Fixed an issue with the sentient sword having an attack speed of 4 when it did not make a will bracket.
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@ -90,7 +90,7 @@ public class ItemSentientSword extends ItemSword implements IDemonWillWeapon, IM
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setDamageOfActivatedSword(stack, 5 + extraDamage);
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setDamageOfActivatedSword(stack, 5 + extraDamage);
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setStaticDropOfActivatedSword(stack, level >= 0 ? staticDrop[level] : 1);
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setStaticDropOfActivatedSword(stack, level >= 0 ? staticDrop[level] : 1);
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setDropOfActivatedSword(stack, level >= 0 ? soulDrop[level] : 0);
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setDropOfActivatedSword(stack, level >= 0 ? soulDrop[level] : 0);
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setAttackSpeedOfSword(stack, level >= 0 ? getAttackSpeed(type, level) : 0);
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setAttackSpeedOfSword(stack, level >= 0 ? getAttackSpeed(type, level) : -2.4);
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setHealthBonusOfSword(stack, level >= 0 ? getHealthBonus(type, level) : 0);
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setHealthBonusOfSword(stack, level >= 0 ? getHealthBonus(type, level) : 0);
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setSpeedOfSword(stack, level >= 0 ? getMovementSpeed(type, level) : 0);
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setSpeedOfSword(stack, level >= 0 ? getMovementSpeed(type, level) : 0);
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}
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}
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