104 lines
2.9 KiB
Java
104 lines
2.9 KiB
Java
package WayofTime.bloodmagic.api.alchemyCrafting;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.WorldRenderer;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.ResourceLocation;
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import org.lwjgl.opengl.GL11;
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public class AlchemyCircleRenderer {
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public float offsetFromFace = -0.9f;
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public final ResourceLocation arrayResource;
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public AlchemyCircleRenderer(ResourceLocation arrayResource) {
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this.arrayResource = arrayResource;
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}
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public void renderAt(TileEntity tile, double x, double y, double z) {
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Tessellator tessellator = Tessellator.getInstance();
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WorldRenderer wr = tessellator.getWorldRenderer();
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GL11.glPushMatrix();
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// float rot = (float)(this.worldObj.provider.getWorldTime() % (360 /
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// this.rotationspeed) * this.rotationspeed) + this.rotationspeed * f;
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float rot = 0;
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float size = 1.0F;
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// Bind the texture to the circle
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Minecraft.getMinecraft().renderEngine.bindTexture(arrayResource);
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GL11.glTexParameterf(3553, 10242, 10497.0F);
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GL11.glTexParameterf(3553, 10243, 10497.0F);
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GL11.glDisable(2884);
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GL11.glEnable(3042);
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GL11.glBlendFunc(770, 1);
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GL11.glTranslated(x, y, z);
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EnumFacing sideHit = EnumFacing.UP; // Specify which face this "circle"
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// is located on
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GL11.glTranslatef(sideHit.getFrontOffsetX() * offsetFromFace, sideHit.getFrontOffsetY() * offsetFromFace, sideHit.getFrontOffsetZ() * offsetFromFace);
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switch (sideHit) {
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case DOWN:
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GL11.glTranslatef(0, 0, 1);
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GL11.glRotatef(-90.0f, 1, 0, 0);
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break;
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case EAST:
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GL11.glRotatef(-90.0f, 0, 1, 0);
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GL11.glTranslatef(0, 0, -1);
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break;
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case NORTH:
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break;
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case SOUTH:
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GL11.glRotatef(180.0f, 0, 1, 0);
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GL11.glTranslatef(-1, 0, -1);
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break;
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case UP:
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GL11.glTranslatef(0, 1, 0);
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GL11.glRotatef(90.0f, 1, 0, 0);
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break;
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case WEST:
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GL11.glTranslatef(0, 0, 1);
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GL11.glRotatef(90.0f, 0, 1, 0);
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break;
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}
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GL11.glPushMatrix();
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GL11.glTranslatef(0.5f, 0.5f, 0);
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GL11.glRotatef(rot, 0, 0, 1);
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double var31 = 0.0D;
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double var33 = 1.0D;
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double var35 = 0;
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double var37 = 1;
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// GL11.glRotatef(60.0F, 0.0F, 1.0F, 0.0F);
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wr.begin(7, DefaultVertexFormats.POSITION_TEX);
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// wr.setBrightness(200);
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// wr.putColorRGB_F(1, 1, 1, 1);
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// wr.putColorMultiplier(1, 1, 1, 1);
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wr.pos(0.5, 0.5, 0.0D).tex(var33, var37).endVertex();
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wr.pos(0.5, -0.5, 0.0D).tex(var33, var35).endVertex();
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wr.pos(-0.5, -0.5, 0.0D).tex(var31, var35).endVertex();
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wr.pos(-0.5, 0.5, 0.0D).tex(var31, var37).endVertex();
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tessellator.draw();
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GL11.glPopMatrix();
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GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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GL11.glDepthMask(true);
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GL11.glDisable(3042);
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GL11.glEnable(2884);
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// GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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GL11.glPopMatrix();
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}
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} |