2016-01-26 19:33:02 +00:00
|
|
|
package WayofTime.bloodmagic.incense;
|
|
|
|
|
2016-03-17 20:00:44 +00:00
|
|
|
import WayofTime.bloodmagic.api.incense.EnumTranquilityType;
|
|
|
|
import WayofTime.bloodmagic.api.incense.TranquilityHandler;
|
|
|
|
import WayofTime.bloodmagic.api.incense.TranquilityStack;
|
2016-01-26 19:33:02 +00:00
|
|
|
import net.minecraft.block.Block;
|
|
|
|
import net.minecraft.block.BlockFire;
|
|
|
|
import net.minecraft.block.state.IBlockState;
|
|
|
|
import net.minecraft.init.Blocks;
|
2016-03-17 20:00:44 +00:00
|
|
|
import net.minecraft.util.math.BlockPos;
|
2016-01-26 19:33:02 +00:00
|
|
|
import net.minecraft.world.World;
|
|
|
|
|
|
|
|
public class FireTranquilityHandler extends TranquilityHandler
|
|
|
|
{
|
|
|
|
@Override
|
|
|
|
public TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state)
|
|
|
|
{
|
|
|
|
if (block instanceof BlockFire)
|
|
|
|
{
|
|
|
|
return new TranquilityStack(EnumTranquilityType.FIRE, 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (block == Blocks.netherrack)
|
|
|
|
{
|
|
|
|
return new TranquilityStack(EnumTranquilityType.FIRE, 0.5);
|
|
|
|
}
|
|
|
|
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
}
|