package WayofTime.bloodmagic.incense; import WayofTime.bloodmagic.api.incense.EnumTranquilityType; import WayofTime.bloodmagic.api.incense.TranquilityHandler; import WayofTime.bloodmagic.api.incense.TranquilityStack; import net.minecraft.block.Block; import net.minecraft.block.BlockFire; import net.minecraft.block.state.IBlockState; import net.minecraft.init.Blocks; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; public class FireTranquilityHandler extends TranquilityHandler { @Override public TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state) { if (block instanceof BlockFire) { return new TranquilityStack(EnumTranquilityType.FIRE, 1); } if (block == Blocks.netherrack) { return new TranquilityStack(EnumTranquilityType.FIRE, 0.5); } return null; } }