Remove fancy render check from RenderAltar

Not even Vanilla does those "fast" item renders anymore.
This commit is contained in:
Nick 2016-01-01 10:54:07 -08:00
parent 7ebd59382f
commit e0111d4f7e

View file

@ -38,25 +38,13 @@ public class RenderAltar extends TileEntitySpecialRenderer<TileAltar>
GlStateManager.pushMatrix();
GlStateManager.disableLighting();
boolean fancyRender = mc.gameSettings.fancyGraphics;
float rotation = fancyRender ? (float) (720.0 * (System.currentTimeMillis() & 0x3FFFL) / 0x3FFFL) : 0;
float rotation = (float) (720.0 * (System.currentTimeMillis() & 0x3FFFL) / 0x3FFFL);
if (fancyRender)
{
GlStateManager.rotate(rotation, 0.0F, 1.0F, 0);
}
GlStateManager.scale(0.5F, 0.5F, 0.5F);
//TODO: Render the item non-fancy if requested.
if (!itemRenderer.shouldRenderItemIn3D(entityitem.getEntityItem()))
{
GlStateManager.rotate(180.0F, 0.0F, 1.0F, 0.0F);
}
GlStateManager.pushAttrib();
RenderHelper.enableStandardItemLighting();
itemRenderer.func_181564_a(entityitem.getEntityItem(), ItemCameraTransforms.TransformType.FIXED);
itemRenderer.func_181564_a(entityitem.getEntityItem(), ItemCameraTransforms.TransformType.GROUND);
RenderHelper.disableStandardItemLighting();
GlStateManager.popAttrib();