Nick Ignoffo
895413f0f0
Merge pull request #567 from Arcaratus/1.8-Rewrite
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Fixed up Bound Sword
2016-01-25 13:23:30 -08:00
WayofTime
3984d80a41
Updated changelog for next release
2016-01-24 21:03:52 -05:00
Nick
58144d67eb
Don't log all registered compression recipes
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The amount is fine, but avoiding spamming console is preferable.
2016-01-24 17:50:15 -08:00
Nick
0209b3f98d
Fix Imperfect Rituals not working
2016-01-24 17:47:22 -08:00
Nick
ad296a8e0e
Fix client always reporting 0 LP
2016-01-24 17:47:11 -08:00
WayofTime
de08e5d0ac
Fixed crash when activating rituals on servers.
2016-01-24 06:54:46 -05:00
WayofTime
c8ded3c6dd
Added more framework for the incense altar.
2016-01-23 21:18:06 -05:00
Nick
fd29ac8e7f
Tiles of the same type are no longer reset on telepose ( #576 )
2016-01-23 17:20:55 -08:00
WayofTime
574c995865
Added a bit of framework for the incense system.
2016-01-23 16:25:39 -05:00
Nick
2ffd6c144a
Cut down on the amount of model spam
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Just 2 bad ones left:
* AlchemyArray (need to render the TESR for item)
* Test Spell Block (this is going away I think so not a huge deal)
2016-01-23 01:26:53 -08:00
Nick
50bd8514ee
Allow mods to blacklist their blocks from Green Grove
2016-01-23 00:32:10 -08:00
Nick
f7682e5c29
Forgot to blacklist the new NBT tag for bindables
2016-01-23 00:20:21 -08:00
Nick
2d6b4611ef
Attempt 2 at fakeplayer lookup fix
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Removes the name checker and is now based on class names.
2016-01-22 17:19:01 -08:00
Nick
4b9eaa90d8
Should fix the Sacrifice Pack fakeplayer lookup
2016-01-22 16:06:48 -08:00
Nick
a769e9d0a7
Make sure sacrifice packs don't store more than capacity
2016-01-22 02:21:10 -08:00
Nick
3920e0926f
Allow slight configuration of Coat of Arms conversion
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Gives modpacks control while still retaining a bit of balance.
2016-01-21 12:54:46 -08:00
WayofTime
b8079bb509
Added multiple router filters and made sure that they are able to work properly. Textures and localization completed. Added a recipe for a consumable "frame" - more of these gating materials to be added.
2016-01-21 15:53:37 -05:00
WayofTime
6c91865c5e
Added max transfer amount to filter transfer argument.
2016-01-21 10:57:52 -05:00
WayofTime
8b6787b27c
Converted the Master Routing Node so that it would use a TreeMap instead of a HashMap for sorting. Modified TestItemFilter so it actually worked without exceptions.
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Added default item filter which allows all items through.
2016-01-21 10:45:45 -05:00
Nick
8f17953b97
Forgot to add to config GUI
2016-01-19 19:53:32 -08:00
Nick
073873960c
Allow modifying of entity sacrificial values
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Done via API or Config. API values take precedence over Config values.
2016-01-19 19:46:49 -08:00
WayofTime
fa15499388
Added particles to the Blood Altar.
2016-01-19 22:03:46 -05:00
Nick
470b5fce9c
Those constants shouldn't be there or used
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Also notes last commit in changelog
2016-01-19 02:34:49 -08:00
Nick
fdfcb5c5b7
Change how blocks/items are registered (desc)
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tterrag is a meany face and yelled at me for using class.getSimpleName(). So here's an API-friendly re-work of the registration system. This allows all our Items/Blocks to be obtained via the API. Just add a new enum.
2016-01-18 22:34:12 -08:00
WayofTime
2a028414b1
Temporary bandaid of bandaids.
2016-01-18 18:55:51 -05:00
Nick
780dcdf7be
Additional information for Altar JEI handler
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Hover over the altar image to view Consumption and Drain rates.
2016-01-17 18:16:17 -08:00
WayofTime
01fcec9a8c
Added a GUI to the master routing node to get a feel for what the routing system will be like. It's... WIP.
2016-01-17 21:00:48 -05:00
Nick Ignoffo
34d24c85dc
Merge pull request #569 from wlhlm/update-german-translation
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Update German translation
2016-01-17 12:35:58 -08:00
Nick
e2a766aa79
Block bounds for the nodes + cleanup
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AFAICT, the `shouldConnect` method works just fine like this.
2016-01-17 00:58:12 -08:00
Nick
a9eb6a7b3b
Disable ritual checking for enabled map
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Does not work. Need to re-think. I swear I did this earlier.
2016-01-17 00:06:53 -08:00
WayofTime
7250dc8126
Reinitialized filter after fixing iterator.
2016-01-16 20:43:40 -05:00
WayofTime
f1301f65d4
Removed filter code so that the CME would not occur until fixed.
2016-01-16 20:27:26 -05:00
WayofTime
1a908d64c6
Patch fix for concurrent modification exception
2016-01-16 20:11:25 -05:00
Nick
c5b48ab59f
Retain order of provided wills in JEI + only display valid will containers
2016-01-16 12:48:07 -08:00
WayofTime
815faa2ced
Added routing filters as well as recipes and temp textures.
2016-01-16 11:10:58 -05:00
WayofTime
76dceb3534
Tinkered with the beam a bit. Added WIP models for the routing nodes. Added basic item routing node.
2016-01-15 21:53:55 -05:00
WayofTime
08e8ebf724
Fixes we can believe in!
2016-01-15 20:06:52 -05:00
WayofTime
9159ff8330
Working through Vazkii's "fixes"
2016-01-15 19:59:00 -05:00
WayofTime
c028469174
Merge pull request #573 from Vazkii/patch-4
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Fix fix!
2016-01-15 19:57:26 -05:00
Vasco Lavos
2a429239a1
Fix fix!
2016-01-16 00:56:59 +00:00
WayofTime
0ebf28e52c
Merge pull request #572 from Vazkii/patch-3
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Update beam.frag
2016-01-15 19:49:57 -05:00
Vasco Lavos
09153b1742
Update beam.frag
2016-01-16 00:46:47 +00:00
WayofTime
2c666a931e
Now with fancy output blocks
2016-01-15 19:36:44 -05:00
WayofTime
07c138710c
Fixed beam rendering so that it doesn't call Gl11 directly unless necessary.
2016-01-15 15:44:20 -05:00
WayofTime
4fe7439a61
Attempted to add some fancy rendering for the connections between nodes.
2016-01-15 15:06:03 -05:00
WayofTime
33ba7cc38f
Iiiiinnnnnnnnnntegeeerrrrrrr
2016-01-15 06:44:26 -05:00
WayofTime
e888907350
Fixed the LivingArmourHandler for defense so it no longer ate armour.
2016-01-15 06:24:10 -05:00
Nick
b70c71f7be
Remove all the old model and blockstate files
2016-01-14 21:24:24 -08:00
Wilhelm Schuster
7a98074e39
Update German translation
2016-01-15 02:10:02 +01:00
WayofTime
6a6369d08e
Got the routing working to a safe degree.
2016-01-14 15:03:13 -05:00