Commit graph

268 commits

Author SHA1 Message Date
WayofTime 31e154a980 Added configs to have the Demon Invasion only work when using the Creative Activation Crystal (still uses LP, you scrub.). Re-fixed blood orb so that FakePlayers can't use it. Why did this get re-broken? 2014-12-18 13:00:11 -05:00
WayofTime d8f267b7e3 Commitment 2014-12-13 19:17:38 -05:00
WayofTime ef82b68a16 Merge pull request #176 from Arcaratus/master
Added Binding Rituals for NEI
2014-12-13 16:00:15 -05:00
Arcaratus e37691fec4 Added Binding Rituals for NEI 2014-12-13 10:17:53 -05:00
WayofTime a5f0d1bc0a Updated README 2014-12-11 21:42:42 -05:00
WayofTime f08363b74a Pushed a beta release 2014-12-11 20:08:24 -05:00
WayofTime b30d6de13c Added client-side LP bar. Need a few more things before I can release, such as when it occurs etc. 2014-12-11 16:37:26 -05:00
WayofTime dbf4232ca0 Fixed demon paths so that Double-tall grass doesn't mess it up 2014-12-10 21:33:04 -05:00
WayofTime 08a8f1dc13 Added Guardians 2014-12-10 11:01:03 -05:00
WayofTime a2b0f59765 More assets for Reagent guage 2014-12-09 20:34:48 -05:00
WayofTime 9ad3330e08 Minor tweaks + experimenting with a reagent guage for Project: Omega 2014-12-09 19:06:47 -05:00
WayofTime dd4c36b39c Merge pull request #174 from TehNut/master
Update README and add LICENSE to repo
2014-12-06 18:22:28 -05:00
TehNut 60ebb33048 Update README and add LICENSE to repo 2014-12-06 15:07:21 -08:00
WayofTime 22afbcbd11 Hoard demons no longer 1HKO'd by dagger 2014-12-05 15:11:05 -05:00
WayofTime 574f43010d Added more recipes, made Imbued Spell Enhancements craftable 2014-12-05 12:13:10 -05:00
WayofTime 41c8d888b9 Fixed/tweaked some parts of the portal 2014-12-04 19:21:51 -05:00
WayofTime 9b0fa9b052 Created all code necessary to summon the portal. I'm awesome, I know. 2014-12-04 14:31:31 -05:00
WayofTime 832ed15060 Finished text parser 2014-12-02 19:18:37 -05:00
WayofTime d439ac92fc More demon village tweaks, adding more event functionality 2014-11-30 17:56:10 -05:00
WayofTime 1115eaf9a7 Improved compression handler, updated buildings.zip, added temporary portal configs 2014-11-29 10:41:01 -05:00
WayofTime 5ba77eaedf Paths are more configurable 2014-11-28 06:58:33 -05:00
WayofTime e92b83b627 Adding the new buildings 2014-11-27 15:59:34 -05:00
WayofTime 41824c728d Adding more schematics - seems they do not take while in the configs folder. 2014-11-27 15:55:14 -05:00
WayofTime 37d0fc69f1 Added demon chests, started working on loot system, improved demon AI 2014-11-27 07:55:04 -05:00
WayofTime 98e7d6ede7 Balance adjustment for the bound armour, made Plinths properly update when items are consumed in demon summoning 2014-11-25 18:18:50 -05:00
WayofTime 1ac6fdda98 Fixed TileEntity ritual stones 2014-11-25 06:49:35 -05:00
WayofTime ce4b571010 Work on demons continues. 2014-11-24 17:22:38 -05:00
WayofTime b661d72f88 Merge pull request #163 from ganymedes01/patch-1
Stop pipes/etc from inserting items into the output slot
2014-11-24 17:21:56 -05:00
WayofTime 00f84744ee Merge pull request #162 from qianzha/patch-9
Update zh_TW.lang(v1.2.1a)
2014-11-24 17:21:42 -05:00
WayofTime c48af7f578 Merge pull request #161 from qianzha/patch-8
Update zh_CN.lang(v1.2.1a)
2014-11-24 17:21:38 -05:00
WayofTime b16ffd8037 Merge pull request #164 from Tombenpotter/master
Fixed the Teleporting methods C:
2014-11-24 17:21:24 -05:00
Tombenpotter 3ae7e2759f Fixed the Teleporting methods C: 2014-11-24 23:19:56 +01:00
ganymedes01 b54c805415 Stop pipes/hoppers/etc from inserting items into the output slot 2014-11-24 14:19:32 -02:00
qianzha 32a668c122 Update zh_TW.lang 2014-11-23 16:36:36 +08:00
qianzha 09261ceee3 Update zh_CN.lang 2014-11-23 16:34:47 +08:00
WayofTime 4db4b458da Fixed performance of the compression handler, and made the ritual checking a lot more streamlined. Allowed hoppers, etc, to interact with the chemistry set. 2014-11-22 10:15:29 -05:00
WayofTime ce08afaf9f Fixed ethereal slate not being craftable 2014-11-22 10:02:45 -05:00
WayofTime f138a8347e Merge pull request #160 from Alex-hawks/master
Change Rituals to allow for TileEntity Runes, and Hybrid Runes
2014-11-22 10:00:23 -05:00
Alex_hawks 929d7e9abb Change Rituals to allow for TileEntity Runes, and Hybrid Runes. These will probably not be a feature in Blood Magic itself though 2014-11-21 10:38:50 +08:00
WayofTime 2f1e79aa5d Added config to disable Bound Armour's custom model. Boo! 2014-11-20 11:42:43 -05:00
WayofTime 5224b808c3 Fixing compression glitches 2014-11-20 10:49:21 -05:00
WayofTime 174d56b8ff Finishing up Compression sigil 2014-11-20 10:19:45 -05:00
WayofTime 107cc50b05 More fixes 2014-11-20 08:27:53 -05:00
WayofTime 75dcf143d5 Adding CompressionHandler for superAwesomeSigilOfAwesome! 2014-11-20 07:57:08 -05:00
WayofTime 90aeaac6e2 (Yes, I nerfed the Green Grove.) 2014-11-19 18:48:26 -05:00
WayofTime dbe51d7f7b Added Rune of Acceleration 2014-11-18 15:49:42 -05:00
WayofTime b3199cfb19 Added Harvest Goddess Sigil, fixed Water and Lava sigils so they actually place their fluids (derp) 2014-11-18 15:29:31 -05:00
WayofTime ad3289d080 Updated Sanguine Armour textures, added Blood Letter's Pack texture, fixed API imports. 2014-11-17 18:33:11 -05:00
WayofTime bc50e92fa3 Added interfaces for custom Spell Paradigms. 2014-11-16 19:24:26 -05:00
WayofTime 8e1c8460be Changed teleposing to make sure to check if FMP is loaded. 2014-11-16 12:25:13 -05:00