tooltip.bloodmagic.ritualReader.set_will_types=Set Will Consumed
tooltip.bloodmagic.ritualReader.desc.set_area=Right click on an active Master Ritual stone to cycle what area of the ritual you want to modify. Then click on the two corners of the new range you want to set the range.
tooltip.bloodmagic.ritualReader.desc.information=Right click on an active Master Ritual Stone to gather basic information about the ritual.
tooltip.bloodmagic.ritualReader.desc.set_will_types=Set the types of demon will that the ritual will consume from the aura by right clicking on the MRS with the same types of crystals on your hotbar.
tooltip.bloodmagic.arcaneAshes=Ashes used to draw an alchemy circle
ritual.bloodmagic.blockRange.tooBig=The block range given is too big! Needs to be at most %s blocks.
ritual.bloodmagic.blockRange.tooFar=The block range given is too far! Needs to be within a vertical range of %s blocks and a horizontal range of %s blocks.
ritual.bloodmagic.blockRange.inactive=The ritual stone is currently inactive, and cannot have its range modified.
ritual.bloodmagic.blockRange.noRange=The range was not properly chosen.
ritual.bloodmagic.blockRange.firstBlock=First block for new range stored.
ritual.bloodmagic.blockRange.success=New range successfully set!
ritual.bloodmagic.willConfig.set=The ritual will use these Demon Will types: %s
ritual.bloodmagic.willConfig.void=The ritual no longer uses Demon Will
ritual.bloodmagic.testRitual=Test Ritual
ritual.bloodmagic.waterRitual=Ritual of the Full Spring
ritual.bloodmagic.lavaRitual=Serenade of the Nether
ritual.bloodmagic.greenGroveRitual=Ritual of the Green Grove
ritual.bloodmagic.jumpRitual=Ritual of the High Jump
ritual.bloodmagic.wellOfSufferingRitual=Well of Suffering
ritual.bloodmagic.featheredKnifeRitual=Ritual of the Feathered Knife
ritual.bloodmagic.regenerationRitual=Ritual of Regeneration
ritual.bloodmagic.harvestRitual=Reap of the Harvest Moon
ritual.bloodmagic.magneticRitual=Ritual of Magnetism
ritual.bloodmagic.crushingRitual=Ritual of the Crusher
ritual.bloodmagic.fullStomachRitual=Ritual of the Satiated Stomach
ritual.bloodmagic.interdictionRitual=Ritual of Interdiction
ritual.bloodmagic.containmentRitual=Ritual of Containment
ritual.bloodmagic.speedRitual=Ritual of Speed
ritual.bloodmagic.suppressionRitual=Ritual of Suppression
ritual.bloodmagic.expulsionRitual=Aura of Expulsion
ritual.bloodmagic.zephyrRitual=Call of the Zephyr
ritual.bloodmagic.upgradeRemoveRitual=Sound of the Cleansing Soul
ritual.bloodmagic.armourEvolveRitual=Ritual of Living Evolution
ritual.bloodmagic.animalGrowthRitual=Ritual of the Shepherd
ritual.bloodmagic.forsakenSoulRitual=Gathering of the Forsaken Souls
ritual.bloodmagic.crystalHarvestRitual=Crack of the Fractured Crystal
ritual.bloodmagic.meteorRitual=Mark of the Falling Tower
ritual.bloodmagic.regenerationRitual.corrosive.info=(Corrosive) Steals health from non-players inside of its Vampirism range and directly heals players.
ritual.bloodmagic.harvestRitual.info=Harvests plants within its range, dropping the results on the ground.
ritual.bloodmagic.magneticRitual.info=Pulls up ores from the ground and puts them into its placement range.
ritual.bloodmagic.crushingRitual.info=Breaks blocks within its crushing range and places the items into the linked chest.
ritual.bloodmagic.crushingRitual.destructive.info=(Destructive) Blocks are broken down forcefully: all blocks broken are affected by Fortune III.
ritual.bloodmagic.crushingRitual.steadfast.info=(Steadfast) Causes all blocks that are broken to be picked up with silk touch. Overrides Fortune where applicable.
ritual.bloodmagic.crushingRitual.corrosive.info=(Corrosive) All blocks are broken to be processed with a form of cutting fluid. Overrides Silk Touch where applicable.
ritual.bloodmagic.crushingRitual.vengeful.info=(Vengeful) Compresses the inventory on successful opperation. Currently only does one compression per operation.
ritual.bloodmagic.crushingRitual.default.info=(Raw) Increases the speed of the ritual based on total Will.
ritual.bloodmagic.greenGroveRitual.corrosive.info=(Corrosive) Entities within range are attacked by nearby plants, leeching away their life.
ritual.bloodmagic.greenGroveRitual.default.info=(Raw) Increases the speed of all of the ritual operations depending on the total Will in the Aura.
ritual.bloodmagic.greenGroveRitual.vengeful.info=(Vengeful) Increases the rate that a growth tick is successful.
ritual.bloodmagic.greenGroveRitual.steadfast.info=(Steadfast) Seeds are replanted and blocks are hydrated within the Hydration range.
ritual.bloodmagic.greenGroveRitual.destructive.info=(Destructive) Growing range is increased based on total Will.
ritual.bloodmagic.featheredKnifeRitual.default.info=(Raw) Increases the speed of the ritual based on the total Will in the Aura.
ritual.bloodmagic.featheredKnifeRitual.destructive.info=(Destructive) Increases the yield of the ritual based on total Will.
ritual.bloodmagic.featheredKnifeRitual.vengeful.info=(Vengeful) Sets the minimum health for sacrificing to 10%%. Overridden by Steadfast for the Owner if active.
ritual.bloodmagic.featheredKnifeRitual.corrosive.info=(Corrosive) Uses the player's Incense to increase the yield.
ritual.bloodmagic.featheredKnifeRitual.steadfast.info=(Steadfast) Sets the minimum health for sacrificing from 30%% to 70%%.
ritual.bloodmagic.speedRitual.default.info=(Raw) Increases the velocity caused by the ritual based on total Will.
ritual.bloodmagic.speedRitual.vengeful.info=(Vengeful) Prevents adult mobs and players from being transported. Players are transported if paired with Destructive.
ritual.bloodmagic.speedRitual.destructive.info=(Destructive) Prevents child mobs and players from being transported. Players are transported if paired with Vengeful.
ritual.bloodmagic.animalGrowthRitual.vengeful.info=(Vengeful) Decreases the time it takes for adults to breed again.
ritual.bloodmagic.animalGrowthRitual.steadfast.info=(Steadfast) Automatically breeds adults within its area using items in the connected chest.
ritual.bloodmagic.animalGrowthRitual.default.info=(Raw) Increases the speed of the ritual based on the total Will in the Aura.
ritual.bloodmagic.animalGrowthRitual.destructive.info=(Destructive) Causes adults that have not bred lately to run at mobs and explode.
ritual.bloodmagic.fullStomachRitual.info=Takes food from the linked chest and fills the player's saturation with it.
ritual.bloodmagic.interdictionRitual.info=Pushes all mobs within its area away from the master ritual stone.
ritual.bloodmagic.containmentRitual.info=Pulls all mobs within its area towards the master ritual stone.
ritual.bloodmagic.speedRitual.info=Launches players within its range in the direction of the ritual.
ritual.bloodmagic.suppressionRitual.info=Suppresses fluids within its range - deactivating the ritual returns the fluids back to the world.
ritual.bloodmagic.expulsionRitual.info=Expels players from its range that are neither the owner nor have a bound blood orb in the chest on top of the master ritual stone.
ritual.bloodmagic.zephyrRitual.info=Picks up items within its range and places them into the linked chest.
ritual.bloodmagic.animalGrowthRitual.info=Increases the maturity rate of baby animals within its range.
ritual.bloodmagic.forsakenSoulRitual.info=Damages mobs within its damage range and when the mob dies a demon crystal within its crystal range will be grown.
ritual.bloodmagic.crystalHarvestRitual.info=Breaks Demon Will crystal clusters within its range, dropping the results on top of the crystals.
ritual.bloodmagic.placerRitual.info=Grabs blocks that are inside of the connected inventory and places them into the world.
ritual.bloodmagic.fellingRitual.info=A standard tree-cutting machine, this ritual will cut down all trees and leaves within its area and collect the drops.
ritual.bloodmagic.pumpRitual.info=Looks around the world and grabs fluids from the defined area. Will only remove and put the fluid into the connected tank if the tank has at least a bucket's worth of the same fluid.
ritual.bloodmagic.altarBuilderRitual.info=Builds an altar out of the components inside of the connected inventory.
ritual.bloodmagic.portalRitual.info=Creates a portal network based on the activator and the immediately surrounding blocks. Blocks can be changed after activation without changing the network of portals, and portals with the same "key" will link together.
ritual.bloodmagic.meteorRitual.info=Consumes an item inside of its item range to summon a meteor full of resources from the sky, aimed directly at the ritual.
ritual.bloodmagic.waterRitual.waterRange.info=(Water) The area that the ritual will place water source blocks.
ritual.bloodmagic.lavaRitual.lavaRange.info=(Lava) The area that the ritual will place lava source blocks.
ritual.bloodmagic.lavaRitual.lavaTank.info=(Raw) The tank that the ritual will place lava into.
ritual.bloodmagic.lavaRitual.fireFuse.info=(Vengeful) Entities in this range are afflicted by Fire Fuse.
ritual.bloodmagic.lavaRitual.fireResist.info=(Steadfast) Players in this range have Fire Resist applied.
ritual.bloodmagic.lavaRitual.fireDamage.info=(Corrosive) Entities within this range that are immune to fire damage are hurt proportional to the Will.
ritual.bloodmagic.greenGroveRitual.growing.info=(Growth) The area that the ritual will grow plants in.
ritual.bloodmagic.greenGroveRitual.leech.info=(Corrosive) Entities in this area have their life drained to grow nearby crops.
ritual.bloodmagic.greenGroveRitual.hydrate.info=(Steadfast) Blocks within this range are rehydrated into farmland, and seeds within the area are planted nearby.
ritual.bloodmagic.jumpRitual.jumpRange.info=(Jumping) Entities in this range will be launched in the air.
ritual.bloodmagic.wellOfSufferingRitual.altar.info=(Altar) This range defines the area that the ritual searches for the blood altar. Changing this will either expand or limit the range to a certain region.
ritual.bloodmagic.wellOfSufferingRitual.damage.info=(Damage) This defines where the ritual will damage a mob. All mobs inside of this range (except for players) will receive damage over time.
ritual.bloodmagic.featheredKnifeRitual.altar.info=(Altar) This range defines the area that the ritual searches for the blood altar. Changing this will either expand or limit the range to a certain region.
ritual.bloodmagic.featheredKnifeRitual.damage.info=(Damage) This defines where the ritual will damage a player. Players inside of this range will receive damage over time up to the specified limit.
ritual.bloodmagic.regenerationRitual.heal.info=(Healing) Mobs within this range will receive a regeneration buff.
ritual.bloodmagic.regenerationRitual.vampire.info=(Vampirism) Mobs within this range have their health syphoned to heal players in the Healing range.
ritual.bloodmagic.harvestRitual.harvestRange.info=(Harvesting) Plants within this range will be harvested.
ritual.bloodmagic.magneticRitual.placementRange.info=(Placement) The range that the ritual will place the grabbed ores into.
ritual.bloodmagic.crushingRitual.crushingRange.info=(Crushing) The blocks that the ritual will break.
ritual.bloodmagic.crushingRitual.chest.info=(Chest) The location of the inventory that the ritual will place the broken blocks into.
ritual.bloodmagic.fullStomachRitual.fillRange.info=(Feeding) The range that the ritual will look at to feed players.
ritual.bloodmagic.fullStomachRitual.chest.info=(Chest) The location of the inventory that the ritual will grab food from to feed players in range.
ritual.bloodmagic.interdictionRitual.interdictionRange.info=(Push) The area of the ritual where mobs will be pushed. All mobs are pushed away from the master ritual stone, regardless of where this area is.
ritual.bloodmagic.containmentRitual.containmentRange.info=(Containment) The area of the ritual where mobs will be pulled. All mobs are pulled towards the master ritual stone, regardless of where this area is.
ritual.bloodmagic.speedRitual.sanicRange.info=(Speed) All entities within this area are launched in the direction of the arrow formed by the ritual.
ritual.bloodmagic.suppressionRitual.suppressionRange.info=(Suppress) All liquids within the range are suppressed.
ritual.bloodmagic.zephyrRitual.zephyrRange.info=(Suction) Items within this range will be sucked into the linked chest.
ritual.bloodmagic.zephyrRitual.chest.info=(Chest) The location of the inventory that the ritual will place the picked up items into.
ritual.bloodmagic.animalGrowthRitual.growing.info=(Growth) Animals within this range will grow much faster.
ritual.bloodmagic.animalGrowthRitual.chest.info=(Chest) Chest for breeding items if properly augmented.
ritual.bloodmagic.forsakenSoulRitual.crystal.info=(Crystal) Demon Crystals in this range receive an increase in growth speed when a mob is killed by the ritual.
ritual.bloodmagic.forsakenSoulRitual.damage.info=(Damage) Mobs within this range will be slowly damaged, and when killed will grow the crystals.
ritual.bloodmagic.crystalHarvestRitual.crystal.info=(Crystal) All Demon Will crystal clusters have a single crystal broken off, spawning the crystal into the world. If there is only one crystal on the cluster, it will not break it.
ritual.bloodmagic.placerRitual.placerRange.info=(Placement) The range that the ritual will place its blocks in.
ritual.bloodmagic.placerRitual.chest.info=(Chest) The location of the inventory that the ritual will grab blocks from to place in the world.
ritual.bloodmagic.fellingRitual.fellingRange.info=(Cutting) The range that the ritual will search out logs and leaves in order to cut down.
ritual.bloodmagic.fellingRitual.chest.info=(Chest) The location of the inventory that the ritual will place the results into.
ritual.bloodmagic.pumpRitual.pumpRange.info=(Pump) The region that the ritual will look for fluids to grab from the world.
ritual.bloodmagic.downgradeRitual.dialogue.bow.1=So, mortal, you want to gain more power...?
ritual.bloodmagic.downgradeRitual.dialogue.bow.100=Of course you must know that everything has a cost... I cannot simply grant you more power without you paying something in return...
ritual.bloodmagic.downgradeRitual.dialogue.bow.300=If you lay an offering before me, you will forsake your perception, preventing you from using long-ranged projectiles with any form of accuracy. Arrows will no longer be your key to victory.
ritual.bloodmagic.downgradeRitual.dialogue.bow.500=But in return, I will unlock your armour so that it may grow even further... All you have to do is kneel before this altar with the correct offering...
ritual.bloodmagic.downgradeRitual.dialogue.quenched.1=Fufufu... Greetings. I see that you wish to become more powerful.
ritual.bloodmagic.downgradeRitual.dialogue.quenched.100=You must be fully aware that when one's cup becomes full, it invariably has to empty once more to be filled again.
ritual.bloodmagic.downgradeRitual.dialogue.quenched.300=As such, I offer you a deal: by forsaking one's ability to drink, I shall grant you a vast increase to your potential. Wether this is a deal you think is worth taking is another matter entirely...
ritual.bloodmagic.downgradeRitual.dialogue.quenched.500=So kneel, mortal, and drink from this cup that I offer to you, for it may be your last drink.
ritual.bloodmagic.downgradeRitual.dialogue.dulledBlade.1=Hmmm... What is it that you truely desire?
ritual.bloodmagic.downgradeRitual.dialogue.dulledBlade.100=If it is strength beyond mortal men, then I cannot provide that - instead, I can offer you a different deal...
ritual.bloodmagic.downgradeRitual.dialogue.dulledBlade.300=I can expand the capabilities of your armour, allowing you to achieve greater heights. However, I will need something from you in return: your strength in physical combat.
ritual.bloodmagic.downgradeRitual.dialogue.dulledBlade.500=By agreeing to this, you will no longer be able to swing a weapon with as much certainty, only able to do a fraction of the damage you could before.
ritual.bloodmagic.downgradeRitual.dialogue.dulledBlade.700=So, the choice is yours: will you kneel at this altar, or will you still take up your sword?
ritual.bloodmagic.downgradeRitual.dialogue.slowHeal.1=Beware, mortal, for you are on shaky ground.
ritual.bloodmagic.downgradeRitual.dialogue.slowHeal.100=Unlike my comrades, I offer one of the most grim deals that you could possibly hope for as a magician that deals in your own health.
ritual.bloodmagic.downgradeRitual.dialogue.slowHeal.300=Although your wounds may heal, they will do so slowly if you accept my "offering," and the stings of battle will plague you even more.
ritual.bloodmagic.downgradeRitual.dialogue.slowHeal.500=So think carefully before you rush into something that you may regret, since even though your cup may be empty it will be almost impossible to fill once more...
jei.bloodmagic.desc.altarBuilder=A creative-only item for use in debugging and testing.\n\nShift + Right click to change the tier to build. Right click an Altar to initiate the build.\n\nBreak an Altar while holding to dismantle it.
jei.bloodmagic.desc.demonicWill=An imprint of a demonic entity attached to a creature.\n\nCan be obtained by killing a mob with a sentient weapon or by throwing a snare at a mob and killing it while it has white particles.
bloodmagic.research_page.BLOODMAGIC.1=The realm of the Blood Magics has always appeared to be a more solitary and "individual" art with blood mages being notoriously reclusive and a bit insane at times. However, the powers of self-sacrifice and life essence have uses even beyond a normal blood mage's sight, in fact, it is quite apparent that it may have some uses in thaumaturgy after all!