Commit graph

1181 commits

Author SHA1 Message Date
WayofTime 574c995865 Added a bit of framework for the incense system. 2016-01-23 16:25:39 -05:00
Nick 2ffd6c144a Cut down on the amount of model spam
Just 2 bad ones left:

* AlchemyArray (need to render the TESR for item)
* Test Spell Block (this is going away I think so not a huge deal)
2016-01-23 01:26:53 -08:00
Nick 50bd8514ee Allow mods to blacklist their blocks from Green Grove 2016-01-23 00:32:10 -08:00
Nick f7682e5c29 Forgot to blacklist the new NBT tag for bindables 2016-01-23 00:20:21 -08:00
Nick 2d6b4611ef Attempt 2 at fakeplayer lookup fix
Removes the name checker and is now based on class names.
2016-01-22 17:19:01 -08:00
Nick 4b9eaa90d8 Should fix the Sacrifice Pack fakeplayer lookup 2016-01-22 16:06:48 -08:00
Nick a769e9d0a7 Make sure sacrifice packs don't store more than capacity 2016-01-22 02:21:10 -08:00
Nick 3920e0926f Allow slight configuration of Coat of Arms conversion
Gives modpacks control while still retaining a bit of balance.
2016-01-21 12:54:46 -08:00
WayofTime b8079bb509 Added multiple router filters and made sure that they are able to work properly. Textures and localization completed. Added a recipe for a consumable "frame" - more of these gating materials to be added. 2016-01-21 15:53:37 -05:00
WayofTime 6c91865c5e Added max transfer amount to filter transfer argument. 2016-01-21 10:57:52 -05:00
WayofTime 8b6787b27c Converted the Master Routing Node so that it would use a TreeMap instead of a HashMap for sorting. Modified TestItemFilter so it actually worked without exceptions.
Added default item filter which allows all items through.
2016-01-21 10:45:45 -05:00
Nick 8f17953b97 Forgot to add to config GUI 2016-01-19 19:53:32 -08:00
Nick 073873960c Allow modifying of entity sacrificial values
Done via API or Config. API values take precedence over Config values.
2016-01-19 19:46:49 -08:00
WayofTime fa15499388 Added particles to the Blood Altar. 2016-01-19 22:03:46 -05:00
Nick 470b5fce9c Those constants shouldn't be there or used
Also notes last commit in changelog
2016-01-19 02:34:49 -08:00
Nick fdfcb5c5b7 Change how blocks/items are registered (desc)
tterrag is a meany face and yelled at me for using class.getSimpleName(). So here's an API-friendly re-work of the registration system. This allows all our Items/Blocks to be obtained via the API. Just add a new enum.
2016-01-18 22:34:12 -08:00
WayofTime 2a028414b1 Temporary bandaid of bandaids. 2016-01-18 18:55:51 -05:00
Nick 780dcdf7be Additional information for Altar JEI handler
Hover over the altar image to view Consumption and Drain rates.
2016-01-17 18:16:17 -08:00
WayofTime 01fcec9a8c Added a GUI to the master routing node to get a feel for what the routing system will be like. It's... WIP. 2016-01-17 21:00:48 -05:00
Nick Ignoffo 34d24c85dc Merge pull request #569 from wlhlm/update-german-translation
Update German translation
2016-01-17 12:35:58 -08:00
Nick e2a766aa79 Block bounds for the nodes + cleanup
AFAICT, the `shouldConnect` method works just fine like this.
2016-01-17 00:58:12 -08:00
Nick a9eb6a7b3b Disable ritual checking for enabled map
Does not work. Need to re-think. I swear I did this earlier.
2016-01-17 00:06:53 -08:00
WayofTime 7250dc8126 Reinitialized filter after fixing iterator. 2016-01-16 20:43:40 -05:00
WayofTime f1301f65d4 Removed filter code so that the CME would not occur until fixed. 2016-01-16 20:27:26 -05:00
WayofTime 1a908d64c6 Patch fix for concurrent modification exception 2016-01-16 20:11:25 -05:00
Nick c5b48ab59f Retain order of provided wills in JEI + only display valid will containers 2016-01-16 12:48:07 -08:00
WayofTime 815faa2ced Added routing filters as well as recipes and temp textures. 2016-01-16 11:10:58 -05:00
WayofTime 76dceb3534 Tinkered with the beam a bit. Added WIP models for the routing nodes. Added basic item routing node. 2016-01-15 21:53:55 -05:00
WayofTime 08e8ebf724 Fixes we can believe in! 2016-01-15 20:06:52 -05:00
WayofTime 9159ff8330 Working through Vazkii's "fixes" 2016-01-15 19:59:00 -05:00
WayofTime c028469174 Merge pull request #573 from Vazkii/patch-4
Fix fix!
2016-01-15 19:57:26 -05:00
Vasco Lavos 2a429239a1 Fix fix! 2016-01-16 00:56:59 +00:00
WayofTime 0ebf28e52c Merge pull request #572 from Vazkii/patch-3
Update beam.frag
2016-01-15 19:49:57 -05:00
Vasco Lavos 09153b1742 Update beam.frag 2016-01-16 00:46:47 +00:00
WayofTime 2c666a931e Now with fancy output blocks 2016-01-15 19:36:44 -05:00
WayofTime 07c138710c Fixed beam rendering so that it doesn't call Gl11 directly unless necessary. 2016-01-15 15:44:20 -05:00
WayofTime 4fe7439a61 Attempted to add some fancy rendering for the connections between nodes. 2016-01-15 15:06:03 -05:00
WayofTime 33ba7cc38f Iiiiinnnnnnnnnntegeeerrrrrrr 2016-01-15 06:44:26 -05:00
WayofTime e888907350 Fixed the LivingArmourHandler for defense so it no longer ate armour. 2016-01-15 06:24:10 -05:00
Nick b70c71f7be Remove all the old model and blockstate files 2016-01-14 21:24:24 -08:00
Wilhelm Schuster 7a98074e39 Update German translation 2016-01-15 02:10:02 +01:00
WayofTime 6a6369d08e Got the routing working to a safe degree. 2016-01-14 15:03:13 -05:00
WayofTime 652b6a45fd Initial framework for the item routing is completed 2016-01-14 14:11:16 -05:00
Nick eaefd89287 Remove potion array extending
It's already patched by Forge to be 256.
2016-01-14 09:34:21 -08:00
WayofTime a895809274 Added packet handlers, guis, etc required to handle the routing nodes. Added the ability to have a different filter for each direction. 2016-01-14 11:06:50 -05:00
WayofTime ac919c7882 Implemented ghost items for the inventory - will be adjusted. 2016-01-14 08:27:09 -05:00
WayofTime ec7676a69c Potential fix for a bunch of stuff that required the use of UUID -> username lookup on servers. This fix adds an extra tag to the NBT of items so that it caches the username of the owner. The UUID is still stored on items, but is not used client-side. 2016-01-13 19:59:28 -05:00
Arcaratus 81ba1ef3e1 Fixed up Bound Sword
Fixed Bound Items charge bar bug
2016-01-13 19:48:34 -05:00
Nick 14459ddc69 This call was not as redundant as I thought hehe 2016-01-13 16:35:38 -08:00
WayofTime 2b9cede308 Beginning work on the Master Routing Node 2016-01-13 19:32:50 -05:00