Fix sacrifice range of altar (#905)
@Arcaratus, you swapped Y and Z when you copied this.
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@ -134,13 +134,13 @@ public class PlayerSacrificeHelper
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{
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TileEntity tileEntity;
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for (int i = -2; i <= 2; i++)
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for (int x = -2; x <= 2; x++)
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{
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for (int j = -2; j <= 2; j++)
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for (int y = -2; y <= 1; y++)
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{
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for (int k = -2; k <= 1; k++)
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for (int z = -2; z <= 2; z++)
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{
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tileEntity = world.getTileEntity(blockPos.add(i, j, k));
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tileEntity = world.getTileEntity(blockPos.add(x, y, z));
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if (tileEntity instanceof IBloodAltar)
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{
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