Commit graph

1055 commits

Author SHA1 Message Date
Nick
4b9eaa90d8 Should fix the Sacrifice Pack fakeplayer lookup 2016-01-22 16:06:48 -08:00
Nick
a769e9d0a7 Make sure sacrifice packs don't store more than capacity 2016-01-22 02:21:10 -08:00
Nick
3920e0926f Allow slight configuration of Coat of Arms conversion
Gives modpacks control while still retaining a bit of balance.
2016-01-21 12:54:46 -08:00
WayofTime
b8079bb509 Added multiple router filters and made sure that they are able to work properly. Textures and localization completed. Added a recipe for a consumable "frame" - more of these gating materials to be added. 2016-01-21 15:53:37 -05:00
WayofTime
6c91865c5e Added max transfer amount to filter transfer argument. 2016-01-21 10:57:52 -05:00
WayofTime
8b6787b27c Converted the Master Routing Node so that it would use a TreeMap instead of a HashMap for sorting. Modified TestItemFilter so it actually worked without exceptions.
Added default item filter which allows all items through.
2016-01-21 10:45:45 -05:00
Nick
8f17953b97 Forgot to add to config GUI 2016-01-19 19:53:32 -08:00
Nick
073873960c Allow modifying of entity sacrificial values
Done via API or Config. API values take precedence over Config values.
2016-01-19 19:46:49 -08:00
WayofTime
fa15499388 Added particles to the Blood Altar. 2016-01-19 22:03:46 -05:00
Nick
470b5fce9c Those constants shouldn't be there or used
Also notes last commit in changelog
2016-01-19 02:34:49 -08:00
Nick
fdfcb5c5b7 Change how blocks/items are registered (desc)
tterrag is a meany face and yelled at me for using class.getSimpleName(). So here's an API-friendly re-work of the registration system. This allows all our Items/Blocks to be obtained via the API. Just add a new enum.
2016-01-18 22:34:12 -08:00
WayofTime
2a028414b1 Temporary bandaid of bandaids. 2016-01-18 18:55:51 -05:00
Nick
780dcdf7be Additional information for Altar JEI handler
Hover over the altar image to view Consumption and Drain rates.
2016-01-17 18:16:17 -08:00
WayofTime
01fcec9a8c Added a GUI to the master routing node to get a feel for what the routing system will be like. It's... WIP. 2016-01-17 21:00:48 -05:00
Nick Ignoffo
34d24c85dc Merge pull request #569 from wlhlm/update-german-translation
Update German translation
2016-01-17 12:35:58 -08:00
Nick
e2a766aa79 Block bounds for the nodes + cleanup
AFAICT, the `shouldConnect` method works just fine like this.
2016-01-17 00:58:12 -08:00
Nick
a9eb6a7b3b Disable ritual checking for enabled map
Does not work. Need to re-think. I swear I did this earlier.
2016-01-17 00:06:53 -08:00
WayofTime
7250dc8126 Reinitialized filter after fixing iterator. 2016-01-16 20:43:40 -05:00
WayofTime
f1301f65d4 Removed filter code so that the CME would not occur until fixed. 2016-01-16 20:27:26 -05:00
WayofTime
1a908d64c6 Patch fix for concurrent modification exception 2016-01-16 20:11:25 -05:00
Nick
c5b48ab59f Retain order of provided wills in JEI + only display valid will containers 2016-01-16 12:48:07 -08:00
WayofTime
815faa2ced Added routing filters as well as recipes and temp textures. 2016-01-16 11:10:58 -05:00
WayofTime
76dceb3534 Tinkered with the beam a bit. Added WIP models for the routing nodes. Added basic item routing node. 2016-01-15 21:53:55 -05:00
WayofTime
08e8ebf724 Fixes we can believe in! 2016-01-15 20:06:52 -05:00
WayofTime
9159ff8330 Working through Vazkii's "fixes" 2016-01-15 19:59:00 -05:00
Vasco Lavos
2a429239a1 Fix fix! 2016-01-16 00:56:59 +00:00
Vasco Lavos
09153b1742 Update beam.frag 2016-01-16 00:46:47 +00:00
WayofTime
2c666a931e Now with fancy output blocks 2016-01-15 19:36:44 -05:00
WayofTime
07c138710c Fixed beam rendering so that it doesn't call Gl11 directly unless necessary. 2016-01-15 15:44:20 -05:00
WayofTime
4fe7439a61 Attempted to add some fancy rendering for the connections between nodes. 2016-01-15 15:06:03 -05:00
WayofTime
33ba7cc38f Iiiiinnnnnnnnnntegeeerrrrrrr 2016-01-15 06:44:26 -05:00
WayofTime
e888907350 Fixed the LivingArmourHandler for defense so it no longer ate armour. 2016-01-15 06:24:10 -05:00
Nick
b70c71f7be Remove all the old model and blockstate files 2016-01-14 21:24:24 -08:00
Wilhelm Schuster
7a98074e39 Update German translation 2016-01-15 02:10:02 +01:00
WayofTime
6a6369d08e Got the routing working to a safe degree. 2016-01-14 15:03:13 -05:00
WayofTime
652b6a45fd Initial framework for the item routing is completed 2016-01-14 14:11:16 -05:00
Nick
eaefd89287 Remove potion array extending
It's already patched by Forge to be 256.
2016-01-14 09:34:21 -08:00
WayofTime
a895809274 Added packet handlers, guis, etc required to handle the routing nodes. Added the ability to have a different filter for each direction. 2016-01-14 11:06:50 -05:00
WayofTime
ac919c7882 Implemented ghost items for the inventory - will be adjusted. 2016-01-14 08:27:09 -05:00
WayofTime
ec7676a69c Potential fix for a bunch of stuff that required the use of UUID -> username lookup on servers. This fix adds an extra tag to the NBT of items so that it caches the username of the owner. The UUID is still stored on items, but is not used client-side. 2016-01-13 19:59:28 -05:00
Arcaratus
81ba1ef3e1 Fixed up Bound Sword
Fixed Bound Items charge bar bug
2016-01-13 19:48:34 -05:00
Nick
14459ddc69 This call was not as redundant as I thought hehe 2016-01-13 16:35:38 -08:00
WayofTime
2b9cede308 Beginning work on the Master Routing Node 2016-01-13 19:32:50 -05:00
Nick
5ac78b2dea Should fix fakePlayer lookup NPE #546
I think it's safe to say that if the player is null here, the places we use this check should probably not continue. Will see how it goes.

Also added the check to imperfect rituals and removed a redundant check from the dagger.
2016-01-13 13:13:01 -08:00
WayofTime
9aac50542b Implemented a test filter - hasn't been tested! :D 2016-01-12 21:17:26 -05:00
Nick Ignoffo
d4f8844660 Merge pull request #565 from Arcaratus/1.8-Rewrite
More rituals
2016-01-12 17:51:51 -08:00
Arcaratus
203a48d526 More rituals
More rituals

Comment out unimplemented portion

some thing useful

Renamed to something more useful
2016-01-12 20:51:05 -05:00
Nick
18280786d9 Add a description for the Demonic Will
Displays when looking up a recipe in JEI.
2016-01-12 16:50:18 -08:00
WayofTime
269459c5c5 Added a lot more framework for the node routing. 2016-01-12 17:05:56 -05:00
WayofTime
1b6e3442ae Fixed movement upgrade stat tracking. 2016-01-12 12:38:51 -05:00