BloodMagic/src/main/java/WayofTime/bloodmagic/api/alchemyCrafting/AlchemyCircleRenderer.java

104 lines
2.9 KiB
Java

package WayofTime.bloodmagic.api.alchemyCrafting;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.WorldRenderer;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
public class AlchemyCircleRenderer {
public float offsetFromFace = -0.9f;
public final ResourceLocation arrayResource;
public AlchemyCircleRenderer(ResourceLocation arrayResource) {
this.arrayResource = arrayResource;
}
public void renderAt(TileEntity tile, double x, double y, double z) {
Tessellator tessellator = Tessellator.getInstance();
WorldRenderer wr = tessellator.getWorldRenderer();
GL11.glPushMatrix();
// float rot = (float)(this.worldObj.provider.getWorldTime() % (360 /
// this.rotationspeed) * this.rotationspeed) + this.rotationspeed * f;
float rot = 0;
float size = 1.0F;
// Bind the texture to the circle
Minecraft.getMinecraft().renderEngine.bindTexture(arrayResource);
GL11.glTexParameterf(3553, 10242, 10497.0F);
GL11.glTexParameterf(3553, 10243, 10497.0F);
GL11.glDisable(2884);
GL11.glEnable(3042);
GL11.glBlendFunc(770, 1);
GL11.glTranslated(x, y, z);
EnumFacing sideHit = EnumFacing.UP; // Specify which face this "circle"
// is located on
GL11.glTranslatef(sideHit.getFrontOffsetX() * offsetFromFace, sideHit.getFrontOffsetY() * offsetFromFace, sideHit.getFrontOffsetZ() * offsetFromFace);
switch (sideHit) {
case DOWN:
GL11.glTranslatef(0, 0, 1);
GL11.glRotatef(-90.0f, 1, 0, 0);
break;
case EAST:
GL11.glRotatef(-90.0f, 0, 1, 0);
GL11.glTranslatef(0, 0, -1);
break;
case NORTH:
break;
case SOUTH:
GL11.glRotatef(180.0f, 0, 1, 0);
GL11.glTranslatef(-1, 0, -1);
break;
case UP:
GL11.glTranslatef(0, 1, 0);
GL11.glRotatef(90.0f, 1, 0, 0);
break;
case WEST:
GL11.glTranslatef(0, 0, 1);
GL11.glRotatef(90.0f, 0, 1, 0);
break;
}
GL11.glPushMatrix();
GL11.glTranslatef(0.5f, 0.5f, 0);
GL11.glRotatef(rot, 0, 0, 1);
double var31 = 0.0D;
double var33 = 1.0D;
double var35 = 0;
double var37 = 1;
// GL11.glRotatef(60.0F, 0.0F, 1.0F, 0.0F);
wr.begin(7, DefaultVertexFormats.POSITION_TEX);
// wr.setBrightness(200);
// wr.putColorRGB_F(1, 1, 1, 1);
// wr.putColorMultiplier(1, 1, 1, 1);
wr.pos(0.5, 0.5, 0.0D).tex(var33, var37).endVertex();
wr.pos(0.5, -0.5, 0.0D).tex(var33, var35).endVertex();
wr.pos(-0.5, -0.5, 0.0D).tex(var31, var35).endVertex();
wr.pos(-0.5, 0.5, 0.0D).tex(var31, var37).endVertex();
tessellator.draw();
GL11.glPopMatrix();
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glDepthMask(true);
GL11.glDisable(3042);
GL11.glEnable(2884);
// GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glPopMatrix();
}
}