Commit graph

9 commits

Author SHA1 Message Date
Nicholas Ignoffo
8f6bb85362 Fix Regen ritual so it affects non-player entities too (#906) 2016-09-07 16:40:12 -07:00
Nicholas Ignoffo
f99b21cffc Rewrite LP network data saving system
Instead of creating a new file for each player with their UUID as the name, we create a single file and store it all in a List. That List gets converted to a UUID -> SoulNetwork map when read from the file.

MigrateNetworkDataHandler is used to migrate players from the old system to the new one. It reads both data files and sets the LP of the new network to the LP of the old network (if the old network is larger). Once conversion is done, we delete the old file so that it doesn't happen again and overwrite player progress.

This is an API breaking change due to an import change.
2016-06-12 13:41:02 -07:00
Nicholas Ignoffo
d550513f0a Update Forge + mappings 2016-04-24 10:06:28 -07:00
WayofTime
91ddb8b761 A lot more implementation work for custom areas for rituals. 2016-04-11 15:36:27 -04:00
WayofTime
f0730791f7 - Changed the growth behavior of the crystals
- Fixed Potion getting for various methods
- Started work on crystal automation ritual
- Finished first iteration of the iterator of AreaDescriptor
2016-03-24 14:11:05 -04:00
Nick
6c729db70c Initial 1.9 commit
This DOES NOT BUILD. Do not even attempt.

Almost everything has been ported besides the block/item packages. Then it's a matter of testing what broke.
2016-03-17 13:00:46 -07:00
WayofTime
14d3a1ec7e Fixed #541
Fixed #542
2016-01-03 08:30:59 -05:00
WayofTime
d5e28038d6 Repriced rituals. 2016-01-02 17:15:33 -05:00
WayofTime
c42bc12e69 Added the Regeneration ritual. Added localization for ritual activation. Removed the cost of activating a ritual when in creative mode. 2016-01-01 13:59:56 -05:00