WayofTime
467bcb4d52
Readded the ritual "Focus of the Ellipsoid": creates a hollow ellipsoid from blocks provided in the connecting chest.
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Also added the guide page for the Shard of Laputa.
2018-03-30 19:42:11 -04:00
WayofTime
fff793ea7d
Fixed the Haste sigil and "Quick Feet" so that they work with MC's new movement method.
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Also added better looking potion effects for a few things
Enabled Shard of Laputa array - no book entry yet.
2018-03-30 18:01:23 -04:00
WayofTime
d2a84c0e7c
Added in the Spike Array
2018-03-30 11:35:40 -04:00
WayofTime
b7adad76e7
Added in book entries for the Teleport Array and the Turret Array.
2018-03-30 07:15:38 -04:00
Nicholas Ignoffo
77e5beb9e1
Fully remove old LogHelper usage
2018-03-17 17:18:20 -07:00
WayofTime
bbe026dda9
Added a new (slightly WIP?) array, the Turret Array
2018-03-11 11:19:34 -04:00
WayofTime
c4527d157f
Worked on the Laputa array. Yes, I went there.
2018-03-07 19:58:59 -05:00
Nicholas Ignoffo
3f5178dd6a
A bit of Ritual cleanup
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Slowly getting rid of these BlockStack references. Slowly moving towards
a proper "API" in our internals.
2018-03-04 09:17:24 -08:00
Nicholas Ignoffo
927fc6498f
Cleanup harvest handling
2018-03-03 19:16:53 -08:00
WayofTime
7a02783e31
Changed the recipe of the Teleport array.
2018-03-02 15:29:45 -05:00
Nicholas Ignoffo
4a709157b8
Merge remote-tracking branch 'origin/1.12' into 1.12
2018-03-02 11:52:32 -08:00
WayofTime
022fe00847
Worked on the Ellipsoid Ritual (currently disabled). No, it is not used to summon mathematical demons.
2018-03-02 14:46:59 -05:00
Nicholas Ignoffo
70d98455b7
Cleaned up a lot of different inspections
2018-03-01 19:27:39 -08:00
WayofTime
f4b72bed8b
Added temp recipe to try out a new Teleport array. Don't stick only your hand in it, though.
2018-02-27 21:17:31 -05:00
WayofTime
57c25f0064
- Added the Furnace Array (name pending), which takes health from nearby players to power adjacent furnaces. Not covered by standard medical insurance.
2018-02-24 20:31:09 -05:00
Nicholas Ignoffo
106532061d
Alchemy Table now supports new recipe API
2018-02-19 15:41:18 -08:00
Nicholas Ignoffo
562e62725c
Add Sulfur and Saltpeter to OreDict ( #1235 )
2018-02-19 14:07:44 -08:00
Nicholas Ignoffo
49394b56d6
Coerced augmented flask recipe outputs out of hiding ( #1200 )
2018-02-16 17:10:00 -08:00
Nicholas Ignoffo
2fecb427fd
Merge apibutnotreally with the main packages
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Do not consider anything outside of the true API safe to use. And even then,
I'm changing things. Just wait. Please I beg you.
2018-02-15 18:49:07 -08:00
Nicholas Ignoffo
616c08094b
Run formatter
2018-02-14 23:38:57 -08:00
Nicholas Ignoffo
33d6cdb3a9
Fix mundane component being really really really thirsty ( #1218 )
2018-02-11 14:43:00 -08:00
Nicholas Ignoffo
123b06c288
Alchemy arrays should mostly function now ( #1202 )
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Rewrites the crafting recipe portion of alchemy arrays. Currently the rewritten
portion is wrapped in the old stuff. Ideally the remaining old stuff will
be rewritten as well.
Mods who wish to do custom array effects still need to depend on internal
classes and I think this is fine.
2018-02-11 11:40:13 -08:00
Nicholas Ignoffo
57591973a3
Move Altar to new recipe API
2018-02-06 21:40:50 -08:00
Nicholas Ignoffo
f8c734bc96
Implemented new Tranquility value API
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For quick compat, mods can now register a static state-based tranquility
value for their blocks. More
2018-02-06 21:24:40 -08:00
Nicholas Ignoffo
739c1aa05f
Cleaner sub-item implementation
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Todo: Move more sub items to use it
2018-02-06 18:59:47 -08:00
Nicholas Ignoffo
ddaadfbe52
Swap the API packages
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The new one is now built for the api jar and the old one is now internal.
It will slowly be moved around to sane places within the internal code. Most
of the features provided in the old "api" are addon specific features which
will generally rely on the main jar anyways. The new API will be specific
to compatibility features, such as blacklists, recipes, and value modification.
2018-02-05 17:04:46 -08:00
Nicholas Ignoffo
42931bcf0e
JSON recipes, much to the displeasure of Elucent and shadows
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feelsgoodman
(cherry picked from commit c23d577
)
2018-02-04 19:09:37 -08:00
Nicholas Ignoffo
d99cf77288
Move config to annotation system
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All old configs must be deleted for this to work properly. Since the rest
of the update is filled with world breaking changes, this should be fine.
Also some mapping updates
(cherry picked from commit d587a8c
)
2018-02-04 19:01:27 -08:00
Nicholas Ignoffo
37ec0582eb
Fixed the last of the model errors
2017-08-16 16:39:57 -07:00
Nicholas Ignoffo
08258fd6ef
Run formatter
2017-08-15 21:30:56 -07:00
Nicholas Ignoffo
61c44a831b
Fix some things that went missing
2017-08-15 21:24:59 -07:00
Nicholas Ignoffo
348fee1e2a
It compiles. Somehow.
2017-08-15 20:21:55 -07:00
Nicholas Ignoffo
554c9852e6
Move commonly used API systems to a plugin based system
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Create a class that implements IBloodMagicPlugin and annotate it with
`@BloodMagicPlugin`. The `register` method will be called during init.
Currently implemented systems:
- Blacklisting
- Teleposer
- Teleposer (entity)
- Transposition
- Well of Suffering
- Green Grove
- Setting sacrificial values
- Adding altar components
2017-08-15 18:14:28 -07:00
Nicholas Ignoffo
5fcdd978d7
this doesn't compile yet, but have something to peek at
2017-08-14 20:53:46 -07:00
Nicholas Ignoffo
5b9bb07d8d
Large Bloodstone Bricks should get 4 from crafting ( #1125 )
2017-05-21 12:29:52 -07:00
Nicholas Ignoffo
41c2f37042
Change lots of recipes to use oredict ( #1101 )
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I probably missed a few
2017-03-14 19:13:08 -07:00
majikguy
b4603a4b9a
Entity Registration Fix ( #1087 )
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* Replaced the Entity registration code. Before, the code was manually adding entities to the GameRegistry.
Doing this prevents the engine from fully registering the added entities in all the proper places. The result was that the Client was never informed of when these entities were created or what they were doing, as all of that behavior is managed by the EntityRegistry.
Changing to the proper EntityRegistry calls fixes issue #1065 .
* Changed ResourceLocation calls to the one with two arguments. Didn't know that was a thing before. :D
Also added more consistent whitespace.
2017-03-07 16:17:18 -08:00
Nicholas Ignoffo
72c321acb0
Implement an inverted MRS that requires an RS signal to function ( #1022 )
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(cherry picked from commit ddb7542
)
2017-02-19 14:41:06 -08:00
Nicholas Ignoffo
cdb5127598
Fix ore doubling potentially adding invalid recipes ( #1051 )
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(cherry picked from commit 9027f76
)
2017-02-19 14:34:19 -08:00
Nicholas Ignoffo
78093631c5
Empty flasks can now be refilled ( #976 )
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Right click a water source (any block that uses Material.WATER, same as vanilla potions) to refill it. This removes all potion effects. The model will display without the fluid inside as a visual indicator.
(cherry picked from commit 4c614df
)
2017-01-02 01:59:24 -08:00
WayofTime
65104db564
Added Fluid routing to the routing nodes - this is done by using the Fluid Filter and placing a fluid container as the filter.
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(cherry picked from commit a5a17f6
)
2017-01-02 01:34:33 -08:00
Nicholas Ignoffo
a628adfde8
Lowercase all the tooltip strings
2017-01-02 01:18:29 -08:00
Nicholas Ignoffo
ed27873fbe
It runs!
2017-01-02 00:10:28 -08:00
Nicholas Ignoffo
f5a68adc2e
Remove all the package-info.java's
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Except the API one
2017-01-01 21:49:52 -08:00
Nicholas Ignoffo
00d6f8eb46
Initial stab at 1.11
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About halfway.
2016-12-12 19:56:37 -08:00
Nicholas Ignoffo
ce52aea512
Recipes for Blood Tank
2016-12-12 00:33:25 -08:00
WayofTime
1ad2fc0ae4
Added some placeholder recipes for the Living Armour Downgrades - they will eventually change.
2016-11-23 18:46:18 -05:00
WayofTime
fb38c2e8b8
Snares can no longer hit the thrower of the snare within 20 ticks of throwing it ( #745 )
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Added the "Diseased" upgrade, which vastly decreases healing potency.
2016-11-11 10:42:56 -05:00
WayofTime
33b799723c
Made it so you can view the recipes for downgrades in JEI.
2016-11-10 10:39:19 -05:00
WayofTime
0419800a86
Finished most of the Augments for the Ritual of the Shepherd.
2016-11-06 17:03:10 -05:00