From e0111d4f7e650c3613c7b0ad4468248cc8b2ab54 Mon Sep 17 00:00:00 2001 From: Nick Date: Fri, 1 Jan 2016 10:54:07 -0800 Subject: [PATCH] Remove fancy render check from RenderAltar Not even Vanilla does those "fast" item renders anymore. --- .../bloodmagic/client/render/RenderAltar.java | 18 +++--------------- 1 file changed, 3 insertions(+), 15 deletions(-) diff --git a/src/main/java/WayofTime/bloodmagic/client/render/RenderAltar.java b/src/main/java/WayofTime/bloodmagic/client/render/RenderAltar.java index df92a0fa..159068ed 100644 --- a/src/main/java/WayofTime/bloodmagic/client/render/RenderAltar.java +++ b/src/main/java/WayofTime/bloodmagic/client/render/RenderAltar.java @@ -38,25 +38,13 @@ public class RenderAltar extends TileEntitySpecialRenderer GlStateManager.pushMatrix(); GlStateManager.disableLighting(); - boolean fancyRender = mc.gameSettings.fancyGraphics; - float rotation = fancyRender ? (float) (720.0 * (System.currentTimeMillis() & 0x3FFFL) / 0x3FFFL) : 0; - - if (fancyRender) - { - GlStateManager.rotate(rotation, 0.0F, 1.0F, 0); - } + float rotation = (float) (720.0 * (System.currentTimeMillis() & 0x3FFFL) / 0x3FFFL); + GlStateManager.rotate(rotation, 0.0F, 1.0F, 0); GlStateManager.scale(0.5F, 0.5F, 0.5F); - - //TODO: Render the item non-fancy if requested. - if (!itemRenderer.shouldRenderItemIn3D(entityitem.getEntityItem())) - { - GlStateManager.rotate(180.0F, 0.0F, 1.0F, 0.0F); - } - GlStateManager.pushAttrib(); RenderHelper.enableStandardItemLighting(); - itemRenderer.func_181564_a(entityitem.getEntityItem(), ItemCameraTransforms.TransformType.FIXED); + itemRenderer.func_181564_a(entityitem.getEntityItem(), ItemCameraTransforms.TransformType.GROUND); RenderHelper.disableStandardItemLighting(); GlStateManager.popAttrib();