+ RenderImage

+ RenderWindow.flush()
+ View.reset()
+ Window.waitEvent()
* moved TextStyle to module text
* Sprite was strangefully missing base constructor call
* changed Rect to be a struct instead of a class

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1335 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
trass3r 2010-01-07 18:07:22 +00:00
parent 2f2fc5d4fa
commit be3741de5b
15 changed files with 664 additions and 390 deletions

View file

@ -39,14 +39,15 @@ import dsfml.system.common,
class View : DSFMLObject
{
private:
FloatRect m_viewport;
FloatRect _rect; // a view defines a source area of the scene to display, and a destination area into the rendertarget where to map the source area
FloatRect _viewport; // the viewport is the destination area in the rendertarget
bool m_isModified = true;
public:
/**
* Constructor
*
* Default view (1000 x 1000)
* Default view (1000 x 1000)
*/
this()
{
@ -58,11 +59,11 @@ public:
*
* Params:
* center = center of the view
* size = size of the view (width, height)
* size = size of the view (width, height)
*/
this(Vector2f center, Vector2f size)
{
super(sfView_CreateFromRect(sfFloatRect(center.x - size.x / 2, center.y - size.y / 2, center.x + size.x / 2, center.y + size.y / 2) ));
super(sfView_CreateFromRect(FloatRect(center.x - size.x / 2, center.y - size.y / 2, center.x + size.x / 2, center.y + size.y / 2) ));
}
/**
@ -73,7 +74,7 @@ public:
*/
this(FloatRect rect)
{
super(sfView_CreateFromRect(rect.toCFloatRect()));
super(sfView_CreateFromRect(rect));
}
override void dispose()
@ -139,8 +140,8 @@ public:
*/
void setViewport(FloatRect viewport)
{
sfView_SetViewport(m_ptr, viewport.toCFloatRect());
m_viewport = viewport;
sfView_SetViewport(m_ptr, viewport);
_viewport = viewport;
}
/**
@ -195,10 +196,9 @@ public:
if (m_isModified)
{
m_isModified = false;
sfFloatRect cViewport = sfView_GetViewport(m_ptr);
m_viewport = new FloatRect(cViewport.Left, cViewport.Top, cViewport.Right, cViewport.Bottom);
_viewport = sfView_GetViewport(m_ptr);
}
return m_viewport;
return _viewport;
}
/**
@ -272,6 +272,11 @@ public:
return sfView_GetRotation(m_ptr);
}
void reset(FloatRect rect)
{
sfView_Reset(m_ptr, rect);
_rect = rect;
}
package:
this(void* ptr, bool preventDelete)