Attempted to do a bit of rebalancing with the upgrade points

This commit is contained in:
WayofTime 2016-04-07 21:11:25 -04:00
parent 21473c12cd
commit 0b38f16672
4 changed files with 5 additions and 5 deletions

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@ -8,7 +8,7 @@ import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
public class LivingArmourUpgradeArrowProtect extends LivingArmourUpgrade
{
public static final int[] costs = new int[] { 5, 10, 18, 35, 65, 100, 160, 220, 280, 350 };
public static final int[] costs = new int[] { 4, 9, 16, 30, 60, 90, 125, 165, 210, 250 };
public static final double[] protectionLevel = new double[] { 0.1, 0.3, 0.4, 0.5, 0.6, 0.7, 0.75, 0.77, 0.80, 0.83 };
public LivingArmourUpgradeArrowProtect(int level)

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@ -6,8 +6,8 @@ import net.minecraft.nbt.NBTTagCompound;
public class LivingArmourUpgradeJump extends LivingArmourUpgrade
{
public static final int[] costs = new int[] { 7, 13, 22, 40, 65, 90, 130, 180, 250, 350 };
public static final double[] jumpModifier = new double[] { 0.15, 0.3, 0.45, 0.6, 0.75, 0.9, 1.05, 1.2, 1.35, 1.5 };
public static final int[] costs = new int[] { 3, 6, 11, 23, 37, 50, 70, 100, 140, 200 };
public static final double[] jumpModifier = new double[] { 0.10, 0.2, 0.3, 0.4, 0.5, 0.7, 0.9, 1.1, 1.3, 1.5 };
public LivingArmourUpgradeJump(int level)
{

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@ -8,7 +8,7 @@ import net.minecraft.util.DamageSource;
public class LivingArmourUpgradePhysicalProtect extends LivingArmourUpgrade
{
public static final int[] costs = new int[] { 5, 10, 18, 35, 65, 100, 160, 220, 280, 350 };
public static final int[] costs = new int[] { 5, 10, 18, 35, 65, 100, 140, 190, 250, 300 };
public static final double[] protectionLevel = new double[] { 0.1, 0.3, 0.4, 0.5, 0.6, 0.7, 0.75, 0.77, 0.80, 0.83 };
public LivingArmourUpgradePhysicalProtect(int level)

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@ -10,7 +10,7 @@ import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
public class LivingArmourUpgradeSprintAttack extends LivingArmourUpgrade
{
public static final int[] costs = new int[] { 3, 7, 15, 25, 40 };
public static final double[] damageBoost = new double[] { 0.5, 1, 1.5, 2, 2.5 };
public static final double[] damageBoost = new double[] { 0.5, 0.75, 1, 1.25, 1.5 };
public static final double[] knockbackModifier = new double[] { 1, 2, 3, 4, 5 };
public LivingArmourUpgradeSprintAttack(int level)