Commit graph

2244 commits

Author SHA1 Message Date
WayofTime
8df391a2b7 Prepping a small bit before working on the Tether - final push before build -57. 2016-08-31 18:41:32 -04:00
WayofTime
4080a6add8 Satisfied @Vazkii 's BIZARRE OCD 2016-08-31 16:56:25 -04:00
WayofTime
fd684588d4 Further improved the routing GUI by allowing an amount to be typed into the amount bar 2016-08-31 16:19:20 -04:00
WayofTime
4a21e6cbf0 Updated the toggleable sigils so they drain the user's LP based on the user's total ticks existed instead of the world time. This is to solve the doDaylightCycle glitch in this scenario.
Also further tweaked the Routing Node GUI
2016-08-31 11:45:25 -04:00
WayofTime
78c7a63190 Expanded the size of the Routing GUI and moved the buttons over to the right. Future movement is planned. 2016-08-31 08:30:35 -04:00
WayofTime
5b13be4965 Disabled the cobblestone ritual 2016-08-31 08:12:50 -04:00
WayofTime
3d372d18e3 Removed the Master Routing Node GUI. 2016-08-31 07:27:11 -04:00
WayofTime
3e7187610a Further un-stupified the routing GUI. 2016-08-31 07:26:22 -04:00
WayofTime
413b150142 Updated the Filtered Item Routing Nodes' GUI so that it behaved less like ass. Also added the necessary nbt porting code. 2016-08-30 21:12:40 -04:00
WayofTime
7d690ad598 Generalized the demon entity AI logic. Also improved the behaviour of the mimic entities. 2016-08-29 18:56:21 -04:00
qianzha
043c4cab6a Update zh_CN.lang (#893) 2016-08-27 22:48:49 -07:00
Nicholas Ignoffo
3a26dbb567 Move guide recipe registration to Mod mapping
The guide's index after loading a world may not be the same as the guide's index at preInit.

In the 1.10 version of GuideAPI, there is a `setMappingFunction(Function<Book, Void>)` method that will clean this up.
2016-08-26 19:03:43 -07:00
Nicholas Ignoffo
ffeb0309a8 Fix Elytra upgrade causing server to think you're always flying (#780) 2016-08-26 18:10:33 -07:00
WayofTime
95983732b1 Fixed #792. 2016-08-26 20:57:32 -04:00
Nicholas Ignoffo
5240755a05 Rewrite keybinding system
@Arcaratus, I don't even know what you were thinking with that...

I'm still not happy with IKeybindable, but the system is at least better than it was
2016-08-26 15:56:32 -07:00
WayofTime
4c514224d5 SUPPOSEDLY fixed 1.9.4 compat again. >.> 2016-08-26 18:40:15 -04:00
WayofTime
f998481329 Fixed 1.9.4 compat. 2016-08-26 18:14:04 -04:00
Nicholas Ignoffo
280340182d Fix Draft of Angelus not using Ore Dictionary (#890) 2016-08-26 15:10:45 -07:00
WayofTime
b422e00019 Fixed SILLY rendering errors with the Mimic 2016-08-26 17:11:03 -04:00
WayofTime
215b337f71 Added peaceful-friendly settings for the Sentient Mimics 2016-08-26 17:01:34 -04:00
WayofTime
fc6f99df75 Set it so that clicking on a mimic block that has a potion set to it on different sides will allow the person to set the player detection radius, potion spawn radius, and potion spawn intervals.
Also made it so that you can set the player detection of the sentient mimic blocks.
2016-08-26 15:53:58 -04:00
Nicholas Ignoffo
89ec81a78b Register and localize the keybinds
Forgot that
2016-08-25 23:43:17 -07:00
Nicholas Ignoffo
da2120434d Keybind for Holding Sigil cycling
For those 3 weird people who don't have a scroll wheel in 2016.
2016-08-25 23:35:26 -07:00
WayofTime
166b629ccb Players in creative can add a potion to the mimic block, which causes them to drop potions from them... >:D Needs tweaking to be more configurable. 2016-08-25 21:07:09 -04:00
WayofTime
42d2c454f8 Changed the Demon Will Aura Gauge so it refreshes based on the player's ticks existed 2016-08-24 22:10:12 -04:00
WayofTime
8a94dd8acd Mimic entities will spawn when the player can see their block and they are within 5 blocks (mimics with inventories only spawn on interacting with them). 2016-08-24 17:06:24 -04:00
WayofTime
421aa77c02 Worked on mimic spawning and death - needs some adjustments 2016-08-23 19:41:05 -04:00
WayofTime
1adbe04ab8 Made it so that replaced chests from mimics keep their inventory and when broken will drop their inventory. 2016-08-23 17:53:33 -04:00
WayofTime
0420779e5e Added different types of mimic blocks and created their recipes 2016-08-23 17:35:43 -04:00
WayofTime
ebd7b1f8da Updated mimics so that they store and display the meta for the block they want to mimic (using reflection). 2016-08-23 15:13:03 -04:00
WayofTime
117e692969 Made the mimics actually render chests and other TESRs properly - need to add non-opaque mimics for wider selection and for chests to not look like crud. 2016-08-22 19:55:15 -04:00
WayofTime
80bf140ee5 Made it so placed mimic blocks replace the block that you place it on unless you hold shift. Also worked on dungeon schematic saving/loading. 2016-08-22 14:22:18 -04:00
WayofTime
61b11a88bf Properly serialize and deserialize the Dungeon rooms 2016-08-21 13:17:04 -04:00
WayofTime
9b64e2a2f6 More tests with dungeon generation 2016-08-20 17:16:07 -04:00
WayofTime
f734e93921 Testing the infrastructure and adding more things such as AreaDescriptor transforms and checking for overlaps. 2016-08-20 14:00:08 -04:00
WayofTime
4cfe57a5f9 Updated the changelog 2016-08-19 22:07:55 -04:00
WayofTime
7fefea3243 Fixed compatability issue in the Specter AI 2016-08-19 22:02:01 -04:00
WayofTime
a3c69798f3 Fixed CurseForge build nomenclature so that Guide-API is seen as a required library 2016-08-19 20:51:48 -04:00
WayofTime
51275f99b3 Added recipe for the Mimic block and updated the changelog for release. Also minor update to the particles that spawn from the specter when it heals. 2016-08-19 20:45:50 -04:00
WayofTime
0fe442d804 Prevented the Specter from despawning on Peaceful.
Changed the healing algorithm to make it more evil.
2016-08-18 16:31:30 -04:00
Nicholas Ignoffo
aa31592ba7 Repairing items should not replenish flask uses (#883) 2016-08-18 05:49:17 -07:00
WayofTime
fdc20b63c7 Fixed a funky issue where the Sound of the Cleansing Soul did not reset the upgrade points internally 2016-08-18 07:41:56 -04:00
WayofTime
64c06e39b5 Added retreat-and-heal AI to the Specters 2016-08-17 15:48:59 -04:00
WayofTime
5592e8661b Fixed it so that if the Sentient Specters hit each other and they have the same owner they will not attack each other 2016-08-16 21:41:02 -04:00
WayofTime
939e1c3946 Added the ability for the Sentient Specter to shoot arrows with status effects, depending on its typing. 2016-08-16 18:22:05 -04:00
WayofTime
007c6c5ace Corrosive Sentient Specters will steal the negative effects from the owner and attempt to apply them to other entities it attacks. 2016-08-16 16:13:29 -04:00
WayofTime
5953a5a0cf A bit more work on the ranged aspects of the Sentient Specter - Allowed it to inherit the abilities of the Sentient Bow 2016-08-15 21:52:54 -04:00
WayofTime
38f4ea6bac Added ownership to the Sentient Specter and improved its AI. Also enabled it to use a bow. 2016-08-15 17:09:01 -04:00
Yulife
bc37851bd6 Bars 2016-08-15 22:04:05 +02:00
WayofTime
1ee66d6762 Added Yulife's updated bars (such a git!) 2016-08-15 08:02:56 -04:00