Commit graph

2097 commits

Author SHA1 Message Date
Arcaratus 1ae356c886
Initial stab at API structuring (#1711) 2020-11-18 13:53:20 -05:00
WayofTime 546215ab37 Work on mimics as well as some structure tinkering. 2020-11-18 13:51:58 -05:00
WayofTime 545b50ac82 Revered API changes
Because I obviously don't know what I'm doing. Building the jar wasn't working, so reverted for now.
2020-11-15 21:34:18 -05:00
WayofTime 5e5ecfd30a Update ItemSigilGreenGrove
...Again. Fixes a server crash when using the sigil on plants.
2020-11-15 21:12:14 -05:00
WayofTime bc2530583a Properly added API
Actually put the API in the correct spot >.>
2020-11-15 16:33:42 -05:00
WayofTime 2dafb837f1 Dungeon Fix
:rooBlank:
2020-11-15 14:17:20 -05:00
WayofTime 6f7cd030e6 Green Grove Sigil fix.
Fixed the Green Grove sigil so that it checs if a plant can grow first.
2020-11-15 12:09:18 -05:00
WayofTime 71ba0229c5 Dungeon tinkering
Nothing gameplay-affecting here.
2020-11-15 12:07:01 -05:00
WayofTime 6d07184b18 Created API framework
Very very initial framework to the API, mainly through moving the relevant files to a separate source folder.
2020-11-14 16:20:55 -05:00
WayofTime ddadbef425 Added a bunch of the dungeon blocks to the mod.
Mainly only the "Raw" variants right now. No recipes have been added yet.
2020-11-14 16:15:26 -05:00
WayofTime cb2db9bc50 Finished implementation of Incense Altar and associated blocks.
Also added the recipe for the Ritual Tinkerer, as well as the finalized book entry for the Incense Altar.
2020-11-13 19:44:57 -05:00
WayofTime 7634404dac Added Demon Will Gauge config.
Added some code snippets trying to add a command, but added a simple Client Config for the Demon Will Gauge instead.
2020-11-12 13:16:44 -05:00
WayofTime b6931a3116 Initial work on DemonWillGauge
Includes the PacketHandler as well as the base system for HUDElements. Still need a replacement for the GuiConfig.
2020-11-11 21:15:58 -05:00
WayofTime 648b96601d Fixed ARC Packet
Made it so that the Packet's `updateTanks` method was not visible on the Server side.
2020-11-11 11:28:51 -05:00
WayofTime 797963ff04 Fixed ARC FluidTanks + book work
Fixed the ARC so that it could actually accept FluidStacks via capabilities. Also added several entries to the book regarding the Blood Altar and its runes.
2020-11-11 11:19:21 -05:00
WayofTime 4ada12dd5e Changed texture for Ritual Range
Changed the placeholder texture to use the chiseled sandstone from vanilla, tinted red.
2020-11-10 14:56:55 -05:00
WayofTime 0e6c57076d Added ritual range rendering
Currently WIP.
Added the ability for the selected Ritual Range to be rendered when holding the RItual Tinkerer.
Also fixed the saving issue for the ritual's Ranges.
2020-11-10 12:51:20 -05:00
WayofTime bac2af8857 Fixed a bug in the Ritual setting system.
Apparently `null` was being passed for the Will Config and the Will Holder. Seriously, who designed this system!?

... Oh.
2020-11-09 17:12:35 -05:00
WayofTime f9e78fcb40 Initial work on the Ritual Tinkerer
Includes the code for the Item and the generation of the translation strings.
2020-11-09 16:54:26 -05:00
WayofTime d182b90f9a Fixed player sounds
Fixed the player sounds so that the Sacrificial Knife and Air Sigil played their respective sounds properly.
2020-11-08 21:43:46 -05:00
WayofTime de5b422a41 Reimplemented Sentient Tools
Reimplemented the Sentient Axe, Pickaxe, and Shovel, as well as fixed the ability for the sentient weaponry to drop aspected Will.
2020-11-08 21:35:26 -05:00
WayofTime 0297f3a979 Readded Fluid capabilities to altar.
Also readded the recipe for the bucket of life.
2020-11-08 21:04:20 -05:00
WayofTime be8737c096 Will Crystall drop fix
Fixed the LootTable generator so that it actually dropped the correct number of crystals on breaking.
2020-11-07 20:26:45 -05:00
WayofTime eb1fb71f43 Recipe Fixes and mods.toml fix
Actually added the Blood lamp reagent to the recipes (oops). Also reduced the cost of the blank rune by one slate.
2020-11-07 19:38:56 -05:00
WayofTime d8ba32c412 Did I forget some things? O wO 2020-11-06 17:00:08 -05:00
WayofTime 15e538c800 Work on the ore tripling and various other things
Finished adding items required for the ore processing systems. Almost to the point where things are finalized for the first alpha release.
2020-11-05 16:10:50 -05:00
WayofTime 5e8437fe58 Demon Crucible implementation
Readded the Demon Crucible to test the World's Will Chunk saving/loading.
2020-11-03 17:23:44 -05:00
WayofTime bacd3d27f2 Added more items
Added more items from previous versions, including the Demon Crystal Clusters.
2020-11-02 18:53:48 -05:00
WayofTime 4f46dc150d Added reversion recipes
Added reversion recipes to the Alchemical Reaction Chamber. This allows no longer used blood orbs to be converted back to their pre-crafted form.
2020-11-01 19:07:00 -05:00
Jeremiah Winsley 204fbb3c28
Register entities immediately within FMLClientSetupEvent (#1704) 2020-11-01 17:17:44 -05:00
Jeremiah Winsley 990f67cf55
Remove buffer writes from read method (#1705) 2020-11-01 17:17:31 -05:00
WayofTime c41021aba1 Alchemy Table recipes
Added some more recipes.
2020-11-01 17:15:28 -05:00
WayofTime bf6250272c Readded the Alchemy Table
Finished adding the Alchemy Table with JEI compatability. Also added recipes for the ARC block and the Alchemy Table.
2020-10-31 13:42:28 -04:00
WayofTime 37c5e807b0 Added a few recipes
These include the Bloodstone Brick and a way to get the Weak Blood Shard! Yay!
Now if only the ARC was obtainable yet, lol.
2020-10-30 17:56:25 -04:00
WayofTime 1ead4ff820 Finalized ARC
Finished 99% of the implementation work for the ARC and recipe system. Still need to populate the recipes (which will require textures for some items have have yet to be added).
2020-10-30 16:41:41 -04:00
WayofTime 9fa68e86ae Attempt to fix 1.16.3 branch's issues on the repository
Added the original 'wayoftime' folder back, so see if that fixed the multiple folder issue.
2020-10-29 15:50:03 -04:00
WayofTime 6b4145a67c Attempt to try to fix the 1.16.3's branch having multiple 'wayoftime' folders. 2020-10-29 15:48:44 -04:00
WayofTime c159828248 Initial work on the Sanguine Scientiem
Downloaded patchouli and, after lots of remorse, managed to get the beginnings of a guide.
2020-10-29 15:45:38 -04:00
WayofTime fea894a2b2 Work on the ARC
Properly implemented the fluid handling for the input/output buckets.
2020-10-27 19:54:46 -04:00
WayofTime 4dfa414a56 Fixed the ARC Serialization 2020-10-27 18:32:43 -04:00
WayofTime bacaf114fb Fixed Sentient Sword
Fixed the sentient sword so that it now extends `SwordItem`
2020-10-27 18:32:03 -04:00
WayofTime 6f6f2049c1 Update TartaricForgeRecipeProvider.java
Updated the recipes so that the Air Reagent is craftable.
2020-10-27 14:55:48 -04:00
WayofTime ab230b7af4 Fixed recipes and System messages
I'm stupid rooDerp
2020-10-27 14:49:26 -04:00
WayofTime f0d62b997a Part 2 of ARC Recipe Implementation
Added the ability for FluidStacks to be used as inputs and outputs, with a bit of cribbing off of how Mekanism handled their FluidStackIngredient.
2020-10-27 10:40:39 -04:00
WayofTime f9327d8f5a ARC Recipe Framework Part 1
Added the serializers, deserializers, builders, etc, for the Alchemical Reaction Chamber recipe, ARCRecipe. The block does not currently have the functionality to use it yet.

And only when I am currently writing this do I realize I forgot to add FluidStack functionality to the recipes. Welp.
2020-10-26 21:48:53 -04:00
WayofTime 152525bbe3 Fixed crash on death for servers
Fixed an issue where the client would crash when you died by the Sacrificial Knife when on a server.
2020-10-26 16:08:04 -04:00
WayofTime ec1b0644cb Framework for ARC
Initial framework for the ARC block, including GUI, Container, Tile Entity, and Block.
2020-10-26 15:53:09 -04:00
WayofTime 2a8143844a Crushing Ritual fix
Fixed a crash on servers for the Crushing Ritual. Also added the Ritual of the Feathered Knife.
2020-10-25 14:19:05 -04:00
WayofTime 4ac0f31124 Additional Rituals
Added Ritual of Magnetism and Ritual of Crushing.
2020-10-25 14:00:11 -04:00
WayofTime 6e3f1b3a4e RItual Recipes
Finished adding the base recipes that are required for the Rituals.
2020-10-25 11:51:58 -04:00
WayofTime 9a274186b7 Ghost block fix
Fixed the ClientHandler method for rendering the Ritual's ghost block.
2020-10-25 11:28:44 -04:00
WayofTime 3f158b8908 Added lava crystal
Added the Lava Crystal and fixed a bug where it would take a lot of LP initially. Now correctly only draws LP when getContainer is called.
2020-10-25 11:17:22 -04:00
WayofTime e254287a5e Implemented RitualDiviner
Finished fully implementing the Ritual Diviner item. Changed the `cycleDirection` method to occur when the player does not sneak + right clicks, because the method for when a player left clicks with an item seems to have dissapeared.
2020-10-25 10:55:38 -04:00
WayofTime 85e47dbfa8 Part 1 of reimplementing Ritual Diviner
Finished the placement of the Ritual Stones from the ItemRitualDiviner.
Still need to finish the rendering system for the ghost blocks.
2020-10-24 22:37:04 -04:00
WayofTime 1f0dcb608a Initial Work on Rituals
Added the framework for Rituals, including the automatic registration of rituals using the annotation.
This includes:
- The Master Ritual Stone
- The regular Ritual Stones (all 7 types)
- The Ritual Registration system
- The activation crystal items.
- Reintroduction of the Demon Will Aura (changed saved Dimension ID from Integer to ResourceLocation)

Localization needs to be completed, as well as the implementation of all the rituals.
2020-10-24 14:50:25 -04:00
WayofTime d617911d7a Creation of 1.16.3 branch
Initial publishing of the 1.16.3 branch of the mod. A lot of systems are missing (such as Rituals and Living Armour), but enough is present for a decent Alpha release.
2020-10-24 08:59:04 -04:00
Nicholas Ignoffo c8996c8fba Sweeping changes, mainly NBT related 2019-09-23 09:51:22 -07:00
Nicholas Ignoffo 4035d91151 Run migration mappings
Everything is still broken, but at least we reduced the amount of errors by hundreds, if not thousands.
2019-09-22 12:55:43 -07:00
Tobias 39cdc0c42f Lava Crystals can now set things on fire! (#1652)
* Lava Crystals can now set things on fire!

* Remove unecessary else
2019-09-04 19:02:39 -07:00
Tobias 1155be6d6b Fixed Ritual Tinkerer & added range reset (#1636)
* Add getMinimumOffset() and getMaximumOffset to AreaDescriptor
Add the ability to reset BlockRanges to the Ritual Tinkerer

* Added copy-constructors and functions to AreaDescriptor
Added the ability to reset BlockRanges to the Ritual Tinkerer
- Mode: Define Area, with BloodOrb in offhand & sneaking, right click on MRS

Changed "addBlockRange" and "addBlockRanges" to use .putIfAbsent
Added "setBlockRange" and "setBlockRanges" to IMasterRitualStone
- reference implementation in TileMasterRitualStone is identical to old "addBlockRange" and "addBlockRanges"

Fixed range setting for good.

Tested behavior with RitualWater.

* Minor cleanup

* Remove TODO
2019-09-04 18:58:45 -07:00
Tobias a23cd35556 Implemented BloodAltar modification with redstone lamp below altar (#1635)
* Implemented BloodAltar modification with redstone lamp below altar

- strong and weak Redstone signal of power 15 (similar to BlockLever)
- activates when crafting finishes and a BlockRedstoneLight is directly below the altar
- deactivates when the next crafting cycle is about to begin

Use case:

- Redstone-controlled automatic ejection of crafted goods

* Removed Docs

* Meta to use 0 for off, 1 for on

* Syntactic sugar & storing value
2019-09-04 18:55:53 -07:00
Tobias 4f1308874d Fixes BloodAltar being able to obtain negative progress. (#1649)
* Fixes BloodAltar being able to obtain negative progress.

* Updated to use Math.max()
2019-09-04 18:51:25 -07:00
Tobias 24b3552b60 Guide capacity recipe, rearranged some entries (#1641)
* Fix meta ID's (recipes shown) in the guide book for Displacement and Capacity

* Rearranged topics to be closer to a natural progression.
2019-09-04 18:50:21 -07:00
Tobias 0cbaa13cfc Some fixes to the German translation because of the translation keys got changed. (#1640)
* Some fixes to the German translation because of the translation keys got changed.
Added chapter title translation to newly documented rituals but not the chapters itself.

* Changed Tartaric Gem translation from "Weinstein" -> "Tartarisches Juwel"
2019-09-04 18:49:04 -07:00
Tobias 845ca65cab Changed SoundType and visible Material of wooden path blocks from stone/rock to wood (#1638)
* Changed SoundType and visible Material of wooden path blocks from stone/rock to wood. Breaking wooden path blocks is now effective & faster with an axe and slow with a pickaxe type tool.

* Moved hacky to getter.

* Cleanup unneeded override

* Using Enums instead of meta IDs
2019-09-04 18:48:54 -07:00
Sam Kirby 97d4967d31 Fixes for Ritual of the Eternal Soul (#1633)
* Fixes for Ritual of the Eternal Soul

* Use the same code to determine altar location and only cache its offset as is done in Well of Suffering. This prevents keeping a TileEntity loaded after it has been removed from the world, and also means the ritual will function if there are multiple master ritual stones using it in the world.
* Use getCapability to obtain the BloodAltar which implements IFluidHandler, and fill that instead of trying to fill the tile entity.
* Change the structure to match that found in previous versions.

* Set owner HP to 2 (1 heart) if within ritual vincinity.

* Add Soul Fray to every player in the vincinity of the ritual.
2019-09-04 18:39:54 -07:00
Tobias 3cdf4517a8 Fixed some black magic that occurred when a mob was summoned in a world that was loaded but didn't have a list entry that is supposed to be generated on world load. (#1618) 2019-09-04 18:38:52 -07:00
Jonas Herzig 6587068296 Fix GLSL shader compilation with certain graphics drivers (fixes #1325) (#1624) 2019-09-04 08:39:25 -07:00
Tobias cbefc14f72 Fixes /bloodmagic network command permissions required for executing the command. (#1613)
Inheriting from CommandTreeBase, the required permission level was 4.
All other BloodMagic commands had a required permission level of 2.
This resulted in network command not able to be executed from a Command Block, which have a permission level of 2.
2019-09-04 08:38:42 -07:00
Tobias a6a5704a42 Removed overseen debug print statements from Rituals veil of evel & ward of sacrosanctity (#1639) 2019-08-11 11:49:30 -07:00
Tobias f34a89efa7 Level 4 StormTrooper downgrade to correctly cost -65 upgrade points (was 65) (#1631) 2019-08-07 08:29:38 -07:00
Tobias 1d52a137d5 Added getHeight() to AreaDescriptor, Jumping power modifyable (#1608) 2019-05-19 09:59:25 -07:00
Nicholas Ignoffo 28057bd3f6 Fix sigil of holding saving data to the wrong inventory tag (#1584) 2019-05-19 09:40:48 -07:00
Big Energy f87a63ba99 Add russian guide book (#1607)
* Create tussian guide book

* Delete English phrases
2019-05-19 09:23:49 -07:00
Nicholas Ignoffo 6420c2635e Fix tough palms being trainable without an altar nearby (#1588)
*When using an empowered sacrificial dagger
2019-05-19 09:04:20 -07:00
Tobias 39f1ac0c7d Added JEI recipes for repairing Sentient Tools & Living Armor (#1606)
* Added sentient tool repair recipes to JEI.

* Added living armor repair recipes to JEI.
2019-05-19 08:37:21 -07:00
Tobias a5a5899b7c Fixed /bloodmagic network get not having a network to get from, (#1604)
added translation keys for tickethistory
2019-05-19 08:36:05 -07:00
Tobias 7f5a5a24ff Veil of Evil & Ward of Sacrosanctity (#1578)
* Veil of Evil class creation

Signed-off-by: tobias <angryaeon@icloud.com>

* Transplanted legacy code.

* VeilOfEvil and WardOfSacrosanctity base finished.
Added isActive() to IMasterRitualStone

* Renaming, commented out arimethric error

* make it static to make it work

* removed sout & renamed rituals

* Finished up base Veil of Evil & Ward of Sacrosanctity.

Temporarily removed Gaia's Transformation.
2019-05-19 08:35:38 -07:00
Tobias bf35baac77 Improved Compression Sigil performance & fixed leftover eating bug (#1603)
* Performance improvements, small cleanup

* Moved the saved stacks to class scope to have an actual effect.

* Variable scope change (no effect)

* Saving known recipes to a Map in CompressionRegistry now, allowing quick lookup as long as the server has not been restarted for all but the first compression recipe of every itemstack type encountered.

Fixed compression process consuming items even though the compression would not finish.
2019-05-19 08:34:04 -07:00
Tobias 0090ec0a56 Lava will not replaced with lava anymore unless it's flowing lava. (#1599)
* Lava will not replaced with lava anymore unless it's flowing lava.

* Fixed Flowing Liquid detection

* Removed unnecessary function arguments
2019-05-19 08:03:48 -07:00
Tobias Gremeyer 21f3b9047c Made teleposers a bit more foolproof (#1592)
Fixed an issue where a teleposer that somehow got filled with nasty items would crash on tick because the teleposer throws a fit at that nasty item.
2019-04-25 00:09:15 -07:00
Nicholas Ignoffo 73d2459c6c angery 2019-04-14 08:59:21 -07:00
Nicholas Ignoffo f997aee891 Fix crash on world unload
Don't know how to reproduce, but this will make sure we don't call clear
on null
2019-04-14 08:49:26 -07:00
Nicholas Ignoffo 59f5fe9407 Fix incompatibility with Unmending mod (#1566) 2019-04-14 08:48:47 -07:00
Nicholas Ignoffo d5834a34ba Merge remote-tracking branch 'origin/1.12' into 1.12 2019-04-14 08:42:02 -07:00
Tobias Gremeyer 572d8eff4f Possible fix to (many of the) abnormal death events concerning the sacrificial Dagger (#1554)
* Possible fix to (many of the) abnormal death events concerning the sacrifical dagger.

=> #1444

Works with Grim Reaper's Sprint, not tested for anything else.

* Being special, players can survive massive blood loss up until 1 heart remains.

(Math.floor() caused players to die when they sacrificed with 3 health remaining)
2019-04-14 08:38:17 -07:00
Phil 7c767b3bbf Stop insertions into Demon Crucible if the inventory is not empty (#1567) 2019-04-14 08:29:51 -07:00
Nicholas Ignoffo eec64695b5 Fix Blood Letter's Pack and Coat of Arms passing the wrong hand (#1582) 2019-04-14 08:28:46 -07:00
Nicholas Ignoffo f832103386 Fix state parsing (#1573) 2019-04-14 08:23:02 -07:00
Nicholas Ignoffo 53b6030ba9 Run code formatter
🦀 Way is gone 🦀
2019-04-14 08:22:42 -07:00
Phil 7c1565a68c Quick fix for ritual of grounding, which was applying gravity to every entity. (#1576)
Added a check to determine if an entity already has no gravity, in which case it would not track them.
2019-04-05 14:26:18 -07:00
Tobias Gremeyer 6b176bebf3 Block range fixes (#1571)
* Veil of Evil class creation

Signed-off-by: tobias <angryaeon@icloud.com>

* Some getBlockRange() oversights.

* Delete RitualVeilOfEvil.java

should not be in this branch.

* Removed TODO.
2019-03-31 14:53:35 -07:00
Tobias Gremeyer dea733a76e Fixed Sigil tooltip formatting (#1559) 2019-03-10 14:52:42 -07:00
Richard Freimer bc168a3937 Use TextFormatting rather than including color codes in block lang name (#1546) 2019-03-02 23:16:25 -08:00
Phil c8b004c9b6 Added Whirlwind to the potion registry - fixing a bug where the fast miner sigil would also cause the whirlwind effect. Increased the effect of the fast miner sigil to haste 2, to correspond with what the Sanguine Scientium states. (#1552) 2019-02-28 12:13:48 -08:00
Tobias Gremeyer 22ac5b0da5 Tested everything again, noticed 2 oversights that didn't have any impact. (#1548)
Usable in both SSP (creative mode) and SMP (op).

Required permission level for commands is 2 (server's "op" permission level can be seen and changed in the server.properties).
2019-02-20 14:28:04 -08:00
Phil 069051bf3b Modified Living Armour's Step Assist to only apply when the player is not sneaking. (#1545) 2019-02-17 13:45:57 -08:00
Phil 2d49fab893 Trickshot - Sentient Arrows Implementation (#1540)
* The onArrowFire event handler for LivingArmour now checks whether the arrows were fired from a sentient bow, and if they are it calls a getDuplicateArrows method in ItemSentientBow. Said method gets the will and potion types, without changing the bow's durability or consuming will or arrows.

* Extra line breaks removed
2019-02-13 16:27:41 -08:00
Phil 4a59dede53 Fixed an error where firing a tipped arrow with a sentient bow without (#1542)
demon will would still result in the effect of the tipped arrow being
multiplied.
2019-02-13 15:59:56 -08:00
Tobias Gremeyer 77ca407630 no idea why I didn't put it before the switch statement to begin with; (#1538)
that would just have been too logical

#1537
2019-02-10 17:29:57 -08:00