Generated the initial infrastructure for Alchemy Array effects, which includes crafting. Needs to be hooked into by TileAlchemyArray.
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073830a785
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7 changed files with 289 additions and 13 deletions
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package WayofTime.bloodmagic.api.alchemyCrafting;
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import net.minecraft.tileentity.TileEntity;
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public abstract class AlchemyArrayEffect {
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public abstract boolean update(TileEntity tile, int ticksActive);
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}
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package WayofTime.bloodmagic.api.alchemyCrafting;
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import lombok.Getter;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.BlockPos;
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public class AlchemyArrayEffectCrafting extends AlchemyArrayEffect {
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@Getter
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public final ItemStack outputStack;
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public AlchemyArrayEffectCrafting(ItemStack outputStack) {
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this.outputStack = outputStack;
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}
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@Override
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public boolean update(TileEntity tile, int ticksActive) {
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//TODO: Add recipe rechecking to verify nothing screwy is going on.
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BlockPos pos = tile.getPos();
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ItemStack output = outputStack.copy();
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EntityItem outputEntity = new EntityItem(tile.getWorld(), pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5, output);
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tile.getWorld().spawnEntityInWorld(outputEntity);
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return true;
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}
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}
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@ -12,8 +12,11 @@ import org.lwjgl.opengl.GL11;
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public class AlchemyCircleRenderer {
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public AlchemyCircleRenderer() {
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public float offsetFromFace = -0.9f;
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public final ResourceLocation arrayResource;
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public AlchemyCircleRenderer(ResourceLocation arrayResource) {
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this.arrayResource = arrayResource;
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}
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public void renderAt(TileEntity tile, double x, double y, double z) {
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@ -28,7 +31,7 @@ public class AlchemyCircleRenderer {
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float size = 1.0F;
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// Bind the texture to the circle
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Minecraft.getMinecraft().renderEngine.bindTexture(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/SightSigil.png"));
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Minecraft.getMinecraft().renderEngine.bindTexture(arrayResource);
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GL11.glTexParameterf(3553, 10242, 10497.0F);
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GL11.glTexParameterf(3553, 10243, 10497.0F);
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@ -42,7 +45,7 @@ public class AlchemyCircleRenderer {
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EnumFacing sideHit = EnumFacing.UP; // Specify which face this "circle"
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// is located on
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GL11.glTranslatef(sideHit.getFrontOffsetX() * -0.9f, sideHit.getFrontOffsetY() * -0.9f, sideHit.getFrontOffsetZ() * -0.9f);
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GL11.glTranslatef(sideHit.getFrontOffsetX() * offsetFromFace, sideHit.getFrontOffsetY() * offsetFromFace, sideHit.getFrontOffsetZ() * offsetFromFace);
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switch (sideHit) {
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case DOWN:
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