WayofTime
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4fe7439a61
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Attempted to add some fancy rendering for the connections between nodes.
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2016-01-15 15:06:03 -05:00 |
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WayofTime
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1abae8e4ee
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Implemented the ItemMeshDefinition for the Sentient Sword, allowing for me to make the sword enchantable while still allowing the texture to change. This may be expanded to other items.
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2016-01-10 18:31:48 -05:00 |
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Nick
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a907edca48
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Cleanup proxy
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2016-01-09 22:05:03 -08:00 |
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WayofTime
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61e6cf2a14
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Renamed nomenclature to Demonic Will instead of souls - still missing a few spots
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2016-01-09 10:47:36 -05:00 |
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WayofTime
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1d6edae50e
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Added infrastructure and rendering for the Soul Arrow.
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2016-01-08 22:20:31 -05:00 |
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WayofTime
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74718f5042
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Added the Soul Snare renderer and recipe and basically everything soul snare
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2016-01-08 14:56:36 -05:00 |
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WayofTime
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00adb96931
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Added digging stat tracker and upgrade to Living Armour. Added chat message for when the armour upgrades.
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2016-01-03 15:39:59 -05:00 |
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Arcaratus
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a8a0ae6e8b
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Teleposers and refractoring
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2016-01-01 12:08:17 -05:00 |
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WayofTime
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adef7f1ce9
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Added Item Renderer to Altar.
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2016-01-01 09:03:21 -05:00 |
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WayofTime
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e48eedb874
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Changed formatting to have bracing on a new line
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2015-12-30 15:34:40 -05:00 |
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Nick
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42c7162f3f
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Fix server startup crash
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2015-12-28 13:43:26 -08:00 |
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Arcaratus
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5dff08380d
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Basic sigils implementation
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2015-12-27 19:38:12 -05:00 |
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WayofTime
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073830a785
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Created initial AlchemyArray block which will be used in crafting. SightSigil array is used for testing purposes for rendering. Packets and changing the shown image need to be completed.
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2015-12-23 15:20:26 -05:00 |
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Nick
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34dee6447b
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A whole lot of formatting cleanup
Also changes NBTHolder to a standard Constants class with subclasses for each category
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2015-11-28 18:25:46 -08:00 |
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Nick
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72041e936a
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Altar renders now
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2015-11-02 15:28:33 -08:00 |
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Nick
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096ba02450
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Refactor everything to WayofTime.bloodmagic.*
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2015-11-02 12:39:47 -08:00 |
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