BloodMagic/src/main/java/WayofTime/bloodmagic/item/soul/ItemSentientBow.java

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package WayofTime.bloodmagic.item.soul;
import net.minecraft.client.resources.model.ModelResourceLocation;
import net.minecraft.enchantment.Enchantment;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBow;
import net.minecraft.item.ItemStack;
import net.minecraft.stats.StatList;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.entity.projectile.EntitySentientArrow;
public class ItemSentientBow extends ItemBow
{
public ItemSentientBow()
{
super();
setUnlocalizedName(Constants.Mod.MODID + ".sentientBow");
this.setCreativeTab(BloodMagic.tabBloodMagic);
}
@Override
public void onPlayerStoppedUsing(ItemStack stack, World worldIn, EntityPlayer playerIn, int timeLeft)
{
boolean flag = playerIn.capabilities.isCreativeMode || EnchantmentHelper.getEnchantmentLevel(Enchantment.infinity.effectId, stack) > 0;
if (flag || playerIn.inventory.hasItem(Items.arrow))
{
int i = this.getMaxItemUseDuration(stack) - timeLeft;
net.minecraftforge.event.entity.player.ArrowLooseEvent event = new net.minecraftforge.event.entity.player.ArrowLooseEvent(playerIn, stack, i);
if (net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(event))
return;
i = event.charge;
float f = (float) i / 20.0F;
f = (f * f + f * 2.0F) / 3.0F;
if ((double) f < 0.1D)
{
return;
}
if (f > 1.0F)
{
f = 1.0F;
}
EntityArrow entityarrow = new EntitySentientArrow(worldIn, playerIn, f * 2.0F, 0);
if (f == 1.0F)
{
entityarrow.setIsCritical(true);
}
int j = EnchantmentHelper.getEnchantmentLevel(Enchantment.power.effectId, stack);
if (j > 0)
{
entityarrow.setDamage(entityarrow.getDamage() + (double) j * 0.5D + 0.5D);
}
int k = EnchantmentHelper.getEnchantmentLevel(Enchantment.punch.effectId, stack);
if (k > 0)
{
entityarrow.setKnockbackStrength(k);
}
if (EnchantmentHelper.getEnchantmentLevel(Enchantment.flame.effectId, stack) > 0)
{
entityarrow.setFire(100);
}
stack.damageItem(1, playerIn);
worldIn.playSoundAtEntity(playerIn, "random.bow", 1.0F, 1.0F / (itemRand.nextFloat() * 0.4F + 1.2F) + f * 0.5F);
if (flag)
{
entityarrow.canBePickedUp = 2;
} else
{
playerIn.inventory.consumeInventoryItem(Items.arrow);
}
playerIn.triggerAchievement(StatList.objectUseStats[Item.getIdFromItem(this)]);
if (!worldIn.isRemote)
{
worldIn.spawnEntityInWorld(entityarrow);
}
}
}
@SideOnly(Side.CLIENT)
public ModelResourceLocation getModel(ItemStack stack, EntityPlayer player, int useRemaining)
{
if (player.getItemInUse() == null)
{
return null;
}
int i = stack.getMaxItemUseDuration() - player.getItemInUseCount();
if (i >= 18)
{
return new ModelResourceLocation("bloodmagic:ItemSentientBow_pulling_2", "inventory");
} else if (i > 13)
{
return new ModelResourceLocation("bloodmagic:ItemSentientBow_pulling_1", "inventory");
} else if (i > 0)
{
return new ModelResourceLocation("bloodmagic:ItemSentientBow_pulling_0", "inventory");
}
return null;
}
}