Commit graph

1172 commits

Author SHA1 Message Date
WayofTime
64efaf854b Implemented most of the framework required for training specific Living Armour Upgrades. 2016-02-14 21:50:32 -05:00
WayofTime
01d4bdffa2 Fixed Sacrificial Dagger so it properly bypasses armour reduction checks. 2016-02-14 08:26:19 -05:00
WayofTime
1787f50a65 Added recipes for various sigils. 2016-02-12 20:48:00 -05:00
WayofTime
f195c5a486 Fixed bug where Living Armour would give its upgrades even if you didn't have the full set. 2016-02-12 20:24:20 -05:00
Nick
0828e965c6 Fix NPE when setting position of Teleposition Focus (#609) 2016-02-12 12:49:32 -08:00
WayofTime
bb106e84ef Fixed tranquility check on seer sigil. 2016-02-12 06:27:44 -05:00
WayofTime
95354ad557 Added Runic Shielding upgrade to the Living Armour. 2016-02-11 17:53:20 -05:00
WayofTime
460df89e10 Fixed Blood Altar resetting when clicked with an item. 2016-02-11 15:56:08 -05:00
WayofTime
c6b446faf9 Fixed uncommon error in the Seer and Divination sigils. 2016-02-11 15:44:32 -05:00
WayofTime
69eb621fc8 Finalized Solar Powered perk. Worked a bit more on Grim Reaper's Sprint. 2016-02-11 14:10:43 -05:00
WayofTime
a5391840a4 Small change to docs in NetworkHelper. 2016-02-11 07:29:11 -05:00
Nick
04c0c32188 More work on moving models into ItemStates 2016-02-10 18:49:02 -08:00
Nick
325cda2f71 Begin cleaning up model registration 2016-02-09 19:07:56 -08:00
Nick
f613c00970 Change Revealing upgrade to follow other upgrades
Obtained the same way as before.
2016-02-09 18:49:38 -08:00
Nick
be0a93143d Blacklist some more NBT tags from JEI 2016-02-09 18:26:30 -08:00
WayofTime
bb40cbb216 Fixed something 2016-02-09 21:08:54 -05:00
WayofTime
1d7b6febb9 Merge branch '1.8' of https://github.com/WayofTime/BloodMagic into 1.8 2016-02-09 20:22:18 -05:00
WayofTime
2be1d50541 Attempt to implement the Living Armour upgrade for the Grim Reaper's Sprint. 2016-02-09 20:22:14 -05:00
WayofTime
26d754cb9a Merge pull request #602 from Arcaratus/1.8
Touched up Divination Sigil -> Incense Altar interaction
2016-02-09 18:15:28 -05:00
Arcaratus
a0b5571f96 Touched up Divination Sigil -> Incense Altar interaction 2016-02-09 18:13:18 -05:00
BBoldt
48ee1b7a33 final wood path blocks 2016-02-09 14:52:17 -08:00
WayofTime
4e054224ac Fixed step height issues with PotionBoost. Fixed some formatting errors. Set the path blocks' max path lengths. 2016-02-09 15:53:22 -05:00
NatsuArashi
3544bf8486 Update zh_TW.lang
Items.
2016-02-09 23:10:19 +08:00
Nick
82e802e936 Update JEI compat 2016-02-08 16:23:58 -08:00
WayofTime
e4b724a6e4 Fixed routing nodes so that their parts do not fight when rendering. 2016-02-08 18:42:45 -05:00
Nick
5757fab22d Alchemy Array should only store a max stack size of 1 2016-02-08 14:41:58 -08:00
Nick
faf4562df9 Bound tools now follow the BreakEvent (#79) 2016-02-08 14:17:56 -08:00
Nick
effc378498 Fix format error with HellfireForge JEI compat 2016-02-08 13:56:31 -08:00
Nick
64660d2d28 Comparator support for Blood Altar
Default behavior is to check the amount of LP currently inside the Altar. To modify the behavior to check the amount of LP in a network (As it did in 1.7.10), place a Blood Stone Brick (either kind) directly underneath the altar.
2016-02-08 13:49:40 -08:00
Nick
4e1de51cf8 Implement new path blocks 2016-02-08 00:57:02 -08:00
BBoldt
353ea365cf path blocks 2016-02-07 23:36:44 -08:00
WayofTime
8c3019447a fixed NPE in the blood orbs. 2016-02-07 18:21:28 -05:00
WayofTime
b406bb4672 Fixed melee damage, trick shot, and defense stat trackers. 2016-02-07 15:37:35 -05:00
WayofTime
fa6b338a03 Fixed NPE when draining the Blood Altar while it has an empty buffer. 2016-02-07 06:45:38 -05:00
WayofTime
2a25a149fc Actually fixed formatting error. 2016-02-06 20:03:42 -05:00
WayofTime
f2d6cc74b6 Fixed Coat of Arms formatting. 2016-02-06 20:01:58 -05:00
WayofTime
b90f498282 Translucified the node textures and decreased the beam width. 2016-02-06 18:06:25 -05:00
Nick
e5341fa994 Cleanup the rest of the model spam 2016-02-06 15:01:51 -08:00
WayofTime
c6f9c04411 Fixed global ignore list so .obj files could be pushed. 2016-02-06 17:50:33 -05:00
WayofTime
ea988e3f58 Fixed mtls 2016-02-06 17:42:10 -05:00
WayofTime
9d64a43ee4 Go go node models~ 2016-02-06 17:36:37 -05:00
WayofTime
f1621f1bce Fixed imports.
Apparently that's important too.
2016-02-05 22:29:22 -05:00
WayofTime
52aae56335 There were more. 2016-02-05 22:25:26 -05:00
WayofTime
22db498592 Fixed Bound Sword custom mesh definition so that it isn't registered server-side 2016-02-05 22:23:00 -05:00
Nick
ca64ecfc66 Inform players if they are not using their Divination sigil
Should lower the amount of "why isn't my network filling?" questions.
2016-02-05 18:05:44 -08:00
Nick
10b58ee7ad Update models. Change bounding box of Hellfire Forge 2016-02-05 15:17:43 -08:00
Nick
fc49dc92ed Fix imperfect rituals crashing client
I should really, *really* stop breaking this.
2016-02-05 14:38:32 -08:00
Nick
34afee6dfb Better readability for large numbers
Also updated changelog with everything I've been doing
2016-02-04 18:31:22 -08:00
WayofTime
333c6d71d2 Added flame particles to the incense altar for when it is actually operating. 2016-02-04 21:20:29 -05:00
WayofTime
fd671f2902 Merge branch '1.8-Rewrite' of https://github.com/WayofTime/BloodMagic into 1.8-Rewrite 2016-02-04 21:12:58 -05:00