Nicholas Ignoffo
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58d11dfbdc
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Fix Sigil of Holding crash when opening gui (#1056)
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2017-02-20 13:13:15 -08:00 |
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Nicholas Ignoffo
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e845332846
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Fix compile/model errors
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2017-01-02 02:07:52 -08:00 |
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WayofTime
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65104db564
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Added Fluid routing to the routing nodes - this is done by using the Fluid Filter and placing a fluid container as the filter.
(cherry picked from commit a5a17f6 )
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2017-01-02 01:34:33 -08:00 |
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Nicholas Ignoffo
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a628adfde8
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Lowercase all the tooltip strings
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2017-01-02 01:18:29 -08:00 |
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Nicholas Ignoffo
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f5a68adc2e
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Remove all the package-info.java's
Except the API one
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2017-01-01 21:49:52 -08:00 |
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Nicholas Ignoffo
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00d6f8eb46
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Initial stab at 1.11
About halfway.
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2016-12-12 19:56:37 -08:00 |
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Nicholas Ignoffo
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ccacb0acfc
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Fix routing node serialization (#913)
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2016-09-12 16:01:47 -07:00 |
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Nicholas Ignoffo
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798bad5583
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Clean up TE implementations
Offload some work to base classes that provide some helpers
TODO: Implementations for Inventories (using caps) and ticking tiles with inventories.
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2016-09-07 17:46:06 -07:00 |
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WayofTime
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fd684588d4
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Further improved the routing GUI by allowing an amount to be typed into the amount bar
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2016-08-31 16:19:20 -04:00 |
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WayofTime
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3e7187610a
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Further un-stupified the routing GUI.
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2016-08-31 07:26:22 -04:00 |
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WayofTime
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413b150142
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Updated the Filtered Item Routing Nodes' GUI so that it behaved less like ass. Also added the necessary nbt porting code.
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2016-08-30 21:12:40 -04:00 |
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WayofTime
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587e94d197
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Item Nodes can now be disabled by a (weak) redstone signal
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2016-06-26 12:51:25 -04:00 |
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Nicholas Ignoffo
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eb76760919
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Routing system should accept I(Sided)Inventory
Stupid non-capability using n00bz0rz
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2016-06-21 19:33:26 -07:00 |
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WayofTime
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e89cb61bf9
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Fixed the Routing system so that it properly eliminates the connection to the Master node when the Master node is broken. Fixes #805
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2016-06-17 09:55:30 -04:00 |
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Nicholas Ignoffo
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de5e23e6c4
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package-info upd- I mean 1.9.4 update
These are now "required" thanks to Mojang giving us some annotations. Yay..?
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2016-05-19 17:43:33 -07:00 |
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WayofTime
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86efa8b1a3
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Updated the Alchemy Table recipe system so that it can provide better custom recipes
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2016-05-04 16:44:32 -04:00 |
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WayofTime
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a5dee50984
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Attempted to fix the CME in the routing.
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2016-05-03 09:16:56 -04:00 |
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WayofTime
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8571d4d264
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Potential fix for routing nodes (I changed nothing, but it now works). Fixed blocks that are solid that did not block sunlight.
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2016-04-12 15:25:16 -04:00 |
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WayofTime
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912f1694e8
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Added increase in speed for Routing nodes inside of a chunk with Demon Aura
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2016-04-03 17:08:00 -04:00 |
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Nick
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1bcc4e47e0
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Fix a few nutderps on block updates
Incorrect assumptions + adopting very early = mistakes were made
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2016-03-18 13:05:57 -07:00 |
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Nick
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6c729db70c
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Initial 1.9 commit
This DOES NOT BUILD. Do not even attempt.
Almost everything has been ported besides the block/item packages. Then it's a matter of testing what broke.
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2016-03-17 13:00:46 -07:00 |
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WayofTime
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da6f410394
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Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP.
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2016-02-25 08:54:18 -05:00 |
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WayofTime
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7104138e2b
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Implemented Priority System for the item routing system. Lower numbers are looked at first.
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2016-02-22 21:19:22 -05:00 |
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WayofTime
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b8079bb509
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Added multiple router filters and made sure that they are able to work properly. Textures and localization completed. Added a recipe for a consumable "frame" - more of these gating materials to be added.
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2016-01-21 15:53:37 -05:00 |
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WayofTime
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6c91865c5e
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Added max transfer amount to filter transfer argument.
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2016-01-21 10:57:52 -05:00 |
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WayofTime
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8b6787b27c
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Converted the Master Routing Node so that it would use a TreeMap instead of a HashMap for sorting. Modified TestItemFilter so it actually worked without exceptions.
Added default item filter which allows all items through.
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2016-01-21 10:45:45 -05:00 |
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WayofTime
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2a028414b1
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Temporary bandaid of bandaids.
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2016-01-18 18:55:51 -05:00 |
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WayofTime
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01fcec9a8c
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Added a GUI to the master routing node to get a feel for what the routing system will be like. It's... WIP.
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2016-01-17 21:00:48 -05:00 |
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WayofTime
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815faa2ced
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Added routing filters as well as recipes and temp textures.
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2016-01-16 11:10:58 -05:00 |
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WayofTime
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76dceb3534
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Tinkered with the beam a bit. Added WIP models for the routing nodes. Added basic item routing node.
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2016-01-15 21:53:55 -05:00 |
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WayofTime
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2c666a931e
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Now with fancy output blocks
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2016-01-15 19:36:44 -05:00 |
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WayofTime
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4fe7439a61
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Attempted to add some fancy rendering for the connections between nodes.
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2016-01-15 15:06:03 -05:00 |
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WayofTime
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33ba7cc38f
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Iiiiinnnnnnnnnntegeeerrrrrrr
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2016-01-15 06:44:26 -05:00 |
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WayofTime
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e888907350
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Fixed the LivingArmourHandler for defense so it no longer ate armour.
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2016-01-15 06:24:10 -05:00 |
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WayofTime
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6a6369d08e
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Got the routing working to a safe degree.
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2016-01-14 15:03:13 -05:00 |
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WayofTime
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652b6a45fd
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Initial framework for the item routing is completed
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2016-01-14 14:11:16 -05:00 |
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WayofTime
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a895809274
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Added packet handlers, guis, etc required to handle the routing nodes. Added the ability to have a different filter for each direction.
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2016-01-14 11:06:50 -05:00 |
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WayofTime
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ac919c7882
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Implemented ghost items for the inventory - will be adjusted.
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2016-01-14 08:27:09 -05:00 |
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WayofTime
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9aac50542b
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Implemented a test filter - hasn't been tested! :D
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2016-01-12 21:17:26 -05:00 |
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WayofTime
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269459c5c5
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Added a lot more framework for the node routing.
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2016-01-12 17:05:56 -05:00 |
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WayofTime
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1b6e3442ae
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Fixed movement upgrade stat tracking.
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2016-01-12 12:38:51 -05:00 |
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WayofTime
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8b0756e9da
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Added routing nodes and a bit of infrastructure - not even working yet.
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2016-01-12 12:23:26 -05:00 |
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