Commit graph

459 commits

Author SHA1 Message Date
neconeco2
3771922c62 Update ja_JP.lang (#856) 2016-07-26 20:27:26 -07:00
Nicholas Ignoffo
1b83510e1d Colors for flasks
Blends effect colors
Needs a new texture.
2016-07-26 17:55:15 -07:00
WayofTime
98406793a1 Added the Potion Flask and a few of the potion effects - max amount of effects that can be added to a single flask is currently 3 2016-07-26 19:44:42 -04:00
WayofTime
944b8232e6 Merge branch '1.9' of https://github.com/WayofTime/BloodMagic into 1.9 2016-07-26 19:05:52 -04:00
WayofTime
c618f27a87 A bunch of back-end for Potions, as well as a minor glitch fix on the Demon Crystals when broken in incorrect manners. 2016-07-26 19:05:48 -04:00
Nicholas Ignoffo
26d6a8271d Add tooltip to holding sigil displaying keybinding
https://redd.it/4umt7s
2016-07-25 23:02:13 -07:00
qianzha
9cfc8870c1 Update zh_CN.lang (#852)
* Update zh_CN.lang

* Update zh_CN.lang
2016-07-23 07:17:20 -04:00
WayofTime
d05f4a4af8 Added another entry to the Alchemist, then realized the glitch he fixed is serious enough to warrant a release. 2016-07-20 21:50:09 -04:00
WayofTime
4e7702290e Work on The Alchemist book 2016-07-20 21:08:53 -04:00
WayofTime
a037d71337 Updated the Sanguine Scientiem with Alchemy Array recipes 2016-07-19 21:26:50 -04:00
WayofTime
e285ae56b8 Fixed a bad character 2016-07-18 20:22:09 -04:00
WayofTime
89e42a362a Added a lot more to the Ingame Docs 2016-07-18 20:18:49 -04:00
WayofTime
2122fba1bc (Perhaps) fixed an Atlas issue with the alchemy array, and then proceeded to shrug. 2016-07-18 12:41:08 -04:00
WayofTime
ad6567c5d6 Added/modified the Recipe Page renderers so they were actually functional. 2016-07-14 15:50:25 -04:00
WayofTime
78a0de0b1f Changed the tooltip of the ritual diviner so that it gives information about the selected ritual 2016-07-13 18:56:42 -04:00
WayofTime
e3b3d69d1d Meteor Mash! 2016-07-13 17:18:34 -04:00
WayofTime
c5f6495859 Work on the Lava Ritual's demon Will shenanigans 2016-07-12 18:24:19 -04:00
WayofTime
acde7ceccd Did some work on the Crushing ritual and made it so that it ignores liquids.
The Lava Ritual now places source blocks when the fluid is flowing.
Added the ability for my potions to (finally) have custom sprites.
2016-07-12 16:57:22 -04:00
qianzha
b79f7127b6 Update zh_CN.lang (#849) 2016-07-11 21:25:24 -04:00
WayofTime
3dd574b1f7 Added some effects for the Crushing Ritual when affected by different types of Demon Will (balancing pending)
Also added the LP costs for the Crystal Harvest and Forsaken Souls rituals. You are welcome!
2016-07-11 19:47:19 -04:00
WayofTime
c09ad83e53 Test commit for updating 1.9 branch to master 2016-07-11 16:48:15 -04:00
WayofTime
12f3d5c6e0 Mild work on Crushing :P 2016-07-11 16:47:27 -04:00
neconeco2
ffae14c397 Update ja_JP.lang (#847) 2016-07-11 09:50:06 -07:00
qianzha
b5d7b599f2 Update zh_CN.lang (#846) 2016-07-10 21:43:32 -07:00
WayofTime
767b09221c Added the necessary infrastructure for Rituals to use Demon Will from the Aura.
Added the Demon Will Gauge.
2016-07-10 21:51:17 -04:00
WayofTime
98ed17fe21 Updated the Demon Aura hud by allowing it to actually see the Aura in the chunk - refresh rate is 50 ticks. 2016-07-10 15:27:26 -04:00
WayofTime
0ac2b78803 WIP work on the Demon Aura rendering (Halp, Yulife!) 2016-07-10 12:46:03 -04:00
Nicholas Ignoffo
5533a956dd Suppressed all model/texture errors
About the changes in ClientHandler

* onModelBake() - Suppresses model/variant errors from our domain. At any given time we have X amount of models missing. No reason to inform the player as it has nothing to do with them.

* onTextureStitch() - As far as I can tell, we *need* to pass bad textures in all of the Crystal#.mtl files in order for the correct texture to be applied later on. These bad textures fall under the Minecraft domain. This strips those from the list and then removes the MC domain if there are no other errors there.
2016-07-05 21:00:10 -07:00
qianzha
14b448bbee Update zh_CN.lang (#835) 2016-07-04 12:01:30 -04:00
WayofTime
d1052355c2 Added a "Crippled Arm" living armour "upgrade" which disables your offhand. Also moved the downgrades to a new "downgrade" folder 2016-07-03 12:34:40 -04:00
WayofTime
b4ff6d5d2f Added the Updraft Array (feather + glowstone) 2016-07-01 19:07:43 -04:00
WayofTime
7cb1ff4c3d Added/fixed the temp texture for the Holding Reagent. Added the Array Effect for the Skeleton Turret array 2016-06-30 08:34:15 -04:00
WayofTime
0ae85435ae Added a Dual alchemy circle renderer for some fancy effects 2016-06-29 16:12:51 -04:00
Nicholas Ignoffo
fc57486054 Revert changes to Sacrificial Dagger
Adds a description that indicates correct usage.
2016-06-28 15:01:53 -07:00
WayofTime
bb8552b4b5 Added the bare bones for the "movement array" 2016-06-28 13:55:26 -04:00
WayofTime
ad546380a3 Initial work on the Attractor alchemy array. Very WIP and is not quite where I like it. 2016-06-27 20:01:34 -04:00
WayofTime
23f8f23006 Fixed a stupid bug by a stupid Way. Also work on negative Living Armour Upgrades 2016-06-27 15:07:00 -04:00
qianzha
44617fac50 Update zh_CN.lang (#822)
* Update zh_CN.lang

Updated and fixed. 
There is a little question about the sanguineBook. Is "Inspectoris" meaning "viewer", and "Scandalum" meaning "stumbling block" which is stumbling to get the next tier?

* Update zh_CN.lang

Meaning "Book of Viewer". Most of the time, It will be strange that translate word by word.

* Update zh_CN.lang
2016-06-27 13:32:42 -04:00
Nicholas Ignoffo
065043bafa (Temporary?) Recipe for Holding Sigil (#824)
I just kinda picked stuff... Chest + Leather + String = Makeshift backpack = "essence" of portable storage? i'unno
2016-06-25 15:43:53 -07:00
WayofTime
6315d38c8a Added the recipe for the Inspectoris Scandalum and changed its name 2016-06-21 21:48:07 -04:00
neconeco2
4fd69186fb Update ja_JP.lang (#811) 2016-06-19 20:36:30 -07:00
WayofTime
1c66a2fc61 Updated The Architect section of the documentation 2016-06-19 16:12:20 -04:00
WayofTime
6aff707708 Added Fire Resistance Living Armour Upgrade, "Gift of Ignis." 2016-06-18 16:59:56 -04:00
Nicholas Ignoffo
eceb0eab6e HUD element for Sigil of Holding
Needs cleaning and configurability still

TODO: Move to HUDElement system that Hemomancy had.
2016-06-15 20:23:15 -07:00
qianzha
1fad9b6c39 Update zh_CN.lang (#795)
* Update zh_CN.lang

Added things for updates.
Deleted some untranslated keys.

* Update zh_CN.lang
2016-06-13 22:21:47 -07:00
WayofTime
f8859dbf56 Added the Draft of Angelus, which increases the max number of upgrade points for Living Armour. 2016-06-12 15:20:48 -04:00
WayofTime
d0e81e6426 Implemented (inefficiently) the sentient tools. 2016-06-12 12:08:06 -04:00
qianzha
51d59f0340 Update zh_CN.lang (#789) 2016-06-10 21:50:45 -04:00
Nicholas Ignoffo
4eda0d6caa First pass at coloring Sigil of Holding (#787) 2016-06-09 16:59:11 -07:00
qianzha
cc5f7b88c0 Update zh_CN.lang (#779)
* Update zh_CN.lang

* Update zh_CN.lang
2016-06-08 20:39:08 -07:00