Nick
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1bcc4e47e0
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Fix a few nutderps on block updates
Incorrect assumptions + adopting very early = mistakes were made
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2016-03-18 13:05:57 -07:00 |
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Nick
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6c729db70c
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Initial 1.9 commit
This DOES NOT BUILD. Do not even attempt.
Almost everything has been ported besides the block/item packages. Then it's a matter of testing what broke.
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2016-03-17 13:00:46 -07:00 |
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WayofTime
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da6f410394
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Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP.
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2016-02-25 08:54:18 -05:00 |
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Nick
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978e50a42e
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Cleaned up lots of localization
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2016-01-07 15:52:02 -08:00 |
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Arcaratus
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a8a0ae6e8b
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Teleposers and refractoring
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2016-01-01 12:08:17 -05:00 |
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WayofTime
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e48eedb874
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Changed formatting to have bracing on a new line
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2015-12-30 15:34:40 -05:00 |
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Nick
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6f96e200d2
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Update to 1.8.8. It's stable enough, now
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2015-11-28 23:51:41 -08:00 |
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Nick
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34dee6447b
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A whole lot of formatting cleanup
Also changes NBTHolder to a standard Constants class with subclasses for each category
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2015-11-28 18:25:46 -08:00 |
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Arcaratus
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a6d329cf98
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Altar works
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2015-11-27 20:15:19 -05:00 |
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Nick
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798d4b926c
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Use a wrapper instead of ItemStacks for Altar recipes
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2015-11-03 10:00:40 -08:00 |
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Nick
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ddcc1237e8
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Inventories now don't NPE when broken
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2015-11-03 09:11:39 -08:00 |
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Nick
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6a5f5356ce
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Fix inventory tiles not saving inventory
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2015-11-03 08:42:38 -08:00 |
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Arcaratus
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ab60e5f3fe
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Finished the Altar
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2015-11-03 10:34:11 -05:00 |
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Nick
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096ba02450
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Refactor everything to WayofTime.bloodmagic.*
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2015-11-02 12:39:47 -08:00 |
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