Commit graph

643 commits

Author SHA1 Message Date
WayofTime
4a21e6cbf0 Updated the toggleable sigils so they drain the user's LP based on the user's total ticks existed instead of the world time. This is to solve the doDaylightCycle glitch in this scenario.
Also further tweaked the Routing Node GUI
2016-08-31 11:45:25 -04:00
WayofTime
78c7a63190 Expanded the size of the Routing GUI and moved the buttons over to the right. Future movement is planned. 2016-08-31 08:30:35 -04:00
WayofTime
3e7187610a Further un-stupified the routing GUI. 2016-08-31 07:26:22 -04:00
qianzha
043c4cab6a Update zh_CN.lang (#893) 2016-08-27 22:48:49 -07:00
Nicholas Ignoffo
5240755a05 Rewrite keybinding system
@Arcaratus, I don't even know what you were thinking with that...

I'm still not happy with IKeybindable, but the system is at least better than it was
2016-08-26 15:56:32 -07:00
WayofTime
fc6f99df75 Set it so that clicking on a mimic block that has a potion set to it on different sides will allow the person to set the player detection radius, potion spawn radius, and potion spawn intervals.
Also made it so that you can set the player detection of the sentient mimic blocks.
2016-08-26 15:53:58 -04:00
Nicholas Ignoffo
89ec81a78b Register and localize the keybinds
Forgot that
2016-08-25 23:43:17 -07:00
WayofTime
166b629ccb Players in creative can add a potion to the mimic block, which causes them to drop potions from them... >:D Needs tweaking to be more configurable. 2016-08-25 21:07:09 -04:00
WayofTime
8a94dd8acd Mimic entities will spawn when the player can see their block and they are within 5 blocks (mimics with inventories only spawn on interacting with them). 2016-08-24 17:06:24 -04:00
WayofTime
0420779e5e Added different types of mimic blocks and created their recipes 2016-08-23 17:35:43 -04:00
WayofTime
80bf140ee5 Made it so placed mimic blocks replace the block that you place it on unless you hold shift. Also worked on dungeon schematic saving/loading. 2016-08-22 14:22:18 -04:00
WayofTime
61b11a88bf Properly serialize and deserialize the Dungeon rooms 2016-08-21 13:17:04 -04:00
WayofTime
f734e93921 Testing the infrastructure and adding more things such as AreaDescriptor transforms and checking for overlaps. 2016-08-20 14:00:08 -04:00
WayofTime
007c6c5ace Corrosive Sentient Specters will steal the negative effects from the owner and attempt to apply them to other entities it attacks. 2016-08-16 16:13:29 -04:00
Yulife
bc37851bd6 Bars 2016-08-15 22:04:05 +02:00
WayofTime
1ee66d6762 Added Yulife's updated bars (such a git!) 2016-08-15 08:02:56 -04:00
WayofTime
9508eec4b0 Created mimic blocks 2016-08-14 14:53:25 -04:00
WayofTime
c201beb87f Added some baseline work for Sentient Specters, which are basically summons of the Sentient Weaponry. 2016-08-14 14:14:25 -04:00
WayofTime
5dc98a0be0 Removed silly crystal overlay and added more Will brackets to the Sentient Sword 2016-08-13 10:13:33 -04:00
WayofTime
dacaae3e12 Did some testing with rendering a layer on top of existing mobs - not sure if in the end I will want to make individual textures/renderers for each mob to make it more pretty, or if I will just have a singular texture overlay. 2016-08-12 17:10:30 -04:00
qianzha
63e7ed7c91 Update zh_CN.lang (#859)
* Update zh_CN.lang

* Update zh_CN.lang

* Update zh_CN.lang

* Update

* Update zh_CN.lang
2016-08-12 15:54:35 -04:00
WayofTime
35ca516f63 Rebalanced the Ritual of the Green Grove and added the augmenting effect of (Steadfast) hydrating the soil and replanting seeds that are on the ground. 2016-08-11 16:14:06 -04:00
WayofTime
d3c6a474de Added the Corrosive Green Grove augmentation 2016-08-10 17:24:36 -04:00
WayofTime
f431be3eb8 Fixed character errors 2016-08-08 17:14:54 -04:00
WayofTime
3755c6e1f9 Finished off The Demon Kin docs for the time being. 2016-08-08 17:12:52 -04:00
WayofTime
2725255fc6 Finished off The Architect docs for now. Also tidied up the Binding Array 2016-08-08 16:50:02 -04:00
WayofTime
2350f0e35b Added the tooltip to tell you which keys to press to see the progress for the next level on your Living Armour Upgrades 2016-08-07 21:00:58 -04:00
Nicholas Ignoffo
7516f9c5d3 Added a way to view the progress towards the next upgrade level
Override `getProgress()` and return a value between 0.0 (0%) and 1.0 (100%)
2016-07-29 21:10:22 -07:00
Nicholas Ignoffo
3ad0969644 Uses tooltip for flasks 2016-07-28 21:47:02 -07:00
Nicholas Ignoffo
d490f295a0 Hey look textures that have been missing for weeks that I didn't know about 2016-07-28 21:25:20 -07:00
WayofTime
5c43aa8c23 Changed the Potion Flask rendering to use the new textures 2016-07-27 13:25:25 -04:00
WayofTime
bf7e9eed6e Removed the transparency from the bars themselves for the Demon Will gauge and set them to always render for testing 2016-07-27 07:54:32 -04:00
Yulife
e82bc6027b Removed transparency on some pixels 2016-07-27 12:46:47 +02:00
Yulife
f089e2721a Everything needed
@WayofTime @TehNut lots of code changes are needed, e.g. the actual
potion liquid part is an UNDERLAY and then comes the flask and then the
ribbon as an OVERLAY. I put the bar stuff in a HUD folder for structure
reasons and added the demon bar. Each bar is a pixel thick for each
demon will
2016-07-27 12:44:12 +02:00
neconeco2
3771922c62 Update ja_JP.lang (#856) 2016-07-26 20:27:26 -07:00
Nicholas Ignoffo
1b83510e1d Colors for flasks
Blends effect colors
Needs a new texture.
2016-07-26 17:55:15 -07:00
WayofTime
98406793a1 Added the Potion Flask and a few of the potion effects - max amount of effects that can be added to a single flask is currently 3 2016-07-26 19:44:42 -04:00
WayofTime
944b8232e6 Merge branch '1.9' of https://github.com/WayofTime/BloodMagic into 1.9 2016-07-26 19:05:52 -04:00
WayofTime
c618f27a87 A bunch of back-end for Potions, as well as a minor glitch fix on the Demon Crystals when broken in incorrect manners. 2016-07-26 19:05:48 -04:00
Nicholas Ignoffo
26d6a8271d Add tooltip to holding sigil displaying keybinding
https://redd.it/4umt7s
2016-07-25 23:02:13 -07:00
qianzha
9cfc8870c1 Update zh_CN.lang (#852)
* Update zh_CN.lang

* Update zh_CN.lang
2016-07-23 07:17:20 -04:00
WayofTime
d05f4a4af8 Added another entry to the Alchemist, then realized the glitch he fixed is serious enough to warrant a release. 2016-07-20 21:50:09 -04:00
WayofTime
4e7702290e Work on The Alchemist book 2016-07-20 21:08:53 -04:00
WayofTime
a037d71337 Updated the Sanguine Scientiem with Alchemy Array recipes 2016-07-19 21:26:50 -04:00
WayofTime
e285ae56b8 Fixed a bad character 2016-07-18 20:22:09 -04:00
WayofTime
89e42a362a Added a lot more to the Ingame Docs 2016-07-18 20:18:49 -04:00
WayofTime
2122fba1bc (Perhaps) fixed an Atlas issue with the alchemy array, and then proceeded to shrug. 2016-07-18 12:41:08 -04:00
WayofTime
ad6567c5d6 Added/modified the Recipe Page renderers so they were actually functional. 2016-07-14 15:50:25 -04:00
WayofTime
78a0de0b1f Changed the tooltip of the ritual diviner so that it gives information about the selected ritual 2016-07-13 18:56:42 -04:00
WayofTime
e3b3d69d1d Meteor Mash! 2016-07-13 17:18:34 -04:00