* Potion tipped arrows now get the will effects applied alongside them
- Destructive releases a splash potion at the target location
- potion amplifiers are increased if the potion effect is already applied by the will type (poison, levitation, slowness)
* On hold for now, I'll do the commands first (I've had enough of arrows for this week).
* Revert Sentient Bow/Arrow to handle only potion arrows and fire regular modded arrows.
* Removed last remnants of modded arrow creation code.
* arrowHit() now supports modded Arrows (onUpdate() has the issue of TNT arrows exploding indefinitely atm)
* Crashes when firing a TNT arrow from the SimplyArrows mod with destructive will infused sentient bow
* Fixed potion arrows.
Modded arrows now work fully when hitting the ground (no splash visual effect).
* Added scaling for explosive potion arrows + cleanup
The new one is now built for the api jar and the old one is now internal.
It will slowly be moved around to sane places within the internal code. Most
of the features provided in the old "api" are addon specific features which
will generally rely on the main jar anyways. The new API will be specific
to compatibility features, such as blacklists, recipes, and value modification.