Add setRegistryName calls where missing
Also fixed Teleposition Sigil having Teleposition Focus's name. Stupid auto-complete not knowing which "TELEP" I wanted.
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@ -199,7 +199,7 @@ public class ModBlocks
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if (block.getRegistryName() == null)
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block.setRegistryName(name);
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GameRegistry.register(block);
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GameRegistry.register(new ItemBlock(block));
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GameRegistry.register(new ItemBlock(block).setRegistryName(name));
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BloodMagic.proxy.tryHandleBlockModel(block, name);
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}
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@ -206,7 +206,7 @@ public class ModItems
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sigilCompression = registerItem(new ItemSigilCompression(), Constants.BloodMagicItem.SIGIL_COMPRESSION.getRegName());
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sigilEnderSeverance = registerItem(new ItemSigilEnderSeverance(), Constants.BloodMagicItem.SIGIL_ENDER_SEVERANCE.getRegName());
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sigilTeleposition = registerItem(new ItemSigilTeleposition(), Constants.BloodMagicItem.TELEPOSITION_FOCUS.getRegName());
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sigilTeleposition = registerItem(new ItemSigilTeleposition(), Constants.BloodMagicItem.SIGIL_TELEPOSITION.getRegName());
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sigilTransposition = registerItem(new ItemSigilTransposition(), Constants.BloodMagicItem.SIGIL_TRANSPOSITION.getRegName());
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itemComponent = registerItem(new ItemComponent(), Constants.BloodMagicItem.COMPONENT.getRegName());
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