Remove fancy render check from RenderAltar
Not even Vanilla does those "fast" item renders anymore.
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@ -38,25 +38,13 @@ public class RenderAltar extends TileEntitySpecialRenderer<TileAltar>
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GlStateManager.pushMatrix();
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GlStateManager.disableLighting();
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boolean fancyRender = mc.gameSettings.fancyGraphics;
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float rotation = fancyRender ? (float) (720.0 * (System.currentTimeMillis() & 0x3FFFL) / 0x3FFFL) : 0;
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float rotation = (float) (720.0 * (System.currentTimeMillis() & 0x3FFFL) / 0x3FFFL);
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if (fancyRender)
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{
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GlStateManager.rotate(rotation, 0.0F, 1.0F, 0);
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}
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GlStateManager.scale(0.5F, 0.5F, 0.5F);
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//TODO: Render the item non-fancy if requested.
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if (!itemRenderer.shouldRenderItemIn3D(entityitem.getEntityItem()))
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{
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GlStateManager.rotate(180.0F, 0.0F, 1.0F, 0.0F);
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}
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GlStateManager.pushAttrib();
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RenderHelper.enableStandardItemLighting();
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itemRenderer.func_181564_a(entityitem.getEntityItem(), ItemCameraTransforms.TransformType.FIXED);
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itemRenderer.func_181564_a(entityitem.getEntityItem(), ItemCameraTransforms.TransformType.GROUND);
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RenderHelper.disableStandardItemLighting();
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GlStateManager.popAttrib();
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