Added a Repairing Living Armour Upgrade (trained by damaging the chestplate of the Living Armour while you have a full set on - it repairs all of your armour pieces over time)
Added the stat trackers for various Living Armour Downgrades.
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13 changed files with 545 additions and 13 deletions
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@ -41,6 +41,7 @@ import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
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import WayofTime.bloodmagic.client.IMeshProvider;
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import WayofTime.bloodmagic.item.ItemComponent;
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import WayofTime.bloodmagic.livingArmour.LivingArmour;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerRepairing;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeElytra;
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import WayofTime.bloodmagic.network.BloodMagicPacketHandler;
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import WayofTime.bloodmagic.network.PlayerFallDistancePacketProcessor;
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@ -233,6 +234,7 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
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{
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if (this == ModItems.LIVING_ARMOUR_CHEST)
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{
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int preDamage = stack.getItemDamage();
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if (source.isUnblockable())
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{
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return;
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@ -252,6 +254,21 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
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}
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stack.damageItem(damage, entity);
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int receivedDamage = stack.getItemDamage() - preDamage;
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if (entity instanceof EntityPlayer)
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{
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EntityPlayer player = (EntityPlayer) entity;
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if (LivingArmour.hasFullSet(player))
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{
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LivingArmour armour = ItemLivingArmour.getLivingArmour(stack);
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if (armour != null)
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{
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StatTrackerRepairing.incrementCounter(armour, receivedDamage);
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}
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}
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}
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} else
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{
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stack.damageItem(damage, entity);
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