Commit graph

15 commits

Author SHA1 Message Date
Tobias Gremeyer
1426e49164 Potion tipped & modded arrows now get the will effects applied alongside them. (#1424)
* Potion tipped arrows now get the will effects applied alongside them
 - Destructive releases a splash potion at the target location
 - potion amplifiers are increased if the potion effect is already applied by the will type (poison, levitation, slowness)

* On hold for now, I'll do the commands first (I've had enough of arrows for this week).

* Revert Sentient Bow/Arrow to handle only potion arrows and fire regular modded arrows.

* Removed last remnants of modded arrow creation code.

* arrowHit() now supports modded Arrows (onUpdate() has the issue of TNT arrows exploding indefinitely atm)

* Crashes when firing a TNT arrow from the SimplyArrows mod with destructive will infused sentient bow

* Fixed potion arrows.
Modded arrows now work fully when hitting the ground (no splash visual effect).

* Added scaling for explosive potion arrows + cleanup
2019-01-31 17:17:00 -08:00
WayofTime
6e7b387e6a Added additional effects to the Sentient Bow when aspected to different Will types. 2018-03-29 16:05:56 -04:00
Nicholas Ignoffo
2fecb427fd Merge apibutnotreally with the main packages
Do not consider anything outside of the true API safe to use. And even then,
I'm changing things. Just wait. Please I beg you.
2018-02-15 18:49:07 -08:00
Nicholas Ignoffo
ddaadfbe52 Swap the API packages
The new one is now built for the api jar and the old one is now internal.
It will slowly be moved around to sane places within the internal code. Most
of the features provided in the old "api" are addon specific features which
will generally rely on the main jar anyways. The new API will be specific
to compatibility features, such as blacklists, recipes, and value modification.
2018-02-05 17:04:46 -08:00
Nicholas Ignoffo
08258fd6ef Run formatter 2017-08-15 21:30:56 -07:00
Nicholas Ignoffo
00d6f8eb46 Initial stab at 1.11
About halfway.
2016-12-12 19:56:37 -08:00
Nicholas Ignoffo
66974716ef Fix deserialization of EnumDemonWillType 2016-10-18 16:59:50 -07:00
WayofTime
e509b4fe69 Added Will collection to the Sentient Bow. 2016-06-12 12:42:32 -04:00
Nicholas Ignoffo
d550513f0a Update Forge + mappings 2016-04-24 10:06:28 -07:00
WayofTime
8b4a7d4999 Did some work on the Sentient Bow to start adding abilities to it 2016-04-09 17:57:30 -04:00
WayofTime
9768909eb8 Fixed it so the sentient bow actually shoots sentient arrows. 2016-04-09 15:35:02 -04:00
WayofTime
966f663270 Entities (20 errors) 2016-03-18 16:57:57 -04:00
Nick
6c729db70c Initial 1.9 commit
This DOES NOT BUILD. Do not even attempt.

Almost everything has been ported besides the block/item packages. Then it's a matter of testing what broke.
2016-03-17 13:00:46 -07:00
WayofTime
035ba94976 Reworked Tartaric Gems so that they contain specific demon will types (work for the future) 2016-02-18 18:00:02 -05:00
WayofTime
61e6cf2a14 Renamed nomenclature to Demonic Will instead of souls - still missing a few spots 2016-01-09 10:47:36 -05:00
Renamed from src/main/java/WayofTime/bloodmagic/entity/projectile/EntitySoulArrow.java (Browse further)