replaced all crappy spaces with proper tabs

kept this in its own changeset so it doesn't interfere with real changes

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1334 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
trass3r 2010-01-06 20:37:29 +00:00
parent 8431753ba3
commit 2f2fc5d4fa
56 changed files with 8094 additions and 8094 deletions

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@ -1,37 +1,37 @@
/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.audio.all;
public import
dsfml.audio.listener,
dsfml.audio.music,
dsfml.audio.sound,
dsfml.audio.soundbuffer,
dsfml.audio.soundbufferrecorder,
dsfml.audio.soundrecorder,
dsfml.audio.soundstatus,
dsfml.audio.soundstream;
dsfml.audio.listener,
dsfml.audio.music,
dsfml.audio.sound,
dsfml.audio.soundbuffer,
dsfml.audio.soundbufferrecorder,
dsfml.audio.soundrecorder,
dsfml.audio.soundstatus,
dsfml.audio.soundstream;

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@ -1,27 +1,27 @@
/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.audio.listener;
@ -30,122 +30,122 @@ import dsfml.system.common;
import dsfml.system.vector3;
/**
* Listener is a global interface for defining the audio
* listener properties ; the audio listener is the point in
* the scene from where all the sounds are heard.
*
* See_Also:
* SFML Tutorial for sound spatialization example.
* Listener is a global interface for defining the audio
* listener properties ; the audio listener is the point in
* the scene from where all the sounds are heard.
*
* See_Also:
* SFML Tutorial for sound spatialization example.
*/
class Listener
{
/**
* Change the global volume of all the sounds.
* The default volume is 100
*
* Params:
* volume = New global volume, in the range [0, 100]
*/
static void setGlobalVolume(float volume)
in
{
assert (volume >= 0.f && volume <= 100.f);
}
body
/**
* Change the global volume of all the sounds.
* The default volume is 100
*
* Params:
* volume = New global volume, in the range [0, 100]
*/
static void setGlobalVolume(float volume)
in
{
assert (volume >= 0.f && volume <= 100.f);
}
body
{
sfListener_SetGlobalVolume(volume);
}
/**
* Get the current value of the global volume of all the sounds
*
* Returns:
* Current global volume, in the range [0, 100]
*/
static float getGlobalVolume()
/**
* Get the current value of the global volume of all the sounds
*
* Returns:
* Current global volume, in the range [0, 100]
*/
static float getGlobalVolume()
{
return sfListener_GetGlobalVolume();
}
/**
* Change the position of the listener.
* The default position is (0, 0, 0)
*
* Params:
* posX = X position of the listener in the world
* posY = Y position of the listener in the world
* posZ = Z position of the listener in the world
*/
static void setPosition(float posX, float posY, float posZ)
/**
* Change the position of the listener.
* The default position is (0, 0, 0)
*
* Params:
* posX = X position of the listener in the world
* posY = Y position of the listener in the world
* posZ = Z position of the listener in the world
*/
static void setPosition(float posX, float posY, float posZ)
{
sfListener_SetPosition(posX, posY, posZ);
}
/**
* Change the position of the listener.
* The default position is (0, 0, 0)
*
* Params:
* position = new position
*/
static void setPosition(Vector3f position)
/**
* Change the position of the listener.
* The default position is (0, 0, 0)
*
* Params:
* position = new position
*/
static void setPosition(Vector3f position)
{
sfListener_SetPosition(position.x, position.y, position.z);
}
/**
* Get the current position of the listener
*
* Returns:
* Current position
*/
static Vector3f getPosition()
/**
* Get the current position of the listener
*
* Returns:
* Current position
*/
static Vector3f getPosition()
{
Vector3f ret;
Vector3f ret;
sfListener_GetPosition(&ret.x, &ret.y, &ret.z);
return ret;
}
/**
* Change the orientation of the listener (the point
* he must look at).
* The default target is (0, 0, -1)
*
* Params:
* targetX = X position of the point the listener must look at
* targetY = X position of the point the listener must look at
* targetZ = X position of the point the listener must look at
*/
static void setTarget(float targetX, float targetY, float targetZ)
/**
* Change the orientation of the listener (the point
* he must look at).
* The default target is (0, 0, -1)
*
* Params:
* targetX = X position of the point the listener must look at
* targetY = X position of the point the listener must look at
* targetZ = X position of the point the listener must look at
*/
static void setTarget(float targetX, float targetY, float targetZ)
{
sfListener_SetTarget(targetX, targetY, targetZ);
}
/**
* Change the orientation of the listener (the point
* he must look at).
* The default target is (0, 0, -1)
*
* Params:
* target = Position of the point the listener must look at
*/
static void setTarget(Vector3f position)
/**
* Change the orientation of the listener (the point
* he must look at).
* The default target is (0, 0, -1)
*
* Params:
* target = Position of the point the listener must look at
*/
static void setTarget(Vector3f position)
{
sfListener_SetTarget(position.x, position.y, position.z);
}
/**
* Get the current orientation of the listener (the point
* he's looking at)
*
* Returns:
* Position of the point the listener is looking at
*/
static Vector3f getTarget()
/**
* Get the current orientation of the listener (the point
* he's looking at)
*
* Returns:
* Position of the point the listener is looking at
*/
static Vector3f getTarget()
{
Vector3f ret;
Vector3f ret;
sfListener_GetTarget(&ret.x, &ret.y, &ret.z);
return ret;
}
@ -154,35 +154,35 @@ private:
// External ====================================================================
extern (C)
{
typedef void function(float) pf_sfListener_SetGlobalVolume;
typedef float function() pf_sfListener_GetGlobalVolume;
typedef void function(float, float, float) pf_sfListener_SetPosition;
typedef void function(float*, float*, float*) pf_sfListener_GetPosition;
typedef void function(float, float, float) pf_sfListener_SetTarget;
typedef void function(float*, float*, float*) pf_sfListener_GetTarget;
static pf_sfListener_SetGlobalVolume sfListener_SetGlobalVolume;
static pf_sfListener_GetGlobalVolume sfListener_GetGlobalVolume;
static pf_sfListener_SetPosition sfListener_SetPosition;
static pf_sfListener_GetPosition sfListener_GetPosition;
static pf_sfListener_SetTarget sfListener_SetTarget;
static pf_sfListener_GetTarget sfListener_GetTarget;
}
extern (C)
{
typedef void function(float) pf_sfListener_SetGlobalVolume;
typedef float function() pf_sfListener_GetGlobalVolume;
typedef void function(float, float, float) pf_sfListener_SetPosition;
typedef void function(float*, float*, float*) pf_sfListener_GetPosition;
typedef void function(float, float, float) pf_sfListener_SetTarget;
typedef void function(float*, float*, float*) pf_sfListener_GetTarget;
static pf_sfListener_SetGlobalVolume sfListener_SetGlobalVolume;
static pf_sfListener_GetGlobalVolume sfListener_GetGlobalVolume;
static pf_sfListener_SetPosition sfListener_SetPosition;
static pf_sfListener_GetPosition sfListener_GetPosition;
static pf_sfListener_SetTarget sfListener_SetTarget;
static pf_sfListener_GetTarget sfListener_GetTarget;
}
static this()
{
static this()
{
debug
DllLoader dll = DllLoader.load("csfml-audio-d");
else
DllLoader dll = DllLoader.load("csfml-audio");
sfListener_SetGlobalVolume = cast(pf_sfListener_SetGlobalVolume)dll.getSymbol("sfListener_SetGlobalVolume");
sfListener_GetGlobalVolume = cast(pf_sfListener_GetGlobalVolume)dll.getSymbol("sfListener_GetGlobalVolume");
sfListener_SetPosition = cast(pf_sfListener_SetPosition)dll.getSymbol("sfListener_SetPosition");
sfListener_GetPosition = cast(pf_sfListener_GetPosition)dll.getSymbol("sfListener_GetPosition");
sfListener_SetTarget = cast(pf_sfListener_SetTarget)dll.getSymbol("sfListener_SetTarget");
sfListener_GetTarget = cast(pf_sfListener_GetTarget)dll.getSymbol("sfListener_GetTarget");
}
sfListener_SetGlobalVolume = cast(pf_sfListener_SetGlobalVolume)dll.getSymbol("sfListener_SetGlobalVolume");
sfListener_GetGlobalVolume = cast(pf_sfListener_GetGlobalVolume)dll.getSymbol("sfListener_GetGlobalVolume");
sfListener_SetPosition = cast(pf_sfListener_SetPosition)dll.getSymbol("sfListener_SetPosition");
sfListener_GetPosition = cast(pf_sfListener_GetPosition)dll.getSymbol("sfListener_GetPosition");
sfListener_SetTarget = cast(pf_sfListener_SetTarget)dll.getSymbol("sfListener_SetTarget");
sfListener_GetTarget = cast(pf_sfListener_GetTarget)dll.getSymbol("sfListener_GetTarget");
}
}

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@ -1,27 +1,27 @@
/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.audio.music;
@ -39,278 +39,278 @@ import dsfml.system.vector3;
*/
class Music : DSFMLObject
{
/**
* Open a music file (doesn't play it -- call Play for that)
*
* Params:
* filename = Path of the file to open
*
*/
this(string filename)
{
/**
* Open a music file (doesn't play it -- call Play for that)
*
* Params:
* filename = Path of the file to open
*
*/
this(string filename)
{
if (filename is null || filename.length == 0)
throw new LoadingException("LoadingException : Filename is invalid.");
throw new LoadingException("LoadingException : Filename is invalid.");
super(sfMusic_CreateFromFile(toStringz(filename)));
}
}
/**
* Open a music file from memory (doesn't play it -- call Play() for that)
*
* Params:
* data = file data in memory
*
*/
this(byte[] data)
{
/**
* Open a music file from memory (doesn't play it -- call Play() for that)
*
* Params:
* data = file data in memory
*
*/
this(byte[] data)
{
if (data is null || data.length == 0)
throw new Exception("LoadingException : Memory stream is invalid.");
throw new Exception("LoadingException : Memory stream is invalid.");
super(m_ptr = sfMusic_CreateFromMemory(data.ptr, data.length));
}
}
override void dispose()
{
override void dispose()
{
sfMusic_Destroy(m_ptr);
}
}
/**
* Start playing the audio stream
*/
void play()
{
/**
* Start playing the audio stream
*/
void play()
{
sfMusic_Play(m_ptr);
}
}
/**
* Stop playing the audio stream
*/
void stop()
{
/**
* Stop playing the audio stream
*/
void stop()
{
sfMusic_Stop(m_ptr);
}
}
/**
* Pause the audio stream
*/
void pause()
{
/**
* Pause the audio stream
*/
void pause()
{
sfMusic_Pause(m_ptr);
}
}
/**
* Return the number of channels (1 = mono, 2 = stereo)
*
* Returns:
* Number of channels
*/
uint getChannelsCount()
{
/**
* Return the number of channels (1 = mono, 2 = stereo)
*
* Returns:
* Number of channels
*/
uint getChannelsCount()
{
return sfMusic_GetChannelsCount(m_ptr);
}
}
/**
* Get the stream sample rate
*
* Returns:
* Stream frequency (number of samples per second)
*/
uint getSampleRate()
{
/**
* Get the stream sample rate
*
* Returns:
* Stream frequency (number of samples per second)
*/
uint getSampleRate()
{
return sfMusic_GetSampleRate(m_ptr);
}
}
/**
* Get the music duration
*
* Returns:
* Music duration, in seconds
*/
float getDuration()
{
/**
* Get the music duration
*
* Returns:
* Music duration, in seconds
*/
float getDuration()
{
return sfMusic_GetDuration(m_ptr);
}
}
/**
* Get the status of the stream (stopped, paused, playing)
*
* Returns:
* Current status of the sound
*/
SoundStatus getStatus()
{
/**
* Get the status of the stream (stopped, paused, playing)
*
* Returns:
* Current status of the sound
*/
SoundStatus getStatus()
{
return sfMusic_GetStatus(m_ptr);
}
}
/**
* Tell whether or not the music is looping
*
* Returns:
* True if the music is looping, false otherwise
*/
bool getLoop()
{
/**
* Tell whether or not the music is looping
*
* Returns:
* True if the music is looping, false otherwise
*/
bool getLoop()
{
return cast(bool)sfMusic_GetLoop(m_ptr);
}
}
/**
* Get the pitch
*
* Returns:
* Pitch value
*/
float getPitch()
{
/**
* Get the pitch
*
* Returns:
* Pitch value
*/
float getPitch()
{
return sfMusic_GetPitch(m_ptr);
}
}
/**
* Get the volume
*
* Returns:
* Volume value (in range [1, 100])
*/
float getVolume()
{
/**
* Get the volume
*
* Returns:
* Volume value (in range [1, 100])
*/
float getVolume()
{
return sfMusic_GetVolume(m_ptr);
}
}
/**
* Get the sound position
*
* Returns:
* Current position of the music.
*/
Vector3f getPosition()
{
/**
* Get the sound position
*
* Returns:
* Current position of the music.
*/
Vector3f getPosition()
{
Vector3f ret;
sfMusic_GetPosition(m_ptr, &ret.x, &ret.y, &ret.z);
return ret;
}
}
/**
* Get the minimum distance
*
* Returns:
* Minimum distance for the sound
*/
float getMinDistance()
{
/**
* Get the minimum distance
*
* Returns:
* Minimum distance for the sound
*/
float getMinDistance()
{
return sfMusic_GetMinDistance(m_ptr);
}
}
/**
* Get the attenuation factor
*
* Returns:
* Attenuation factor of the sound
*
*/
float getAttenuation()
{
/**
* Get the attenuation factor
*
* Returns:
* Attenuation factor of the sound
*
*/
float getAttenuation()
{
return sfMusic_GetAttenuation(m_ptr);
}
}
/**
* Set the music loop state.
* This parameter is disabled by default
*
* Params:
* loop = True to play in loop, false to play once
*/
void setLoop(bool loop)
{
/**
* Set the music loop state.
* This parameter is disabled by default
*
* Params:
* loop = True to play in loop, false to play once
*/
void setLoop(bool loop)
{
sfMusic_SetLoop(m_ptr, loop);
}
}
/**
* Set the sound pitch.
* The default pitch is 1
*
* Params:
* pitch = New pitch
*
*/
void setPitch(float pitch)
{
/**
* Set the sound pitch.
* The default pitch is 1
*
* Params:
* pitch = New pitch
*
*/
void setPitch(float pitch)
{
sfMusic_SetPitch(m_ptr, pitch);
}
}
/**
* Set the sound volume.
* The default volume is 100
*
* Params:
* volume = Volume (in range [0, 100])
*
*/
void setVolume(float volume)
in
{
/**
* Set the sound volume.
* The default volume is 100
*
* Params:
* volume = Volume (in range [0, 100])
*
*/
void setVolume(float volume)
in
{
assert (volume >= 0.f && volume <= 100.f);
}
body
{
}
body
{
sfMusic_SetVolume(m_ptr, volume);
}
}
/**
* Set the sound position.
* The default position is (0, 0, 0)
*
* Params:
* x = X position of the sound in the world
* y = Y position of the sound in the world
* z = Z position of the sound in the world
*
*/
void setPosition(float x, float y, float z)
{
/**
* Set the sound position.
* The default position is (0, 0, 0)
*
* Params:
* x = X position of the sound in the world
* y = Y position of the sound in the world
* z = Z position of the sound in the world
*
*/
void setPosition(float x, float y, float z)
{
sfMusic_SetPosition(m_ptr, x, y, z);
}
}
/**
* Set the sound position.
* The default position is (0, 0, 0)
*
* Params:
* position = new position
*
*/
void setPosition(Vector3f position)
{
/**
* Set the sound position.
* The default position is (0, 0, 0)
*
* Params:
* position = new position
*
*/
void setPosition(Vector3f position)
{
sfMusic_SetPosition(m_ptr, position.x, position.y, position.z);
}
}
/**
* Set the minimum distance - closer than thsi distance
* the listener will hear the sound at its maximum volume.
* The default distance is 1.0
*
* Params:
* minDistance = new minimum distance for the sound
*/
void setMinDistance(float minDistance)
{
/**
* Set the minimum distance - closer than thsi distance
* the listener will hear the sound at its maximum volume.
* The default distance is 1.0
*
* Params:
* minDistance = new minimum distance for the sound
*/
void setMinDistance(float minDistance)
{
sfMusic_SetMinDistance(m_ptr, minDistance);
}
}
/**
* Set the attenuation factor - the higher the attenuation, the
* more the sound will be attenuated with distance from listener.
* The default attenuation factor 1.0
*
* Params:
* attenuation = new attenuation factor for the sound
*/
void setAttenuation(float attenuation)
{
/**
* Set the attenuation factor - the higher the attenuation, the
* more the sound will be attenuated with distance from listener.
* The default attenuation factor 1.0
*
* Params:
* attenuation = new attenuation factor for the sound
*/
void setAttenuation(float attenuation)
{
sfMusic_SetAttenuation(m_ptr, attenuation);
}
}
/**
* Make the music's position relative to the listener's position, or absolute.

View file

@ -1,27 +1,27 @@
/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.audio.sound;
@ -34,39 +34,39 @@ import dsfml.system.exception;
import dsfml.system.vector3;
/**
* Sound defines the properties of the sound such as position,
* volume, pitch, etc.
* Sound defines the properties of the sound such as position,
* volume, pitch, etc.
*/
class Sound : DSFMLObject
{
/**
* Default constructor
*/
this()
/**
* Default constructor
*/
this()
{
super(sfSound_Create());
}
/**
* Construct the sound from its parameters
*
* Params:
* buffer = Sound buffer to play
* loop = Loop flag (false by default)
* pitch = Value of the pitch (1 by default)
* volume = Volume (100 by default)
* x = X position (0 by default)
* y = Y position (0 by default)
* z = Z position (0 by default)
*
* Throws:
* NullParameterException if buffer is null
*/
this(SoundBuffer buffer, bool loop = false, float pitch = 1.f, float volume = 100.f, float x = 0.f, float y = 0.f, float z = 0.f)
/**
* Construct the sound from its parameters
*
* Params:
* buffer = Sound buffer to play
* loop = Loop flag (false by default)
* pitch = Value of the pitch (1 by default)
* volume = Volume (100 by default)
* x = X position (0 by default)
* y = Y position (0 by default)
* z = Z position (0 by default)
*
* Throws:
* NullParameterException if buffer is null
*/
this(SoundBuffer buffer, bool loop = false, float pitch = 1.f, float volume = 100.f, float x = 0.f, float y = 0.f, float z = 0.f)
{
if (buffer is null)
throw new NullParameterException("NullParameterException : SoundBuffer is null.");
if (buffer is null)
throw new NullParameterException("NullParameterException : SoundBuffer is null.");
super(sfSound_Create());
sfSound_SetBuffer(m_ptr, buffer.getNativePointer());
sfSound_SetLoop(m_ptr, loop);
@ -76,257 +76,257 @@ class Sound : DSFMLObject
}
override void dispose()
override void dispose()
{
sfSound_Destroy(m_ptr);
}
/**
* Play the sound
*/
void play()
/**
* Play the sound
*/
void play()
{
sfSound_Play(m_ptr);
}
/**
* Pause the sound
*/
void pause()
/**
* Pause the sound
*/
void pause()
{
sfSound_Pause(m_ptr);
}
/**
* Stop the sound
*/
void stop()
/**
* Stop the sound
*/
void stop()
{
sfSound_Stop(m_ptr);
}
/**
* Set the source buffer
*
* Params:
* buffer = New sound buffer to bind to the sound
*/
void setBuffer(SoundBuffer buffer)
/**
* Set the source buffer
*
* Params:
* buffer = New sound buffer to bind to the sound
*/
void setBuffer(SoundBuffer buffer)
{
if (buffer is null)
throw new NullParameterException("NullParameterException : SoundBuffer is null.");
if (buffer is null)
throw new NullParameterException("NullParameterException : SoundBuffer is null.");
m_buffer = buffer;
sfSound_SetBuffer(m_ptr, buffer.getNativePointer);
}
/**
* Set the sound loop state.
* This parameter is disabled by default
*
* Params:
* loop = True to play in loop, false to play once
*/
void setLoop(bool loop)
/**
* Set the sound loop state.
* This parameter is disabled by default
*
* Params:
* loop = True to play in loop, false to play once
*/
void setLoop(bool loop)
{
sfSound_SetLoop(m_ptr, loop);
}
/**
* Set the sound pitch.
* The default pitch is 1
*
* Params:
* pitch = New pitch
*/
void setPitch(float pitch)
/**
* Set the sound pitch.
* The default pitch is 1
*
* Params:
* pitch = New pitch
*/
void setPitch(float pitch)
{
sfSound_SetPitch(m_ptr, pitch);
}
/**
* Set the sound volume.
* The default volume is 100
*
* Params:
* volume = Volume (in range [0, 100])
*/
void setVolume(float volume)
in
{
assert(volume >= 0 && volume <= 100);
}
body
/**
* Set the sound volume.
* The default volume is 100
*
* Params:
* volume = Volume (in range [0, 100])
*/
void setVolume(float volume)
in
{
assert(volume >= 0 && volume <= 100);
}
body
{
sfSound_SetVolume(m_ptr, volume);
}
/**
* Set the sound position.
* The default position is (0, 0, 0)
*
* Params:
* x = X position of the sound in the world
* y = Y position of the sound in the world
* z = Z position of the sound in the world
*/
void setPosition(float x, float y, float z)
/**
* Set the sound position.
* The default position is (0, 0, 0)
*
* Params:
* x = X position of the sound in the world
* y = Y position of the sound in the world
* z = Z position of the sound in the world
*/
void setPosition(float x, float y, float z)
{
sfSound_SetPosition(m_ptr, x, y, z);
}
/**
* Set the sound position.
* The default position is (0, 0, 0)
*
* Params :
* position = new position
*/
void setPosition(Vector3f position)
{
sfSound_SetPosition(m_ptr, position.x, position.y, position.z);
}
/**
* Set the sound position.
* The default position is (0, 0, 0)
*
* Params :
* position = new position
*/
void setPosition(Vector3f position)
{
sfSound_SetPosition(m_ptr, position.x, position.y, position.z);
}
/**
* Set the minimum distance - closer than this distance
* the listener will hear the sound at its maximum volume.
* The default distance is 1.0
*
* Params:
* minDistance = new minimum distance for the sound
*/
void setMinDistance(float minDistance)
{
sfSound_SetMinDistance(m_ptr, minDistance);
}
/**
* Set the minimum distance - closer than this distance
* the listener will hear the sound at its maximum volume.
* The default distance is 1.0
*
* Params:
* minDistance = new minimum distance for the sound
*/
void setMinDistance(float minDistance)
{
sfSound_SetMinDistance(m_ptr, minDistance);
}
/**
* Set the attenuation factor - the higher the attenuation, the
* more the sound will be attenuated with distance from listener.
* The default attenuation factor 1.0
*
* Params:
* attenuation = new attenuation factor for the sound
*/
void setAttenuation(float attenuation)
{
sfSound_SetAttenuation(m_ptr, attenuation);
}
/**
* Set the attenuation factor - the higher the attenuation, the
* more the sound will be attenuated with distance from listener.
* The default attenuation factor 1.0
*
* Params:
* attenuation = new attenuation factor for the sound
*/
void setAttenuation(float attenuation)
{
sfSound_SetAttenuation(m_ptr, attenuation);
}
/**
* Set the current playing offset of a sound
*
* Params:
* offset = new playing position, expressed in seconds
*/
void setPlayingOffset(float offset)
{
sfSound_SetPlayingOffset(m_ptr, offset);
}
/**
* Set the current playing offset of a sound
*
* Params:
* offset = new playing position, expressed in seconds
*/
void setPlayingOffset(float offset)
{
sfSound_SetPlayingOffset(m_ptr, offset);
}
/**
* Get the source buffer
*
* Returns:
* Sound buffer bound to the sound (can be NULL)
*/
SoundBuffer getBuffer()
/**
* Get the source buffer
*
* Returns:
* Sound buffer bound to the sound (can be NULL)
*/
SoundBuffer getBuffer()
{
return m_buffer;
}
/**
* Tell whether or not the sound is looping
*
* Returns:
* True if the sound is looping, false otherwise
*/
bool getLoop()
/**
* Tell whether or not the sound is looping
*
* Returns:
* True if the sound is looping, false otherwise
*/
bool getLoop()
{
return cast(bool)(sfSound_GetLoop(m_ptr));
}
/**
* Get the pitch
*
* Returns:
* Pitch value
*/
float getPitch()
/**
* Get the pitch
*
* Returns:
* Pitch value
*/
float getPitch()
{
return sfSound_GetPitch(m_ptr);
}
/**
* Get the volume
*
* Returns:
* Volume value (in range [1, 100])
*/
float getVolume()
/**
* Get the volume
*
* Returns:
* Volume value (in range [1, 100])
*/
float getVolume()
{
return sfSound_GetVolume(m_ptr);
}
/**
* Get the sound position
*
* Params:
* x = X position of the sound in the world
* y = Y position of the sound in the world
* z = Z position of the sound in the world
*/
Vector3f getPosition()
/**
* Get the sound position
*
* Params:
* x = X position of the sound in the world
* y = Y position of the sound in the world
* z = Z position of the sound in the world
*/
Vector3f getPosition()
{
Vector3f ret;
Vector3f ret;
sfSound_GetPosition(m_ptr, &ret.x, &ret.y, &ret.z);
return ret;
}
/**
* Get the minimum distance
*
* Returns:
* Minimum distance for the sound
*/
float getMinDistance()
{
return sfSound_GetMinDistance(m_ptr);
}
/**
* Get the minimum distance
*
* Returns:
* Minimum distance for the sound
*/
float getMinDistance()
{
return sfSound_GetMinDistance(m_ptr);
}
/**
* Get the attenuation factor
*
* Returns:
* Attenuation factor of the sound
*
*/
float getAttenuation()
{
return sfSound_GetAttenuation(m_ptr);
}
/**
* Get the attenuation factor
*
* Returns:
* Attenuation factor of the sound
*
*/
float getAttenuation()
{
return sfSound_GetAttenuation(m_ptr);
}
/**
* Get the status of the sound (stopped, paused, playing)
*
* Returns:
* Current status of the sound
*/
SoundStatus getStatus()
/**
* Get the status of the sound (stopped, paused, playing)
*
* Returns:
* Current status of the sound
*/
SoundStatus getStatus()
{
return sfSound_GetStatus(m_ptr);
}
/**
* Get the current playing position of the sound
*
* Returns:
* Current playing position, expressed in seconds
*/
float getPlayingOffset()
/**
* Get the current playing position of the sound
*
* Returns:
* Current playing position, expressed in seconds
*/
float getPlayingOffset()
{
return sfSound_GetPlayingOffset(m_ptr);
}
@ -361,90 +361,90 @@ private:
// External ====================================================================
extern (C)
{
typedef void* function() pf_sfSound_Create;
typedef void function(void*) pf_sfSound_Destroy;
typedef void function(void*) pf_sfSound_Play;
typedef void function(void*) pf_sfSound_Pause;
typedef void function(void*) pf_sfSound_Stop;
typedef void function(void*, void*) pf_sfSound_SetBuffer;
typedef void* function(void*) pf_sfSound_GetBuffer;
typedef void function(void*, int) pf_sfSound_SetLoop;
typedef int function(void*) pf_sfSound_GetLoop;
typedef SoundStatus function(void*) pf_sfSound_GetStatus;
typedef void function(void*, float) pf_sfSound_SetPitch;
typedef void function(void*, float) pf_sfSound_SetVolume;
typedef void function(void*, float, float, float) pf_sfSound_SetPosition;
typedef float function(void*) pf_sfSound_GetPitch;
typedef float function(void*) pf_sfSound_GetVolume;
typedef void function(void*, float*, float*, float*) pf_sfSound_GetPosition;
typedef float function(void*) pf_sfSound_GetPlayingOffset;
typedef float function(void*) pf_sfSound_GetMinDistance;
typedef float function(void*) pf_sfSound_GetAttenuation;
typedef void function(void*, float) pf_sfSound_SetMinDistance;
typedef void function(void*, float) pf_sfSound_SetAttenuation;
typedef void function(void*, float) pf_sfSound_SetPlayingOffset;
static void function(void*, bool) sfSound_SetRelativeToListener;
static bool function(void*) sfSound_IsRelativeToListener;
static pf_sfSound_Create sfSound_Create;
static pf_sfSound_Destroy sfSound_Destroy;
static pf_sfSound_Play sfSound_Play;
static pf_sfSound_Pause sfSound_Pause;
static pf_sfSound_Stop sfSound_Stop;
static pf_sfSound_SetBuffer sfSound_SetBuffer;
static pf_sfSound_GetBuffer sfSound_GetBuffer;
static pf_sfSound_SetLoop sfSound_SetLoop;
static pf_sfSound_GetLoop sfSound_GetLoop;
static pf_sfSound_GetStatus sfSound_GetStatus;
static pf_sfSound_SetPitch sfSound_SetPitch;
static pf_sfSound_SetVolume sfSound_SetVolume;
static pf_sfSound_SetPosition sfSound_SetPosition;
static pf_sfSound_GetPitch sfSound_GetPitch;
static pf_sfSound_GetVolume sfSound_GetVolume;
static pf_sfSound_GetPosition sfSound_GetPosition;
static pf_sfSound_GetPlayingOffset sfSound_GetPlayingOffset;
static pf_sfSound_GetMinDistance sfSound_GetMinDistance;
static pf_sfSound_GetAttenuation sfSound_GetAttenuation;
static pf_sfSound_SetMinDistance sfSound_SetMinDistance;
static pf_sfSound_SetAttenuation sfSound_SetAttenuation;
static pf_sfSound_SetPlayingOffset sfSound_SetPlayingOffset;
}
extern (C)
{
typedef void* function() pf_sfSound_Create;
typedef void function(void*) pf_sfSound_Destroy;
typedef void function(void*) pf_sfSound_Play;
typedef void function(void*) pf_sfSound_Pause;
typedef void function(void*) pf_sfSound_Stop;
typedef void function(void*, void*) pf_sfSound_SetBuffer;
typedef void* function(void*) pf_sfSound_GetBuffer;
typedef void function(void*, int) pf_sfSound_SetLoop;
typedef int function(void*) pf_sfSound_GetLoop;
typedef SoundStatus function(void*) pf_sfSound_GetStatus;
typedef void function(void*, float) pf_sfSound_SetPitch;
typedef void function(void*, float) pf_sfSound_SetVolume;
typedef void function(void*, float, float, float) pf_sfSound_SetPosition;
typedef float function(void*) pf_sfSound_GetPitch;
typedef float function(void*) pf_sfSound_GetVolume;
typedef void function(void*, float*, float*, float*) pf_sfSound_GetPosition;
typedef float function(void*) pf_sfSound_GetPlayingOffset;
typedef float function(void*) pf_sfSound_GetMinDistance;
typedef float function(void*) pf_sfSound_GetAttenuation;
typedef void function(void*, float) pf_sfSound_SetMinDistance;
typedef void function(void*, float) pf_sfSound_SetAttenuation;
typedef void function(void*, float) pf_sfSound_SetPlayingOffset;
static void function(void*, bool) sfSound_SetRelativeToListener;
static bool function(void*) sfSound_IsRelativeToListener;
static pf_sfSound_Create sfSound_Create;
static pf_sfSound_Destroy sfSound_Destroy;
static pf_sfSound_Play sfSound_Play;
static pf_sfSound_Pause sfSound_Pause;
static pf_sfSound_Stop sfSound_Stop;
static pf_sfSound_SetBuffer sfSound_SetBuffer;
static pf_sfSound_GetBuffer sfSound_GetBuffer;
static pf_sfSound_SetLoop sfSound_SetLoop;
static pf_sfSound_GetLoop sfSound_GetLoop;
static pf_sfSound_GetStatus sfSound_GetStatus;
static pf_sfSound_SetPitch sfSound_SetPitch;
static pf_sfSound_SetVolume sfSound_SetVolume;
static pf_sfSound_SetPosition sfSound_SetPosition;
static pf_sfSound_GetPitch sfSound_GetPitch;
static pf_sfSound_GetVolume sfSound_GetVolume;
static pf_sfSound_GetPosition sfSound_GetPosition;
static pf_sfSound_GetPlayingOffset sfSound_GetPlayingOffset;
static pf_sfSound_GetMinDistance sfSound_GetMinDistance;
static pf_sfSound_GetAttenuation sfSound_GetAttenuation;
static pf_sfSound_SetMinDistance sfSound_SetMinDistance;
static pf_sfSound_SetAttenuation sfSound_SetAttenuation;
static pf_sfSound_SetPlayingOffset sfSound_SetPlayingOffset;
}
static this()
{
static this()
{
debug
DllLoader dll = DllLoader.load("csfml-audio-d");
else
DllLoader dll = DllLoader.load("csfml-audio");
sfSound_Create = cast(pf_sfSound_Create)dll.getSymbol("sfSound_Create");
sfSound_Destroy = cast(pf_sfSound_Destroy)dll.getSymbol("sfSound_Destroy");
sfSound_Play = cast(pf_sfSound_Play)dll.getSymbol("sfSound_Play");
sfSound_Pause = cast(pf_sfSound_Pause)dll.getSymbol("sfSound_Pause");
sfSound_Stop = cast(pf_sfSound_Stop)dll.getSymbol("sfSound_Stop");
sfSound_SetBuffer = cast(pf_sfSound_SetBuffer)dll.getSymbol("sfSound_SetBuffer");
sfSound_GetBuffer = cast(pf_sfSound_GetBuffer)dll.getSymbol("sfSound_GetBuffer");
sfSound_SetLoop = cast(pf_sfSound_SetLoop)dll.getSymbol("sfSound_SetLoop");
sfSound_GetLoop = cast(pf_sfSound_GetLoop)dll.getSymbol("sfSound_GetLoop");
sfSound_GetStatus = cast(pf_sfSound_GetStatus)dll.getSymbol("sfSound_GetStatus");
sfSound_SetPitch = cast(pf_sfSound_SetPitch)dll.getSymbol("sfSound_SetPitch");
sfSound_SetVolume = cast(pf_sfSound_SetVolume)dll.getSymbol("sfSound_SetVolume");
sfSound_SetPosition = cast(pf_sfSound_SetPosition)dll.getSymbol("sfSound_SetPosition");
sfSound_GetPitch = cast(pf_sfSound_GetPitch)dll.getSymbol("sfSound_GetPitch");
sfSound_GetVolume = cast(pf_sfSound_GetVolume)dll.getSymbol("sfSound_GetVolume");
sfSound_GetPosition = cast(pf_sfSound_GetPosition)dll.getSymbol("sfSound_GetPosition");
sfSound_GetPlayingOffset = cast(pf_sfSound_GetPlayingOffset)dll.getSymbol("sfSound_GetPlayingOffset");
sfSound_GetMinDistance = cast(pf_sfSound_GetMinDistance)dll.getSymbol("sfSound_GetMinDistance");
sfSound_GetAttenuation = cast(pf_sfSound_GetAttenuation)dll.getSymbol("sfSound_GetAttenuation");
sfSound_SetMinDistance = cast(pf_sfSound_SetMinDistance)dll.getSymbol("sfSound_SetMinDistance");
sfSound_SetAttenuation = cast(pf_sfSound_SetAttenuation)dll.getSymbol("sfSound_SetAttenuation");
sfSound_SetPlayingOffset = cast(pf_sfSound_SetPlayingOffset)dll.getSymbol("sfSound_SetPlayingOffset");
mixin(loadFromSharedLib("sfSound_SetRelativeToListener"));
mixin(loadFromSharedLib("sfSound_IsRelativeToListener"));
sfSound_Create = cast(pf_sfSound_Create)dll.getSymbol("sfSound_Create");
sfSound_Destroy = cast(pf_sfSound_Destroy)dll.getSymbol("sfSound_Destroy");
sfSound_Play = cast(pf_sfSound_Play)dll.getSymbol("sfSound_Play");
sfSound_Pause = cast(pf_sfSound_Pause)dll.getSymbol("sfSound_Pause");
sfSound_Stop = cast(pf_sfSound_Stop)dll.getSymbol("sfSound_Stop");
sfSound_SetBuffer = cast(pf_sfSound_SetBuffer)dll.getSymbol("sfSound_SetBuffer");
sfSound_GetBuffer = cast(pf_sfSound_GetBuffer)dll.getSymbol("sfSound_GetBuffer");
sfSound_SetLoop = cast(pf_sfSound_SetLoop)dll.getSymbol("sfSound_SetLoop");
sfSound_GetLoop = cast(pf_sfSound_GetLoop)dll.getSymbol("sfSound_GetLoop");
sfSound_GetStatus = cast(pf_sfSound_GetStatus)dll.getSymbol("sfSound_GetStatus");
sfSound_SetPitch = cast(pf_sfSound_SetPitch)dll.getSymbol("sfSound_SetPitch");
sfSound_SetVolume = cast(pf_sfSound_SetVolume)dll.getSymbol("sfSound_SetVolume");
sfSound_SetPosition = cast(pf_sfSound_SetPosition)dll.getSymbol("sfSound_SetPosition");
sfSound_GetPitch = cast(pf_sfSound_GetPitch)dll.getSymbol("sfSound_GetPitch");
sfSound_GetVolume = cast(pf_sfSound_GetVolume)dll.getSymbol("sfSound_GetVolume");
sfSound_GetPosition = cast(pf_sfSound_GetPosition)dll.getSymbol("sfSound_GetPosition");
sfSound_GetPlayingOffset = cast(pf_sfSound_GetPlayingOffset)dll.getSymbol("sfSound_GetPlayingOffset");
sfSound_GetMinDistance = cast(pf_sfSound_GetMinDistance)dll.getSymbol("sfSound_GetMinDistance");
sfSound_GetAttenuation = cast(pf_sfSound_GetAttenuation)dll.getSymbol("sfSound_GetAttenuation");
sfSound_SetMinDistance = cast(pf_sfSound_SetMinDistance)dll.getSymbol("sfSound_SetMinDistance");
sfSound_SetAttenuation = cast(pf_sfSound_SetAttenuation)dll.getSymbol("sfSound_SetAttenuation");
sfSound_SetPlayingOffset = cast(pf_sfSound_SetPlayingOffset)dll.getSymbol("sfSound_SetPlayingOffset");
mixin(loadFromSharedLib("sfSound_SetRelativeToListener"));
mixin(loadFromSharedLib("sfSound_IsRelativeToListener"));
}
}
}

View file

@ -1,27 +1,27 @@
/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.audio.soundbuffer;
@ -32,83 +32,83 @@ import dsfml.system.stringutil;
/**
* SoundBuffer is the low-level for loading and manipulating
* sound buffers
* SoundBuffer is the low-level for loading and manipulating
* sound buffers
*/
class SoundBuffer : DSFMLObject
{
/**
* Load the sound buffer from a file
*
* Params:
* filename = Path of the sound file to load
*
* Throws:
* LoadingException on failure
*/
this(string filename)
/**
* Load the sound buffer from a file
*
* Params:
* filename = Path of the sound file to load
*
* Throws:
* LoadingException on failure
*/
this(string filename)
{
if (filename is null || filename.length == 0)
throw new LoadingException("LoadingException : Filename is invalid.");
super(sfSoundBuffer_CreateFromFile(toStringz(filename)));
if (filename is null || filename.length == 0)
throw new LoadingException("LoadingException : Filename is invalid.");
super(sfSoundBuffer_CreateFromFile(toStringz(filename)));
}
/**
* Load the sound buffer from a file in memory
*
* Params:
* data = Array of file data in memory
*
* Throws:
* LoadingException on failure
*/
this(byte[] data)
/**
* Load the sound buffer from a file in memory
*
* Params:
* data = Array of file data in memory
*
* Throws:
* LoadingException on failure
*/
this(byte[] data)
{
if (data is null || data.length == 0)
throw new Exception("LoadingException : Memory stream is invalid.");
if (data is null || data.length == 0)
throw new Exception("LoadingException : Memory stream is invalid.");
super(sfSoundBuffer_CreateFromMemory(data.ptr, data.length));
}
/**
* Load the sound buffer from an array of samples - assumed format for
* samples is 16 bits signed integer
*
* Params:
* samples = Array of samples in memory
* channelsCount = Number of channels (1 = mono, 2 = stereo, ...)
* sampleRate = Frequency (number of samples to play per second)
*
* Throws:
* LoadingException on failure
*/
this(short[] samples, uint channelsCount, uint sampleRate)
/**
* Load the sound buffer from an array of samples - assumed format for
* samples is 16 bits signed integer
*
* Params:
* samples = Array of samples in memory
* channelsCount = Number of channels (1 = mono, 2 = stereo, ...)
* sampleRate = Frequency (number of samples to play per second)
*
* Throws:
* LoadingException on failure
*/
this(short[] samples, uint channelsCount, uint sampleRate)
{
if (samples is null || samples.length == 0)
throw new Exception("LoadingException : Samples array is invalid.");
if (samples is null || samples.length == 0)
throw new Exception("LoadingException : Samples array is invalid.");
super(sfSoundBuffer_CreateFromSamples(samples.ptr, samples.length, channelsCount, sampleRate));
}
override void dispose()
override void dispose()
{
sfSoundBuffer_Destroy(m_ptr);
}
/**
* Save the sound buffer to a file
*
* Params:
* filename = Path of the sound file to write
*
* Returns:
* True if saving has been successful
*/
bool saveToFile(string filename)
{
/**
* Save the sound buffer to a file
*
* Params:
* filename = Path of the sound file to write
*
* Returns:
* True if saving has been successful
*/
bool saveToFile(string filename)
{
if (filename !is null && filename.length > 0 )
{
return cast(bool)sfSoundBuffer_SaveToFile(m_ptr, toStringz(filename));
@ -116,115 +116,115 @@ class SoundBuffer : DSFMLObject
return false;
}
/**
* Return the sound samples
*
* Returns:
* Array of sound samples, in 16 bits signed integer format
*/
short[] getSamples()
/**
* Return the sound samples
*
* Returns:
* Array of sound samples, in 16 bits signed integer format
*/
short[] getSamples()
{
short* temp = null;
temp = sfSoundBuffer_GetSamples(m_ptr);
short* temp = null;
temp = sfSoundBuffer_GetSamples(m_ptr);
return temp is null ? null : temp[0..getSamplesCount];
}
/**
* Return the samples count
*
* Returns:
* Number of samples
*/
size_t getSamplesCount()
/**
* Return the samples count
*
* Returns:
* Number of samples
*/
size_t getSamplesCount()
{
return sfSoundBuffer_GetSamplesCount(m_ptr);
}
/**
* Get the sample rate
*
* Returns:
* Sound frequency (number of samples per second)
*/
uint getSampleRate()
/**
* Get the sample rate
*
* Returns:
* Sound frequency (number of samples per second)
*/
uint getSampleRate()
{
return sfSoundBuffer_GetSampleRate(m_ptr);
}
/**
* Return the number of channels (1 = mono, 2 = stereo, ...)
*
* Returns:
* Number of channels
*/
uint getChannelsCount()
/**
* Return the number of channels (1 = mono, 2 = stereo, ...)
*
* Returns:
* Number of channels
*/
uint getChannelsCount()
{
return sfSoundBuffer_GetChannelsCount(m_ptr);
}
/**
* Get the sound duration
*
* Returns:
* Sound duration, in seconds
*/
float getDuration()
/**
* Get the sound duration
*
* Returns:
* Sound duration, in seconds
*/
float getDuration()
{
return sfSoundBuffer_GetDuration(m_ptr);
}
package:
this(void* ptr)
{
super(ptr, true);
}
package:
this(void* ptr)
{
super(ptr, true);
}
private:
// External ====================================================================
extern (C)
{
typedef void* function(cchar*) pf_sfSoundBuffer_CreateFromFile;
typedef void* function(byte*, size_t) pf_sfSoundBuffer_CreateFromMemory;
typedef void* function(short*, size_t, uint, uint) pf_sfSoundBuffer_CreateFromSamples;
typedef void function(void*) pf_sfSoundBuffer_Destroy;
typedef int function(void*, cchar*) pf_sfSoundBuffer_SaveToFile;
typedef short* function(void*) pf_sfSoundBuffer_GetSamples;
typedef size_t function(void*) pf_sfSoundBuffer_GetSamplesCount;
typedef uint function(void*) pf_sfSoundBuffer_GetSampleRate;
typedef uint function(void*) pf_sfSoundBuffer_GetChannelsCount;
typedef float function(void*) pf_sfSoundBuffer_GetDuration;
static pf_sfSoundBuffer_CreateFromFile sfSoundBuffer_CreateFromFile;
static pf_sfSoundBuffer_CreateFromMemory sfSoundBuffer_CreateFromMemory;
static pf_sfSoundBuffer_CreateFromSamples sfSoundBuffer_CreateFromSamples;
static pf_sfSoundBuffer_Destroy sfSoundBuffer_Destroy;
static pf_sfSoundBuffer_SaveToFile sfSoundBuffer_SaveToFile;
static pf_sfSoundBuffer_GetSamples sfSoundBuffer_GetSamples;
static pf_sfSoundBuffer_GetSamplesCount sfSoundBuffer_GetSamplesCount;
static pf_sfSoundBuffer_GetSampleRate sfSoundBuffer_GetSampleRate;
static pf_sfSoundBuffer_GetChannelsCount sfSoundBuffer_GetChannelsCount;
static pf_sfSoundBuffer_GetDuration sfSoundBuffer_GetDuration;
}
extern (C)
{
typedef void* function(cchar*) pf_sfSoundBuffer_CreateFromFile;
typedef void* function(byte*, size_t) pf_sfSoundBuffer_CreateFromMemory;
typedef void* function(short*, size_t, uint, uint) pf_sfSoundBuffer_CreateFromSamples;
typedef void function(void*) pf_sfSoundBuffer_Destroy;
typedef int function(void*, cchar*) pf_sfSoundBuffer_SaveToFile;
typedef short* function(void*) pf_sfSoundBuffer_GetSamples;
typedef size_t function(void*) pf_sfSoundBuffer_GetSamplesCount;
typedef uint function(void*) pf_sfSoundBuffer_GetSampleRate;
typedef uint function(void*) pf_sfSoundBuffer_GetChannelsCount;
typedef float function(void*) pf_sfSoundBuffer_GetDuration;
static pf_sfSoundBuffer_CreateFromFile sfSoundBuffer_CreateFromFile;
static pf_sfSoundBuffer_CreateFromMemory sfSoundBuffer_CreateFromMemory;
static pf_sfSoundBuffer_CreateFromSamples sfSoundBuffer_CreateFromSamples;
static pf_sfSoundBuffer_Destroy sfSoundBuffer_Destroy;
static pf_sfSoundBuffer_SaveToFile sfSoundBuffer_SaveToFile;
static pf_sfSoundBuffer_GetSamples sfSoundBuffer_GetSamples;
static pf_sfSoundBuffer_GetSamplesCount sfSoundBuffer_GetSamplesCount;
static pf_sfSoundBuffer_GetSampleRate sfSoundBuffer_GetSampleRate;
static pf_sfSoundBuffer_GetChannelsCount sfSoundBuffer_GetChannelsCount;
static pf_sfSoundBuffer_GetDuration sfSoundBuffer_GetDuration;
}
static this()
{
static this()
{
debug
DllLoader dll = DllLoader.load("csfml-audio-d");
else
DllLoader dll = DllLoader.load("csfml-audio");
sfSoundBuffer_CreateFromFile = cast(pf_sfSoundBuffer_CreateFromFile)dll.getSymbol("sfSoundBuffer_CreateFromFile");
sfSoundBuffer_CreateFromMemory = cast(pf_sfSoundBuffer_CreateFromMemory)dll.getSymbol("sfSoundBuffer_CreateFromMemory");
sfSoundBuffer_CreateFromSamples = cast(pf_sfSoundBuffer_CreateFromSamples)dll.getSymbol("sfSoundBuffer_CreateFromSamples");
sfSoundBuffer_Destroy = cast(pf_sfSoundBuffer_Destroy)dll.getSymbol("sfSoundBuffer_Destroy");
sfSoundBuffer_SaveToFile = cast(pf_sfSoundBuffer_SaveToFile)dll.getSymbol("sfSoundBuffer_SaveToFile");
sfSoundBuffer_GetSamples = cast(pf_sfSoundBuffer_GetSamples)dll.getSymbol("sfSoundBuffer_GetSamples");
sfSoundBuffer_GetSamplesCount = cast(pf_sfSoundBuffer_GetSamplesCount)dll.getSymbol("sfSoundBuffer_GetSamplesCount");
sfSoundBuffer_GetSampleRate = cast(pf_sfSoundBuffer_GetSampleRate)dll.getSymbol("sfSoundBuffer_GetSampleRate");
sfSoundBuffer_GetChannelsCount = cast(pf_sfSoundBuffer_GetChannelsCount)dll.getSymbol("sfSoundBuffer_GetChannelsCount");
sfSoundBuffer_GetDuration = cast(pf_sfSoundBuffer_GetDuration)dll.getSymbol("sfSoundBuffer_GetDuration");
}
sfSoundBuffer_CreateFromFile = cast(pf_sfSoundBuffer_CreateFromFile)dll.getSymbol("sfSoundBuffer_CreateFromFile");
sfSoundBuffer_CreateFromMemory = cast(pf_sfSoundBuffer_CreateFromMemory)dll.getSymbol("sfSoundBuffer_CreateFromMemory");
sfSoundBuffer_CreateFromSamples = cast(pf_sfSoundBuffer_CreateFromSamples)dll.getSymbol("sfSoundBuffer_CreateFromSamples");
sfSoundBuffer_Destroy = cast(pf_sfSoundBuffer_Destroy)dll.getSymbol("sfSoundBuffer_Destroy");
sfSoundBuffer_SaveToFile = cast(pf_sfSoundBuffer_SaveToFile)dll.getSymbol("sfSoundBuffer_SaveToFile");
sfSoundBuffer_GetSamples = cast(pf_sfSoundBuffer_GetSamples)dll.getSymbol("sfSoundBuffer_GetSamples");
sfSoundBuffer_GetSamplesCount = cast(pf_sfSoundBuffer_GetSamplesCount)dll.getSymbol("sfSoundBuffer_GetSamplesCount");
sfSoundBuffer_GetSampleRate = cast(pf_sfSoundBuffer_GetSampleRate)dll.getSymbol("sfSoundBuffer_GetSampleRate");
sfSoundBuffer_GetChannelsCount = cast(pf_sfSoundBuffer_GetChannelsCount)dll.getSymbol("sfSoundBuffer_GetChannelsCount");
sfSoundBuffer_GetDuration = cast(pf_sfSoundBuffer_GetDuration)dll.getSymbol("sfSoundBuffer_GetDuration");
}
}

View file

@ -1,27 +1,27 @@
/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.audio.soundbufferrecorder;
@ -32,78 +32,78 @@ import dsfml.audio.soundbuffer;
import dsfml.audio.soundrecorder;
/**
* Specialized sfSoundRecorder which saves the captured
* audio data into a sound buffer
* Specialized sfSoundRecorder which saves the captured
* audio data into a sound buffer
*/
class SoundBufferRecorder : SoundRecorder
{
/**
* Constructor
*/
this()
{
super(sfSoundBufferRecorder_Create());
}
override void dispose()
{
sfSoundBufferRecorder_Destroy(m_ptr);
}
/**
* Constructor
*/
this()
{
super(sfSoundBufferRecorder_Create());
}
override void dispose()
{
sfSoundBufferRecorder_Destroy(m_ptr);
}
/**
* Get the sound buffer containing the captured audio data
*
* Returns:
* SoundBuffer containing the captured audio data
*
*/
SoundBuffer getBuffer()
{
return new SoundBuffer(sfSoundBufferRecorder_GetBuffer(m_ptr));
}
/**
* Get the sound buffer containing the captured audio data
*
* Returns:
* SoundBuffer containing the captured audio data
*
*/
SoundBuffer getBuffer()
{
return new SoundBuffer(sfSoundBufferRecorder_GetBuffer(m_ptr));
}
protected:
override bool onStart()
{
return true;
}
override bool onStart()
{
return true;
}
override bool onProcessSamples(short[] s)
{
return true;
}
override void onStop()
{
}
override bool onProcessSamples(short[] s)
{
return true;
}
override void onStop()
{
}
private:
// External ====================================================================
extern (C)
{
typedef void* function() pf_sfSoundBufferRecorder_Create;
typedef void function(void*) pf_sfSoundBufferRecorder_Destroy;
typedef void* function(void*) pf_sfSoundBufferRecorder_GetBuffer;
static pf_sfSoundBufferRecorder_Create sfSoundBufferRecorder_Create;
static pf_sfSoundBufferRecorder_Destroy sfSoundBufferRecorder_Destroy;
static pf_sfSoundBufferRecorder_GetBuffer sfSoundBufferRecorder_GetBuffer;
}
extern (C)
{
typedef void* function() pf_sfSoundBufferRecorder_Create;
typedef void function(void*) pf_sfSoundBufferRecorder_Destroy;
typedef void* function(void*) pf_sfSoundBufferRecorder_GetBuffer;
static pf_sfSoundBufferRecorder_Create sfSoundBufferRecorder_Create;
static pf_sfSoundBufferRecorder_Destroy sfSoundBufferRecorder_Destroy;
static pf_sfSoundBufferRecorder_GetBuffer sfSoundBufferRecorder_GetBuffer;
}
static this()
{
static this()
{
debug
DllLoader dll = DllLoader.load("csfml-audio-d");
else
DllLoader dll = DllLoader.load("csfml-audio");
sfSoundBufferRecorder_Create = cast(pf_sfSoundBufferRecorder_Create)dll.getSymbol("sfSoundBufferRecorder_Create");
sfSoundBufferRecorder_Destroy = cast(pf_sfSoundBufferRecorder_Destroy)dll.getSymbol("sfSoundBufferRecorder_Destroy");
sfSoundBufferRecorder_GetBuffer = cast(pf_sfSoundBufferRecorder_GetBuffer)dll.getSymbol("sfSoundBufferRecorder_GetBuffer");
}
sfSoundBufferRecorder_Create = cast(pf_sfSoundBufferRecorder_Create)dll.getSymbol("sfSoundBufferRecorder_Create");
sfSoundBufferRecorder_Destroy = cast(pf_sfSoundBufferRecorder_Destroy)dll.getSymbol("sfSoundBufferRecorder_Destroy");
sfSoundBufferRecorder_GetBuffer = cast(pf_sfSoundBufferRecorder_GetBuffer)dll.getSymbol("sfSoundBufferRecorder_GetBuffer");
}
}

View file

@ -1,27 +1,27 @@
/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.audio.soundrecorder;
@ -38,300 +38,300 @@ import dsfml.system.lock;
import core.thread;
/**
* SoundRecorder is an interface for capturing sound data.
*
* $(B onProcessSamples and onStop will be called by a different thread, take care of synchronization issues.)
*
* Examples:
* -------
* class MySoundRecorder : SoundRecorder
* {
* this()
* {
*
* }
*
* protected bool onStart()
* {
* return true;
* }
*
* protected void onStop()
* {
*
* }
*
* protected bool onProcessSamples(out short[])
* {
* // Process data here
*
* return true; //return true to continue capture, else return false
* }
* }
* -------
* SoundRecorder is an interface for capturing sound data.
*
* $(B onProcessSamples and onStop will be called by a different thread, take care of synchronization issues.)
*
* Examples:
* -------
* class MySoundRecorder : SoundRecorder
* {
* this()
* {
*
* }
*
* protected bool onStart()
* {
* return true;
* }
*
* protected void onStop()
* {
*
* }
*
* protected bool onProcessSamples(out short[])
* {
* // Process data here
*
* return true; //return true to continue capture, else return false
* }
* }
* -------
*/
abstract class SoundRecorder : DSFMLObject
{
override void dispose()
{
if (m_flag)
stop();
override void dispose()
{
if (m_flag)
stop();
m_instances.remove(m_id);
sfSoundRecorder_Destroy(m_ptr);
}
m_instances.remove(m_id);
sfSoundRecorder_Destroy(m_ptr);
}
/**
* Start the capture.
*
* Only one capture can happen at the same time
*
* Params:
* sampleRate : Sound frequency (the more samples, the higher the quality)
* (44100 by default = CD quality)
*/
void start(uint sampleRate = 44100)
{
sfSoundRecorder_Start(m_ptr, sampleRate);
m_t = new Thread(&threadPoll);
m_t.start();
}
/**
* Start the capture.
*
* Only one capture can happen at the same time
*
* Params:
* sampleRate : Sound frequency (the more samples, the higher the quality)
* (44100 by default = CD quality)
*/
void start(uint sampleRate = 44100)
{
sfSoundRecorder_Start(m_ptr, sampleRate);
m_t = new Thread(&threadPoll);
m_t.start();
}
/**
* Stop the capture
*/
void stop()
{
sfSoundRecorder_Stop(m_ptr);
m_flag = false;
m_t.join();
m_t = null;
}
/**
* Stop the capture
*/
void stop()
{
sfSoundRecorder_Stop(m_ptr);
m_flag = false;
m_t.join();
m_t = null;
}
/**
* Get the sample rate
*
* Returns:
* Frequency, in samples per second
*/
uint getSampleRate()
{
return sfSoundRecorder_GetSampleRate(m_ptr);
}
/**
* Get the sample rate
*
* Returns:
* Frequency, in samples per second
*/
uint getSampleRate()
{
return sfSoundRecorder_GetSampleRate(m_ptr);
}
/**
* Tell if the system supports sound capture.
* If not, this class won't be usable
*
* Returns:
* True if audio capture is supported
*
*/
static bool canCapture()
{
return cast(bool)sfSoundRecorder_CanCapture();
}
/**
* Tell if the system supports sound capture.
* If not, this class won't be usable
*
* Returns:
* True if audio capture is supported
*
*/
static bool canCapture()
{
return cast(bool)sfSoundRecorder_CanCapture();
}
protected:
/**
* Protected constructor
*/
this()
{
m_id = ++seed;
m_instances[m_id] = this;
super(sfSoundRecorder_Create(&internalOnStart, &internalCallback, &internalOnStop, &m_id));
init(true);
}
/**
* Protected constructor
*/
this()
{
m_id = ++seed;
m_instances[m_id] = this;
super(sfSoundRecorder_Create(&internalOnStart, &internalCallback, &internalOnStop, &m_id));
init(true);
}
this(void* ptr)
{
super(ptr);
this(void* ptr)
{
super(ptr);
init(false);
}
init(false);
}
/**
* Start recording audio data
*
* Returns:
* False to abort recording audio data, true to start
*/
abstract bool onStart();
/**
* Stop recording audio data
*/
abstract void onStop();
/**
* callback function
*
* Parameters:
* samples = Array of samples
*
* Returns:
* true to continue recording, false to stop.
*/
abstract bool onProcessSamples(short[] samples);
/**
* Start recording audio data
*
* Returns:
* False to abort recording audio data, true to start
*/
abstract bool onStart();
/**
* Stop recording audio data
*/
abstract void onStop();
/**
* callback function
*
* Parameters:
* samples = Array of samples
*
* Returns:
* true to continue recording, false to stop.
*/
abstract bool onProcessSamples(short[] samples);
bool m_disposed;
bool m_disposed;
private:
/*
* an init function to initialize id of the object.
*/
void init(bool flag)
{
if (flag)
{
m_list = new LinkedList!(Samples)();
m_flag = true;
m_continue = true;
m_mutex = new Mutex();
}
}
void* m_userData;
int m_id;
static int seed = 0;
static SoundRecorder[int] m_instances;
/*
* Extern C callback function
*
* This function must be static for C interop. To retrieve the current
* instance, we retrieve id of the sender in the user data, and search associated instance
* in the associative array.
*
* We don't call delegate or derived class on that thread because GC is not aware of this thread
* instead we enqueue data informations in a queue and poll this queue with a managed thread.
*/
extern(C) static int internalCallback(short* s, size_t size, void* user)
{
int id;
// retrieve instance
if ((id = *cast(int*)(user)) in m_instances)
{
SoundRecorder temp = m_instances[id];
scope Lock l = new Lock(temp.m_mutex);
if (temp.m_continue)
// this new is allowed because Samples is an custom alloc class.
temp.m_list.enqueue(new Samples(s, size));
return temp.m_continue;
}
return false;
}
/*
* an init function to initialize id of the object.
*/
void init(bool flag)
{
if (flag)
{
m_list = new LinkedList!(Samples)();
m_flag = true;
m_continue = true;
m_mutex = new Mutex();
}
}
void* m_userData;
int m_id;
static int seed = 0;
static SoundRecorder[int] m_instances;
/*
* Extern C callback function
*
* This function must be static for C interop. To retrieve the current
* instance, we retrieve id of the sender in the user data, and search associated instance
* in the associative array.
*
* We don't call delegate or derived class on that thread because GC is not aware of this thread
* instead we enqueue data informations in a queue and poll this queue with a managed thread.
*/
extern(C) static int internalCallback(short* s, size_t size, void* user)
{
int id;
// retrieve instance
if ((id = *cast(int*)(user)) in m_instances)
{
SoundRecorder temp = m_instances[id];
scope Lock l = new Lock(temp.m_mutex);
if (temp.m_continue)
// this new is allowed because Samples is an custom alloc class.
temp.m_list.enqueue(new Samples(s, size));
return temp.m_continue;
}
return false;
}
extern(C) static int internalOnStart(void* user)
{
int id;
bool ret = false;
if ((id = *cast(int*)(user)) in m_instances)
{
SoundRecorder temp = m_instances[id];
ret = temp.onStart();
}
return ret;
}
extern(C) static int internalOnStart(void* user)
{
int id;
bool ret = false;
if ((id = *cast(int*)(user)) in m_instances)
{
SoundRecorder temp = m_instances[id];
ret = temp.onStart();
}
return ret;
}
extern(C) static void internalOnStop(void* user)
{
// Nothing to do
}
/*
* Managed thread loop
*/
void threadPoll()
{
while (m_flag)
{
sleep(0.05f);
// if samples are available
if (!m_list.empty)
{
// Lock ressources
scope Lock l = new Lock(m_mutex);
Samples s = m_list.dequeue;
m_continue = this.onProcessSamples(s.data[0..s.length].dup);
delete s;
if (!m_continue)
{
// delete all samples left
foreach(Samples dummy; m_list)
delete dummy;
break;
}
}
}
onStop();
}
Mutex m_mutex;
bool m_flag;
bool m_continue = true;
LinkedList!(Samples) m_list;
Thread m_t;
extern(C) static void internalOnStop(void* user)
{
// Nothing to do
}
/*
* Managed thread loop
*/
void threadPoll()
{
while (m_flag)
{
sleep(0.05f);
// if samples are available
if (!m_list.empty)
{
// Lock ressources
scope Lock l = new Lock(m_mutex);
Samples s = m_list.dequeue;
m_continue = this.onProcessSamples(s.data[0..s.length].dup);
delete s;
if (!m_continue)
{
// delete all samples left
foreach(Samples dummy; m_list)
delete dummy;
break;
}
}
}
onStop();
}
Mutex m_mutex;
bool m_flag;
bool m_continue = true;
LinkedList!(Samples) m_list;
Thread m_t;
// External ====================================================================
extern (C)
{
typedef void* function(int function(void*), int function(short*, size_t, void*), void function(void*), void*) pf_sfSoundRecorder_Create;
typedef void function(void*) pf_sfSoundRecorder_Destroy;
typedef void function(void*, uint SampleRate) pf_sfSoundRecorder_Start;
typedef void function(void*) pf_sfSoundRecorder_Stop;
typedef uint function(void*) pf_sfSoundRecorder_GetSampleRate;
typedef int function() pf_sfSoundRecorder_CanCapture;
static pf_sfSoundRecorder_Create sfSoundRecorder_Create;
static pf_sfSoundRecorder_Destroy sfSoundRecorder_Destroy;
static pf_sfSoundRecorder_Start sfSoundRecorder_Start;
static pf_sfSoundRecorder_Stop sfSoundRecorder_Stop;
static pf_sfSoundRecorder_GetSampleRate sfSoundRecorder_GetSampleRate;
static pf_sfSoundRecorder_CanCapture sfSoundRecorder_CanCapture;
}
extern (C)
{
typedef void* function(int function(void*), int function(short*, size_t, void*), void function(void*), void*) pf_sfSoundRecorder_Create;
typedef void function(void*) pf_sfSoundRecorder_Destroy;
typedef void function(void*, uint SampleRate) pf_sfSoundRecorder_Start;
typedef void function(void*) pf_sfSoundRecorder_Stop;
typedef uint function(void*) pf_sfSoundRecorder_GetSampleRate;
typedef int function() pf_sfSoundRecorder_CanCapture;
static pf_sfSoundRecorder_Create sfSoundRecorder_Create;
static pf_sfSoundRecorder_Destroy sfSoundRecorder_Destroy;
static pf_sfSoundRecorder_Start sfSoundRecorder_Start;
static pf_sfSoundRecorder_Stop sfSoundRecorder_Stop;
static pf_sfSoundRecorder_GetSampleRate sfSoundRecorder_GetSampleRate;
static pf_sfSoundRecorder_CanCapture sfSoundRecorder_CanCapture;
}
static this()
{
static this()
{
debug
DllLoader dll = DllLoader.load("csfml-audio-d");
else
DllLoader dll = DllLoader.load("csfml-audio");
sfSoundRecorder_Create = cast(pf_sfSoundRecorder_Create)dll.getSymbol("sfSoundRecorder_Create");
sfSoundRecorder_Destroy = cast(pf_sfSoundRecorder_Destroy)dll.getSymbol("sfSoundRecorder_Destroy");
sfSoundRecorder_Start = cast(pf_sfSoundRecorder_Start)dll.getSymbol("sfSoundRecorder_Start");
sfSoundRecorder_Stop = cast(pf_sfSoundRecorder_Stop)dll.getSymbol("sfSoundRecorder_Stop");
sfSoundRecorder_GetSampleRate = cast(pf_sfSoundRecorder_GetSampleRate)dll.getSymbol("sfSoundRecorder_GetSampleRate");
sfSoundRecorder_CanCapture = cast(pf_sfSoundRecorder_CanCapture)dll.getSymbol("sfSoundRecorder_CanCapture");
}
sfSoundRecorder_Create = cast(pf_sfSoundRecorder_Create)dll.getSymbol("sfSoundRecorder_Create");
sfSoundRecorder_Destroy = cast(pf_sfSoundRecorder_Destroy)dll.getSymbol("sfSoundRecorder_Destroy");
sfSoundRecorder_Start = cast(pf_sfSoundRecorder_Start)dll.getSymbol("sfSoundRecorder_Start");
sfSoundRecorder_Stop = cast(pf_sfSoundRecorder_Stop)dll.getSymbol("sfSoundRecorder_Stop");
sfSoundRecorder_GetSampleRate = cast(pf_sfSoundRecorder_GetSampleRate)dll.getSymbol("sfSoundRecorder_GetSampleRate");
sfSoundRecorder_CanCapture = cast(pf_sfSoundRecorder_CanCapture)dll.getSymbol("sfSoundRecorder_CanCapture");
}
}
// Use explicit alloc to allow instaciation by C thread
private class Samples
{
mixin Alloc;
this(short* data, size_t length)
{
this.data = data;
this.length = length;
}
mixin Alloc;
this(short* data, size_t length)
{
this.data = data;
this.length = length;
}
public short* data;
public size_t length;
public short* data;
public size_t length;
}

View file

@ -1,27 +1,27 @@
/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.audio.soundstatus;

File diff suppressed because it is too large Load diff

View file

@ -1,42 +1,42 @@
/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.graphics.all;
public import
dsfml.graphics.blendmode,
dsfml.graphics.color,
dsfml.graphics.font,
dsfml.graphics.idrawable,
dsfml.graphics.image,
dsfml.graphics.shader,
dsfml.graphics.rect,
dsfml.graphics.renderwindow,
dsfml.graphics.shape,
dsfml.graphics.sprite,
dsfml.graphics.text,
dsfml.graphics.textstyle,
dsfml.graphics.view;
dsfml.graphics.blendmode,
dsfml.graphics.color,
dsfml.graphics.font,
dsfml.graphics.idrawable,
dsfml.graphics.image,
dsfml.graphics.shader,
dsfml.graphics.rect,
dsfml.graphics.renderwindow,
dsfml.graphics.shape,
dsfml.graphics.sprite,
dsfml.graphics.text,
dsfml.graphics.textstyle,
dsfml.graphics.view;

View file

@ -1,38 +1,38 @@
/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.graphics.blendmode;
/**
* Enumerate the blending modes for drawable objects.
* Enumerate the blending modes for drawable objects.
*/
enum BlendMode
{
ALPHA, /// Pixel = Src * a + Dest * (1 - a)
ADD, /// Pixel = Src + Dest
ALPHA, /// Pixel = Src * a + Dest * (1 - a)
ADD, /// Pixel = Src + Dest
MULTIPLY, /// Pixel = Src * Dest
NONE /// No blending
NONE /// No blending
}

View file

@ -1,132 +1,132 @@
/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.graphics.color;
/**
* Color is an utility structure for manipulating colors
* Color is an utility structure for manipulating colors
*/
struct Color
{
ubyte r; /// Red component
ubyte g; /// Green component
ubyte b; /// Blue component
ubyte a = 255; /// Alpha (transparency) component
ubyte r; /// Red component
ubyte g; /// Green component
ubyte b; /// Blue component
ubyte a = 255; /// Alpha (transparency) component
/**
* Construct the color from its 4 RGBA components
*
* Params:
* r = Red component (0 .. 255)
* g = Green component (0 .. 255)
* b = Blue component (0 .. 255)
* a = Alpha component (0 .. 255) (255 by default)
*/
/**
* Construct the color from its 4 RGBA components
*
* Params:
* r = Red component (0 .. 255)
* g = Green component (0 .. 255)
* b = Blue component (0 .. 255)
* a = Alpha component (0 .. 255) (255 by default)
*/
/*
static Color opCall(ubyte r, ubyte g, ubyte b, ubyte a = 255)
static Color opCall(ubyte r, ubyte g, ubyte b, ubyte a = 255)
{
Color c;
c.r = r;
c.g = g;
c.b = b;
c.a = a;
return c;
c.r = r;
c.g = g;
c.b = b;
c.a = a;
return c;
}
*/
/**
* Operator == and != overload to compare two colors
*/
const bool opEquals(ref const(Color) color2)
{
return
(r == color2.r)
&& (g == color2.g)
&& (b == color2.b)
&& (a == color2.a);
}
/**
* Operator + overload to add two colors
*/
Color opAdd(Color color2)
{
ubyte r = this.r + color2.r > 255 ? 255 : cast(ubyte) (this.r + color2.r);
ubyte g = this.g + color2.g > 255 ? 255 : cast(ubyte) (this.g + color2.g);
ubyte b = this.b + color2.b > 255 ? 255 : cast(ubyte) (this.b + color2.b);
ubyte a = this.a + color2.a > 255 ? 255 : cast(ubyte) (this.a + color2.a);
return Color(r, g, b, a);
}
/**
* Operator == and != overload to compare two colors
*/
const bool opEquals(ref const(Color) color2)
{
return
(r == color2.r)
&& (g == color2.g)
&& (b == color2.b)
&& (a == color2.a);
}
/**
* Operator + overload to add two colors
*/
Color opAdd(Color color2)
{
ubyte r = this.r + color2.r > 255 ? 255 : cast(ubyte) (this.r + color2.r);
ubyte g = this.g + color2.g > 255 ? 255 : cast(ubyte) (this.g + color2.g);
ubyte b = this.b + color2.b > 255 ? 255 : cast(ubyte) (this.b + color2.b);
ubyte a = this.a + color2.a > 255 ? 255 : cast(ubyte) (this.a + color2.a);
return Color(r, g, b, a);
}
/**
* Operator += overload
*/
Color opAddAssign(Color color2)
{
this.r = this.r + color2.r > 255 ? 255 : cast(ubyte) (this.r + color2.r);
this.g = this.g + color2.g > 255 ? 255 : cast(ubyte) (this.g + color2.g);
this.b = this.b + color2.b > 255 ? 255 : cast(ubyte) (this.b + color2.b);
this.a = this.a + color2.a > 255 ? 255 : cast(ubyte) (this.a + color2.a);
return this;
}
/**
* Operator += overload
*/
Color opAddAssign(Color color2)
{
this.r = this.r + color2.r > 255 ? 255 : cast(ubyte) (this.r + color2.r);
this.g = this.g + color2.g > 255 ? 255 : cast(ubyte) (this.g + color2.g);
this.b = this.b + color2.b > 255 ? 255 : cast(ubyte) (this.b + color2.b);
this.a = this.a + color2.a > 255 ? 255 : cast(ubyte) (this.a + color2.a);
return this;
}
/**
* Operator * overload to modulate colors
*/
Color opMul(Color color2)
{
ubyte r = cast(ubyte) (this.r * color2.r / 255);
ubyte g = cast(ubyte) (this.g * color2.g / 255);
ubyte b = cast(ubyte) (this.b * color2.b / 255);
ubyte a = cast(ubyte) (this.a * color2.a / 255);
return Color(r, g, b, a);
}
/**
* Operator * overload to modulate colors
*/
Color opMul(Color color2)
{
ubyte r = cast(ubyte) (this.r * color2.r / 255);
ubyte g = cast(ubyte) (this.g * color2.g / 255);
ubyte b = cast(ubyte) (this.b * color2.b / 255);
ubyte a = cast(ubyte) (this.a * color2.a / 255);
return Color(r, g, b, a);
}
/**
* Operator *= overload
*/
Color opMulAssign(Color color2)
{
this.r = cast(ubyte) (this.r * color2.r / 255);
this.g = cast(ubyte) (this.g * color2.g / 255);
this.b = cast(ubyte) (this.b * color2.b / 255);
this.a = cast(ubyte) (this.a * color2.a / 255);
return this;
}
static const Color BLACK = {0, 0, 0}; /// Black predefined color
static const Color WHITE = {255, 255, 255}; /// White predefined color
static const Color RED = {255, 0, 0}; /// Red predefined color
static const Color GREEN = {0, 255, 0}; /// Green predefined color
static const Color BLUE = {0, 0, 255}; /// Blue predefined color
static const Color YELLOW = {255, 0, 255}; /// Yellow predefined color
static const Color MAGENTA = {255, 0, 255}; /// Magenta predefined color
static const Color CYAN = {0, 255, 255}; /// Cyan predefined color
/**
* Operator *= overload
*/
Color opMulAssign(Color color2)
{
this.r = cast(ubyte) (this.r * color2.r / 255);
this.g = cast(ubyte) (this.g * color2.g / 255);
this.b = cast(ubyte) (this.b * color2.b / 255);
this.a = cast(ubyte) (this.a * color2.a / 255);
return this;
}
static const Color BLACK = {0, 0, 0}; /// Black predefined color
static const Color WHITE = {255, 255, 255}; /// White predefined color
static const Color RED = {255, 0, 0}; /// Red predefined color
static const Color GREEN = {0, 255, 0}; /// Green predefined color
static const Color BLUE = {0, 0, 255}; /// Blue predefined color
static const Color YELLOW = {255, 0, 255}; /// Yellow predefined color
static const Color MAGENTA = {255, 0, 255}; /// Magenta predefined color
static const Color CYAN = {0, 255, 255}; /// Cyan predefined color
}

View file

@ -1,27 +1,27 @@
/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.graphics.common;

View file

@ -1,27 +1,27 @@
/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.graphics.drawableimpl;
@ -37,14 +37,14 @@ import dsfml.graphics.shader;
package
{
struct sfSprite{};
struct sfShape{};
struct sfText{};
struct sfSprite{};
struct sfShape{};
struct sfText{};
}
/*
* Package base class of all drawable.
* Provide implementation of IDrawable and functions aliases.
* Package base class of all drawable.
* Provide implementation of IDrawable and functions aliases.
*/
package class Drawableimpl(T) : DSFMLObject, IDrawable
{
@ -60,274 +60,274 @@ protected:
}
public:
void setX(float x)
{
sfDrawable_SetX(m_ptr, x);
}
void setX(float x)
{
sfDrawable_SetX(m_ptr, x);
}
void setY(float y)
{
sfDrawable_SetY(m_ptr, y);
}
void setY(float y)
{
sfDrawable_SetY(m_ptr, y);
}
void setPosition(float x, float y)
{
sfDrawable_SetPosition(m_ptr, x, y);
}
void setPosition(float x, float y)
{
sfDrawable_SetPosition(m_ptr, x, y);
}
void setPosition(Vector2f vec)
{
sfDrawable_SetPosition(m_ptr, vec.x, vec.y);
}
void setPosition(Vector2f vec)
{
sfDrawable_SetPosition(m_ptr, vec.x, vec.y);
}
void setScaleX(float scale)
{
if (scale > 0)
sfDrawable_SetScaleX(m_ptr, scale);
}
void setScaleY(float scale)
{
if (scale > 0)
sfDrawable_SetScaleY(m_ptr, scale);
}
void setScaleX(float scale)
{
if (scale > 0)
sfDrawable_SetScaleX(m_ptr, scale);
}
void setScaleY(float scale)
{
if (scale > 0)
sfDrawable_SetScaleY(m_ptr, scale);
}
void setScale(float scaleX, float scaleY)
{
if (scaleX > 0 && scaleY > 0)
sfDrawable_SetScale(m_ptr, scaleX, scaleY);
}
void setScale(float scaleX, float scaleY)
{
if (scaleX > 0 && scaleY > 0)
sfDrawable_SetScale(m_ptr, scaleX, scaleY);
}
void setScale(Vector2f scale)
{
if (scale.x > 0 && scale.y > 0)
sfDrawable_SetScale(m_ptr, scale.x, scale.y);
}
void setScale(Vector2f scale)
{
if (scale.x > 0 && scale.y > 0)
sfDrawable_SetScale(m_ptr, scale.x, scale.y);
}
void setOrigin(float originX, float originY)
{
sfDrawable_SetOrigin(m_ptr, originX, originY);
}
void setOrigin(float originX, float originY)
{
sfDrawable_SetOrigin(m_ptr, originX, originY);
}
void setOrigin(Vector2f origin)
{
sfDrawable_SetOrigin(m_ptr, origin.x, origin.y);
}
void setOrigin(Vector2f origin)
{
sfDrawable_SetOrigin(m_ptr, origin.x, origin.y);
}
void setRotation(float angle)
{
sfDrawable_SetRotation(m_ptr, angle);
}
void setRotation(float angle)
{
sfDrawable_SetRotation(m_ptr, angle);
}
void setColor(Color c)
{
sfDrawable_SetColor(m_ptr, c);
}
void setBlendMode(BlendMode mode)
void setColor(Color c)
{
sfDrawable_SetColor(m_ptr, c);
}
void setBlendMode(BlendMode mode)
{
sfDrawable_SetBlendMode(m_ptr, mode);
}
Vector2f getPosition()
{
return Vector2f(sfDrawable_GetX(m_ptr), sfDrawable_GetY(m_ptr));
}
Vector2f getPosition()
{
return Vector2f(sfDrawable_GetX(m_ptr), sfDrawable_GetY(m_ptr));
}
Vector2f getScale()
{
return Vector2f(sfDrawable_GetScaleX(m_ptr), sfDrawable_GetScaleY(m_ptr));
}
Vector2f getScale()
{
return Vector2f(sfDrawable_GetScaleX(m_ptr), sfDrawable_GetScaleY(m_ptr));
}
Vector2f getOrigin()
{
return Vector2f(sfDrawable_GetOriginX(m_ptr), sfDrawable_GetOriginY(m_ptr));
}
float getRotation()
{
return sfDrawable_GetRotation(m_ptr);
}
Vector2f getOrigin()
{
return Vector2f(sfDrawable_GetOriginX(m_ptr), sfDrawable_GetOriginY(m_ptr));
}
float getRotation()
{
return sfDrawable_GetRotation(m_ptr);
}
Color getColor()
{
return sfDrawable_GetColor(m_ptr);
}
Color getColor()
{
return sfDrawable_GetColor(m_ptr);
}
BlendMode getBlendMode()
BlendMode getBlendMode()
{
return cast(BlendMode)(sfDrawable_GetBlendMode(m_ptr));
}
void rotate(float angle)
{
sfDrawable_Rotate(m_ptr, angle);
}
void rotate(float angle)
{
sfDrawable_Rotate(m_ptr, angle);
}
void move(float offsetX, float offsetY)
{
sfDrawable_Move(m_ptr, offsetX, offsetY);
}
void move(float offsetX, float offsetY)
{
sfDrawable_Move(m_ptr, offsetX, offsetY);
}
void move(Vector2f offset)
{
sfDrawable_Move(m_ptr, offset.x, offset.y);
}
void move(Vector2f offset)
{
sfDrawable_Move(m_ptr, offset.x, offset.y);
}
void scale(float scaleX, float scaleY)
{
if (scaleX > 0 && scaleY > 0)
sfDrawable_SetScale(m_ptr, scaleX, scaleY);
}
void scale(float scaleX, float scaleY)
{
if (scaleX > 0 && scaleY > 0)
sfDrawable_SetScale(m_ptr, scaleX, scaleY);
}
void scale(Vector2f scale)
{
if (scale.x > 0 && scale.y > 0)
sfDrawable_SetScale(m_ptr, scale.x, scale.y);
}
Vector2f tranformToLocal(Vector2f point)
{
Vector2f ret;
sfDrawable_TransformToLocal(m_ptr, point.x, point.y, &ret.x, &ret.y);
return ret;
}
void scale(Vector2f scale)
{
if (scale.x > 0 && scale.y > 0)
sfDrawable_SetScale(m_ptr, scale.x, scale.y);
}
Vector2f tranformToLocal(Vector2f point)
{
Vector2f ret;
sfDrawable_TransformToLocal(m_ptr, point.x, point.y, &ret.x, &ret.y);
return ret;
}
Vector2f tranformToGlobal(Vector2f point)
{
Vector2f ret;
sfDrawable_TransformToLocal(m_ptr, point.x, point.y, &ret.x, &ret.y);
return ret;
}
Vector2f tranformToGlobal(Vector2f point)
{
Vector2f ret;
sfDrawable_TransformToLocal(m_ptr, point.x, point.y, &ret.x, &ret.y);
return ret;
}
void render(RenderWindow window)
{
sfRenderWindow_DrawThis(window.getNativePointer, m_ptr);
}
void renderWithShader(RenderWindow window, Shader shader)
{
sfRenderWindow_DrawThisWithShader(window.getNativePointer, m_ptr, shader.getNativePointer);
}
void render(RenderWindow window)
{
sfRenderWindow_DrawThis(window.getNativePointer, m_ptr);
}
void renderWithShader(RenderWindow window, Shader shader)
{
sfRenderWindow_DrawThisWithShader(window.getNativePointer, m_ptr, shader.getNativePointer);
}
override void dispose()
{
sfDrawable_Destroy(m_ptr);
}
override void dispose()
{
sfDrawable_Destroy(m_ptr);
}
private:
extern (C)
{
typedef void* function() pf_sfDrawable_Create;
typedef void function(void*) pf_sfDrawable_Destroy;
typedef void function(void*, float) pf_sfDrawable_SetX;
typedef void function(void*, float) pf_sfDrawable_SetY;
typedef void function(void*, float, float) pf_sfDrawable_SetPosition;
typedef void function(void*, float) pf_sfDrawable_SetScaleX;
typedef void function(void*, float) pf_sfDrawable_SetScaleY;
typedef void function(void*, float, float) pf_sfDrawable_SetScale;
typedef void function(void*, float) pf_sfDrawable_SetRotation;
typedef void function(void*, float, float) pf_sfDrawable_SetOrigin;
typedef void function(void*, Color) pf_sfDrawable_SetColor;
typedef void function(void*, BlendMode) pf_sfDrawable_SetBlendMode;
typedef float function(void*) pf_sfDrawable_GetX;
typedef float function(void*) pf_sfDrawable_GetY;
typedef float function(void*) pf_sfDrawable_GetScaleX;
typedef float function(void*) pf_sfDrawable_GetScaleY;
typedef float function(void*) pf_sfDrawable_GetRotation;
typedef float function(void*) pf_sfDrawable_GetOriginX;
typedef float function(void*) pf_sfDrawable_GetOriginY;
typedef Color function(void*) pf_sfDrawable_GetColor;
typedef BlendMode function(void*) pf_sfDrawable_GetBlendMode;
typedef void function(void*, float, float) pf_sfDrawable_Move;
typedef void function(void*, float, float) pf_sfDrawable_Scale;
typedef void function(void*, float) pf_sfDrawable_Rotate;
typedef void function(void*, float, float, float*, float*) pf_sfDrawable_TransformToLocal;
typedef void function(void*, float, float, float*, float*) pf_sfDrawable_TransformToGlobal;
typedef void function(void*, void*) pf_sfRenderWindow_DrawThis;
typedef void function(void*, void*, void*) pf_sfRenderWindow_DrawThisWithShader;
static pf_sfDrawable_Create sfDrawable_Create;
static pf_sfDrawable_Destroy sfDrawable_Destroy;
static pf_sfDrawable_SetX sfDrawable_SetX;
static pf_sfDrawable_SetY sfDrawable_SetY;
static pf_sfDrawable_SetPosition sfDrawable_SetPosition;
static pf_sfDrawable_SetScaleX sfDrawable_SetScaleX;
static pf_sfDrawable_SetScaleY sfDrawable_SetScaleY;
static pf_sfDrawable_SetScale sfDrawable_SetScale;
static pf_sfDrawable_SetRotation sfDrawable_SetRotation;
static pf_sfDrawable_SetOrigin sfDrawable_SetOrigin;
static pf_sfDrawable_SetColor sfDrawable_SetColor;
static pf_sfDrawable_SetBlendMode sfDrawable_SetBlendMode;
static pf_sfDrawable_GetX sfDrawable_GetX;
static pf_sfDrawable_GetY sfDrawable_GetY;
static pf_sfDrawable_GetScaleX sfDrawable_GetScaleX;
static pf_sfDrawable_GetScaleY sfDrawable_GetScaleY;
static pf_sfDrawable_GetRotation sfDrawable_GetRotation;
static pf_sfDrawable_GetOriginX sfDrawable_GetOriginX;
static pf_sfDrawable_GetOriginY sfDrawable_GetOriginY;
static pf_sfDrawable_GetColor sfDrawable_GetColor;
static pf_sfDrawable_GetBlendMode sfDrawable_GetBlendMode;
static pf_sfDrawable_Move sfDrawable_Move;
static pf_sfDrawable_Scale sfDrawable_Scale;
static pf_sfDrawable_Rotate sfDrawable_Rotate;
static pf_sfDrawable_TransformToLocal sfDrawable_TransformToLocal;
static pf_sfDrawable_TransformToGlobal sfDrawable_TransformToGlobal;
static pf_sfRenderWindow_DrawThis sfRenderWindow_DrawThis;
static pf_sfRenderWindow_DrawThisWithShader sfRenderWindow_DrawThisWithShader;
}
extern (C)
{
typedef void* function() pf_sfDrawable_Create;
typedef void function(void*) pf_sfDrawable_Destroy;
typedef void function(void*, float) pf_sfDrawable_SetX;
typedef void function(void*, float) pf_sfDrawable_SetY;
typedef void function(void*, float, float) pf_sfDrawable_SetPosition;
typedef void function(void*, float) pf_sfDrawable_SetScaleX;
typedef void function(void*, float) pf_sfDrawable_SetScaleY;
typedef void function(void*, float, float) pf_sfDrawable_SetScale;
typedef void function(void*, float) pf_sfDrawable_SetRotation;
typedef void function(void*, float, float) pf_sfDrawable_SetOrigin;
typedef void function(void*, Color) pf_sfDrawable_SetColor;
typedef void function(void*, BlendMode) pf_sfDrawable_SetBlendMode;
typedef float function(void*) pf_sfDrawable_GetX;
typedef float function(void*) pf_sfDrawable_GetY;
typedef float function(void*) pf_sfDrawable_GetScaleX;
typedef float function(void*) pf_sfDrawable_GetScaleY;
typedef float function(void*) pf_sfDrawable_GetRotation;
typedef float function(void*) pf_sfDrawable_GetOriginX;
typedef float function(void*) pf_sfDrawable_GetOriginY;
typedef Color function(void*) pf_sfDrawable_GetColor;
typedef BlendMode function(void*) pf_sfDrawable_GetBlendMode;
typedef void function(void*, float, float) pf_sfDrawable_Move;
typedef void function(void*, float, float) pf_sfDrawable_Scale;
typedef void function(void*, float) pf_sfDrawable_Rotate;
typedef void function(void*, float, float, float*, float*) pf_sfDrawable_TransformToLocal;
typedef void function(void*, float, float, float*, float*) pf_sfDrawable_TransformToGlobal;
typedef void function(void*, void*) pf_sfRenderWindow_DrawThis;
typedef void function(void*, void*, void*) pf_sfRenderWindow_DrawThisWithShader;
static pf_sfDrawable_Create sfDrawable_Create;
static pf_sfDrawable_Destroy sfDrawable_Destroy;
static pf_sfDrawable_SetX sfDrawable_SetX;
static pf_sfDrawable_SetY sfDrawable_SetY;
static pf_sfDrawable_SetPosition sfDrawable_SetPosition;
static pf_sfDrawable_SetScaleX sfDrawable_SetScaleX;
static pf_sfDrawable_SetScaleY sfDrawable_SetScaleY;
static pf_sfDrawable_SetScale sfDrawable_SetScale;
static pf_sfDrawable_SetRotation sfDrawable_SetRotation;
static pf_sfDrawable_SetOrigin sfDrawable_SetOrigin;
static pf_sfDrawable_SetColor sfDrawable_SetColor;
static pf_sfDrawable_SetBlendMode sfDrawable_SetBlendMode;
static pf_sfDrawable_GetX sfDrawable_GetX;
static pf_sfDrawable_GetY sfDrawable_GetY;
static pf_sfDrawable_GetScaleX sfDrawable_GetScaleX;
static pf_sfDrawable_GetScaleY sfDrawable_GetScaleY;
static pf_sfDrawable_GetRotation sfDrawable_GetRotation;
static pf_sfDrawable_GetOriginX sfDrawable_GetOriginX;
static pf_sfDrawable_GetOriginY sfDrawable_GetOriginY;
static pf_sfDrawable_GetColor sfDrawable_GetColor;
static pf_sfDrawable_GetBlendMode sfDrawable_GetBlendMode;
static pf_sfDrawable_Move sfDrawable_Move;
static pf_sfDrawable_Scale sfDrawable_Scale;
static pf_sfDrawable_Rotate sfDrawable_Rotate;
static pf_sfDrawable_TransformToLocal sfDrawable_TransformToLocal;
static pf_sfDrawable_TransformToGlobal sfDrawable_TransformToGlobal;
static pf_sfRenderWindow_DrawThis sfRenderWindow_DrawThis;
static pf_sfRenderWindow_DrawThisWithShader sfRenderWindow_DrawThisWithShader;
}
static this()
{
static this()
{
debug
DllLoader dll = DllLoader.load("csfml-graphics-d");
else
DllLoader dll = DllLoader.load("csfml-graphics");
static if (is (T : sfSprite))
{
string symbol = "sfSprite";
}
else static if (is (T : sfText))
{
string symbol = "sfText";
}
else static if (is (T : sfShape))
{
string symbol = "sfShape";
}
sfDrawable_Create = cast(pf_sfDrawable_Create)dll.getSymbol(symbol ~ "_Create");
sfDrawable_Destroy = cast(pf_sfDrawable_Destroy)dll.getSymbol(symbol ~ "_Destroy");
sfDrawable_SetX = cast(pf_sfDrawable_SetX)dll.getSymbol(symbol ~ "_SetX");
sfDrawable_SetY = cast(pf_sfDrawable_SetY)dll.getSymbol(symbol ~ "_SetY");
sfDrawable_SetPosition = cast(pf_sfDrawable_SetPosition)dll.getSymbol(symbol ~ "_SetPosition");
sfDrawable_SetScaleX = cast(pf_sfDrawable_SetScaleX)dll.getSymbol(symbol ~ "_SetScaleX");
sfDrawable_SetScaleY = cast(pf_sfDrawable_SetScaleY)dll.getSymbol(symbol ~ "_SetScaleY");
sfDrawable_SetScale = cast(pf_sfDrawable_SetScale)dll.getSymbol(symbol ~ "_SetScale");
sfDrawable_SetRotation = cast(pf_sfDrawable_SetRotation)dll.getSymbol(symbol ~ "_SetRotation");
sfDrawable_SetOrigin = cast(pf_sfDrawable_SetOrigin)dll.getSymbol(symbol ~ "_SetOrigin");
sfDrawable_SetColor = cast(pf_sfDrawable_SetColor)dll.getSymbol(symbol ~ "_SetColor");
sfDrawable_SetBlendMode = cast(pf_sfDrawable_SetBlendMode)dll.getSymbol(symbol ~ "_SetBlendMode");
sfDrawable_GetX = cast(pf_sfDrawable_GetX)dll.getSymbol(symbol ~ "_GetX");
sfDrawable_GetY = cast(pf_sfDrawable_GetY)dll.getSymbol(symbol ~ "_GetY");
sfDrawable_GetScaleX = cast(pf_sfDrawable_GetScaleX)dll.getSymbol(symbol ~ "_GetScaleX");
sfDrawable_GetScaleY = cast(pf_sfDrawable_GetScaleY)dll.getSymbol(symbol ~ "_GetScaleX");
sfDrawable_GetRotation = cast(pf_sfDrawable_GetRotation)dll.getSymbol(symbol ~ "_GetRotation");
sfDrawable_GetOriginX = cast(pf_sfDrawable_GetOriginX)dll.getSymbol(symbol ~ "_GetOriginX");
sfDrawable_GetOriginY = cast(pf_sfDrawable_GetOriginY)dll.getSymbol(symbol ~ "_GetOriginY");
sfDrawable_GetColor = cast(pf_sfDrawable_GetColor)dll.getSymbol(symbol ~ "_GetColor");
sfDrawable_GetBlendMode = cast(pf_sfDrawable_GetBlendMode)dll.getSymbol(symbol ~ "_GetBlendMode");
sfDrawable_Move = cast(pf_sfDrawable_Move)dll.getSymbol(symbol ~ "_Move");
sfDrawable_Scale = cast(pf_sfDrawable_Scale)dll.getSymbol(symbol ~ "_Scale");
sfDrawable_Rotate = cast(pf_sfDrawable_Rotate)dll.getSymbol(symbol ~ "_Rotate");
sfDrawable_TransformToLocal = cast(pf_sfDrawable_TransformToLocal)dll.getSymbol(symbol ~ "_TransformToLocal");
sfDrawable_TransformToGlobal = cast(pf_sfDrawable_TransformToGlobal)dll.getSymbol(symbol ~ "_TransformToGlobal");
sfRenderWindow_DrawThis = cast(pf_sfRenderWindow_DrawThis)dll.getSymbol("sfRenderWindow_Draw" ~ symbol[2..$]);
sfRenderWindow_DrawThisWithShader = cast(pf_sfRenderWindow_DrawThisWithShader)dll.getSymbol("sfRenderWindow_Draw" ~ symbol[2..$] ~ "WithShader");
}
static if (is (T : sfSprite))
{
string symbol = "sfSprite";
}
else static if (is (T : sfText))
{
string symbol = "sfText";
}
else static if (is (T : sfShape))
{
string symbol = "sfShape";
}
sfDrawable_Create = cast(pf_sfDrawable_Create)dll.getSymbol(symbol ~ "_Create");
sfDrawable_Destroy = cast(pf_sfDrawable_Destroy)dll.getSymbol(symbol ~ "_Destroy");
sfDrawable_SetX = cast(pf_sfDrawable_SetX)dll.getSymbol(symbol ~ "_SetX");
sfDrawable_SetY = cast(pf_sfDrawable_SetY)dll.getSymbol(symbol ~ "_SetY");
sfDrawable_SetPosition = cast(pf_sfDrawable_SetPosition)dll.getSymbol(symbol ~ "_SetPosition");
sfDrawable_SetScaleX = cast(pf_sfDrawable_SetScaleX)dll.getSymbol(symbol ~ "_SetScaleX");
sfDrawable_SetScaleY = cast(pf_sfDrawable_SetScaleY)dll.getSymbol(symbol ~ "_SetScaleY");
sfDrawable_SetScale = cast(pf_sfDrawable_SetScale)dll.getSymbol(symbol ~ "_SetScale");
sfDrawable_SetRotation = cast(pf_sfDrawable_SetRotation)dll.getSymbol(symbol ~ "_SetRotation");
sfDrawable_SetOrigin = cast(pf_sfDrawable_SetOrigin)dll.getSymbol(symbol ~ "_SetOrigin");
sfDrawable_SetColor = cast(pf_sfDrawable_SetColor)dll.getSymbol(symbol ~ "_SetColor");
sfDrawable_SetBlendMode = cast(pf_sfDrawable_SetBlendMode)dll.getSymbol(symbol ~ "_SetBlendMode");
sfDrawable_GetX = cast(pf_sfDrawable_GetX)dll.getSymbol(symbol ~ "_GetX");
sfDrawable_GetY = cast(pf_sfDrawable_GetY)dll.getSymbol(symbol ~ "_GetY");
sfDrawable_GetScaleX = cast(pf_sfDrawable_GetScaleX)dll.getSymbol(symbol ~ "_GetScaleX");
sfDrawable_GetScaleY = cast(pf_sfDrawable_GetScaleY)dll.getSymbol(symbol ~ "_GetScaleX");
sfDrawable_GetRotation = cast(pf_sfDrawable_GetRotation)dll.getSymbol(symbol ~ "_GetRotation");
sfDrawable_GetOriginX = cast(pf_sfDrawable_GetOriginX)dll.getSymbol(symbol ~ "_GetOriginX");
sfDrawable_GetOriginY = cast(pf_sfDrawable_GetOriginY)dll.getSymbol(symbol ~ "_GetOriginY");
sfDrawable_GetColor = cast(pf_sfDrawable_GetColor)dll.getSymbol(symbol ~ "_GetColor");
sfDrawable_GetBlendMode = cast(pf_sfDrawable_GetBlendMode)dll.getSymbol(symbol ~ "_GetBlendMode");
sfDrawable_Move = cast(pf_sfDrawable_Move)dll.getSymbol(symbol ~ "_Move");
sfDrawable_Scale = cast(pf_sfDrawable_Scale)dll.getSymbol(symbol ~ "_Scale");
sfDrawable_Rotate = cast(pf_sfDrawable_Rotate)dll.getSymbol(symbol ~ "_Rotate");
sfDrawable_TransformToLocal = cast(pf_sfDrawable_TransformToLocal)dll.getSymbol(symbol ~ "_TransformToLocal");
sfDrawable_TransformToGlobal = cast(pf_sfDrawable_TransformToGlobal)dll.getSymbol(symbol ~ "_TransformToGlobal");
sfRenderWindow_DrawThis = cast(pf_sfRenderWindow_DrawThis)dll.getSymbol("sfRenderWindow_Draw" ~ symbol[2..$]);
sfRenderWindow_DrawThisWithShader = cast(pf_sfRenderWindow_DrawThisWithShader)dll.getSymbol("sfRenderWindow_Draw" ~ symbol[2..$] ~ "WithShader");
}
}

View file

@ -1,27 +1,27 @@
/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.graphics.font;
@ -43,8 +43,8 @@ struct Glyph
}
/**
* Font is the low-level class for loading and
* manipulating character fonts.
* Font is the low-level class for loading and
* manipulating character fonts.
*/
class Font : DSFMLObject
{
@ -53,54 +53,54 @@ private:
public:
/**
* Get SFML default built-in font (Arial)
*/
static Font getDefaultFont()
{
if (s_default is null)
s_default = new Font(sfFont_GetDefaultFont());
return s_default;
}
* Get SFML default built-in font (Arial)
*/
static Font getDefaultFont()
{
if (s_default is null)
s_default = new Font(sfFont_GetDefaultFont());
return s_default;
}
/**
* construct the Font from a file
*
* Params:
* filename = font file to load
*/
this(string filename)
{
if (filename is null || filename.length == 0)
throw new LoadingException("LoadingException : Filename is invalid.");
/**
* construct the Font from a file
*
* Params:
* filename = font file to load
*/
this(string filename)
{
if (filename is null || filename.length == 0)
throw new LoadingException("LoadingException : Filename is invalid.");
super(sfFont_CreateFromFile(toStringz(filename)));
}
/**
* construct the Font from a file in memory
*
* Params:
* data = data to load
*/
this(ubyte[] data)
{
if (data is null || data.length == 0)
throw new Exception("LoadingException : Memory stream is invalid.");
super(sfFont_CreateFromFile(toStringz(filename)));
}
/**
* construct the Font from a file in memory
*
* Params:
* data = data to load
*/
this(ubyte[] data)
{
if (data is null || data.length == 0)
throw new Exception("LoadingException : Memory stream is invalid.");
super(sfFont_CreateFromMemory(data.ptr, data.length));
}
super(sfFont_CreateFromMemory(data.ptr, data.length));
}
override void dispose()
{
sfFont_Destroy(m_ptr);
}
override void dispose()
{
sfFont_Destroy(m_ptr);
}
package:
this(void* ptr)
{
super(ptr, true);
}
this(void* ptr)
{
super(ptr, true);
}
}

View file

@ -1,27 +1,27 @@
/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.graphics.idrawable;
@ -35,259 +35,259 @@ import dsfml.graphics.color,
/**
* Interface for drawable object
*
* Shape, Text and Sprite implement IDrawable
* Interface for drawable object
*
* Shape, Text and Sprite implement IDrawable
*/
interface IDrawable
{
/**
* Set the left position of the object
*
* Params:
* x = New left coordinate
*/
void setX(float x);
/**
* Set the left position of the object
*
* Params:
* x = New left coordinate
*/
void setX(float x);
/**
* Set the top position of the object
*
* Params:
* y = New top coordinate
*/
void setY(float y);
/**
* Set the top position of the object
*
* Params:
* y = New top coordinate
*/
void setY(float y);
/**
* Set the position of the object
*
* Params:
* x = New left coordinate
* y = New top coordinate
*/
void setPosition(float x, float y);
/**
* Set the position of the object
*
* Params:
* vec = new position
*/
void setPosition(Vector2f vec);
/**
* Set the horizontal scale of the object
*
* Params:
* scale = New horizontal scale (Strictly positive)
*/
void setScaleX(float scale);
/**
* Set the vertical scale of the object
*
* Params:
* scale = New vertical scale (Strictly positive)
*/
void setScaleY(float scale);
/**
* Set the position of the object
*
* Params:
* x = New left coordinate
* y = New top coordinate
*/
void setPosition(float x, float y);
/**
* Set the position of the object
*
* Params:
* vec = new position
*/
void setPosition(Vector2f vec);
/**
* Set the horizontal scale of the object
*
* Params:
* scale = New horizontal scale (Strictly positive)
*/
void setScaleX(float scale);
/**
* Set the vertical scale of the object
*
* Params:
* scale = New vertical scale (Strictly positive)
*/
void setScaleY(float scale);
/**
* Set the scale of the object
*
* Params:
* scaleX = New horizontal scale
* scaleY = New vertical scale
*/
void setScale(float scaleX, float scaleY);
/**
* Set the scale of the object
*
* Params:
* scale = new scale
*/
void setScale(Vector2f scale);
/**
* Set the origin of the object, in coordinates relative to the
* top-left of the object (take 2 values).
* The default origin is (0, 0)
*
* Params:
* originX : X coordinate of the origin
* originY : Y coordinate of the origin
*/
void setOrigin(float originX, float originY);
/**
* Set the scale of the object
*
* Params:
* scaleX = New horizontal scale
* scaleY = New vertical scale
*/
void setScale(float scaleX, float scaleY);
/**
* Set the scale of the object
*
* Params:
* scale = new scale
*/
void setScale(Vector2f scale);
/**
* Set the origin of the object, in coordinates relative to the
* top-left of the object (take 2 values).
* The default origin is (0, 0)
*
* Params:
* originX : X coordinate of the origin
* originY : Y coordinate of the origin
*/
void setOrigin(float originX, float originY);
/**
* Set the origin of the object, in coordinates relative to the
* top-left of the object (take a 2D vector).
* The default origin is (0, 0)
*
* Params:
* origin : New origin
*/
void setOrigin(Vector2f origin);
/**
* Set the origin of the object, in coordinates relative to the
* top-left of the object (take a 2D vector).
* The default origin is (0, 0)
*
* Params:
* origin : New origin
*/
void setOrigin(Vector2f origin);
/**
* Set the rotation of the object
*
* Params:
* angle = Angle of rotation, in degree
*/
void setRotation(float angle);
/**
* Set the color
*
* Params:
* c = New color
*/
void setColor(Color c);
/**
* Set the blending mode for the object.
* The default blend mode is Blend.Alpha
*
* Params:
* mode = New blending mode
*/
void setBlendMode(BlendMode mode);
/**
* Set the rotation of the object
*
* Params:
* angle = Angle of rotation, in degree
*/
void setRotation(float angle);
/**
* Set the color
*
* Params:
* c = New color
*/
void setColor(Color c);
/**
* Set the blending mode for the object.
* The default blend mode is Blend.Alpha
*
* Params:
* mode = New blending mode
*/
void setBlendMode(BlendMode mode);
/**
* Get the position of the object
*
* Returns:
* Current position
*
*/
Vector2f getPosition();
/**
* Get the position of the object
*
* Returns:
* Current position
*
*/
Vector2f getPosition();
/**
* Get the current scale of the object
*
* Returns:
* Current scale
*/
Vector2f getScale();
/**
* Get the origin of the object
*
* Returns:
* Current position of the origin
*
*/
Vector2f getOrigin();
/**
* Get the rotation angle of the object
*
* Returns:
* Angle of rotation, in degree
*/
float getRotation();
/**
* Get the color of the string
*
* Returns:
* Current color
*/
Color getColor();
/**
* Get the current scale of the object
*
* Returns:
* Current scale
*/
Vector2f getScale();
/**
* Get the origin of the object
*
* Returns:
* Current position of the origin
*
*/
Vector2f getOrigin();
/**
* Get the rotation angle of the object
*
* Returns:
* Angle of rotation, in degree
*/
float getRotation();
/**
* Get the color of the string
*
* Returns:
* Current color
*/
Color getColor();
/**
* Get the current blending mode
*
* Returns:
* Current blending mode
*/
BlendMode getBlendMode();
/**
* Get the current blending mode
*
* Returns:
* Current blending mode
*/
BlendMode getBlendMode();
/**
* Rotate the object
* Angle is added to the current orientation of the objet
*
* Params:
* angle = Angle of rotation in degree
*/
void rotate(float angle);
/**
* Rotate the object
* Angle is added to the current orientation of the objet
*
* Params:
* angle = Angle of rotation in degree
*/
void rotate(float angle);
/**
* Move the object
* New offset is added to object current position
*
* Params:
* offsetX = Offset on the X axis
* offsetY = Offset on the Y axis
*/
void move(float offsetX, float offsetY);
/**
* Move the object
* New offset is added to object current position
*
* Params:
* offset = Amount of units to move the object of
*/
void move(Vector2f offset);
/**
* Move the object
* New offset is added to object current position
*
* Params:
* offsetX = Offset on the X axis
* offsetY = Offset on the Y axis
*/
void move(float offsetX, float offsetY);
/**
* Move the object
* New offset is added to object current position
*
* Params:
* offset = Amount of units to move the object of
*/
void move(Vector2f offset);
/**
* Set the scale of the object
*
* Params:
* scaleX = New horizontal scale (Strictly positive)
* scaleY = New vertical scale (Strictly positive)
*/
void scale(float scaleX, float scaleY);
/**
* Scale the object (take a 2D vector)
*
* Params:
* factor = Scaling factors (both values must be strictly positive)
*/
void scale(Vector2f factor);
/**
* Transform a point from global coordinates into local coordinates
* (ie it applies the inverse of object's origin, translation, rotation and scale to the point)
*
* Params:
* point = Point to transform
*
* Returns:
* Transformed point
*/
Vector2f tranformToLocal(Vector2f point);
/**
* Set the scale of the object
*
* Params:
* scaleX = New horizontal scale (Strictly positive)
* scaleY = New vertical scale (Strictly positive)
*/
void scale(float scaleX, float scaleY);
/**
* Scale the object (take a 2D vector)
*
* Params:
* factor = Scaling factors (both values must be strictly positive)
*/
void scale(Vector2f factor);
/**
* Transform a point from global coordinates into local coordinates
* (ie it applies the inverse of object's origin, translation, rotation and scale to the point)
*
* Params:
* point = Point to transform
*
* Returns:
* Transformed point
*/
Vector2f tranformToLocal(Vector2f point);
/**
* Transform a point from local coordinates into global coordinates
* (ie it applies the inverse of object's origin, translation, rotation and scale to the point)
*
* Params:
* point = Point to transform
*
* Returns:
* Transformed point
*/
Vector2f tranformToGlobal(Vector2f point);
/**
* Render the specific geometry of the object
*
* Params:
* window = Target into which render the object
*/
void render(RenderWindow window);
/**
* Render the specific geometry of the object with a shader
*
* Params:
* window = Render target
* shader = Shader to use
*/
void renderWithShader(RenderWindow window, Shader shader);
/**
* Transform a point from local coordinates into global coordinates
* (ie it applies the inverse of object's origin, translation, rotation and scale to the point)
*
* Params:
* point = Point to transform
*
* Returns:
* Transformed point
*/
Vector2f tranformToGlobal(Vector2f point);
/**
* Render the specific geometry of the object
*
* Params:
* window = Target into which render the object
*/
void render(RenderWindow window);
/**
* Render the specific geometry of the object with a shader
*
* Params:
* window = Render target
* shader = Shader to use
*/
void renderWithShader(RenderWindow window, Shader shader);
}

View file

@ -1,27 +1,27 @@
/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
* 3. This notice may not be removed or altered from any
* source distribution.
*/
@ -37,331 +37,331 @@ import dsfml.system.common,
/**
* Image is the low-level class for loading and
* manipulating images
* Image is the low-level class for loading and
* manipulating images
*/
class Image : DSFMLObject
{
/**
* Default constructor
*/
this()
/**
* Default constructor
*/
this()
{
super(sfImage_Create());
}
/**
* Construct an empty image
*
* Params:
* width = Image width
* height = Image height
* col = Image color (black by default)
*/
this(uint width, uint height, Color col = Color.BLACK)
/**
* Construct an empty image
*
* Params:
* width = Image width
* height = Image height
* col = Image color (black by default)
*/
this(uint width, uint height, Color col = Color.BLACK)
{
super(sfImage_CreateFromColor(width, height, col));
}
/**
* Construct the image from a file
*
* Params:
* filename = Path of the image file to load
*
* Throws:
* LoadingException if filename is empty or null.
*/
this(string filename)
/**
* Construct the image from a file
*
* Params:
* filename = Path of the image file to load
*
* Throws:
* LoadingException if filename is empty or null.
*/
this(string filename)
{
if (filename is null || filename.length == 0)
throw new LoadingException("LoadingException : Filename is invalid.");
if (filename is null || filename.length == 0)
throw new LoadingException("LoadingException : Filename is invalid.");
super(sfImage_CreateFromFile(toStringz(filename)));
}
/**
* Construct the image from a file in memory
*
* Params:
* data = array of data in memory
* Throws:
* LoadingException if data is empty or null.
*/
this(ubyte[] data)
/**
* Construct the image from a file in memory
*
* Params:
* data = array of data in memory
* Throws:
* LoadingException if data is empty or null.
*/
this(ubyte[] data)
{
if (data is null || data.length == 0)
throw new LoadingException("LoadingException : Memory stream is invalid.");
if (data is null || data.length == 0)
throw new LoadingException("LoadingException : Memory stream is invalid.");
super(sfImage_CreateFromMemory(data.ptr, data.length));
}
/**
* Construct the image directly from an array of pixels
*
* Params:
* width = Image width
* height = Image height
* data = array of pixels in memory (assumed format is RGBA)
*
* Throws:
* LoadingException if data length doesn't match Width * Height * 4
*/
this(uint width, uint height, ubyte[] data)
/**
* Construct the image directly from an array of pixels
*
* Params:
* width = Image width
* height = Image height
* data = array of pixels in memory (assumed format is RGBA)
*
* Throws:
* LoadingException if data length doesn't match Width * Height * 4
*/
this(uint width, uint height, ubyte[] data)
{
if (width * height * 4 != data.length)
throw new LoadingException("LoadingException : Pixels array length doesn't match the specified size.");
if (width * height * 4 != data.length)
throw new LoadingException("LoadingException : Pixels array length doesn't match the specified size.");
super(sfImage_CreateFromPixels(width, height, data.ptr));
}
override void dispose()
override void dispose()
{
sfImage_Destroy(m_ptr);
}
/**
* Save the content of the image to a file
*
* Params:
* filename = Path of the file to save (overwritten if already exist)
*
* Returns:
* True if saving was successful
*/
bool saveToFile(string filename)
/**
* Save the content of the image to a file
*
* Params:
* filename = Path of the file to save (overwritten if already exist)
*
* Returns:
* True if saving was successful
*/
bool saveToFile(string filename)
{
return cast(bool)sfImage_SaveToFile(m_ptr, toStringz(filename));
}
/**
* Create an empty image
*
* Params:
* width = Image width
* height = Image height
* col = Image color (black by default)
*
* Returns:
* True if creation was successful
*/
bool create(uint width, uint height, Color col = Color.BLACK)
/**
* Create an empty image
*
* Params:
* width = Image width
* height = Image height
* col = Image color (black by default)
*
* Returns:
* True if creation was successful
*/
bool create(uint width, uint height, Color col = Color.BLACK)
{
m_ptr = sfImage_CreateFromColor(width, height, col);
return (m_ptr !is null);
}
/**
* Create transparency mask from a specified colorkey
*
* Params:
* colorKey = Color to become transparent
* alpha = Alpha value to use for transparent pixels (0 by default)
*/
void createMaskFromColor(Color colorKey, ubyte alpha = 0)
/**
* Create transparency mask from a specified colorkey
*
* Params:
* colorKey = Color to become transparent
* alpha = Alpha value to use for transparent pixels (0 by default)
*/
void createMaskFromColor(Color colorKey, ubyte alpha = 0)
{
sfImage_CreateMaskFromColor(m_ptr, colorKey, alpha);
}
// /**
// * Create the image from the current contents of the
// * given window
// *
// * Params:
// * window = Window to capture
// * sourceRect = Sub-rectangle of the screen to copy (empty by default - entire image)
// *
// * Returns:
// * True if copy was successful
// */
// void copyScreen(RenderWindow window, IntRect sourceRect = new IntRect())
// {
// return cast(bool)sfImage_CopyScreen(m_ptr, window.getNativePointer, sourceRect.toCIntRect());
// }
/**
* Copy pixels from another image onto this one.
* This function does a slow pixel copy and should only
* be used at initialization time
*
* Params:
* source = Source image to copy
* destX = X coordinate of the destination position
* destY = Y coordinate of the destination position
* sourceRect = Sub-rectangle of the source image to copy
*/
void copy(Image source, uint destX, uint destY, IntRect sourceRect = new IntRect())
{
sfImage_Copy(m_ptr, source.getNativePointer, destX, destY, sourceRect.toCIntRect());
}
// /**
// * Create the image from the current contents of the
// * given window
// *
// * Params:
// * window = Window to capture
// * sourceRect = Sub-rectangle of the screen to copy (empty by default - entire image)
// *
// * Returns:
// * True if copy was successful
// */
// void copyScreen(RenderWindow window, IntRect sourceRect = new IntRect())
// {
// return cast(bool)sfImage_CopyScreen(m_ptr, window.getNativePointer, sourceRect.toCIntRect());
// }
/**
* Copy pixels from another image onto this one.
* This function does a slow pixel copy and should only
* be used at initialization time
*
* Params:
* source = Source image to copy
* destX = X coordinate of the destination position
* destY = Y coordinate of the destination position
* sourceRect = Sub-rectangle of the source image to copy
*/
void copy(Image source, uint destX, uint destY, IntRect sourceRect = new IntRect())
{
sfImage_Copy(m_ptr, source.getNativePointer, destX, destY, sourceRect.toCIntRect());
}
/**
* Change the color of a pixel
* Don't forget to call Update when you end modifying pixels
*
* Params:
* x = X coordinate of pixel in the image
* y = Y coordinate of pixel in the image
* col = New color for pixel (X, Y)
*/
void setPixel(uint x, uint y, Color col)
/**
* Change the color of a pixel
* Don't forget to call Update when you end modifying pixels
*
* Params:
* x = X coordinate of pixel in the image
* y = Y coordinate of pixel in the image
* col = New color for pixel (X, Y)
*/
void setPixel(uint x, uint y, Color col)
{
sfImage_SetPixel(m_ptr, x, y, col);
}
/**
* Get a pixel from the image
*
* Params:
* x = X coordinate of pixel in the image
* y = Y coordinate of pixel in the image
*
* Returns:
* Color of pixel (x, y)
*/
Color getPixel(uint x, uint y)
/**
* Get a pixel from the image
*
* Params:
* x = X coordinate of pixel in the image
* y = Y coordinate of pixel in the image
*
* Returns:
* Color of pixel (x, y)
*/
Color getPixel(uint x, uint y)
{
return sfImage_GetPixel(m_ptr, x, y);
}
/**
* Get an array of pixels (8 bits integers RGBA)
* Array size is GetWidth() x GetHeight() x 4
* This array becomes invalid if you reload or resize the image
*
* Returns:
* array of pixels
*/
ubyte[] getPixelsArray()
/**
* Get an array of pixels (8 bits integers RGBA)
* Array size is GetWidth() x GetHeight() x 4
* This array becomes invalid if you reload or resize the image
*
* Returns:
* array of pixels
*/
ubyte[] getPixelsArray()
{
return sfImage_GetPixelsPtr(m_ptr)[0..getWidth() * getHeight() * 4];
}
/**
* Bind the image for rendering
*/
void bind()
/**
* Bind the image for rendering
*/
void bind()
{
sfImage_Bind(m_ptr);
}
/**
* Enable or disable image smooth filter.
* This parameter is enabled by default
*
* Params:
* smooth = True to enable smoothing filter, false to disable it
*/
void setSmooth(bool smooth)
/**
* Enable or disable image smooth filter.
* This parameter is enabled by default
*
* Params:
* smooth = True to enable smoothing filter, false to disable it
*/
void setSmooth(bool smooth)
{
sfImage_SetSmooth(m_ptr, smooth);
}
/**
* Return the width of the image
*
* Returns:
* Width in pixels
*/
uint getWidth()
/**
* Return the width of the image
*
* Returns:
* Width in pixels
*/
uint getWidth()
{
return sfImage_GetWidth(m_ptr);
}
/**
* Return the height of the image
*
* Returns:
* Height in pixels
*/
uint getHeight()
/**
* Return the height of the image
*
* Returns:
* Height in pixels
*/
uint getHeight()
{
return sfImage_GetHeight(m_ptr);
}
/**
* Tells whether the smooth filtering is enabled or not
*
* Returns:
* True if image smoothing is enabled
*/
bool isSmooth()
{
return cast(bool)sfImage_IsSmooth(m_ptr);
}
/**
* Tells whether the smooth filtering is enabled or not
*
* Returns:
* True if image smoothing is enabled
*/
bool isSmooth()
{
return cast(bool)sfImage_IsSmooth(m_ptr);
}
package:
this(void* ptr)
{
super(ptr);
}
this(void* ptr)
{
super(ptr);
}
private:
extern (C)
{
typedef void* function() pf_sfImage_Create;
typedef void* function(uint, uint, Color) pf_sfImage_CreateFromColor;
typedef void* function(uint, uint, ubyte*) pf_sfImage_CreateFromPixels;
typedef void* function(cchar*) pf_sfImage_CreateFromFile;
typedef void* function(ubyte* ,size_t) pf_sfImage_CreateFromMemory;
typedef void function(void*) pf_sfImage_Destroy;
typedef int function(void*, cchar*) pf_sfImage_SaveToFile;
typedef void function(void*, Color, ubyte) pf_sfImage_CreateMaskFromColor;
typedef int function(void*, void*, sfIntRect) pf_sfImage_CopyScreen;
typedef void function(void*, void*, uint, uint, sfIntRect) pf_sfImage_Copy;
typedef void function(void*, uint, uint, Color) pf_sfImage_SetPixel;
typedef Color function(void*, uint, uint) pf_sfImage_GetPixel;
typedef ubyte* function(void*) pf_sfImage_GetPixelsPtr;
typedef void function(void*) pf_sfImage_Bind;
typedef void function(void*, int) pf_sfImage_SetSmooth;
typedef uint function(void*) pf_sfImage_GetWidth;
typedef uint function(void*) pf_sfImage_GetHeight;
typedef int function(void*) pf_sfImage_IsSmooth;
static pf_sfImage_Create sfImage_Create;
static pf_sfImage_CreateFromColor sfImage_CreateFromColor;
static pf_sfImage_CreateFromPixels sfImage_CreateFromPixels;
static pf_sfImage_CreateFromFile sfImage_CreateFromFile;
static pf_sfImage_CreateFromMemory sfImage_CreateFromMemory;
static pf_sfImage_Destroy sfImage_Destroy;
static pf_sfImage_SaveToFile sfImage_SaveToFile;
static pf_sfImage_CreateMaskFromColor sfImage_CreateMaskFromColor;
static pf_sfImage_CopyScreen sfImage_CopyScreen;
static pf_sfImage_Copy sfImage_Copy;
static pf_sfImage_SetPixel sfImage_SetPixel;
static pf_sfImage_GetPixel sfImage_GetPixel;
static pf_sfImage_GetPixelsPtr sfImage_GetPixelsPtr;
static pf_sfImage_Bind sfImage_Bind;
static pf_sfImage_SetSmooth sfImage_SetSmooth;
static pf_sfImage_GetWidth sfImage_GetWidth;
static pf_sfImage_GetHeight sfImage_GetHeight;
static pf_sfImage_IsSmooth sfImage_IsSmooth;
}
extern (C)
{
typedef void* function() pf_sfImage_Create;
typedef void* function(uint, uint, Color) pf_sfImage_CreateFromColor;
typedef void* function(uint, uint, ubyte*) pf_sfImage_CreateFromPixels;
typedef void* function(cchar*) pf_sfImage_CreateFromFile;
typedef void* function(ubyte* ,size_t) pf_sfImage_CreateFromMemory;
typedef void function(void*) pf_sfImage_Destroy;
typedef int function(void*, cchar*) pf_sfImage_SaveToFile;
typedef void function(void*, Color, ubyte) pf_sfImage_CreateMaskFromColor;
typedef int function(void*, void*, sfIntRect) pf_sfImage_CopyScreen;
typedef void function(void*, void*, uint, uint, sfIntRect) pf_sfImage_Copy;
typedef void function(void*, uint, uint, Color) pf_sfImage_SetPixel;
typedef Color function(void*, uint, uint) pf_sfImage_GetPixel;
typedef ubyte* function(void*) pf_sfImage_GetPixelsPtr;
typedef void function(void*) pf_sfImage_Bind;
typedef void function(void*, int) pf_sfImage_SetSmooth;
typedef uint function(void*) pf_sfImage_GetWidth;
typedef uint function(void*) pf_sfImage_GetHeight;
typedef int function(void*) pf_sfImage_IsSmooth;
static pf_sfImage_Create sfImage_Create;
static pf_sfImage_CreateFromColor sfImage_CreateFromColor;
static pf_sfImage_CreateFromPixels sfImage_CreateFromPixels;
static pf_sfImage_CreateFromFile sfImage_CreateFromFile;
static pf_sfImage_CreateFromMemory sfImage_CreateFromMemory;
static pf_sfImage_Destroy sfImage_Destroy;
static pf_sfImage_SaveToFile sfImage_SaveToFile;
static pf_sfImage_CreateMaskFromColor sfImage_CreateMaskFromColor;
static pf_sfImage_CopyScreen sfImage_CopyScreen;
static pf_sfImage_Copy sfImage_Copy;
static pf_sfImage_SetPixel sfImage_SetPixel;
static pf_sfImage_GetPixel sfImage_GetPixel;
static pf_sfImage_GetPixelsPtr sfImage_GetPixelsPtr;
static pf_sfImage_Bind sfImage_Bind;
static pf_sfImage_SetSmooth sfImage_SetSmooth;
static pf_sfImage_GetWidth sfImage_GetWidth;
static pf_sfImage_GetHeight sfImage_GetHeight;
static pf_sfImage_IsSmooth sfImage_IsSmooth;
}
static this()
{
static this()
{
debug
DllLoader dll = DllLoader.load("csfml-graphics-d");
else
DllLoader dll = DllLoader.load("csfml-graphics");
sfImage_Create = cast(pf_sfImage_Create)dll.getSymbol("sfImage_Create");
sfImage_CreateFromColor = cast(pf_sfImage_CreateFromColor)dll.getSymbol("sfImage_CreateFromColor");
sfImage_CreateFromPixels = cast(pf_sfImage_CreateFromPixels)dll.getSymbol("sfImage_CreateFromPixels");
sfImage_CreateFromFile = cast(pf_sfImage_CreateFromFile)dll.getSymbol("sfImage_CreateFromFile");
sfImage_CreateFromMemory = cast(pf_sfImage_CreateFromMemory)dll.getSymbol("sfImage_CreateFromMemory");
sfImage_Destroy = cast(pf_sfImage_Destroy)dll.getSymbol("sfImage_Destroy");
sfImage_SaveToFile = cast(pf_sfImage_SaveToFile)dll.getSymbol("sfImage_SaveToFile");
sfImage_CreateMaskFromColor = cast(pf_sfImage_CreateMaskFromColor)dll.getSymbol("sfImage_CreateMaskFromColor");
sfImage_CopyScreen = cast(pf_sfImage_CopyScreen)dll.getSymbol("sfImage_CopyScreen");
sfImage_Copy = cast(pf_sfImage_Copy)dll.getSymbol("sfImage_Copy");
sfImage_SetPixel = cast(pf_sfImage_SetPixel)dll.getSymbol("sfImage_SetPixel");
sfImage_GetPixel = cast(pf_sfImage_GetPixel)dll.getSymbol("sfImage_GetPixel");
sfImage_GetPixelsPtr = cast(pf_sfImage_GetPixelsPtr)dll.getSymbol("sfImage_GetPixelsPtr");
sfImage_Bind = cast(pf_sfImage_Bind)dll.getSymbol("sfImage_Bind");
sfImage_SetSmooth = cast(pf_sfImage_SetSmooth)dll.getSymbol("sfImage_SetSmooth");
sfImage_GetWidth = cast(pf_sfImage_GetWidth)dll.getSymbol("sfImage_GetWidth");
sfImage_GetHeight = cast(pf_sfImage_GetHeight)dll.getSymbol("sfImage_GetHeight");
sfImage_IsSmooth = cast(pf_sfImage_IsSmooth)dll.getSymbol("sfImage_IsSmooth");
}
sfImage_Create = cast(pf_sfImage_Create)dll.getSymbol("sfImage_Create");
sfImage_CreateFromColor = cast(pf_sfImage_CreateFromColor)dll.getSymbol("sfImage_CreateFromColor");
sfImage_CreateFromPixels = cast(pf_sfImage_CreateFromPixels)dll.getSymbol("sfImage_CreateFromPixels");
sfImage_CreateFromFile = cast(pf_sfImage_CreateFromFile)dll.getSymbol("sfImage_CreateFromFile");
sfImage_CreateFromMemory = cast(pf_sfImage_CreateFromMemory)dll.getSymbol("sfImage_CreateFromMemory");
sfImage_Destroy = cast(pf_sfImage_Destroy)dll.getSymbol("sfImage_Destroy");
sfImage_SaveToFile = cast(pf_sfImage_SaveToFile)dll.getSymbol("sfImage_SaveToFile");
sfImage_CreateMaskFromColor = cast(pf_sfImage_CreateMaskFromColor)dll.getSymbol("sfImage_CreateMaskFromColor");
sfImage_CopyScreen = cast(pf_sfImage_CopyScreen)dll.getSymbol("sfImage_CopyScreen");
sfImage_Copy = cast(pf_sfImage_Copy)dll.getSymbol("sfImage_Copy");
sfImage_SetPixel = cast(pf_sfImage_SetPixel)dll.getSymbol("sfImage_SetPixel");
sfImage_GetPixel = cast(pf_sfImage_GetPixel)dll.getSymbol("sfImage_GetPixel");
sfImage_GetPixelsPtr = cast(pf_sfImage_GetPixelsPtr)dll.getSymbol("sfImage_GetPixelsPtr");
sfImage_Bind = cast(pf_sfImage_Bind)dll.getSymbol("sfImage_Bind");
sfImage_SetSmooth = cast(pf_sfImage_SetSmooth)dll.getSymbol("sfImage_SetSmooth");
sfImage_GetWidth = cast(pf_sfImage_GetWidth)dll.getSymbol("sfImage_GetWidth");
sfImage_GetHeight = cast(pf_sfImage_GetHeight)dll.getSymbol("sfImage_GetHeight");
sfImage_IsSmooth = cast(pf_sfImage_IsSmooth)dll.getSymbol("sfImage_IsSmooth");
}
}

View file

@ -1,287 +1,287 @@
/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.graphics.rect;
struct sfFloatRect
{
float Left;
float Top;
float Right;
float Bottom;
float Left;
float Top;
float Right;
float Bottom;
}
struct sfIntRect
{
int Left;
int Top;
int Right;
int Bottom;
int Left;
int Top;
int Right;
int Bottom;
}
version (Tango)
{
import tango.core.Traits;
import tango.core.Traits;
}
else
{
template isIntegerType(T)
{
const bool isIntegerType =
is (T == byte) ||
is (T == short) ||
is (T == int) ||
is (T == long);
}
template isIntegerType(T)
{
const bool isIntegerType =
is (T == byte) ||
is (T == short) ||
is (T == int) ||
is (T == long);
}
template isRealType(T)
{
const bool isRealType =
is (T == float) ||
is (T == double) ||
is (T == real);
}
}
template isRealType(T)
{
const bool isRealType =
is (T == float) ||
is (T == double) ||
is (T == real);
}
}
/**
* Rect is an utility class for manipulating rectangles.
* Template parameter defines the type of coordinates (integer float, ...)
* Rect is an utility class for manipulating rectangles.
* Template parameter defines the type of coordinates (integer float, ...)
*/
class Rect (T)
{
private:
T m_Left; // Left coordinate of the rectangle
T m_Top; // Top coordinate of the rectangle
T m_Right; // Right coordinate of the rectangle
T m_Bottom; // Bottom coordinate of the rectangle
T m_Left; // Left coordinate of the rectangle
T m_Top; // Top coordinate of the rectangle
T m_Right; // Right coordinate of the rectangle
T m_Bottom; // Bottom coordinate of the rectangle
public:
static if (!isIntegerType!(T) && !isRealType!(T))
{
static assert (0, "This type is not supported by Rectangle");
}
T min(T)(T i, T j)
{
return i < j ? i : j;
}
T max(T)(T i, T j)
{
return i > j ? i : j;
}
/**
* Default constructor
*/
this()
{
m_Left = 0;
m_Top = 0;
m_Right = 0;
m_Bottom = 0;
}
{
static assert (0, "This type is not supported by Rectangle");
}
T min(T)(T i, T j)
{
return i < j ? i : j;
}
T max(T)(T i, T j)
{
return i > j ? i : j;
}
/**
* Default constructor
*/
this()
{
m_Left = 0;
m_Top = 0;
m_Right = 0;
m_Bottom = 0;
}
/**
* Construct the rectangle from its coordinates
*
* Params:
* leftCoord = Left coordinate of the rectangle
* topCoord = Top coordinate of the rectangle
* rightCoord = Right coordinate of the rectangle
* bottomCoord = Bottom coordinate of the rectangle
*/
this(T leftCoord, T topCoord, T rightCoord, T bottomCoord)
{
m_Left = leftCoord;
m_Top = topCoord;
m_Right = rightCoord;
m_Bottom = bottomCoord;
}
/**
* Construct the rectangle from its coordinates
*
* Params:
* leftCoord = Left coordinate of the rectangle
* topCoord = Top coordinate of the rectangle
* rightCoord = Right coordinate of the rectangle
* bottomCoord = Bottom coordinate of the rectangle
*/
this(T leftCoord, T topCoord, T rightCoord, T bottomCoord)
{
m_Left = leftCoord;
m_Top = topCoord;
m_Right = rightCoord;
m_Bottom = bottomCoord;
}
/**
* Get the width of the rectangle
*
* Returns:
* Width of rectangle
*/
T getWidth()
{
return m_Right - m_Left;
}
/**
* Get the width of the rectangle
*
* Returns:
* Width of rectangle
*/
T getWidth()
{
return m_Right - m_Left;
}
/**
* Get the height of the rectangle
*
* Returns:
* Height of rectangle
*/
T getHeight()
{
return m_Bottom - m_Top;
}
/**
* Get the height of the rectangle
*
* Returns:
* Height of rectangle
*/
T getHeight()
{
return m_Bottom - m_Top;
}
/**
* Move the whole rectangle by the given offset
*
* Params:
* offsetX = Horizontal offset
* offsetY = Vertical offset
*/
void offset(T offsetX, T offsetY)
{
m_Left += offsetX;
m_Right += offsetX;
m_Top += offsetY;
m_Bottom += offsetY;
}
/**
* Move the whole rectangle by the given offset
*
* Params:
* offsetX = Horizontal offset
* offsetY = Vertical offset
*/
void offset(T offsetX, T offsetY)
{
m_Left += offsetX;
m_Right += offsetX;
m_Top += offsetY;
m_Bottom += offsetY;
}
/**
* Check if a point is inside the rectangle's area
*
* Params:
* x = X coordinate of the point to test
* y = Y coordinate of the point to test
*
* Returns:
* True if the point is inside
*/
bool contains(T x, T y)
{
return (x >= m_Left) && (x <= m_Right) && (y >= m_Top) && (y <= m_Bottom);
}
/**
* Check if a point is inside the rectangle's area
*
* Params:
* x = X coordinate of the point to test
* y = Y coordinate of the point to test
*
* Returns:
* True if the point is inside
*/
bool contains(T x, T y)
{
return (x >= m_Left) && (x <= m_Right) && (y >= m_Top) && (y <= m_Bottom);
}
/**
* Check intersection between two rectangles
*
* Params:
* rectangle = Rectangle to test
* overlappingRect = Rectangle to be filled with overlapping rect (NULL by default)
*
* Returns:
* True if rectangles overlap
*/
bool intersects(Rect!(T) rectangle, out Rect!(T) overlappingRect = null)
{
// Compute overlapping rect
Rect!(T) overlapping = new Rect!(T)(
max(m_Left, rectangle.getLeft),
max(m_Top, rectangle.getTop),
min(m_Right, rectangle.getRight),
min(m_Bottom, rectangle.getBottom)
);
// If overlapping rect is valid, then there is intersection
if ((overlapping.getLeft() < overlapping.getRight() ) && (overlapping.getTop() < overlapping.getBottom()))
{
overlappingRect = overlapping;
return true;
}
else
{
overlappingRect = new Rect!(T)();
return false;
}
}
/**
* Set left Coordinate
*/
void setLeft(T left)
{
m_Left = left;
}
/**
* Check intersection between two rectangles
*
* Params:
* rectangle = Rectangle to test
* overlappingRect = Rectangle to be filled with overlapping rect (NULL by default)
*
* Returns:
* True if rectangles overlap
*/
bool intersects(Rect!(T) rectangle, out Rect!(T) overlappingRect = null)
{
// Compute overlapping rect
Rect!(T) overlapping = new Rect!(T)(
max(m_Left, rectangle.getLeft),
max(m_Top, rectangle.getTop),
min(m_Right, rectangle.getRight),
min(m_Bottom, rectangle.getBottom)
);
// If overlapping rect is valid, then there is intersection
if ((overlapping.getLeft() < overlapping.getRight() ) && (overlapping.getTop() < overlapping.getBottom()))
{
overlappingRect = overlapping;
return true;
}
else
{
overlappingRect = new Rect!(T)();
return false;
}
}
/**
* Set left Coordinate
*/
void setLeft(T left)
{
m_Left = left;
}
/**
* Set top Coordinate
*/
void setTop(T top)
{
m_Top = top;
}
/**
* Set top Coordinate
*/
void setTop(T top)
{
m_Top = top;
}
/**
* Set right Coordinate
*/
void setRight(T right)
{
m_Right = right;
}
/**
* Set right Coordinate
*/
void setRight(T right)
{
m_Right = right;
}
/**
* Set bottom Coordinate
*/
void setBottom(T bottom)
{
m_Bottom = bottom;
}
/**
* Set bottom Coordinate
*/
void setBottom(T bottom)
{
m_Bottom = bottom;
}
/**
* Get left Coordinate
*/
T getLeft()
{
return m_Left;
}
/**
* Get left Coordinate
*/
T getLeft()
{
return m_Left;
}
/**
* Get top Coordinate
*/
T getTop()
{
return m_Top;
}
/**
* Get top Coordinate
*/
T getTop()
{
return m_Top;
}
/**
* Get right Coordinate
*/
T getRight()
{
return m_Right;
}
/**
* Get right Coordinate
*/
T getRight()
{
return m_Right;
}
/**
* Get bottom Coordinate
*/
T getBottom()
{
return m_Bottom;
}
/**
* Get bottom Coordinate
*/
T getBottom()
{
return m_Bottom;
}
package:
sfFloatRect toCFloatRect()
{
return sfFloatRect(m_Left, m_Top, m_Right, m_Bottom);
}
sfIntRect toCIntRect()
{
return sfIntRect(cast(int)m_Left, cast(int)m_Top, cast(int)m_Right, cast(int)m_Bottom);
}
sfFloatRect toCFloatRect()
{
return sfFloatRect(m_Left, m_Top, m_Right, m_Bottom);
}
sfIntRect toCIntRect()
{
return sfIntRect(cast(int)m_Left, cast(int)m_Top, cast(int)m_Right, cast(int)m_Bottom);
}
}
///Alias

View file

@ -1,27 +1,27 @@
/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.graphics.renderwindow;
@ -48,190 +48,190 @@ import dsfml.system.common,
dsfml.system.vector2;
/**
* Simple wrapper for Window that allows easy 2D rendering.
* Simple wrapper for Window that allows easy 2D rendering.
*/
class RenderWindow : Window
{
private:
private:
View m_view = null;
View m_defaultView = null;
public:
/**
* Construct the window
*
* Params:
* mode = Video mode to use
* title = Title of the window
* windowStyle = Window style (Resize | Close by default)
* settings = Context settings (default is default ContextSettings values)
*/
this(VideoMode mode, string title, uint windowStyle = Style.RESIZE | Style.CLOSE, ContextSettings settings = ContextSettings())
{
super(sfRenderWindow_Create(mode, toStringz(title), windowStyle, &settings));
m_input = new Input(sfRenderWindow_GetInput(m_ptr));
}
/**
* Construct the window from an existing control
*
* Params:
* handle = Platform-specific handle of the control
* settings = Context settings (default is default ContextSettings values)
*/
this(WindowHandle handle, ContextSettings settings = ContextSettings())
{
super(sfRenderWindow_CreateFromHandle(handle, &settings));
m_input = new Input(sfRenderWindow_GetInput(m_ptr));
}
override void dispose()
{
sfRenderWindow_Destroy(m_ptr);
}
/**
* Create (or recreate) the window
*
* Input created with getInput will become invalid.
*
* Params:
* mode = Video mode to use
* title = Title of the window
* windowStyle = Window style (Resize | Close by default)
* settings = Context settings (default is default ContextSettings values)
*
*/
void create(VideoMode mode, string title, uint windowStyle = Style.RESIZE | Style.CLOSE, ContextSettings settings = ContextSettings())
{
if (m_ptr !is null)
dispose();
m_ptr = sfRenderWindow_Create(mode, toStringz(title), windowStyle, &settings);
m_input = new Input(sfRenderWindow_GetInput(m_ptr));
}
/**
* Create (or recreate) the window from an existing control
*
* Input created with getInput become invalid.
*
* Params:
* handle = Platform-specific handle of the control
* settings = Context settings (default is default ContextSettings values)
*
*/
void create(WindowHandle handle, ContextSettings settings = ContextSettings())
{
if (m_ptr !is null)
dispose();
m_ptr = sfRenderWindow_CreateFromHandle(handle, &settings);
m_input = new Input(sfRenderWindow_GetInput(m_ptr));
}
/**
* Draw a sprite, shape or text on the window with a shader
* Construct the window
*
* Params:
* drawable = IDrawable to draw
* shader = Shader to use
* Params:
* mode = Video mode to use
* title = Title of the window
* windowStyle = Window style (Resize | Close by default)
* settings = Context settings (default is default ContextSettings values)
*/
this(VideoMode mode, string title, uint windowStyle = Style.RESIZE | Style.CLOSE, ContextSettings settings = ContextSettings())
{
super(sfRenderWindow_Create(mode, toStringz(title), windowStyle, &settings));
m_input = new Input(sfRenderWindow_GetInput(m_ptr));
}
/**
* Construct the window from an existing control
*
* Params:
* handle = Platform-specific handle of the control
* settings = Context settings (default is default ContextSettings values)
*/
this(WindowHandle handle, ContextSettings settings = ContextSettings())
{
super(sfRenderWindow_CreateFromHandle(handle, &settings));
m_input = new Input(sfRenderWindow_GetInput(m_ptr));
}
override void dispose()
{
sfRenderWindow_Destroy(m_ptr);
}
/**
* Create (or recreate) the window
*
* Input created with getInput will become invalid.
*
* Params:
* mode = Video mode to use
* title = Title of the window
* windowStyle = Window style (Resize | Close by default)
* settings = Context settings (default is default ContextSettings values)
*
*/
void create(VideoMode mode, string title, uint windowStyle = Style.RESIZE | Style.CLOSE, ContextSettings settings = ContextSettings())
{
if (m_ptr !is null)
dispose();
m_ptr = sfRenderWindow_Create(mode, toStringz(title), windowStyle, &settings);
m_input = new Input(sfRenderWindow_GetInput(m_ptr));
}
/**
* Create (or recreate) the window from an existing control
*
* Input created with getInput become invalid.
*
* Params:
* handle = Platform-specific handle of the control
* settings = Context settings (default is default ContextSettings values)
*
*/
void create(WindowHandle handle, ContextSettings settings = ContextSettings())
{
if (m_ptr !is null)
dispose();
m_ptr = sfRenderWindow_CreateFromHandle(handle, &settings);
m_input = new Input(sfRenderWindow_GetInput(m_ptr));
}
/**
* Draw a sprite, shape or text on the window with a shader
*
* Params:
* drawable = IDrawable to draw
* shader = Shader to use
*/
void draw(IDrawable drawable, Shader shader)
{
drawable.renderWithShader(this, shader);
}
/**
* Draw a sprite, shape or text
*
* Params:
* drawable = IDrawable to draw
*/
void draw(IDrawable drawable)
{
drawable.render(this);
}
/**
* Clear the screen with the given color.
*
* Params:
* col = Fill color
*/
void clear(Color col = Color.BLACK)
{
sfRenderWindow_Clear(m_ptr, col);
}
* Draw a sprite, shape or text
*
* Params:
* drawable = IDrawable to draw
*/
void draw(IDrawable drawable)
{
drawable.render(this);
}
/**
* Clear the screen with the given color.
*
* Params:
* col = Fill color
*/
void clear(Color col = Color.BLACK)
{
sfRenderWindow_Clear(m_ptr, col);
}
/**
* Change the current active view.
* The current view is defined with the initial size of the window
*
* Params:
* newView = Pointer to the new view (pass getDefaultView to set the default view)
*/
void setView(View newView)
{
if (m_view !is null)
{
m_view.setHandled(false);
}
sfRenderWindow_SetView(m_ptr, newView.getNativePointer);
m_view = newView;
m_view.setHandled(true);
}
/**
* Change the current active view.
* The current view is defined with the initial size of the window
*
* Params:
* newView = Pointer to the new view (pass getDefaultView to set the default view)
*/
void setView(View newView)
{
if (m_view !is null)
{
m_view.setHandled(false);
}
sfRenderWindow_SetView(m_ptr, newView.getNativePointer);
m_view = newView;
m_view.setHandled(true);
}
/**
* Get the current view rectangle
*
* Returns:
* current view rectangle, in global coordinates
*/
View getView()
{
if (m_view is null)
{
void* cView = sfRenderWindow_GetView(m_ptr);
m_view = new View(cView, true);
}
return m_view;
}
/**
* Get the current view rectangle
*
* Returns:
* current view rectangle, in global coordinates
*/
View getView()
{
if (m_view is null)
{
void* cView = sfRenderWindow_GetView(m_ptr);
m_view = new View(cView, true);
}
return m_view;
}
/**
* Get the default view
*
* Returns:
* default view
*/
View getDefaultView()
{
if (m_defaultView is null)
{
void* cView = sfRenderWindow_GetDefaultView(m_ptr);
m_defaultView = new View(cView, true);
}
return m_defaultView;
}
/**
* Get the default view
*
* Returns:
* default view
*/
View getDefaultView()
{
if (m_defaultView is null)
{
void* cView = sfRenderWindow_GetDefaultView(m_ptr);
m_defaultView = new View(cView, true);
}
return m_defaultView;
}
/**
* Convert a point in window coordinates into view coordinates
*
* Params:
* windowX = X coordinate of the point to convert, relative to the window
* windowY = Y coordinate of the point to convert, relative to the window
* targetView = Target view to convert the point to (pass NULL to use the current view)
*
* Returns:
* Converted point
*/
Vector2f convertCoords(uint windowX, uint windowY, View targetView = null)
{
Vector2f vec;
sfRenderWindow_ConvertCoords(m_ptr, windowX, windowY, &vec.x, &vec.y, targetView is null ? null : targetView.getNativePointer);
return vec;
}
/**
* Convert a point in window coordinates into view coordinates
*
* Params:
* windowX = X coordinate of the point to convert, relative to the window
* windowY = Y coordinate of the point to convert, relative to the window
* targetView = Target view to convert the point to (pass NULL to use the current view)
*
* Returns:
* Converted point
*/
Vector2f convertCoords(uint windowX, uint windowY, View targetView = null)
{
Vector2f vec;
sfRenderWindow_ConvertCoords(m_ptr, windowX, windowY, &vec.x, &vec.y, targetView is null ? null : targetView.getNativePointer);
return vec;
}
}

View file

@ -1,27 +1,27 @@
/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.graphics.shader;
@ -35,100 +35,100 @@ import dsfml.system.stringutil;
/**
* Define loading methods for effect
* Define loading methods for effect
*/
enum LoadingType
{
FROMFILE, /// string represents a file path
FROMSTRING /// string represents effect code
FROMFILE, /// string represents a file path
FROMSTRING /// string represents effect code
}
/**
* Shader is used to apply a post effect to a window
* Shader is used to apply a post effect to a window
*
* See_Also:
* $(LINK2 http://www.sfml-dev.org/tutorials/graphics-postfx.php, SFML post FX tutorial) from more informations about Post effects and GLSL fragment shaders syntax.
* See_Also:
* $(LINK2 http://www.sfml-dev.org/tutorials/graphics-postfx.php, SFML post FX tutorial) from more informations about Post effects and GLSL fragment shaders syntax.
*/
class Shader : DSFMLObject
{
/**
* construct the effect
*
* Params:
* effect = Path of a file or string containing the effect.
* type = type of the effect (default is FROMFILE)
*/
this(string effect, LoadingType type = LoadingType.FROMFILE)
/**
* construct the effect
*
* Params:
* effect = Path of a file or string containing the effect.
* type = type of the effect (default is FROMFILE)
*/
this(string effect, LoadingType type = LoadingType.FROMFILE)
{
if (effect is null || effect.length == 0)
throw new LoadingException("LoadingException : Effect is invalid.");
if (type == LoadingType.FROMFILE)
super(sfShader_CreateFromFile(toStringz(effect)));
else
super(sfShader_CreateFromMemory(toStringz(effect)));
if (effect is null || effect.length == 0)
throw new LoadingException("LoadingException : Effect is invalid.");
if (type == LoadingType.FROMFILE)
super(sfShader_CreateFromFile(toStringz(effect)));
else
super(sfShader_CreateFromMemory(toStringz(effect)));
}
override void dispose()
override void dispose()
{
sfShader_Destroy(m_ptr);
}
/**
* Change parameters of the effect
*
* Params:
* name = Parameter name in the effect
*/
void setParameter(string name, float x)
/**
* Change parameters of the effect
*
* Params:
* name = Parameter name in the effect
*/
void setParameter(string name, float x)
{
sfShader_SetParameter1(m_ptr, toStringz(name), x);
}
/**
* ditto
*/
void setParameter(string name, float x, float y)
/**
* ditto
*/
void setParameter(string name, float x, float y)
{
sfShader_SetParameter2(m_ptr, toStringz(name), x, y);
}
/**
* ditto
*/
void setParameter(string name, float x, float y, float z)
/**
* ditto
*/
void setParameter(string name, float x, float y, float z)
{
sfShader_SetParameter3(m_ptr, toStringz(name), x, y, z);
}
/**
* ditto
*/
void setParameter(string name, float x, float y, float z, float w)
/**
* ditto
*/
void setParameter(string name, float x, float y, float z, float w)
{
sfShader_SetParameter4(m_ptr, toStringz(name), x, y, z, w);
}
/**
* Set a texture parameter
*
* Params:
* name = Texture name in the effect
* texture = Image to set (pass NULL to use content of current framebuffer)
*/
void setTexture(string name, Image texture)
/**
* Set a texture parameter
*
* Params:
* name = Texture name in the effect
* texture = Image to set (pass NULL to use content of current framebuffer)
*/
void setTexture(string name, Image texture)
{
m_texture = texture;
m_texture = texture;
sfShader_SetTexture(m_ptr, toStringz(name), texture is null ? null : texture.getNativePointer);
}
/**
* Tell whether or not the system supports shaders
*
* Returns:
* True if the system can use shaders
*/
static bool isAvailable()
/**
* Tell whether or not the system supports shaders
*
* Returns:
* True if the system can use shaders
*/
static bool isAvailable()
{
return cast(bool)sfShader_IsAvailable();
}

View file

@ -1,27 +1,27 @@
/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.graphics.shape;
@ -33,305 +33,305 @@ import dsfml.graphics.color;
import dsfml.graphics.drawableimpl;
/**
* Shape defines a drawable convex shape ; it also defines
* helper functions to draw simple shapes like
* lines, rectangles, circles, etc.
* Shape defines a drawable convex shape ; it also defines
* helper functions to draw simple shapes like
* lines, rectangles, circles, etc.
*/
class Shape : Drawableimpl!(sfShape)
{
this()
{
super();
}
this()
{
super();
}
/**
* Add a point to the shape
*
* Params:
* x = X position of the point
* y = Y position of the point
* col = Color of the point (white by default)
* outlineCol = Outline color of the point (black by default)
*/
void addPoint(float x, float y, Color col = Color.WHITE, Color outlineCol = Color.BLACK)
{
sfShape_AddPoint(m_ptr, x, y, col, outlineCol);
}
/**
* Add a point to the shape
*
* Params:
* x = X position of the point
* y = Y position of the point
* col = Color of the point (white by default)
* outlineCol = Outline color of the point (black by default)
*/
void addPoint(float x, float y, Color col = Color.WHITE, Color outlineCol = Color.BLACK)
{
sfShape_AddPoint(m_ptr, x, y, col, outlineCol);
}
/**
* Add a point to the shape
*
* Params:
* position = position of the point
* col = Color of the point (white by default)
* outlineCol = Outline color of the point (black by default)
*/
void addPoint(Vector2f position, Color col = Color.WHITE, Color outlineCol = Color.BLACK)
{
sfShape_AddPoint(m_ptr, position.x, position.x, col, outlineCol);
}
/**
* Add a point to the shape
*
* Params:
* position = position of the point
* col = Color of the point (white by default)
* outlineCol = Outline color of the point (black by default)
*/
void addPoint(Vector2f position, Color col = Color.WHITE, Color outlineCol = Color.BLACK)
{
sfShape_AddPoint(m_ptr, position.x, position.x, col, outlineCol);
}
/**
* Enable or disable filling the shape.
* Fill is enabled by default.
*
* Params:
* enable = True to enable, false to disable
*/
void enableFill(bool enable)
{
sfShape_EnableFill(m_ptr, enable);
}
/**
* Enable or disable filling the shape.
* Fill is enabled by default.
*
* Params:
* enable = True to enable, false to disable
*/
void enableFill(bool enable)
{
sfShape_EnableFill(m_ptr, enable);
}
/**
* Enable or disable drawing a shape outline.
* Outline is enabled by default
*
* Params:
* enable = True to enable, false to disable
*/
void enableOutline(bool enable)
{
sfShape_EnableOutline(m_ptr, enable);
}
/**
* Enable or disable drawing a shape outline.
* Outline is enabled by default
*
* Params:
* enable = True to enable, false to disable
*/
void enableOutline(bool enable)
{
sfShape_EnableOutline(m_ptr, enable);
}
/**
* Change the width of a shape outline
*
* Params:
* width = New width
*/
void setOutlineWidth(float width)
{
sfShape_SetOutlineWidth(m_ptr, width);
}
/**
* Change the width of a shape outline
*
* Params:
* width = New width
*/
void setOutlineWidth(float width)
{
sfShape_SetOutlineWidth(m_ptr, width);
}
/**
* Get the width of the shape outline
*
* Returns:
* Current outline width
*
*/
float getOutlineWidth()
{
return sfShape_GetOutlineWidth(m_ptr);
}
/**
* Get the width of the shape outline
*
* Returns:
* Current outline width
*
*/
float getOutlineWidth()
{
return sfShape_GetOutlineWidth(m_ptr);
}
/**
* Get the number of points composing a shape
*
* Returns:
* Total number of points
*/
uint getNbPoints()
{
return sfShape_GetNbPoints(m_ptr);
}
/**
* Get the number of points composing a shape
*
* Returns:
* Total number of points
*/
uint getNbPoints()
{
return sfShape_GetNbPoints(m_ptr);
}
/**
* Get a point of the shape
*
* Params:
* index = Index of the point
*
* Returns:
* position of the point
*/
Vector2f getPointPosition(uint index)
{
float x, y;
sfShape_GetPointPosition(m_ptr, index, &x, &y);
return Vector2f(x, y);
}
/**
* Get a point of the shape
*
* Params:
* index = Index of the point
*
* Returns:
* position of the point
*/
Vector2f getPointPosition(uint index)
{
float x, y;
sfShape_GetPointPosition(m_ptr, index, &x, &y);
return Vector2f(x, y);
}
/**
* Set the position of a shape point
*
* Params:
* index = Index of the point
* position = New position of the point
*/
void setPointPosition(uint index, Vector2f position)
{
sfShape_SetPointPosition(m_ptr, index, position.x, position.y);
}
/**
* Set the position of a shape point
*
* Params:
* index = Index of the point
* position = New position of the point
*/
void setPointPosition(uint index, Vector2f position)
{
sfShape_SetPointPosition(m_ptr, index, position.x, position.y);
}
/**
* Get the color of a shape's point
*
* Params:
* index = Index of the point
*
* Returns:
* Color of the point
*/
Color getPointColor(uint index)
{
return sfShape_GetPointColor(m_ptr, index);
}
/**
* Get the color of a shape's point
*
* Params:
* index = Index of the point
*
* Returns:
* Color of the point
*/
Color getPointColor(uint index)
{
return sfShape_GetPointColor(m_ptr, index);
}
/**
* Set the color of a shape's point
*
* Params:
* index = Index of the point
* color = new color of the point
*/
void setPointColor(uint index, Color color)
{
sfShape_SetPointColor(m_ptr, index, color);
}
/**
* Set the color of a shape's point
*
* Params:
* index = Index of the point
* color = new color of the point
*/
void setPointColor(uint index, Color color)
{
sfShape_SetPointColor(m_ptr, index, color);
}
/**
* Get the outline color of a shape's point
*
* Params:
* index = Index of the point
*
* Returns:
* Color of the outline
*/
Color getPointOutlineColor(uint index)
{
return sfShape_GetPointOutlineColor(m_ptr, index);
}
/**
* Get the outline color of a shape's point
*
* Params:
* index = Index of the point
*
* Returns:
* Color of the outline
*/
Color getPointOutlineColor(uint index)
{
return sfShape_GetPointOutlineColor(m_ptr, index);
}
/**
* Set the outline color of a shape's point
*
* Params:
* index = Index of the point
* color = new color of the point
*/
void setPointOutlineColor(uint index, Color color)
{
sfShape_SetPointOutlineColor(m_ptr, index, color);
}
/**
* Set the outline color of a shape's point
*
* Params:
* index = Index of the point
* color = new color of the point
*/
void setPointOutlineColor(uint index, Color color)
{
sfShape_SetPointOutlineColor(m_ptr, index, color);
}
/**
* Create a shape made of a single line
*
* Params:
* p1X, p1Y = Position of the first point
* p2X, p2Y = Position second point
* thickness = Line thickness
* col = Color used to draw the line
* outline = Outline width (0 by default)
* outlineCol = Color used to draw the outline (black by default)
*
* Returns:
* New line shape
*/
static Shape line(float p1X, float p1Y, float p2X, float p2Y, float thickness, Color col, float outline = 0.f, Color outlineCol = Color.BLACK)
{
return new Shape(sfShape_CreateLine(p1X, p1Y, p2X, p2Y, thickness, col, outline, outlineCol));
}
/**
* Create a shape made of a single line
*
* Params:
* p1X, p1Y = Position of the first point
* p2X, p2Y = Position second point
* thickness = Line thickness
* col = Color used to draw the line
* outline = Outline width (0 by default)
* outlineCol = Color used to draw the outline (black by default)
*
* Returns:
* New line shape
*/
static Shape line(float p1X, float p1Y, float p2X, float p2Y, float thickness, Color col, float outline = 0.f, Color outlineCol = Color.BLACK)
{
return new Shape(sfShape_CreateLine(p1X, p1Y, p2X, p2Y, thickness, col, outline, outlineCol));
}
/**
* Create a shape made of a single rectangle
*
* Params:
* p1X = X position of the first point
* p1Y = Y position of the first point
* p2X = X position second point
* p2Y = Y position second point
* col = Color used to fill the rectangle
* outline = Outline width (0 by default)
* outlineCol = Color used to draw the outline (black by default)
*
* Returns:
* new rectangle shape
*/
static Shape rectangle(float p1X, float p1Y, float p2X, float p2Y, Color col, float outline = 0.f, Color outlineCol = Color.BLACK)
{
return new Shape(sfShape_CreateRectangle(p1X, p1Y, p2X, p2Y, col, outline, outlineCol));
}
/**
* Create a shape made of a single rectangle
*
* Params:
* p1X = X position of the first point
* p1Y = Y position of the first point
* p2X = X position second point
* p2Y = Y position second point
* col = Color used to fill the rectangle
* outline = Outline width (0 by default)
* outlineCol = Color used to draw the outline (black by default)
*
* Returns:
* new rectangle shape
*/
static Shape rectangle(float p1X, float p1Y, float p2X, float p2Y, Color col, float outline = 0.f, Color outlineCol = Color.BLACK)
{
return new Shape(sfShape_CreateRectangle(p1X, p1Y, p2X, p2Y, col, outline, outlineCol));
}
/**
* Create a shape made of a single circle
*
* Params:
* x = X position of the center
* y = Y position of the center
* radius = Radius
* col = Color used to fill the circle
* outline = Outline width (0 by default)
* outlineCol = Color used to draw the outline (black by default)
*
* Returns:
* new circle shape
*/
static Shape circle(float x, float y, float radius, Color col, float outline = 0.f, Color outlineCol = Color.BLACK)
{
return new Shape(sfShape_CreateCircle(x, y, radius, col, outline, outlineCol));
}
/**
* Create a shape made of a single circle
*
* Params:
* x = X position of the center
* y = Y position of the center
* radius = Radius
* col = Color used to fill the circle
* outline = Outline width (0 by default)
* outlineCol = Color used to draw the outline (black by default)
*
* Returns:
* new circle shape
*/
static Shape circle(float x, float y, float radius, Color col, float outline = 0.f, Color outlineCol = Color.BLACK)
{
return new Shape(sfShape_CreateCircle(x, y, radius, col, outline, outlineCol));
}
private:
this (void* ptr)
{
super(ptr);
}
extern (C)
{
typedef void* function(float, float, float, float, float, Color, float, Color) pf_sfShape_CreateLine;
typedef void* function(float, float, float, float, Color, float, Color) pf_sfShape_CreateRectangle;
typedef void* function(float, float, float, Color, float, Color) pf_sfShape_CreateCircle;
typedef void function(void* Shape, float, float, Color, Color) pf_sfShape_AddPoint;
typedef void function(void* Shape, int) pf_sfShape_EnableFill;
typedef void function(void* Shape, int) pf_sfShape_EnableOutline;
typedef void function (void* Shape, float Width) pf_sfShape_SetOutlineWidth;
typedef float function (void* Shape) pf_sfShape_GetOutlineWidth;
typedef uint function (void* Shape) pf_sfShape_GetNbPoints;
typedef void function (void* Shape, uint Index, float* X, float* Y) pf_sfShape_GetPointPosition;
typedef void function (void* Shape, uint Index, float X, float Y) pf_sfShape_SetPointPosition;
typedef Color function (void* Shape, uint index) pf_sfShape_GetPointColor;
typedef void function (void* Shape, uint index, Color color) pf_sfShape_SetPointColor;
typedef Color function (void* Shape, uint index) pf_sfShape_GetPointOutlineColor;
typedef void function (void* Shape, uint index, Color color) pf_sfShape_SetPointOutlineColor;
static pf_sfShape_CreateLine sfShape_CreateLine;
static pf_sfShape_CreateRectangle sfShape_CreateRectangle;
static pf_sfShape_CreateCircle sfShape_CreateCircle;
static pf_sfShape_AddPoint sfShape_AddPoint;
static pf_sfShape_EnableFill sfShape_EnableFill;
static pf_sfShape_EnableOutline sfShape_EnableOutline;
static pf_sfShape_SetOutlineWidth sfShape_SetOutlineWidth;
static pf_sfShape_GetOutlineWidth sfShape_GetOutlineWidth;
static pf_sfShape_GetNbPoints sfShape_GetNbPoints;
static pf_sfShape_GetPointPosition sfShape_GetPointPosition;
static pf_sfShape_SetPointPosition sfShape_SetPointPosition;
static pf_sfShape_GetPointColor sfShape_GetPointColor;
static pf_sfShape_SetPointColor sfShape_SetPointColor;
static pf_sfShape_GetPointOutlineColor sfShape_GetPointOutlineColor;
static pf_sfShape_SetPointOutlineColor sfShape_SetPointOutlineColor;
}
this (void* ptr)
{
super(ptr);
}
extern (C)
{
typedef void* function(float, float, float, float, float, Color, float, Color) pf_sfShape_CreateLine;
typedef void* function(float, float, float, float, Color, float, Color) pf_sfShape_CreateRectangle;
typedef void* function(float, float, float, Color, float, Color) pf_sfShape_CreateCircle;
typedef void function(void* Shape, float, float, Color, Color) pf_sfShape_AddPoint;
typedef void function(void* Shape, int) pf_sfShape_EnableFill;
typedef void function(void* Shape, int) pf_sfShape_EnableOutline;
typedef void function (void* Shape, float Width) pf_sfShape_SetOutlineWidth;
typedef float function (void* Shape) pf_sfShape_GetOutlineWidth;
typedef uint function (void* Shape) pf_sfShape_GetNbPoints;
typedef void function (void* Shape, uint Index, float* X, float* Y) pf_sfShape_GetPointPosition;
typedef void function (void* Shape, uint Index, float X, float Y) pf_sfShape_SetPointPosition;
typedef Color function (void* Shape, uint index) pf_sfShape_GetPointColor;
typedef void function (void* Shape, uint index, Color color) pf_sfShape_SetPointColor;
typedef Color function (void* Shape, uint index) pf_sfShape_GetPointOutlineColor;
typedef void function (void* Shape, uint index, Color color) pf_sfShape_SetPointOutlineColor;
static pf_sfShape_CreateLine sfShape_CreateLine;
static pf_sfShape_CreateRectangle sfShape_CreateRectangle;
static pf_sfShape_CreateCircle sfShape_CreateCircle;
static pf_sfShape_AddPoint sfShape_AddPoint;
static pf_sfShape_EnableFill sfShape_EnableFill;
static pf_sfShape_EnableOutline sfShape_EnableOutline;
static pf_sfShape_SetOutlineWidth sfShape_SetOutlineWidth;
static pf_sfShape_GetOutlineWidth sfShape_GetOutlineWidth;
static pf_sfShape_GetNbPoints sfShape_GetNbPoints;
static pf_sfShape_GetPointPosition sfShape_GetPointPosition;
static pf_sfShape_SetPointPosition sfShape_SetPointPosition;
static pf_sfShape_GetPointColor sfShape_GetPointColor;
static pf_sfShape_SetPointColor sfShape_SetPointColor;
static pf_sfShape_GetPointOutlineColor sfShape_GetPointOutlineColor;
static pf_sfShape_SetPointOutlineColor sfShape_SetPointOutlineColor;
}
static this()
{
static this()
{
debug
DllLoader dll = DllLoader.load("csfml-graphics-d");
else
DllLoader dll = DllLoader.load("csfml-graphics");
sfShape_CreateLine = cast(pf_sfShape_CreateLine)dll.getSymbol("sfShape_CreateLine");
sfShape_CreateRectangle = cast(pf_sfShape_CreateRectangle)dll.getSymbol("sfShape_CreateRectangle");
sfShape_CreateCircle = cast(pf_sfShape_CreateCircle)dll.getSymbol("sfShape_CreateCircle");
sfShape_AddPoint = cast(pf_sfShape_AddPoint)dll.getSymbol("sfShape_AddPoint");
sfShape_EnableFill = cast(pf_sfShape_EnableFill)dll.getSymbol("sfShape_EnableFill");
sfShape_EnableOutline = cast(pf_sfShape_EnableOutline)dll.getSymbol("sfShape_EnableOutline");
sfShape_SetOutlineWidth = cast(pf_sfShape_SetOutlineWidth)dll.getSymbol("sfShape_SetOutlineWidth");
sfShape_GetOutlineWidth = cast(pf_sfShape_GetOutlineWidth)dll.getSymbol("sfShape_GetOutlineWidth");
sfShape_GetNbPoints = cast(pf_sfShape_GetNbPoints)dll.getSymbol("sfShape_GetNbPoints");
sfShape_GetPointPosition = cast(pf_sfShape_GetPointPosition)dll.getSymbol("sfShape_GetPointPosition");
sfShape_SetPointPosition = cast(pf_sfShape_SetPointPosition)dll.getSymbol("sfShape_SetPointPosition");
sfShape_GetPointColor = cast (pf_sfShape_GetPointColor)dll.getSymbol("sfShape_GetPointColor");
sfShape_SetPointColor = cast (pf_sfShape_SetPointColor)dll.getSymbol("sfShape_SetPointColor");
sfShape_GetPointOutlineColor = cast(pf_sfShape_GetPointOutlineColor)dll.getSymbol("sfShape_GetPointOutlineColor");
sfShape_SetPointOutlineColor = cast(pf_sfShape_SetPointOutlineColor)dll.getSymbol("sfShape_SetPointOutlineColor");
}
sfShape_CreateLine = cast(pf_sfShape_CreateLine)dll.getSymbol("sfShape_CreateLine");
sfShape_CreateRectangle = cast(pf_sfShape_CreateRectangle)dll.getSymbol("sfShape_CreateRectangle");
sfShape_CreateCircle = cast(pf_sfShape_CreateCircle)dll.getSymbol("sfShape_CreateCircle");
sfShape_AddPoint = cast(pf_sfShape_AddPoint)dll.getSymbol("sfShape_AddPoint");
sfShape_EnableFill = cast(pf_sfShape_EnableFill)dll.getSymbol("sfShape_EnableFill");
sfShape_EnableOutline = cast(pf_sfShape_EnableOutline)dll.getSymbol("sfShape_EnableOutline");
sfShape_SetOutlineWidth = cast(pf_sfShape_SetOutlineWidth)dll.getSymbol("sfShape_SetOutlineWidth");
sfShape_GetOutlineWidth = cast(pf_sfShape_GetOutlineWidth)dll.getSymbol("sfShape_GetOutlineWidth");
sfShape_GetNbPoints = cast(pf_sfShape_GetNbPoints)dll.getSymbol("sfShape_GetNbPoints");
sfShape_GetPointPosition = cast(pf_sfShape_GetPointPosition)dll.getSymbol("sfShape_GetPointPosition");
sfShape_SetPointPosition = cast(pf_sfShape_SetPointPosition)dll.getSymbol("sfShape_SetPointPosition");
sfShape_GetPointColor = cast (pf_sfShape_GetPointColor)dll.getSymbol("sfShape_GetPointColor");
sfShape_SetPointColor = cast (pf_sfShape_SetPointColor)dll.getSymbol("sfShape_SetPointColor");
sfShape_GetPointOutlineColor = cast(pf_sfShape_GetPointOutlineColor)dll.getSymbol("sfShape_GetPointOutlineColor");
sfShape_SetPointOutlineColor = cast(pf_sfShape_SetPointOutlineColor)dll.getSymbol("sfShape_SetPointOutlineColor");
}
}

View file

@ -1,27 +1,27 @@
/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.graphics.sprite;
@ -35,218 +35,218 @@ import dsfml.graphics.rect;
import dsfml.system.vector2;
/**
* Sprite defines a sprite : texture, transformations,
* color, and draw on screen
* See_Also:
* IDrawable
* Sprite defines a sprite : texture, transformations,
* color, and draw on screen
* See_Also:
* IDrawable
*/
class Sprite : Drawableimpl!(sfSprite)
{
/**
* Default constructor
*/
this()
{
}
/**
* Default constructor
*/
this()
{
}
/**
* Construct the sprite from a source image
*
* Params:
* img = Image of the sprite
* left = Left coordinate of the sprite (0 by default)
* top = Top coordinate of the sprite (0 by default)
* scaleX = Horizontal scale (1 by default)
* scaleY= Vertical scale (1 by default)
* rotation = Orientation, in degrees (0 by default)
* col = Color of the sprite (white by default)
*/
this(Image img, float left = 0.f, float top = 0.f, float scaleX = 1.f, float scaleY = 1.f, float rotation = 0.f, Color col = Color.WHITE)
{
m_image = img;
sfSprite_SetImage(m_ptr, img.getNativePointer);
setX(left);
setY(top);
setScaleX(scaleX);
setScaleY(scaleY);
setRotation(rotation);
setColor(col);
}
/**
* Construct the sprite from a source image
*
* Params:
* img = Image of the sprite
* left = Left coordinate of the sprite (0 by default)
* top = Top coordinate of the sprite (0 by default)
* scaleX = Horizontal scale (1 by default)
* scaleY= Vertical scale (1 by default)
* rotation = Orientation, in degrees (0 by default)
* col = Color of the sprite (white by default)
*/
this(Image img, float left = 0.f, float top = 0.f, float scaleX = 1.f, float scaleY = 1.f, float rotation = 0.f, Color col = Color.WHITE)
{
m_image = img;
sfSprite_SetImage(m_ptr, img.getNativePointer);
setX(left);
setY(top);
setScaleX(scaleX);
setScaleY(scaleY);
setRotation(rotation);
setColor(col);
}
/**
* Change the image of the sprite
*
* Params:
* img = New image
*/
void setImage(Image img)
{
assert(img !is null, "Trying to set a null image.");
sfSprite_SetImage(m_ptr, img.getNativePointer);
m_image = img;
}
/**
* Change the image of the sprite
*
* Params:
* img = New image
*/
void setImage(Image img)
{
assert(img !is null, "Trying to set a null image.");
sfSprite_SetImage(m_ptr, img.getNativePointer);
m_image = img;
}
/**
* Set the sub-rectangle of a sprite inside the source image.
*
* Params:
* rect = New sub-rectangle
*/
void setSubRect(IntRect rect)
{
sfIntRect r = rect.toCIntRect();
sfSprite_SetSubRect(m_ptr, &r);
m_subRect = rect;
}
/**
* Set the sub-rectangle of a sprite inside the source image.
*
* Params:
* rect = New sub-rectangle
*/
void setSubRect(IntRect rect)
{
sfIntRect r = rect.toCIntRect();
sfSprite_SetSubRect(m_ptr, &r);
m_subRect = rect;
}
/**
* Resize the sprite (by changing its scale factors).
* The default size is defined by the subrect
*
* Params:
* width = New width (must be strictly positive)
* height = New height (must be strictly positive)
*/
void resize(float width, float height)
{
if (width > 0 && height > 0)
sfSprite_Resize(m_ptr, width, height);
}
/**
* Resize the sprite (by changing its scale factors).
* The default size is defined by the subrect
*
* Params:
* width = New width (must be strictly positive)
* height = New height (must be strictly positive)
*/
void resize(float width, float height)
{
if (width > 0 && height > 0)
sfSprite_Resize(m_ptr, width, height);
}
/**
* Resize the sprite (by changing its scale factors).
* The default size is defined by the subrect
*
* Params:
* size = New size (both coordinates must be strictly positive)
*/
void resize(Vector2f size)
{
if (size.x > 0 && size.y > 0)
sfSprite_Resize(m_ptr, size.x, size.y);
}
/**
* Resize the sprite (by changing its scale factors).
* The default size is defined by the subrect
*
* Params:
* size = New size (both coordinates must be strictly positive)
*/
void resize(Vector2f size)
{
if (size.x > 0 && size.y > 0)
sfSprite_Resize(m_ptr, size.x, size.y);
}
/**
* Flip the sprite horizontally
*
* Params:
* flipped = True to flip the sprite
*/
void flipX(bool flipped)
{
sfSprite_FlipX(m_ptr, flipped);
}
/**
* Flip the sprite horizontally
*
* Params:
* flipped = True to flip the sprite
*/
void flipX(bool flipped)
{
sfSprite_FlipX(m_ptr, flipped);
}
/**
* Flip the sprite vertically
*
* Params:
* flipped = True to flip the sprite
*/
void flipY(bool flipped)
{
sfSprite_FlipY(m_ptr, flipped);
}
/**
* Flip the sprite vertically
*
* Params:
* flipped = True to flip the sprite
*/
void flipY(bool flipped)
{
sfSprite_FlipY(m_ptr, flipped);
}
/**
* Get the source image of the sprite
*
* Returns:
* Pointer to the image (can be NULL)
*/
Image getImage()
{
return m_image;
}
/**
* Get the source image of the sprite
*
* Returns:
* Pointer to the image (can be NULL)
*/
Image getImage()
{
return m_image;
}
/**
* Get the sub-rectangle of the sprite inside the source image
*
* Returns:
* Sub-rectangle
*/
IntRect getSubRect()
{
if (m_subRect is null)
m_subRect = new IntRect(0, 0, m_image.getWidth(), m_image.getHeight());
return m_subRect;
}
/**
* Get the sub-rectangle of the sprite inside the source image
*
* Returns:
* Sub-rectangle
*/
IntRect getSubRect()
{
if (m_subRect is null)
m_subRect = new IntRect(0, 0, m_image.getWidth(), m_image.getHeight());
return m_subRect;
}
/**
* Get the sprite size
*
* Returns:
* Size of the sprite
*/
Vector2f getSize()
{
return Vector2f(sfSprite_GetWidth(m_ptr), sfSprite_GetHeight(m_ptr));
}
/**
* Get the sprite size
*
* Returns:
* Size of the sprite
*/
Vector2f getSize()
{
return Vector2f(sfSprite_GetWidth(m_ptr), sfSprite_GetHeight(m_ptr));
}
/**
* Get the color of a given pixel in the sprite
*
* Params:
* x = X coordinate
* y = Y coordinate
*
* Returns:
* Color of pixel
*/
Color getPixel(uint x, uint y)
{
return sfSprite_GetPixel(m_ptr, x, y);
}
/**
* Get the color of a given pixel in the sprite
*
* Params:
* x = X coordinate
* y = Y coordinate
*
* Returns:
* Color of pixel
*/
Color getPixel(uint x, uint y)
{
return sfSprite_GetPixel(m_ptr, x, y);
}
private:
Image m_image; //< Image used to draw the sprite
IntRect m_subRect; //< Sub-rectangle of source image to assign to the sprite
extern (C)
{
typedef void function(void*, void*) pf_sfSprite_SetImage;
typedef void function(void*, sfIntRect*) pf_sfSprite_SetSubRect;
typedef void function(void*, float, float) pf_sfSprite_Resize;
typedef void function(void*, int) pf_sfSprite_FlipX;
typedef void function(void*, int) pf_sfSprite_FlipY;
typedef void* function(void*) pf_sfSprite_GetImage;
typedef void* function(void*) pf_sfSprite_GetSubRect;
typedef float function(void*) pf_sfSprite_GetWidth;
typedef float function(void*) pf_sfSprite_GetHeight;
typedef Color function(void*, uint, uint) pf_sfSprite_GetPixel;
static pf_sfSprite_SetImage sfSprite_SetImage;
static pf_sfSprite_SetSubRect sfSprite_SetSubRect;
static pf_sfSprite_Resize sfSprite_Resize;
static pf_sfSprite_FlipX sfSprite_FlipX;
static pf_sfSprite_FlipY sfSprite_FlipY;
static pf_sfSprite_GetImage sfSprite_GetImage;
static pf_sfSprite_GetSubRect sfSprite_GetSubRect;
static pf_sfSprite_GetWidth sfSprite_GetWidth;
static pf_sfSprite_GetHeight sfSprite_GetHeight;
static pf_sfSprite_GetPixel sfSprite_GetPixel;
}
Image m_image; //< Image used to draw the sprite
IntRect m_subRect; //< Sub-rectangle of source image to assign to the sprite
extern (C)
{
typedef void function(void*, void*) pf_sfSprite_SetImage;
typedef void function(void*, sfIntRect*) pf_sfSprite_SetSubRect;
typedef void function(void*, float, float) pf_sfSprite_Resize;
typedef void function(void*, int) pf_sfSprite_FlipX;
typedef void function(void*, int) pf_sfSprite_FlipY;
typedef void* function(void*) pf_sfSprite_GetImage;
typedef void* function(void*) pf_sfSprite_GetSubRect;
typedef float function(void*) pf_sfSprite_GetWidth;
typedef float function(void*) pf_sfSprite_GetHeight;
typedef Color function(void*, uint, uint) pf_sfSprite_GetPixel;
static pf_sfSprite_SetImage sfSprite_SetImage;
static pf_sfSprite_SetSubRect sfSprite_SetSubRect;
static pf_sfSprite_Resize sfSprite_Resize;
static pf_sfSprite_FlipX sfSprite_FlipX;
static pf_sfSprite_FlipY sfSprite_FlipY;
static pf_sfSprite_GetImage sfSprite_GetImage;
static pf_sfSprite_GetSubRect sfSprite_GetSubRect;
static pf_sfSprite_GetWidth sfSprite_GetWidth;
static pf_sfSprite_GetHeight sfSprite_GetHeight;
static pf_sfSprite_GetPixel sfSprite_GetPixel;
}
static this()
{
static this()
{
debug
DllLoader dll = DllLoader.load("csfml-graphics-d");
else
DllLoader dll = DllLoader.load("csfml-graphics");
sfSprite_SetImage = cast(pf_sfSprite_SetImage)dll.getSymbol("sfSprite_SetImage");
sfSprite_SetSubRect = cast(pf_sfSprite_SetSubRect)dll.getSymbol("sfSprite_SetSubRect");
sfSprite_Resize = cast(pf_sfSprite_Resize)dll.getSymbol("sfSprite_Resize");
sfSprite_FlipX = cast(pf_sfSprite_FlipX)dll.getSymbol("sfSprite_FlipX");
sfSprite_FlipY = cast(pf_sfSprite_FlipY)dll.getSymbol("sfSprite_FlipY");
sfSprite_GetImage = cast(pf_sfSprite_GetImage)dll.getSymbol("sfSprite_GetImage");
sfSprite_GetSubRect = cast(pf_sfSprite_GetSubRect)dll.getSymbol("sfSprite_GetSubRect");
sfSprite_GetWidth = cast(pf_sfSprite_GetWidth)dll.getSymbol("sfSprite_GetWidth");
sfSprite_GetHeight = cast(pf_sfSprite_GetHeight)dll.getSymbol("sfSprite_GetHeight");
sfSprite_GetPixel = cast(pf_sfSprite_GetPixel)dll.getSymbol("sfSprite_GetPixel");
}
sfSprite_SetImage = cast(pf_sfSprite_SetImage)dll.getSymbol("sfSprite_SetImage");
sfSprite_SetSubRect = cast(pf_sfSprite_SetSubRect)dll.getSymbol("sfSprite_SetSubRect");
sfSprite_Resize = cast(pf_sfSprite_Resize)dll.getSymbol("sfSprite_Resize");
sfSprite_FlipX = cast(pf_sfSprite_FlipX)dll.getSymbol("sfSprite_FlipX");
sfSprite_FlipY = cast(pf_sfSprite_FlipY)dll.getSymbol("sfSprite_FlipY");
sfSprite_GetImage = cast(pf_sfSprite_GetImage)dll.getSymbol("sfSprite_GetImage");
sfSprite_GetSubRect = cast(pf_sfSprite_GetSubRect)dll.getSymbol("sfSprite_GetSubRect");
sfSprite_GetWidth = cast(pf_sfSprite_GetWidth)dll.getSymbol("sfSprite_GetWidth");
sfSprite_GetHeight = cast(pf_sfSprite_GetHeight)dll.getSymbol("sfSprite_GetHeight");
sfSprite_GetPixel = cast(pf_sfSprite_GetPixel)dll.getSymbol("sfSprite_GetPixel");
}
}

View file

@ -1,27 +1,27 @@
/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.graphics.text;
@ -38,35 +38,35 @@ import dsfml.system.vector2;
/**
* Text defines a graphical 2D text, that can be drawn on screen
*
* All string litterals used must be prefixed with c for utf-8
* and d for utf-32 string.
*
* Examples :
* ---------------------------------------------------------------
* Text s = new Text("Hello"c);
* //this(string, Font, float)
* s = new Text("Hello"d);
* //this(dstring, Font, float)
* ---------------------------------------------------------------
*
* See_Also:
* IDrawable
* Text defines a graphical 2D text, that can be drawn on screen
*
* All string litterals used must be prefixed with c for utf-8
* and d for utf-32 string.
*
* Examples :
* ---------------------------------------------------------------
* Text s = new Text("Hello"c);
* //this(string, Font, float)
* s = new Text("Hello"d);
* //this(dstring, Font, float)
* ---------------------------------------------------------------
*
* See_Also:
* IDrawable
*/
class Text : Drawableimpl!(sfText)
{
/**
* Construct the string from a text
*
* Prefixs string litterals with c
*
* Params:
* text = Text assigned to the string
* font = Font used to draw the string (use default font)
* size = Characters size, in pixels (32 by default)
*/
this(string text, Font font = Font.getDefaultFont(), uint size = 30)
/**
* Construct the string from a text
*
* Prefixs string litterals with c
*
* Params:
* text = Text assigned to the string
* font = Font used to draw the string (use default font)
* size = Characters size, in pixels (32 by default)
*/
this(string text, Font font = Font.getDefaultFont(), uint size = 30)
{
super();
m_font = font;
@ -75,17 +75,17 @@ class Text : Drawableimpl!(sfText)
setCharacterSize(size);
}
/**
* Construct the string from a unicode text
*
* Prefixs string litterals with d
*
* Params:
* text = Text assigned to the string
* font = Font used to draw the string (use default font)
* size = Characters size, in pixels (32 by default)
*/
this(dstring text, Font font = Font.getDefaultFont(), uint size = 30)
/**
* Construct the string from a unicode text
*
* Prefixs string litterals with d
*
* Params:
* text = Text assigned to the string
* font = Font used to draw the string (use default font)
* size = Characters size, in pixels (32 by default)
*/
this(dstring text, Font font = Font.getDefaultFont(), uint size = 30)
{
super();
m_font = font;
@ -94,145 +94,145 @@ class Text : Drawableimpl!(sfText)
setCharacterSize(size);
}
/**
* Set the text (from a multibyte string)
*
* Params:
* text = New text
*
*/
void setString(string text)
/**
* Set the text (from a multibyte string)
*
* Params:
* text = New text
*
*/
void setString(string text)
{
sfText_SetString(m_ptr,toStringz(text));
}
/**
* Set the text (from a unicode string)
*
* Params:
* text = New text
*/
void setString(dstring text)
/**
* Set the text (from a unicode string)
*
* Params:
* text = New text
*/
void setString(dstring text)
{
sfText_SetUnicodeString(m_ptr, toStringz(text));
}
/**
* Set the font of the string
*
* Params:
* font = Font filename
*/
void setFont(Font font)
/**
* Set the font of the string
*
* Params:
* font = Font filename
*/
void setFont(Font font)
{
m_font = font;
m_font = font;
sfText_SetFont(m_ptr, font.getNativePointer);
}
/**
* Set the size of the string
*
* Params:
* size = New size, in pixels
*/
void setCharacterSize(uint size)
/**
* Set the size of the string
*
* Params:
* size = New size, in pixels
*/
void setCharacterSize(uint size)
{
sfText_SetCharacterSize(m_ptr, size);
}
/**
* Set the style of the text
* The default style is Regular
*
* Params:
* TextStyle = New text style, (combination of Style enum values)
*
*/
void setStyle(TextStyle style)
{
sfText_SetStyle(m_ptr, style);
}
/**
* Set the style of the text
* The default style is Regular
*
* Params:
* TextStyle = New text style, (combination of Style enum values)
*
*/
void setStyle(TextStyle style)
{
sfText_SetStyle(m_ptr, style);
}
/**
* Get the text (returns a unicode string)
*
* Returns:
* Text
*/
dstring getUnicodeText()
/**
* Get the text (returns a unicode string)
*
* Returns:
* Text
*/
dstring getUnicodeText()
{
return fromStringz(sfText_GetUnicodeString(m_ptr));
}
/**
* Get the text (returns a multibyte string)
*
* Returns:
* Text
*/
string getText()
/**
* Get the text (returns a multibyte string)
*
* Returns:
* Text
*/
string getText()
{
return fromStringz(sfText_GetString(m_ptr));
}
/**
* Get the font used by the string
*
* Returns:
* Font name
*/
Font getFont()
/**
* Get the font used by the string
*
* Returns:
* Font name
*/
Font getFont()
{
return m_font;
}
/**
* Get the size of the characters
*
* Returns:
* Size of the characters
*/
uint getCharacterSize()
/**
* Get the size of the characters
*
* Returns:
* Size of the characters
*/
uint getCharacterSize()
{
return sfText_GetCharacterSize(m_ptr);
}
/**
* Get the current font style
*
* Returns:
* Font style
*/
TextStyle getStyle()
{
return sfText_GetStyle(m_ptr);
}
/**
* Return the visual position of the Index-th character of the string,
* in coordinates relative to the string
* (note : translation, center, rotation and scale are not applied)
*
* Params:
* index = Index of the character
*
* Returns:
* Position of the Index-th character (end of string of Index is out of range)
*/
Vector2f getCharacterPos(size_t index)
{
Vector2f ret;
sfText_GetCharacterPos(m_ptr, index, &ret.x, &ret.y);
return ret;
}
/**
* Get the string rectangle on screen
*
* Returns:
* Rectangle contaning the string in screen coordinates
*/
FloatRect getRect()
/**
* Get the current font style
*
* Returns:
* Font style
*/
TextStyle getStyle()
{
return sfText_GetStyle(m_ptr);
}
/**
* Return the visual position of the Index-th character of the string,
* in coordinates relative to the string
* (note : translation, center, rotation and scale are not applied)
*
* Params:
* index = Index of the character
*
* Returns:
* Position of the Index-th character (end of string of Index is out of range)
*/
Vector2f getCharacterPos(size_t index)
{
Vector2f ret;
sfText_GetCharacterPos(m_ptr, index, &ret.x, &ret.y);
return ret;
}
/**
* Get the string rectangle on screen
*
* Returns:
* Rectangle contaning the string in screen coordinates
*/
FloatRect getRect()
{
sfFloatRect sfRect = sfText_GetRect(m_ptr);
@ -240,55 +240,55 @@ class Text : Drawableimpl!(sfText)
}
private:
Font m_font;
extern (C)
{
typedef void function(void*, cchar*) pf_sfText_SetString;
typedef void function(void*, cdchar*) pf_sfText_SetUnicodeString;
typedef void function(void*, void*) pf_sfText_SetFont;
typedef void function(void*, uint) pf_sfText_SetCharacterSize;
typedef void function(void*, TextStyle) pf_sfText_SetStyle;
typedef idchar* function(void*) pf_sfText_GetUnicodeString;
typedef ichar* function(void*) pf_sfText_GetString;
typedef void* function(void*) pf_sfText_GetFont;
typedef uint function(void*) pf_sfText_GetCharacterSize;
typedef TextStyle function (void*) pf_sfText_GetStyle;
typedef void function(void*, size_t, float*, float*) pf_sfText_GetCharacterPos;
typedef sfFloatRect function(void*) pf_sfText_GetRect;
static pf_sfText_SetString sfText_SetString;
static pf_sfText_SetUnicodeString sfText_SetUnicodeString;
static pf_sfText_SetFont sfText_SetFont;
static pf_sfText_SetCharacterSize sfText_SetCharacterSize;
static pf_sfText_SetStyle sfText_SetStyle;
static pf_sfText_GetUnicodeString sfText_GetUnicodeString;
static pf_sfText_GetString sfText_GetString;
static pf_sfText_GetFont sfText_GetFont;
static pf_sfText_GetCharacterSize sfText_GetCharacterSize;
static pf_sfText_GetStyle sfText_GetStyle;
static pf_sfText_GetCharacterPos sfText_GetCharacterPos;
static pf_sfText_GetRect sfText_GetRect;
}
Font m_font;
extern (C)
{
typedef void function(void*, cchar*) pf_sfText_SetString;
typedef void function(void*, cdchar*) pf_sfText_SetUnicodeString;
typedef void function(void*, void*) pf_sfText_SetFont;
typedef void function(void*, uint) pf_sfText_SetCharacterSize;
typedef void function(void*, TextStyle) pf_sfText_SetStyle;
typedef idchar* function(void*) pf_sfText_GetUnicodeString;
typedef ichar* function(void*) pf_sfText_GetString;
typedef void* function(void*) pf_sfText_GetFont;
typedef uint function(void*) pf_sfText_GetCharacterSize;
typedef TextStyle function (void*) pf_sfText_GetStyle;
typedef void function(void*, size_t, float*, float*) pf_sfText_GetCharacterPos;
typedef sfFloatRect function(void*) pf_sfText_GetRect;
static pf_sfText_SetString sfText_SetString;
static pf_sfText_SetUnicodeString sfText_SetUnicodeString;
static pf_sfText_SetFont sfText_SetFont;
static pf_sfText_SetCharacterSize sfText_SetCharacterSize;
static pf_sfText_SetStyle sfText_SetStyle;
static pf_sfText_GetUnicodeString sfText_GetUnicodeString;
static pf_sfText_GetString sfText_GetString;
static pf_sfText_GetFont sfText_GetFont;
static pf_sfText_GetCharacterSize sfText_GetCharacterSize;
static pf_sfText_GetStyle sfText_GetStyle;
static pf_sfText_GetCharacterPos sfText_GetCharacterPos;
static pf_sfText_GetRect sfText_GetRect;
}
static this()
{
static this()
{
debug
DllLoader dll = DllLoader.load("csfml-graphics-d");
else
DllLoader dll = DllLoader.load("csfml-graphics");
sfText_SetString = cast(pf_sfText_SetString)dll.getSymbol("sfText_SetString");
sfText_SetUnicodeString = cast(pf_sfText_SetUnicodeString)dll.getSymbol("sfText_SetUnicodeString");
sfText_SetFont = cast(pf_sfText_SetFont)dll.getSymbol("sfText_SetFont");
sfText_SetCharacterSize = cast(pf_sfText_SetCharacterSize)dll.getSymbol("sfText_SetCharacterSize");
sfText_SetStyle = cast(pf_sfText_SetStyle)dll.getSymbol("sfText_SetStyle");
sfText_GetUnicodeString = cast(pf_sfText_GetUnicodeString)dll.getSymbol("sfText_GetUnicodeString");
sfText_GetString = cast(pf_sfText_GetString)dll.getSymbol("sfText_GetString");
sfText_GetFont = cast(pf_sfText_GetFont)dll.getSymbol("sfText_GetFont");
sfText_GetCharacterSize = cast(pf_sfText_GetCharacterSize)dll.getSymbol("sfText_GetCharacterSize");
sfText_GetStyle = cast(pf_sfText_GetStyle)dll.getSymbol("sfText_GetStyle");
sfText_GetCharacterPos = cast(pf_sfText_GetCharacterPos)dll.getSymbol("sfText_GetCharacterPos");
sfText_GetRect = cast(pf_sfText_GetRect)dll.getSymbol("sfText_GetRect");
}
sfText_SetString = cast(pf_sfText_SetString)dll.getSymbol("sfText_SetString");
sfText_SetUnicodeString = cast(pf_sfText_SetUnicodeString)dll.getSymbol("sfText_SetUnicodeString");
sfText_SetFont = cast(pf_sfText_SetFont)dll.getSymbol("sfText_SetFont");
sfText_SetCharacterSize = cast(pf_sfText_SetCharacterSize)dll.getSymbol("sfText_SetCharacterSize");
sfText_SetStyle = cast(pf_sfText_SetStyle)dll.getSymbol("sfText_SetStyle");
sfText_GetUnicodeString = cast(pf_sfText_GetUnicodeString)dll.getSymbol("sfText_GetUnicodeString");
sfText_GetString = cast(pf_sfText_GetString)dll.getSymbol("sfText_GetString");
sfText_GetFont = cast(pf_sfText_GetFont)dll.getSymbol("sfText_GetFont");
sfText_GetCharacterSize = cast(pf_sfText_GetCharacterSize)dll.getSymbol("sfText_GetCharacterSize");
sfText_GetStyle = cast(pf_sfText_GetStyle)dll.getSymbol("sfText_GetStyle");
sfText_GetCharacterPos = cast(pf_sfText_GetCharacterPos)dll.getSymbol("sfText_GetCharacterPos");
sfText_GetRect = cast(pf_sfText_GetRect)dll.getSymbol("sfText_GetRect");
}
}

View file

@ -1,38 +1,38 @@
/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.graphics.textstyle;
/**
* Enumerate the string drawing styles
* Enumerate the string drawing styles
*/
enum TextStyle
{
REGULAR = 0, /// Regular characters, no style
BOLD = 1 << 0, /// Characters are bold
ITALIC = 1 << 1, /// Characters are in italic
UNDERLINED = 1 << 2 /// Characters are underlined
REGULAR = 0, /// Regular characters, no style
BOLD = 1 << 0, /// Characters are bold
ITALIC = 1 << 1, /// Characters are in italic
UNDERLINED = 1 << 2 /// Characters are underlined
}

View file

@ -1,27 +1,27 @@
/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.graphics.view;
@ -33,8 +33,8 @@ import dsfml.system.common,
dsfml.system.vector2;
/**
* This class defines a view (position, size and zoom) ;
* you can consider it as a camera
* This class defines a view (position, size and zoom) ;
* you can consider it as a camera
*/
class View : DSFMLObject
{
@ -43,200 +43,200 @@ private:
bool m_isModified = true;
public:
/**
* Constructor
*
* Default view (1000 x 1000)
*/
this()
{
super(sfView_Create());
}
/**
* Constructor
*
* Params:
* center = center of the view
* size = size of the view (width, height)
*/
this(Vector2f center, Vector2f size)
{
super(sfView_CreateFromRect(sfFloatRect(center.x - size.x / 2, center.y - size.y / 2, center.x + size.x / 2, center.y + size.y / 2) ));
}
/**
* Constructor
*
* Params:
* rect = Rectangle defining the position and size of the view
*/
this(FloatRect rect)
{
super(sfView_CreateFromRect(rect.toCFloatRect()));
}
/**
* Constructor
*
* Default view (1000 x 1000)
*/
this()
{
super(sfView_Create());
}
/**
* Constructor
*
* Params:
* center = center of the view
* size = size of the view (width, height)
*/
this(Vector2f center, Vector2f size)
{
super(sfView_CreateFromRect(sfFloatRect(center.x - size.x / 2, center.y - size.y / 2, center.x + size.x / 2, center.y + size.y / 2) ));
}
/**
* Constructor
*
* Params:
* rect = Rectangle defining the position and size of the view
*/
this(FloatRect rect)
{
super(sfView_CreateFromRect(rect.toCFloatRect()));
}
override void dispose()
{
sfView_Destroy(m_ptr);
}
/**
* Change the center of the view
*
* Params:
* x = X coordinates of the new center
* y = Y coordinates of the new center
*/
void setCenter(float x, float y)
{
sfView_SetCenter(m_ptr, x, y);
m_isModified = true;
}
override void dispose()
{
sfView_Destroy(m_ptr);
}
/**
* Change the center of the view
*
* Params:
* x = X coordinates of the new center
* y = Y coordinates of the new center
*/
void setCenter(float x, float y)
{
sfView_SetCenter(m_ptr, x, y);
m_isModified = true;
}
/**
* Change the center of the view
*
* Params:
* center = New center
*/
void setCenter(Vector2f center)
{
sfView_SetCenter(m_ptr, center.x, center.y);
m_isModified = true;
}
/**
* Change the center of the view
*
* Params:
* center = New center
*/
void setCenter(Vector2f center)
{
sfView_SetCenter(m_ptr, center.x, center.y);
m_isModified = true;
}
/**
* Change the size of the view (take 2 values)
*
* Params:
* width = New width
* height = New height
*/
void setSize(float width, float height)
{
sfView_SetSize(m_ptr, width, height);
m_isModified = true;
}
/**
* Change the size of the view (take 2 values)
*
* Params:
* width = New width
* height = New height
*/
void setSize(float width, float height)
{
sfView_SetSize(m_ptr, width, height);
m_isModified = true;
}
/**
* Change the size of the view (take 2 values)
*
* Params:
* size = New size
*/
void setSize(Vector2f size)
{
sfView_SetSize(m_ptr, size.x, size.y);
m_isModified = true;
}
/**
* Change the size of the view (take 2 values)
*
* Params:
* size = New size
*/
void setSize(Vector2f size)
{
sfView_SetSize(m_ptr, size.x, size.y);
m_isModified = true;
}
/**
* Rebuild the view from a rectangle
*
* Params:
* viewport : Rectangle defining the position and size of the view
*/
void setViewport(FloatRect viewport)
{
sfView_SetViewport(m_ptr, viewport.toCFloatRect());
m_viewport = viewport;
}
/**
* Rebuild the view from a rectangle
*
* Params:
* viewport : Rectangle defining the position and size of the view
*/
void setViewport(FloatRect viewport)
{
sfView_SetViewport(m_ptr, viewport.toCFloatRect());
m_viewport = viewport;
}
/**
* Get the center of the view
*
* Returns:
* Center of the view
*/
Vector2f GetCenter()
{
return Vector2f(sfView_GetCenterX(m_ptr), sfView_GetCenterY(m_ptr));
}
/**
* Get the center of the view
*
* Returns:
* Center of the view
*/
Vector2f GetCenter()
{
return Vector2f(sfView_GetCenterX(m_ptr), sfView_GetCenterY(m_ptr));
}
/**
* Get the size of the view
*
* Returns:
* size of the view
*/
Vector2f getSize()
{
return Vector2f(sfView_GetWidth(m_ptr), sfView_GetHeight(m_ptr));
}
/**
* Get the width of the view
*
* Returns:
* width of the view
*/
float getWidth()
{
return sfView_GetWidth(m_ptr);
}
/**
* Get the size of the view
*
* Returns:
* size of the view
*/
Vector2f getSize()
{
return Vector2f(sfView_GetWidth(m_ptr), sfView_GetHeight(m_ptr));
}
/**
* Get the width of the view
*
* Returns:
* width of the view
*/
float getWidth()
{
return sfView_GetWidth(m_ptr);
}
/**
* Get the height of the view
*
* Returns:
* height of the view
*/
float getHeight()
{
return sfView_GetHeight(m_ptr);
}
/**
* Get the bounding retangle of the view
*/
FloatRect getViewport()
{
if (m_isModified)
{
m_isModified = false;
sfFloatRect cViewport = sfView_GetViewport(m_ptr);
m_viewport = new FloatRect(cViewport.Left, cViewport.Top, cViewport.Right, cViewport.Bottom);
}
return m_viewport;
}
/**
* Move the view
*
* Params:
* offsetX = Offset to move the view, on X axis
* offsetY = Offset to move the view, on Y axis
*/
void move(float offsetX, float offsetY)
{
sfView_Move(m_ptr, offsetX, offsetY);
m_isModified = true;
}
/**
* Get the height of the view
*
* Returns:
* height of the view
*/
float getHeight()
{
return sfView_GetHeight(m_ptr);
}
/**
* Get the bounding retangle of the view
*/
FloatRect getViewport()
{
if (m_isModified)
{
m_isModified = false;
sfFloatRect cViewport = sfView_GetViewport(m_ptr);
m_viewport = new FloatRect(cViewport.Left, cViewport.Top, cViewport.Right, cViewport.Bottom);
}
return m_viewport;
}
/**
* Move the view
*
* Params:
* offsetX = Offset to move the view, on X axis
* offsetY = Offset to move the view, on Y axis
*/
void move(float offsetX, float offsetY)
{
sfView_Move(m_ptr, offsetX, offsetY);
m_isModified = true;
}
/**
* Move the view
*
* Params:
* offset = offsetto move the view
*/
void move(Vector2f offset)
{
sfView_Move(m_ptr, offset.x, offset.y);
m_isModified = true;
}
/**
* Resize the view rectangle to simulate a zoom / unzoom effect
*
* Params:
* factor = Zoom factor to apply, relative to the current zoom
*/
void zoom(float factor)
{
sfView_Zoom(m_ptr, factor);
m_isModified = true;
}
/**
* Move the view
*
* Params:
* offset = offsetto move the view
*/
void move(Vector2f offset)
{
sfView_Move(m_ptr, offset.x, offset.y);
m_isModified = true;
}
/**
* Resize the view rectangle to simulate a zoom / unzoom effect
*
* Params:
* factor = Zoom factor to apply, relative to the current zoom
*/
void zoom(float factor)
{
sfView_Zoom(m_ptr, factor);
m_isModified = true;
}
/**
* Rotate the view relatively to its current orientation.

View file

@ -1,37 +1,37 @@
/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.network.all;
public import
dsfml.network.ftp,
dsfml.network.http,
dsfml.network.ipaddress,
dsfml.network.packet,
dsfml.network.selector,
dsfml.network.socketstatus,
dsfml.network.sockettcp,
dsfml.network.socketudp;
dsfml.network.ftp,
dsfml.network.http,
dsfml.network.ipaddress,
dsfml.network.packet,
dsfml.network.selector,
dsfml.network.socketstatus,
dsfml.network.sockettcp,
dsfml.network.socketudp;

File diff suppressed because it is too large Load diff

View file

@ -1,27 +1,27 @@
/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.network.http;
@ -30,369 +30,369 @@ import dsfml.system.stringutil;
import dsfml.system.common;
/**
* HTTP methods enumeration
* HTTP methods enumeration
*/
enum HttpMethod
{
GET, ///< Request in get mode, standard method to retrieve a page
POST, ///< Request in post mode, usually to send data to a page
HEAD ///< Request a page's header only
GET, ///< Request in get mode, standard method to retrieve a page
POST, ///< Request in post mode, usually to send data to a page
HEAD ///< Request a page's header only
}
/**
* HTTP response status code
* HTTP response status code
*/
enum HttpStatus
{
// 2xx: success
OK = 200, ///< Most common code returned when operation was successful
CREATED = 201, ///< The resource has successfully been created
ACCEPTED = 202, ///< The request has been accepted, but will be processed later by the server
NOCONTENT = 204, ///< Sent when the server didn't send any data in return
// 2xx: success
OK = 200, ///< Most common code returned when operation was successful
CREATED = 201, ///< The resource has successfully been created
ACCEPTED = 202, ///< The request has been accepted, but will be processed later by the server
NOCONTENT = 204, ///< Sent when the server didn't send any data in return
// 3xx: redirection
MULTIPLECHOICES = 300, ///< The requested page can be accessed from several locations
MOVEDPERMANENTLY = 301, ///< The requested page has permanently moved to a new location
MOVEDTEMPORARILY = 302, ///< The requested page has temporarily moved to a new location
NOTMODIFIED = 304, ///< For conditionnal requests, means the requested page hasn't changed and doesn't need to be refreshed
// 3xx: redirection
MULTIPLECHOICES = 300, ///< The requested page can be accessed from several locations
MOVEDPERMANENTLY = 301, ///< The requested page has permanently moved to a new location
MOVEDTEMPORARILY = 302, ///< The requested page has temporarily moved to a new location
NOTMODIFIED = 304, ///< For conditionnal requests, means the requested page hasn't changed and doesn't need to be refreshed
// 4xx: client error
BADREQUEST = 400, ///< The server couldn't understand the request (syntax error)
UNAUTHORIZED = 401, ///< The requested page needs an authentification to be accessed
FORBIDDEN = 403, ///< The requested page cannot be accessed at all, even with authentification
NOTFOUND = 404, ///< The requested page doesn't exist
// 4xx: client error
BADREQUEST = 400, ///< The server couldn't understand the request (syntax error)
UNAUTHORIZED = 401, ///< The requested page needs an authentification to be accessed
FORBIDDEN = 403, ///< The requested page cannot be accessed at all, even with authentification
NOTFOUND = 404, ///< The requested page doesn't exist
// 5xx: server error
INTERNALSERVERERROR = 500, ///< The server encountered an unexpected error
NOTIMPLEMENTED = 501, ///< The server doesn't implement a requested feature
BADGATEWAY = 502, ///< The gateway server has received an error from the source server
SERVICENOTAVAILABLE = 503, ///< The server is temporarily unavailable (overloaded, in maintenance, ...)
// 5xx: server error
INTERNALSERVERERROR = 500, ///< The server encountered an unexpected error
NOTIMPLEMENTED = 501, ///< The server doesn't implement a requested feature
BADGATEWAY = 502, ///< The gateway server has received an error from the source server
SERVICENOTAVAILABLE = 503, ///< The server is temporarily unavailable (overloaded, in maintenance, ...)
// 10xx: SFML custom codes
INVALIDRESPONSE = 1000, ///< Response is not a valid HTTP one
CONNECTIONFAILED = 1001 ///< Connection with server failed
// 10xx: SFML custom codes
INVALIDRESPONSE = 1000, ///< Response is not a valid HTTP one
CONNECTIONFAILED = 1001 ///< Connection with server failed
}
/**
* This class provides methods for manipulating the HTTP protocol (described in
* RFC 1945).
* It can connect to a website, get files, send requests
* This class provides methods for manipulating the HTTP protocol (described in
* RFC 1945).
* It can connect to a website, get files, send requests
*/
class Http : DSFMLObject
{
/**
* Wrapper for a http request, which is basically :
* - a header with a method, a target URI and a set of field/value pairs
* - an optional body (for POST requests)
*/
static class Response : DSFMLObject
{
override void dispose()
{
sfHttpResponse_Destroy(m_ptr);
}
/**
* Get the value of a field
*
* Params:
* field = Name of the field to get (case-insensitive)
* Returns:
* Value of the field, or enpty string if not found
*/
string getField(string field)
{
return fromStringz(sfHttpResponse_GetField(m_ptr, toStringz(field)));
}
/**
* Get the header status code
*
* Returns:
* header status code
*/
HttpStatus getStatus()
{
return sfHttpResponse_GetStatus(m_ptr);
}
/**
* Get the major HTTP version number of the response
*
* Returns:
* Major version number
*/
uint getMajorHTTPVersion()
{
return sfHttpResponse_GetMajorVersion(m_ptr);
}
/**
* Get the minor HTTP version number of the response
*
* Returns:
* Minor version number
*/
uint getMinorHTTPVersion()
{
return sfHttpResponse_GetMinorVersion(m_ptr);
}
/**
* Get the body of the response. The body can contain :
* - the requested page (for GET requests)
* - a response from the server (for POST requests)
* - nothing (for HEAD requests)
* - an error message (in case of an error)
*
* Returns:
* the response body
*/
string getBody()
{
return fromStringz(sfHttpResponse_GetBody(m_ptr));
}
private:
this(void* ptr)
{
super(ptr);
}
// External ================================================================
extern (C)
{
typedef void function(void*) pf_sfHttpResponse_Destroy;
typedef char* function(void*, char*) pf_sfHttpResponse_GetField;
typedef HttpStatus function(void*) pf_sfHttpResponse_GetStatus;
typedef uint function(void*) pf_sfHttpResponse_GetMajorVersion;
typedef uint function(void*) pf_sfHttpResponse_GetMinorVersion;
typedef char* function(void*) pf_sfHttpResponse_GetBody;
/**
* Wrapper for a http request, which is basically :
* - a header with a method, a target URI and a set of field/value pairs
* - an optional body (for POST requests)
*/
static class Response : DSFMLObject
{
override void dispose()
{
sfHttpResponse_Destroy(m_ptr);
}
/**
* Get the value of a field
*
* Params:
* field = Name of the field to get (case-insensitive)
* Returns:
* Value of the field, or enpty string if not found
*/
string getField(string field)
{
return fromStringz(sfHttpResponse_GetField(m_ptr, toStringz(field)));
}
/**
* Get the header status code
*
* Returns:
* header status code
*/
HttpStatus getStatus()
{
return sfHttpResponse_GetStatus(m_ptr);
}
/**
* Get the major HTTP version number of the response
*
* Returns:
* Major version number
*/
uint getMajorHTTPVersion()
{
return sfHttpResponse_GetMajorVersion(m_ptr);
}
/**
* Get the minor HTTP version number of the response
*
* Returns:
* Minor version number
*/
uint getMinorHTTPVersion()
{
return sfHttpResponse_GetMinorVersion(m_ptr);
}
/**
* Get the body of the response. The body can contain :
* - the requested page (for GET requests)
* - a response from the server (for POST requests)
* - nothing (for HEAD requests)
* - an error message (in case of an error)
*
* Returns:
* the response body
*/
string getBody()
{
return fromStringz(sfHttpResponse_GetBody(m_ptr));
}
private:
this(void* ptr)
{
super(ptr);
}
// External ================================================================
extern (C)
{
typedef void function(void*) pf_sfHttpResponse_Destroy;
typedef char* function(void*, char*) pf_sfHttpResponse_GetField;
typedef HttpStatus function(void*) pf_sfHttpResponse_GetStatus;
typedef uint function(void*) pf_sfHttpResponse_GetMajorVersion;
typedef uint function(void*) pf_sfHttpResponse_GetMinorVersion;
typedef char* function(void*) pf_sfHttpResponse_GetBody;
static pf_sfHttpResponse_Destroy sfHttpResponse_Destroy;
static pf_sfHttpResponse_GetField sfHttpResponse_GetField;
static pf_sfHttpResponse_GetStatus sfHttpResponse_GetStatus;
static pf_sfHttpResponse_GetMajorVersion sfHttpResponse_GetMajorVersion;
static pf_sfHttpResponse_GetMinorVersion sfHttpResponse_GetMinorVersion;
static pf_sfHttpResponse_GetBody sfHttpResponse_GetBody;
}
static this()
{
DllLoader dll = DllLoader.load("csfml-network");
sfHttpResponse_Destroy = cast(pf_sfHttpResponse_Destroy)dll.getSymbol("sfHttpResponse_Destroy");
sfHttpResponse_GetField = cast(pf_sfHttpResponse_GetField)dll.getSymbol("sfHttpResponse_GetField");
sfHttpResponse_GetStatus = cast(pf_sfHttpResponse_GetStatus)dll.getSymbol("sfHttpResponse_GetStatus");
sfHttpResponse_GetMajorVersion = cast(pf_sfHttpResponse_GetMajorVersion)dll.getSymbol("sfHttpResponse_GetMajorVersion");
sfHttpResponse_GetMinorVersion = cast(pf_sfHttpResponse_GetMinorVersion)dll.getSymbol("sfHttpResponse_GetMinorVersion");
sfHttpResponse_GetBody = cast(pf_sfHttpResponse_GetBody)dll.getSymbol("sfHttpResponse_GetBody");
}
}
static pf_sfHttpResponse_Destroy sfHttpResponse_Destroy;
static pf_sfHttpResponse_GetField sfHttpResponse_GetField;
static pf_sfHttpResponse_GetStatus sfHttpResponse_GetStatus;
static pf_sfHttpResponse_GetMajorVersion sfHttpResponse_GetMajorVersion;
static pf_sfHttpResponse_GetMinorVersion sfHttpResponse_GetMinorVersion;
static pf_sfHttpResponse_GetBody sfHttpResponse_GetBody;
}
static this()
{
DllLoader dll = DllLoader.load("csfml-network");
sfHttpResponse_Destroy = cast(pf_sfHttpResponse_Destroy)dll.getSymbol("sfHttpResponse_Destroy");
sfHttpResponse_GetField = cast(pf_sfHttpResponse_GetField)dll.getSymbol("sfHttpResponse_GetField");
sfHttpResponse_GetStatus = cast(pf_sfHttpResponse_GetStatus)dll.getSymbol("sfHttpResponse_GetStatus");
sfHttpResponse_GetMajorVersion = cast(pf_sfHttpResponse_GetMajorVersion)dll.getSymbol("sfHttpResponse_GetMajorVersion");
sfHttpResponse_GetMinorVersion = cast(pf_sfHttpResponse_GetMinorVersion)dll.getSymbol("sfHttpResponse_GetMinorVersion");
sfHttpResponse_GetBody = cast(pf_sfHttpResponse_GetBody)dll.getSymbol("sfHttpResponse_GetBody");
}
}
/**
* Wrapper for a HTTP response which is basically :
* - a header with a status code and a set of field/value pairs
* - a body (the content of the requested resource)
*/
static class Request : DSFMLObject
{
/**
* Constructor
*
* Params:
* requestMethod = Method to use for the request (Get by default)
* uri = Target URI ("/" by default -- index page)
* requestBody = Content of the request's body (empty by default)
*/
this(HttpMethod requestMethod = HttpMethod.GET, string uri = "/", string requestBody = "")
{
super(sfHttpRequest_Create());
sfHttpRequest_SetMethod(m_ptr, requestMethod);
sfHttpRequest_SetURI(m_ptr, toStringz(uri));
sfHttpRequest_SetBody(m_ptr, toStringz(requestBody));
}
/**
* Set the value of a field. Field is created if it doesn't exists.
*
* Params:
* field = name of the field to set (case-insensitive)
* value = value of the field
*/
void setField(string field, string value)
{
sfHttpRequest_SetField(m_ptr, toStringz(field), toStringz(value));
}
/**
* Set the request method.
*
* Params:
* requestMethod = Method to use for the request.
*/
void setMethod(HttpMethod requestMethod)
{
sfHttpRequest_SetMethod(m_ptr, requestMethod);
}
/**
* Set the target URI of the request.
*
* Params:
* uri = URI to request, local to the host.
* Returns:
*/
void setURI(string uri)
{
sfHttpRequest_SetURI(m_ptr, toStringz(uri));
}
/**
* Set the HTTP version of the request.
*
* Params:
* major = Major version number
* minor = Minor version number
*/
void setHttpVersion(uint major, uint minor)
{
sfHttpRequest_SetHttpVersion(m_ptr, major, minor);
}
/**
* Set the body of the request. This parameter is optionnal and make sense
* only for POST requests.
*
* Params:
* requestBody = Content of the request body.
*/
void setBody(string requestBody)
{
sfHttpRequest_SetBody(m_ptr, toStringz(requestBody));
}
private:
// External ================================================================
extern (C)
{
typedef void* function() pf_sfHttpRequest_Create;
typedef void function(void*) pf_sfHttpRequest_Destroy;
typedef void function(void*, char*, char*) pf_sfHttpRequest_SetField;
typedef void function(void*, HttpMethod) pf_sfHttpRequest_SetMethod;
typedef void function(void*, char*) pf_sfHttpRequest_SetURI;
typedef void function(void*, uint, uint) pf_sfHttpRequest_SetHttpVersion;
typedef void function(void*, char*) pf_sfHttpRequest_SetBody;
static pf_sfHttpRequest_Create sfHttpRequest_Create;
static pf_sfHttpRequest_Destroy sfHttpRequest_Destroy;
static pf_sfHttpRequest_SetField sfHttpRequest_SetField;
static pf_sfHttpRequest_SetMethod sfHttpRequest_SetMethod;
static pf_sfHttpRequest_SetURI sfHttpRequest_SetURI;
static pf_sfHttpRequest_SetHttpVersion sfHttpRequest_SetHttpVersion;
static pf_sfHttpRequest_SetBody sfHttpRequest_SetBody;
}
static this()
{
DllLoader dll = DllLoader.load("csfml-network");
sfHttpRequest_Create = cast(pf_sfHttpRequest_Create)dll.getSymbol("sfHttpRequest_Create");
sfHttpRequest_Destroy = cast(pf_sfHttpRequest_Destroy)dll.getSymbol("sfHttpRequest_Destroy");
sfHttpRequest_SetField = cast(pf_sfHttpRequest_SetField)dll.getSymbol("sfHttpRequest_SetField");
sfHttpRequest_SetMethod = cast(pf_sfHttpRequest_SetMethod)dll.getSymbol("sfHttpRequest_SetMethod");
sfHttpRequest_SetURI = cast(pf_sfHttpRequest_SetURI)dll.getSymbol("sfHttpRequest_SetURI");
sfHttpRequest_SetHttpVersion = cast(pf_sfHttpRequest_SetHttpVersion)dll.getSymbol("sfHttpRequest_SetHttpVersion");
sfHttpRequest_SetBody = cast(pf_sfHttpRequest_SetBody)dll.getSymbol("sfHttpRequest_SetBody");
}
}
/**
* Constructor
*/
this()
{
super(sfHttp_Create());
}
/**
* Wrapper for a HTTP response which is basically :
* - a header with a status code and a set of field/value pairs
* - a body (the content of the requested resource)
*/
static class Request : DSFMLObject
{
/**
* Constructor
*
* Params:
* requestMethod = Method to use for the request (Get by default)
* uri = Target URI ("/" by default -- index page)
* requestBody = Content of the request's body (empty by default)
*/
this(HttpMethod requestMethod = HttpMethod.GET, string uri = "/", string requestBody = "")
{
super(sfHttpRequest_Create());
sfHttpRequest_SetMethod(m_ptr, requestMethod);
sfHttpRequest_SetURI(m_ptr, toStringz(uri));
sfHttpRequest_SetBody(m_ptr, toStringz(requestBody));
}
/**
* Set the value of a field. Field is created if it doesn't exists.
*
* Params:
* field = name of the field to set (case-insensitive)
* value = value of the field
*/
void setField(string field, string value)
{
sfHttpRequest_SetField(m_ptr, toStringz(field), toStringz(value));
}
/**
* Set the request method.
*
* Params:
* requestMethod = Method to use for the request.
*/
void setMethod(HttpMethod requestMethod)
{
sfHttpRequest_SetMethod(m_ptr, requestMethod);
}
/**
* Set the target URI of the request.
*
* Params:
* uri = URI to request, local to the host.
* Returns:
*/
void setURI(string uri)
{
sfHttpRequest_SetURI(m_ptr, toStringz(uri));
}
/**
* Set the HTTP version of the request.
*
* Params:
* major = Major version number
* minor = Minor version number
*/
void setHttpVersion(uint major, uint minor)
{
sfHttpRequest_SetHttpVersion(m_ptr, major, minor);
}
/**
* Set the body of the request. This parameter is optionnal and make sense
* only for POST requests.
*
* Params:
* requestBody = Content of the request body.
*/
void setBody(string requestBody)
{
sfHttpRequest_SetBody(m_ptr, toStringz(requestBody));
}
private:
// External ================================================================
extern (C)
{
typedef void* function() pf_sfHttpRequest_Create;
typedef void function(void*) pf_sfHttpRequest_Destroy;
typedef void function(void*, char*, char*) pf_sfHttpRequest_SetField;
typedef void function(void*, HttpMethod) pf_sfHttpRequest_SetMethod;
typedef void function(void*, char*) pf_sfHttpRequest_SetURI;
typedef void function(void*, uint, uint) pf_sfHttpRequest_SetHttpVersion;
typedef void function(void*, char*) pf_sfHttpRequest_SetBody;
static pf_sfHttpRequest_Create sfHttpRequest_Create;
static pf_sfHttpRequest_Destroy sfHttpRequest_Destroy;
static pf_sfHttpRequest_SetField sfHttpRequest_SetField;
static pf_sfHttpRequest_SetMethod sfHttpRequest_SetMethod;
static pf_sfHttpRequest_SetURI sfHttpRequest_SetURI;
static pf_sfHttpRequest_SetHttpVersion sfHttpRequest_SetHttpVersion;
static pf_sfHttpRequest_SetBody sfHttpRequest_SetBody;
}
static this()
{
DllLoader dll = DllLoader.load("csfml-network");
sfHttpRequest_Create = cast(pf_sfHttpRequest_Create)dll.getSymbol("sfHttpRequest_Create");
sfHttpRequest_Destroy = cast(pf_sfHttpRequest_Destroy)dll.getSymbol("sfHttpRequest_Destroy");
sfHttpRequest_SetField = cast(pf_sfHttpRequest_SetField)dll.getSymbol("sfHttpRequest_SetField");
sfHttpRequest_SetMethod = cast(pf_sfHttpRequest_SetMethod)dll.getSymbol("sfHttpRequest_SetMethod");
sfHttpRequest_SetURI = cast(pf_sfHttpRequest_SetURI)dll.getSymbol("sfHttpRequest_SetURI");
sfHttpRequest_SetHttpVersion = cast(pf_sfHttpRequest_SetHttpVersion)dll.getSymbol("sfHttpRequest_SetHttpVersion");
sfHttpRequest_SetBody = cast(pf_sfHttpRequest_SetBody)dll.getSymbol("sfHttpRequest_SetBody");
}
}
/**
* Constructor
*/
this()
{
super(sfHttp_Create());
}
/**
* Constructor
*
* Params:
* host = Web server to connect to
* port = port to use for connection (0 by default -- use the standard port of the protocol)
*/
this(string host, ushort port = 0)
{
super(sfHttp_Create());
sfHttp_SetHost(m_ptr, toStringz(host), port);
}
/**
* Constructor
*
* Params:
* host = Web server to connect to
* port = port to use for connection (0 by default -- use the standard port of the protocol)
*/
this(string host, ushort port = 0)
{
super(sfHttp_Create());
sfHttp_SetHost(m_ptr, toStringz(host), port);
}
override void dispose()
{
sfHttp_Destroy(m_ptr);
}
/**
* Set the target host.
*
* Params:
* host = Web server to connect to
* port = port to use for connection (0 by default -- use the standard port of the protocol)
*/
void setHost(string host, ushort port = 0)
{
sfHttp_SetHost(m_ptr, toStringz(host), port);
}
/**
* Send a HTTP request and return the server's response.
* You must be connected to a host before sending requests.
* Any missing mandatory header field will be added with an appropriate value.
*
* Warning : this function waits for the server's response and may
* not return instantly; use a thread if you don't want to block your
* application.
*
* Params:
* req = Request to send
*
* Returns:
* Server's response
*/
override void dispose()
{
sfHttp_Destroy(m_ptr);
}
/**
* Set the target host.
*
* Params:
* host = Web server to connect to
* port = port to use for connection (0 by default -- use the standard port of the protocol)
*/
void setHost(string host, ushort port = 0)
{
sfHttp_SetHost(m_ptr, toStringz(host), port);
}
/**
* Send a HTTP request and return the server's response.
* You must be connected to a host before sending requests.
* Any missing mandatory header field will be added with an appropriate value.
*
* Warning : this function waits for the server's response and may
* not return instantly; use a thread if you don't want to block your
* application.
*
* Params:
* req = Request to send
*
* Returns:
* Server's response
*/
Response sendRequest(Request req)
{
return new Response( sfHttp_SendRequest(m_ptr, req.getNativePointer) );
}
Response sendRequest(Request req)
{
return new Response( sfHttp_SendRequest(m_ptr, req.getNativePointer) );
}
private:
// External ====================================================================
extern (C)
{
typedef void* function() pf_sfHttp_Create;
typedef void function(void*) pf_sfHttp_Destroy;
typedef void function(void*, char*, ushort) pf_sfHttp_SetHost;
typedef void* function(void*, void*) pf_sfHttp_SendRequest;
static pf_sfHttp_Create sfHttp_Create;
static pf_sfHttp_Destroy sfHttp_Destroy;
static pf_sfHttp_SetHost sfHttp_SetHost;
static pf_sfHttp_SendRequest sfHttp_SendRequest;
}
extern (C)
{
typedef void* function() pf_sfHttp_Create;
typedef void function(void*) pf_sfHttp_Destroy;
typedef void function(void*, char*, ushort) pf_sfHttp_SetHost;
typedef void* function(void*, void*) pf_sfHttp_SendRequest;
static pf_sfHttp_Create sfHttp_Create;
static pf_sfHttp_Destroy sfHttp_Destroy;
static pf_sfHttp_SetHost sfHttp_SetHost;
static pf_sfHttp_SendRequest sfHttp_SendRequest;
}
static this()
{
static this()
{
debug
DllLoader dll = DllLoader.load("csfml-network-d");
else
DllLoader dll = DllLoader.load("csfml-network");
sfHttp_Create = cast(pf_sfHttp_Create)dll.getSymbol("sfHttp_Create");
sfHttp_Destroy = cast(pf_sfHttp_Destroy)dll.getSymbol("sfHttp_Destroy");
sfHttp_SetHost = cast(pf_sfHttp_SetHost)dll.getSymbol("sfHttp_SetHost");
sfHttp_SendRequest = cast(pf_sfHttp_SendRequest)dll.getSymbol("sfHttp_SendRequest");
}
sfHttp_Create = cast(pf_sfHttp_Create)dll.getSymbol("sfHttp_Create");
sfHttp_Destroy = cast(pf_sfHttp_Destroy)dll.getSymbol("sfHttp_Destroy");
sfHttp_SetHost = cast(pf_sfHttp_SetHost)dll.getSymbol("sfHttp_SetHost");
sfHttp_SendRequest = cast(pf_sfHttp_SendRequest)dll.getSymbol("sfHttp_SendRequest");
}
}

View file

@ -1,27 +1,27 @@
/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.network.ipaddress;
@ -30,111 +30,111 @@ import dsfml.system.common;
import dsfml.system.stringutil;
/**
* IPAddress provides easy manipulation of IP v4 addresses
* IPAddress provides easy manipulation of IP v4 addresses
*/
struct IPAddress
{
/**
* Construct the address from a string
*
* Params:
* address = IP address ("xxx.xxx.xxx.xxx") or network name
*
*/
static IPAddress opCall(string address)
{
return sfIPAddress_FromString(toStringz(address));
}
/**
* Construct the address from a string
*
* Params:
* address = IP address ("xxx.xxx.xxx.xxx") or network name
*
*/
static IPAddress opCall(string address)
{
return sfIPAddress_FromString(toStringz(address));
}
/**
* Construct the address from 4 bytes
*
* Params:
* byte0 = First byte of the address
* byte1 = Second byte of the address
* byte2 = Third byte of the address
* byte3 = Fourth byte of the address
*
*/
static IPAddress opCall(ubyte byte0, ubyte byte1, ubyte byte2, ubyte byte3)
{
return sfIPAddress_FromBytes(byte0, byte1, byte2, byte3);
}
/**
* Construct the address from 4 bytes
*
* Params:
* byte0 = First byte of the address
* byte1 = Second byte of the address
* byte2 = Third byte of the address
* byte3 = Fourth byte of the address
*
*/
static IPAddress opCall(ubyte byte0, ubyte byte1, ubyte byte2, ubyte byte3)
{
return sfIPAddress_FromBytes(byte0, byte1, byte2, byte3);
}
/**
* Construct the address from a 32 bits integer
*
* Params:
* address = 4 bytes of the address packed into a 32 bits integer
*
*/
static IPAddress opCall(uint address)
{
return sfIPAddress_FromInteger(address);
}
/**
* Construct the address from a 32 bits integer
*
* Params:
* address = 4 bytes of the address packed into a 32 bits integer
*
*/
static IPAddress opCall(uint address)
{
return sfIPAddress_FromInteger(address);
}
/**
* Tell if the address is a valid one
*
* Returns:
* True if address has a valid syntax
*
*/
bool isValid()
{
return cast(bool)sfIPAddress_IsValid(this);
}
/**
* Get the computer's local IP address (from the LAN point of view)
*
* Returns:
* Local IP address
*
*/
static IPAddress getLocalAddress()
{
return sfIPAddress_GetLocalAddress();
}
/**
* Tell if the address is a valid one
*
* Returns:
* True if address has a valid syntax
*
*/
bool isValid()
{
return cast(bool)sfIPAddress_IsValid(this);
}
/**
* Get the computer's local IP address (from the LAN point of view)
*
* Returns:
* Local IP address
*
*/
static IPAddress getLocalAddress()
{
return sfIPAddress_GetLocalAddress();
}
/**
* Get the computer's public IP address (from the web point of view).
* The only way to get a public address is to ask it to a
* distant website ; as a consequence, this function may be
* very slow -- use it as few as possible !
*
* Returns:
* Public IP address
*
*/
static IPAddress getPublicAddress()
{
return sfIPAddress_GetPublicAddress();
}
/**
* Get the computer's public IP address (from the web point of view).
* The only way to get a public address is to ask it to a
* distant website ; as a consequence, this function may be
* very slow -- use it as few as possible !
*
* Returns:
* Public IP address
*
*/
static IPAddress getPublicAddress()
{
return sfIPAddress_GetPublicAddress();
}
bool opEqual(IPAddress other)
{
return Address == other.Address;
}
bool opEqual(IPAddress other)
{
return Address == other.Address;
}
/**
* Local host address (to connect to the same computer).
*/
static IPAddress LOCALHOST()
{
return sfIPAddress_LocalHost();
}
/**
* Local host address (to connect to the same computer).
*/
static IPAddress LOCALHOST()
{
return sfIPAddress_LocalHost();
}
byte[16] Address;
byte[16] Address;
}
private:
extern (C)
{
typedef IPAddress function(char*) pf_sfIPAddress_FromString;
typedef IPAddress function(char*) pf_sfIPAddress_FromString;
typedef IPAddress function(ubyte, ubyte, ubyte, ubyte) pf_sfIPAddress_FromBytes;
typedef IPAddress function(uint) pf_sfIPAddress_FromInteger;
typedef int function(IPAddress) pf_sfIPAddress_IsValid;
@ -157,12 +157,12 @@ static this()
DllLoader dll = DllLoader.load("csfml-network-d");
else
DllLoader dll = DllLoader.load("csfml-network");
sfIPAddress_FromBytes = cast(pf_sfIPAddress_FromBytes)dll.getSymbol("sfIPAddress_FromBytes");
sfIPAddress_FromString = cast(pf_sfIPAddress_FromString)dll.getSymbol("sfIPAddress_FromString");
sfIPAddress_FromInteger = cast(pf_sfIPAddress_FromInteger)dll.getSymbol("sfIPAddress_FromInteger");
sfIPAddress_GetLocalAddress = cast(pf_sfIPAddress_GetLocalAddress)dll.getSymbol("sfIPAddress_GetLocalAddress");
sfIPAddress_GetPublicAddress = cast(pf_sfIPAddress_GetPublicAddress)dll.getSymbol("sfIPAddress_GetPublicAddress");
sfIPAddress_IsValid = cast(pf_sfIPAddress_IsValid)dll.getSymbol("sfIPAddress_IsValid");
sfIPAddress_LocalHost = cast(pf_sfIPAddress_LocalHost)dll.getSymbol("sfIPAddress_LocalHost");
sfIPAddress_FromBytes = cast(pf_sfIPAddress_FromBytes)dll.getSymbol("sfIPAddress_FromBytes");
sfIPAddress_FromString = cast(pf_sfIPAddress_FromString)dll.getSymbol("sfIPAddress_FromString");
sfIPAddress_FromInteger = cast(pf_sfIPAddress_FromInteger)dll.getSymbol("sfIPAddress_FromInteger");
sfIPAddress_GetLocalAddress = cast(pf_sfIPAddress_GetLocalAddress)dll.getSymbol("sfIPAddress_GetLocalAddress");
sfIPAddress_GetPublicAddress = cast(pf_sfIPAddress_GetPublicAddress)dll.getSymbol("sfIPAddress_GetPublicAddress");
sfIPAddress_IsValid = cast(pf_sfIPAddress_IsValid)dll.getSymbol("sfIPAddress_IsValid");
sfIPAddress_LocalHost = cast(pf_sfIPAddress_LocalHost)dll.getSymbol("sfIPAddress_LocalHost");
}

View file

@ -1,27 +1,27 @@
/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.network.packet;
@ -30,388 +30,388 @@ import dsfml.system.common;
import dsfml.system.stringutil;
/**
* Packet wraps data to send / to receive through the network
*
* The order of insertion and extraction must be the same.
*
* You can derive from Packet and override onSend and onReceive to do custom operations before send or after reception.
* Packet wraps data to send / to receive through the network
*
* The order of insertion and extraction must be the same.
*
* You can derive from Packet and override onSend and onReceive to do custom operations before send or after reception.
*
* Litterals integer are promoted to int.
* Litterals floating point are promoted to float.
*
* Extraction or insertion can be specified with explicit template.
* Examples:
* ------------------------------------------------------------
* Packet p = new Packet();
*
* int i = 32, j = 42;
* string k = hello;
*
* p.set(i, k, j); //Set the data in the packet
*
* int a, b;
* string c;
* p.get(a, c, b); //Get data from the packet
*
* //...
*
* Packet p = new Packet();
* p.set!(byte)(5); // Litteral are inserted with byte type
* ------------------------------------------------------------
*
* See_Also:
* $(LINK2 http://www.digitalmars.com/d/1.0/lex.html, D litterals Specification) for more informations.
* Litterals integer are promoted to int.
* Litterals floating point are promoted to float.
*
* Extraction or insertion can be specified with explicit template.
* Examples:
* ------------------------------------------------------------
* Packet p = new Packet();
*
* int i = 32, j = 42;
* string k = hello;
*
* p.set(i, k, j); //Set the data in the packet
*
* int a, b;
* string c;
* p.get(a, c, b); //Get data from the packet
*
* //...
*
* Packet p = new Packet();
* p.set!(byte)(5); // Litteral are inserted with byte type
* ------------------------------------------------------------
*
* See_Also:
* $(LINK2 http://www.digitalmars.com/d/1.0/lex.html, D litterals Specification) for more informations.
*/
class Packet : DSFMLObject
{
/**
* Default constructor
*
*/
this()
{
super(sfPacket_Create());
}
/**
* Default constructor
*
*/
this()
{
super(sfPacket_Create());
}
override void dispose()
{
sfPacket_Destroy(m_ptr);
}
override void dispose()
{
sfPacket_Destroy(m_ptr);
}
/**
* Append data to the end of the packet.
*
* Params:
* data = Array of data to append
*
*/
void append(byte[] data)
{
if (data !is null)
sfPacket_Append(m_ptr, data.ptr, data.length);
}
/**
* Append data to the end of the packet.
*
* Params:
* data = Array of data to append
*
*/
void append(byte[] data)
{
if (data !is null)
sfPacket_Append(m_ptr, data.ptr, data.length);
}
/**
* Clear the packet data
*
*/
void clear()
{
sfPacket_Clear(m_ptr);
}
/**
* Clear the packet data
*
*/
void clear()
{
sfPacket_Clear(m_ptr);
}
/**
* Get an array to the data contained in the packet
* $(B the returned array may be invalid after you
* append data to the packet)
*
* Returns:
* array of data
*
* Remarks:
* return an array of $(B all) data in the packet.
*
* ----------
* Packet p = new Packet();
*
* string str1 = "Hi";
* string str2 = "Hello";
*
* p.set(str1, str2);
*
* // Retrieve str1 from packet
* string str3;
* p.get(str3);
*
* // Returns an array containing str1 and str2.
* byte[] ptr = p.getData();
* ----------
*/
byte[] getData()
{
if (canRead)
return sfPacket_GetData(m_ptr)[0..getDataSize];
}
/**
* Get an array to the data contained in the packet
* $(B the returned array may be invalid after you
* append data to the packet)
*
* Returns:
* array of data
*
* Remarks:
* return an array of $(B all) data in the packet.
*
* ----------
* Packet p = new Packet();
*
* string str1 = "Hi";
* string str2 = "Hello";
*
* p.set(str1, str2);
*
* // Retrieve str1 from packet
* string str3;
* p.get(str3);
*
* // Returns an array containing str1 and str2.
* byte[] ptr = p.getData();
* ----------
*/
byte[] getData()
{
if (canRead)
return sfPacket_GetData(m_ptr)[0..getDataSize];
}
/**
* Get the size of the data contained in the packet
*
* Returns:
* Data size, in bytes
*/
uint getDataSize()
{
return sfPacket_GetDataSize(m_ptr);
}
/**
* Tell if the reading position has reached the end of the packet
*
* Returns:
* true if all data have been read.
*/
bool endOfPacket()
{
return cast(bool)sfPacket_EndOfPacket(m_ptr);
}
/**
* Tell if the packet is valid for reading
*
* Returns:
* True if data can be extracted from the packet
*
*/
bool canRead()
{
return cast(bool)sfPacket_CanRead(m_ptr);
}
/**
* Add new variables to the packet
* Accept (u)byte, (u)short, (u)int, float, double, string and wstring types
*/
Packet set(T...)(T t)
{
foreach (v; t)
internalSet(t);
return this;
}
/**
* Get the size of the data contained in the packet
*
* Returns:
* Data size, in bytes
*/
uint getDataSize()
{
return sfPacket_GetDataSize(m_ptr);
}
/**
* Tell if the reading position has reached the end of the packet
*
* Returns:
* true if all data have been read.
*/
bool endOfPacket()
{
return cast(bool)sfPacket_EndOfPacket(m_ptr);
}
/**
* Tell if the packet is valid for reading
*
* Returns:
* True if data can be extracted from the packet
*
*/
bool canRead()
{
return cast(bool)sfPacket_CanRead(m_ptr);
}
/**
* Add new variables to the packet
* Accept (u)byte, (u)short, (u)int, float, double, string and wstring types
*/
Packet set(T...)(T t)
{
foreach (v; t)
internalSet(t);
return this;
}
/**
* Retrieve data from the packet
* Accept (u)byte, (u)short, (u)int, float, double, string and wstring types
*/
Packet get(T...)(ref T t)
{
foreach (v; t)
internalGet(t);
return this;
}
/**
* Retrieve data from the packet
* Accept (u)byte, (u)short, (u)int, float, double, string and wstring types
*/
Packet get(T...)(ref T t)
{
foreach (v; t)
internalGet(t);
return this;
}
/**
* Called before packet is send
*
* Params:
* size = Variable to fill with the size of the data to send
* Returns:
* Array of byte to send
*/
byte[] onSend()
{
return getData();
}
/**
* Called after a packet has been received
*
* Params:
* data = Array of byte received
*/
void onReceive(byte[] data)
{
append(data);
}
/**
* Called before packet is send
*
* Params:
* size = Variable to fill with the size of the data to send
* Returns:
* Array of byte to send
*/
byte[] onSend()
{
return getData();
}
/**
* Called after a packet has been received
*
* Params:
* data = Array of byte received
*/
void onReceive(byte[] data)
{
append(data);
}
private:
void internalGet(ref bool data)
{
data = cast(bool)sfPacket_ReadInt32(m_ptr);
}
void internalGet(ref byte data)
{
data = sfPacket_ReadInt8(m_ptr);
}
void internalGet(ref ubyte data)
{
data = sfPacket_ReadUint8(m_ptr);
}
void internalGet(ref short data)
{
data = sfPacket_ReadInt16(m_ptr);
}
void internalGet(ref ushort data)
{
data = sfPacket_ReadUint16(m_ptr);
}
void internalGet(ref int data)
{
data = sfPacket_ReadInt32(m_ptr);
}
void internalGet(ref uint data)
{
data = sfPacket_ReadUint32(m_ptr);
}
void internalGet(ref float data)
{
data = sfPacket_ReadFloat(m_ptr);
}
void internalGet(ref double data)
{
data = sfPacket_ReadDouble(m_ptr);
}
void internalGet(ref string data)
{
scope string temp = new char[sfPacket_GetDataSize(m_ptr)];
sfPacket_ReadString(m_ptr, temp.ptr);
size_t l = fromStringz(temp.ptr).length;
data = new char[l];
data[] = temp[0 .. l];
}
void internalGet(ref wstring data)
{
scope wstring temp = new wchar[sfPacket_GetDataSize(m_ptr)];
sfPacket_ReadWideString(m_ptr, temp.ptr);
size_t l = fromStringz(temp.ptr).length;
data = new wchar[l];
data[] = temp[0 .. l];
}
void internalSet(bool data)
{
sfPacket_WriteInt32(m_ptr, cast(int)data);
}
void internalSet(byte data)
{
sfPacket_WriteInt8(m_ptr, data);
}
void internalSet(ubyte data)
{
sfPacket_WriteUint8(m_ptr, data);
}
void internalSet(short data)
{
sfPacket_WriteInt16(m_ptr, data);
}
void internalSet(ushort data)
{
sfPacket_WriteUint16(m_ptr, data);
}
void internalSet(int data)
{
sfPacket_WriteInt32(m_ptr, data);
}
void internalSet(uint data)
{
sfPacket_WriteUint32(m_ptr, data);
}
void internalSet(float data)
{
sfPacket_WriteFloat(m_ptr, data);
}
void internalSet(double data)
{
sfPacket_WriteDouble(m_ptr, data);
}
void internalSet(string data)
{
sfPacket_WriteString(m_ptr, toStringz(data));
}
void internalGet(ref bool data)
{
data = cast(bool)sfPacket_ReadInt32(m_ptr);
}
void internalGet(ref byte data)
{
data = sfPacket_ReadInt8(m_ptr);
}
void internalGet(ref ubyte data)
{
data = sfPacket_ReadUint8(m_ptr);
}
void internalGet(ref short data)
{
data = sfPacket_ReadInt16(m_ptr);
}
void internalGet(ref ushort data)
{
data = sfPacket_ReadUint16(m_ptr);
}
void internalGet(ref int data)
{
data = sfPacket_ReadInt32(m_ptr);
}
void internalGet(ref uint data)
{
data = sfPacket_ReadUint32(m_ptr);
}
void internalGet(ref float data)
{
data = sfPacket_ReadFloat(m_ptr);
}
void internalGet(ref double data)
{
data = sfPacket_ReadDouble(m_ptr);
}
void internalGet(ref string data)
{
scope string temp = new char[sfPacket_GetDataSize(m_ptr)];
sfPacket_ReadString(m_ptr, temp.ptr);
size_t l = fromStringz(temp.ptr).length;
data = new char[l];
data[] = temp[0 .. l];
}
void internalGet(ref wstring data)
{
scope wstring temp = new wchar[sfPacket_GetDataSize(m_ptr)];
sfPacket_ReadWideString(m_ptr, temp.ptr);
size_t l = fromStringz(temp.ptr).length;
data = new wchar[l];
data[] = temp[0 .. l];
}
void internalSet(bool data)
{
sfPacket_WriteInt32(m_ptr, cast(int)data);
}
void internalSet(byte data)
{
sfPacket_WriteInt8(m_ptr, data);
}
void internalSet(ubyte data)
{
sfPacket_WriteUint8(m_ptr, data);
}
void internalSet(short data)
{
sfPacket_WriteInt16(m_ptr, data);
}
void internalSet(ushort data)
{
sfPacket_WriteUint16(m_ptr, data);
}
void internalSet(int data)
{
sfPacket_WriteInt32(m_ptr, data);
}
void internalSet(uint data)
{
sfPacket_WriteUint32(m_ptr, data);
}
void internalSet(float data)
{
sfPacket_WriteFloat(m_ptr, data);
}
void internalSet(double data)
{
sfPacket_WriteDouble(m_ptr, data);
}
void internalSet(string data)
{
sfPacket_WriteString(m_ptr, toStringz(data));
}
void internalSet(wstring data)
{
sfPacket_WriteWideString(m_ptr, toStringz(data));
}
void internalSet(wstring data)
{
sfPacket_WriteWideString(m_ptr, toStringz(data));
}
// External ====================================================================
extern (C)
{
typedef void* function() pf_sfPacket_Create;
typedef void function(void*) pf_sfPacket_Destroy;
typedef void function(void*, void*, size_t) pf_sfPacket_Append;
typedef void function(void*) pf_sfPacket_Clear;
typedef byte* function(void*) pf_sfPacket_GetData;
typedef uint function(void*) pf_sfPacket_GetDataSize;
typedef int function(void*) pf_sfPacket_EndOfPacket;
typedef int function(void*) pf_sfPacket_CanRead;
typedef byte function(void*) pf_sfPacket_ReadInt8;
typedef ubyte function(void*) pf_sfPacket_ReadUint8;
typedef short function(void*) pf_sfPacket_ReadInt16;
typedef ushort function(void*) pf_sfPacket_ReadUint16;
typedef int function(void*) pf_sfPacket_ReadInt32;
typedef uint function(void*) pf_sfPacket_ReadUint32;
typedef float function(void*) pf_sfPacket_ReadFloat;
typedef double function(void*) pf_sfPacket_ReadDouble;
typedef void function(void*, char*) pf_sfPacket_ReadString;
typedef void function(void*, wchar*) pf_sfPacket_ReadWideString;
typedef void function(void*, byte) pf_sfPacket_WriteInt8;
typedef void function(void*, ubyte) pf_sfPacket_WriteUint8;
typedef void function(void*, short) pf_sfPacket_WriteInt16;
typedef void function(void*, ushort) pf_sfPacket_WriteUint16;
typedef void function(void*, int) pf_sfPacket_WriteInt32;
typedef void function(void*, uint) pf_sfPacket_WriteUint32;
typedef void function(void*, float) pf_sfPacket_WriteFloat;
typedef void function(void*, double) pf_sfPacket_WriteDouble;
typedef void function(void*, char*) pf_sfPacket_WriteString;
typedef void function(void*, wchar*) pf_sfPacket_WriteWideString;
static pf_sfPacket_Create sfPacket_Create;
static pf_sfPacket_Destroy sfPacket_Destroy;
static pf_sfPacket_Append sfPacket_Append;
static pf_sfPacket_Clear sfPacket_Clear;
static pf_sfPacket_GetData sfPacket_GetData;
static pf_sfPacket_GetDataSize sfPacket_GetDataSize;
static pf_sfPacket_EndOfPacket sfPacket_EndOfPacket;
static pf_sfPacket_CanRead sfPacket_CanRead;
static pf_sfPacket_ReadInt8 sfPacket_ReadInt8;
static pf_sfPacket_ReadUint8 sfPacket_ReadUint8;
static pf_sfPacket_ReadInt16 sfPacket_ReadInt16;
static pf_sfPacket_ReadUint16 sfPacket_ReadUint16;
static pf_sfPacket_ReadInt32 sfPacket_ReadInt32;
static pf_sfPacket_ReadUint32 sfPacket_ReadUint32;
static pf_sfPacket_ReadFloat sfPacket_ReadFloat;
static pf_sfPacket_ReadDouble sfPacket_ReadDouble;
static pf_sfPacket_ReadString sfPacket_ReadString;
static pf_sfPacket_ReadWideString sfPacket_ReadWideString;
static pf_sfPacket_WriteInt8 sfPacket_WriteInt8;
static pf_sfPacket_WriteUint8 sfPacket_WriteUint8;
static pf_sfPacket_WriteInt16 sfPacket_WriteInt16;
static pf_sfPacket_WriteUint16 sfPacket_WriteUint16;
static pf_sfPacket_WriteInt32 sfPacket_WriteInt32;
static pf_sfPacket_WriteUint32 sfPacket_WriteUint32;
static pf_sfPacket_WriteFloat sfPacket_WriteFloat;
static pf_sfPacket_WriteDouble sfPacket_WriteDouble;
static pf_sfPacket_WriteString sfPacket_WriteString;
static pf_sfPacket_WriteWideString sfPacket_WriteWideString;
}
extern (C)
{
typedef void* function() pf_sfPacket_Create;
typedef void function(void*) pf_sfPacket_Destroy;
typedef void function(void*, void*, size_t) pf_sfPacket_Append;
typedef void function(void*) pf_sfPacket_Clear;
typedef byte* function(void*) pf_sfPacket_GetData;
typedef uint function(void*) pf_sfPacket_GetDataSize;
typedef int function(void*) pf_sfPacket_EndOfPacket;
typedef int function(void*) pf_sfPacket_CanRead;
typedef byte function(void*) pf_sfPacket_ReadInt8;
typedef ubyte function(void*) pf_sfPacket_ReadUint8;
typedef short function(void*) pf_sfPacket_ReadInt16;
typedef ushort function(void*) pf_sfPacket_ReadUint16;
typedef int function(void*) pf_sfPacket_ReadInt32;
typedef uint function(void*) pf_sfPacket_ReadUint32;
typedef float function(void*) pf_sfPacket_ReadFloat;
typedef double function(void*) pf_sfPacket_ReadDouble;
typedef void function(void*, char*) pf_sfPacket_ReadString;
typedef void function(void*, wchar*) pf_sfPacket_ReadWideString;
typedef void function(void*, byte) pf_sfPacket_WriteInt8;
typedef void function(void*, ubyte) pf_sfPacket_WriteUint8;
typedef void function(void*, short) pf_sfPacket_WriteInt16;
typedef void function(void*, ushort) pf_sfPacket_WriteUint16;
typedef void function(void*, int) pf_sfPacket_WriteInt32;
typedef void function(void*, uint) pf_sfPacket_WriteUint32;
typedef void function(void*, float) pf_sfPacket_WriteFloat;
typedef void function(void*, double) pf_sfPacket_WriteDouble;
typedef void function(void*, char*) pf_sfPacket_WriteString;
typedef void function(void*, wchar*) pf_sfPacket_WriteWideString;
static pf_sfPacket_Create sfPacket_Create;
static pf_sfPacket_Destroy sfPacket_Destroy;
static pf_sfPacket_Append sfPacket_Append;
static pf_sfPacket_Clear sfPacket_Clear;
static pf_sfPacket_GetData sfPacket_GetData;
static pf_sfPacket_GetDataSize sfPacket_GetDataSize;
static pf_sfPacket_EndOfPacket sfPacket_EndOfPacket;
static pf_sfPacket_CanRead sfPacket_CanRead;
static pf_sfPacket_ReadInt8 sfPacket_ReadInt8;
static pf_sfPacket_ReadUint8 sfPacket_ReadUint8;
static pf_sfPacket_ReadInt16 sfPacket_ReadInt16;
static pf_sfPacket_ReadUint16 sfPacket_ReadUint16;
static pf_sfPacket_ReadInt32 sfPacket_ReadInt32;
static pf_sfPacket_ReadUint32 sfPacket_ReadUint32;
static pf_sfPacket_ReadFloat sfPacket_ReadFloat;
static pf_sfPacket_ReadDouble sfPacket_ReadDouble;
static pf_sfPacket_ReadString sfPacket_ReadString;
static pf_sfPacket_ReadWideString sfPacket_ReadWideString;
static pf_sfPacket_WriteInt8 sfPacket_WriteInt8;
static pf_sfPacket_WriteUint8 sfPacket_WriteUint8;
static pf_sfPacket_WriteInt16 sfPacket_WriteInt16;
static pf_sfPacket_WriteUint16 sfPacket_WriteUint16;
static pf_sfPacket_WriteInt32 sfPacket_WriteInt32;
static pf_sfPacket_WriteUint32 sfPacket_WriteUint32;
static pf_sfPacket_WriteFloat sfPacket_WriteFloat;
static pf_sfPacket_WriteDouble sfPacket_WriteDouble;
static pf_sfPacket_WriteString sfPacket_WriteString;
static pf_sfPacket_WriteWideString sfPacket_WriteWideString;
}
static this()
{
static this()
{
debug
DllLoader dll = DllLoader.load("csfml-network-d");
else
DllLoader dll = DllLoader.load("csfml-network");
sfPacket_Append = cast(pf_sfPacket_Append)dll.getSymbol("sfPacket_Append");
sfPacket_CanRead = cast(pf_sfPacket_CanRead)dll.getSymbol("sfPacket_CanRead");
sfPacket_Clear = cast(pf_sfPacket_Clear)dll.getSymbol("sfPacket_Clear");
sfPacket_Create = cast(pf_sfPacket_Create)dll.getSymbol("sfPacket_Create");
sfPacket_Destroy = cast(pf_sfPacket_Destroy)dll.getSymbol("sfPacket_Destroy");
sfPacket_EndOfPacket = cast(pf_sfPacket_EndOfPacket)dll.getSymbol("sfPacket_EndOfPacket");
sfPacket_GetData = cast(pf_sfPacket_GetData)dll.getSymbol("sfPacket_GetData");
sfPacket_GetDataSize = cast(pf_sfPacket_GetDataSize)dll.getSymbol("sfPacket_GetDataSize");
sfPacket_ReadDouble = cast(pf_sfPacket_ReadDouble)dll.getSymbol("sfPacket_ReadDouble");
sfPacket_ReadFloat = cast(pf_sfPacket_ReadFloat)dll.getSymbol("sfPacket_ReadFloat");
sfPacket_ReadInt16 = cast(pf_sfPacket_ReadInt16)dll.getSymbol("sfPacket_ReadInt16");
sfPacket_ReadInt32 = cast(pf_sfPacket_ReadInt32)dll.getSymbol("sfPacket_ReadInt32");
sfPacket_ReadInt8 = cast(pf_sfPacket_ReadInt8)dll.getSymbol("sfPacket_ReadInt8");
sfPacket_ReadString = cast(pf_sfPacket_ReadString)dll.getSymbol("sfPacket_ReadString");
sfPacket_ReadWideString = cast(pf_sfPacket_ReadWideString)dll.getSymbol("sfPacket_ReadWideString");
sfPacket_ReadUint16 = cast(pf_sfPacket_ReadUint16)dll.getSymbol("sfPacket_ReadUint16");
sfPacket_ReadUint32 = cast(pf_sfPacket_ReadUint32)dll.getSymbol("sfPacket_ReadUint32");
sfPacket_ReadUint8 = cast(pf_sfPacket_ReadUint8)dll.getSymbol("sfPacket_ReadUint8");
sfPacket_WriteDouble = cast(pf_sfPacket_WriteDouble)dll.getSymbol("sfPacket_WriteDouble");
sfPacket_WriteFloat = cast(pf_sfPacket_WriteFloat)dll.getSymbol("sfPacket_WriteFloat");
sfPacket_WriteInt16 = cast(pf_sfPacket_WriteInt16)dll.getSymbol("sfPacket_WriteInt16");
sfPacket_WriteInt32 = cast(pf_sfPacket_WriteInt32)dll.getSymbol("sfPacket_WriteInt32");
sfPacket_WriteInt8 = cast(pf_sfPacket_WriteInt8)dll.getSymbol("sfPacket_WriteInt8");
sfPacket_WriteString = cast(pf_sfPacket_WriteString)dll.getSymbol("sfPacket_WriteString");
sfPacket_WriteWideString = cast(pf_sfPacket_WriteWideString)dll.getSymbol("sfPacket_WriteWideString");
sfPacket_WriteUint16 = cast(pf_sfPacket_WriteUint16)dll.getSymbol("sfPacket_WriteUint16");
sfPacket_WriteUint32 = cast(pf_sfPacket_WriteUint32)dll.getSymbol("sfPacket_WriteUint32");
sfPacket_WriteUint8 = cast(pf_sfPacket_WriteUint8)dll.getSymbol("sfPacket_WriteUint8");
}
sfPacket_Append = cast(pf_sfPacket_Append)dll.getSymbol("sfPacket_Append");
sfPacket_CanRead = cast(pf_sfPacket_CanRead)dll.getSymbol("sfPacket_CanRead");
sfPacket_Clear = cast(pf_sfPacket_Clear)dll.getSymbol("sfPacket_Clear");
sfPacket_Create = cast(pf_sfPacket_Create)dll.getSymbol("sfPacket_Create");
sfPacket_Destroy = cast(pf_sfPacket_Destroy)dll.getSymbol("sfPacket_Destroy");
sfPacket_EndOfPacket = cast(pf_sfPacket_EndOfPacket)dll.getSymbol("sfPacket_EndOfPacket");
sfPacket_GetData = cast(pf_sfPacket_GetData)dll.getSymbol("sfPacket_GetData");
sfPacket_GetDataSize = cast(pf_sfPacket_GetDataSize)dll.getSymbol("sfPacket_GetDataSize");
sfPacket_ReadDouble = cast(pf_sfPacket_ReadDouble)dll.getSymbol("sfPacket_ReadDouble");
sfPacket_ReadFloat = cast(pf_sfPacket_ReadFloat)dll.getSymbol("sfPacket_ReadFloat");
sfPacket_ReadInt16 = cast(pf_sfPacket_ReadInt16)dll.getSymbol("sfPacket_ReadInt16");
sfPacket_ReadInt32 = cast(pf_sfPacket_ReadInt32)dll.getSymbol("sfPacket_ReadInt32");
sfPacket_ReadInt8 = cast(pf_sfPacket_ReadInt8)dll.getSymbol("sfPacket_ReadInt8");
sfPacket_ReadString = cast(pf_sfPacket_ReadString)dll.getSymbol("sfPacket_ReadString");
sfPacket_ReadWideString = cast(pf_sfPacket_ReadWideString)dll.getSymbol("sfPacket_ReadWideString");
sfPacket_ReadUint16 = cast(pf_sfPacket_ReadUint16)dll.getSymbol("sfPacket_ReadUint16");
sfPacket_ReadUint32 = cast(pf_sfPacket_ReadUint32)dll.getSymbol("sfPacket_ReadUint32");
sfPacket_ReadUint8 = cast(pf_sfPacket_ReadUint8)dll.getSymbol("sfPacket_ReadUint8");
sfPacket_WriteDouble = cast(pf_sfPacket_WriteDouble)dll.getSymbol("sfPacket_WriteDouble");
sfPacket_WriteFloat = cast(pf_sfPacket_WriteFloat)dll.getSymbol("sfPacket_WriteFloat");
sfPacket_WriteInt16 = cast(pf_sfPacket_WriteInt16)dll.getSymbol("sfPacket_WriteInt16");
sfPacket_WriteInt32 = cast(pf_sfPacket_WriteInt32)dll.getSymbol("sfPacket_WriteInt32");
sfPacket_WriteInt8 = cast(pf_sfPacket_WriteInt8)dll.getSymbol("sfPacket_WriteInt8");
sfPacket_WriteString = cast(pf_sfPacket_WriteString)dll.getSymbol("sfPacket_WriteString");
sfPacket_WriteWideString = cast(pf_sfPacket_WriteWideString)dll.getSymbol("sfPacket_WriteWideString");
sfPacket_WriteUint16 = cast(pf_sfPacket_WriteUint16)dll.getSymbol("sfPacket_WriteUint16");
sfPacket_WriteUint32 = cast(pf_sfPacket_WriteUint32)dll.getSymbol("sfPacket_WriteUint32");
sfPacket_WriteUint8 = cast(pf_sfPacket_WriteUint8)dll.getSymbol("sfPacket_WriteUint8");
}
}

View file

@ -1,27 +1,27 @@
/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.network.selector;
@ -38,152 +38,152 @@ import dsfml.system.common;
*/
class Selector(T) : DSFMLObject
{
//Ensure type is correct
static if (!is(T : SocketTCP) && !is(T : SocketUDP))
static assert("Only SocketTCP and SocketUDP are valid for Selector.");
/**
* Default constructor
*/
this()
{
super(sfSelector_Create());
}
override void dispose()
{
sfSelector_Destroy(m_ptr);
}
/**
* Add a socket to watch
*
* Params:
* socket = A tcp or udp socket
*/
void add(T socket)
{
if (!(socket.getNativePointer in m_watchedSockets))
{
sfSelector_Add(m_ptr, socket.getNativePointer);
m_watchedSockets[socket.getNativePointer] = socket;
m_numSocketsWatched++;
}
}
/**
* Remove a previously added socket
*
* Params:
* socket = A tcp or udp socket
*/
void remove(T socket)
{
if (socket.getNativePointer in m_watchedSockets)
{
sfSelector_Remove(m_ptr, socket.getNativePointer);
m_watchedSockets.remove(socket.getNativePointer);
m_numSocketsWatched--;
}
}
/**
* Clear all sockets being watched
*/
void clear()
{
sfSelector_Clear(m_ptr);
foreach(key; m_watchedSockets.keys)
m_watchedSockets.remove(key);
m_numSocketsWatched = 0;
}
/**
* Wait and collect sockets which are ready for reading.
* This functions will return either when at least one socket
* is ready, or when the given time is out
*
* Params:
* timeout = Maximum time to wait, in seconds (0 to disable timeout)
*
* Returns:
* Number of sockets ready
*/
uint wait(float timeout = 0.f)
{
return sfSelector_Wait(m_ptr, timeout);
}
/**
* After a call to Wait(), get the Index-th socket which is
* ready for reading. The total number of sockets ready
* is the integer returned by the previous call to Wait()
*
* Params:
* index = Index of the socket to get
*
* Returns:
* The Index-th socket
*/
T GetSocketsReady(uint index)
{
return m_watchedSockets[sfSelector_GetSocketReady(m_ptr, index)];
}
//Ensure type is correct
static if (!is(T : SocketTCP) && !is(T : SocketUDP))
static assert("Only SocketTCP and SocketUDP are valid for Selector.");
/**
* Default constructor
*/
this()
{
super(sfSelector_Create());
}
override void dispose()
{
sfSelector_Destroy(m_ptr);
}
/**
* Add a socket to watch
*
* Params:
* socket = A tcp or udp socket
*/
void add(T socket)
{
if (!(socket.getNativePointer in m_watchedSockets))
{
sfSelector_Add(m_ptr, socket.getNativePointer);
m_watchedSockets[socket.getNativePointer] = socket;
m_numSocketsWatched++;
}
}
/**
* Remove a previously added socket
*
* Params:
* socket = A tcp or udp socket
*/
void remove(T socket)
{
if (socket.getNativePointer in m_watchedSockets)
{
sfSelector_Remove(m_ptr, socket.getNativePointer);
m_watchedSockets.remove(socket.getNativePointer);
m_numSocketsWatched--;
}
}
/**
* Clear all sockets being watched
*/
void clear()
{
sfSelector_Clear(m_ptr);
foreach(key; m_watchedSockets.keys)
m_watchedSockets.remove(key);
m_numSocketsWatched = 0;
}
/**
* Wait and collect sockets which are ready for reading.
* This functions will return either when at least one socket
* is ready, or when the given time is out
*
* Params:
* timeout = Maximum time to wait, in seconds (0 to disable timeout)
*
* Returns:
* Number of sockets ready
*/
uint wait(float timeout = 0.f)
{
return sfSelector_Wait(m_ptr, timeout);
}
/**
* After a call to Wait(), get the Index-th socket which is
* ready for reading. The total number of sockets ready
* is the integer returned by the previous call to Wait()
*
* Params:
* index = Index of the socket to get
*
* Returns:
* The Index-th socket
*/
T GetSocketsReady(uint index)
{
return m_watchedSockets[sfSelector_GetSocketReady(m_ptr, index)];
}
private:
size_t m_numSocketsWatched;
T[void*] m_watchedSockets;
size_t m_numSocketsWatched;
T[void*] m_watchedSockets;
// External ====================================================================
extern (C)
{
typedef void* function() pf_sfSelector_Create;
typedef void function(void*) pf_sfSelector_Destroy;
typedef void function(void*, void*) pf_sfSelector_Add;
typedef void function(void*, void*) pf_sfSelector_Remove;
typedef void function(void*) pf_sfSelector_Clear;
typedef uint function(void*, float) pf_sfSelector_Wait;
typedef void* function(void*, uint) pf_sfSelector_GetSocketReady;
extern (C)
{
typedef void* function() pf_sfSelector_Create;
typedef void function(void*) pf_sfSelector_Destroy;
typedef void function(void*, void*) pf_sfSelector_Add;
typedef void function(void*, void*) pf_sfSelector_Remove;
typedef void function(void*) pf_sfSelector_Clear;
typedef uint function(void*, float) pf_sfSelector_Wait;
typedef void* function(void*, uint) pf_sfSelector_GetSocketReady;
static pf_sfSelector_Create sfSelector_Create;
static pf_sfSelector_Destroy sfSelector_Destroy;
static pf_sfSelector_Add sfSelector_Add;
static pf_sfSelector_Remove sfSelector_Remove;
static pf_sfSelector_Clear sfSelector_Clear;
static pf_sfSelector_Wait sfSelector_Wait;
static pf_sfSelector_GetSocketReady sfSelector_GetSocketReady;
}
static pf_sfSelector_Create sfSelector_Create;
static pf_sfSelector_Destroy sfSelector_Destroy;
static pf_sfSelector_Add sfSelector_Add;
static pf_sfSelector_Remove sfSelector_Remove;
static pf_sfSelector_Clear sfSelector_Clear;
static pf_sfSelector_Wait sfSelector_Wait;
static pf_sfSelector_GetSocketReady sfSelector_GetSocketReady;
}
static this()
{
static this()
{
debug
DllLoader dll = DllLoader.load("csfml-network-d");
else
DllLoader dll = DllLoader.load("csfml-network");
static if (is (T : SocketTCP))
{
string symbol = "sfSelectorTCP";
}
else static if (is (T : SocketUDP))
{
string symbol = "sfSelectorUDP";
}
sfSelector_Add = cast(pf_sfSelector_Add)dll.getSymbol(symbol ~ "_Add");
sfSelector_Clear = cast(pf_sfSelector_Clear)dll.getSymbol(symbol ~ "_Clear");
sfSelector_Create = cast(pf_sfSelector_Create)dll.getSymbol(symbol ~ "_Create");
sfSelector_Destroy = cast(pf_sfSelector_Destroy)dll.getSymbol(symbol ~ "_Destroy");
sfSelector_GetSocketReady = cast(pf_sfSelector_GetSocketReady)dll.getSymbol(symbol ~ "_GetSocketReady");
sfSelector_Wait = cast(pf_sfSelector_Wait)dll.getSymbol(symbol ~ "_Wait");
sfSelector_Remove = cast(pf_sfSelector_Remove)dll.getSymbol(symbol ~ "_Remove");
}
static if (is (T : SocketTCP))
{
string symbol = "sfSelectorTCP";
}
else static if (is (T : SocketUDP))
{
string symbol = "sfSelectorUDP";
}
sfSelector_Add = cast(pf_sfSelector_Add)dll.getSymbol(symbol ~ "_Add");
sfSelector_Clear = cast(pf_sfSelector_Clear)dll.getSymbol(symbol ~ "_Clear");
sfSelector_Create = cast(pf_sfSelector_Create)dll.getSymbol(symbol ~ "_Create");
sfSelector_Destroy = cast(pf_sfSelector_Destroy)dll.getSymbol(symbol ~ "_Destroy");
sfSelector_GetSocketReady = cast(pf_sfSelector_GetSocketReady)dll.getSymbol(symbol ~ "_GetSocketReady");
sfSelector_Wait = cast(pf_sfSelector_Wait)dll.getSymbol(symbol ~ "_Wait");
sfSelector_Remove = cast(pf_sfSelector_Remove)dll.getSymbol(symbol ~ "_Remove");
}
}
/**
* alias of selector for TCP or UDP Socket.
* alias of selector for TCP or UDP Socket.
*/
alias Selector!(SocketTCP) SelectorTCP;
/// ditto

View file

@ -1,38 +1,38 @@
/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.network.socketstatus;
/**
* Enumeration of status returned by socket functions
* Enumeration of status returned by socket functions
*/
enum SocketStatus
{
DONE, ///
NOTREADY, ///
DONE, ///
NOTREADY, ///
DISCONNECTED, ///
UNEXPECTEDERROR ///
}

View file

@ -1,27 +1,27 @@
/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.network.sockettcp;
@ -33,240 +33,240 @@ import dsfml.network.socketstatus;
import dsfml.system.common;
/**
* SocketTCP wraps a socket using TCP protocol to send data safely (but a bit slower)
* SocketTCP wraps a socket using TCP protocol to send data safely (but a bit slower)
*/
class SocketTCP : DSFMLObject
{
/**
* Default constructor
*/
this()
{
super(sfSocketTCP_Create());
m_intermediatePacket = new Packet();
}
/**
* Default constructor
*/
this()
{
super(sfSocketTCP_Create());
m_intermediatePacket = new Packet();
}
override void dispose()
{
sfSocketTCP_Destroy(m_ptr);
}
override void dispose()
{
sfSocketTCP_Destroy(m_ptr);
}
/**
* Connect to another computer on a specified port
*
* Params:
* port = Port to use for transfers (warning : ports < 1024 are reserved)
* hostAddress = IP Address of the host to connect to
* timeout = Maximum time to wait in seconds (0 by default : no timeout)
*
* Returns:
* True if operation has been successful
*/
bool connect(ushort port, IPAddress hostAddress, float timeout = 0.f)
{
return cast(bool) !sfSocketTCP_Connect(m_ptr, port, hostAddress, timeout);
}
/**
* Connect to another computer on a specified port
*
* Params:
* port = Port to use for transfers (warning : ports < 1024 are reserved)
* hostAddress = IP Address of the host to connect to
* timeout = Maximum time to wait in seconds (0 by default : no timeout)
*
* Returns:
* True if operation has been successful
*/
bool connect(ushort port, IPAddress hostAddress, float timeout = 0.f)
{
return cast(bool) !sfSocketTCP_Connect(m_ptr, port, hostAddress, timeout);
}
/**
* Listen to a specified port for incoming data or connections
*
* Params:
* port = Port to listen to
*
* Returns:
* True if operation has been successful
*/
bool listen(ushort port)
{
return cast(bool)sfSocketTCP_Listen(m_ptr, port);
}
/**
* Listen to a specified port for incoming data or connections
*
* Params:
* port = Port to listen to
*
* Returns:
* True if operation has been successful
*/
bool listen(ushort port)
{
return cast(bool)sfSocketTCP_Listen(m_ptr, port);
}
/**
* Wait for a connection (must be listening to a port).
* This function is blocking.
*
* Params:
* connected = Socket containing the connection with the connected client
*
* Returns:
* Status code
*/
SocketStatus accept(SocketTCP connected)
{
void* temp = null;
SocketStatus ret = sfSocketTCP_Accept(m_ptr, &temp, null);
connected.m_ptr = temp;
return ret;
}
/**
* Wait for a connection (must be listening to a port).
* This function is blocking.
*
* Params:
* connected = Socket containing the connection with the connected client
* address = Pointer to an address to fill with client infos
*
* Returns:
* Status code
*/
SocketStatus accept(SocketTCP connected, out IPAddress address)
{
void* temp = null;
SocketStatus ret = sfSocketTCP_Accept(m_ptr, &temp, &address);
connected.m_ptr = temp;
return ret;
}
/**
* Wait for a connection (must be listening to a port).
* This function is blocking.
*
* Params:
* connected = Socket containing the connection with the connected client
*
* Returns:
* Status code
*/
SocketStatus accept(SocketTCP connected)
{
void* temp = null;
SocketStatus ret = sfSocketTCP_Accept(m_ptr, &temp, null);
connected.m_ptr = temp;
return ret;
}
/**
* Wait for a connection (must be listening to a port).
* This function is blocking.
*
* Params:
* connected = Socket containing the connection with the connected client
* address = Pointer to an address to fill with client infos
*
* Returns:
* Status code
*/
SocketStatus accept(SocketTCP connected, out IPAddress address)
{
void* temp = null;
SocketStatus ret = sfSocketTCP_Accept(m_ptr, &temp, &address);
connected.m_ptr = temp;
return ret;
}
/**
* Send an array of bytes to the host (must be connected first)
*
* Params:
* data = array of bytes to send
*
* Returns:
* Status code
*/
SocketStatus send(byte[] data)
{
if (data && data.length > 0)
return cast(SocketStatus)sfSocketTCP_Send(m_ptr, data.ptr, data.length);
}
/**
* Send an array of bytes to the host (must be connected first)
*
* Params:
* data = array of bytes to send
*
* Returns:
* Status code
*/
SocketStatus send(byte[] data)
{
if (data && data.length > 0)
return cast(SocketStatus)sfSocketTCP_Send(m_ptr, data.ptr, data.length);
}
/**
* Receive an array of bytes from the host (must be connected first).
* This function will block until a connection was accepted
*
* Params:
* data = array to fill (make sure it is big enough)
* sizeReceived = Number of bytes received
*
* Returns:
* Status code
*
* Remarks:
* Assert if data is null or length == 0
*
*/
SocketStatus receive(byte[] data, out size_t sizeReceived)
{
if (data && data.length > 0)
return cast(SocketStatus)sfSocketTCP_Receive(m_ptr, data.ptr, data.length, &sizeReceived);
}
/**
* Receive an array of bytes from the host (must be connected first).
* This function will block until a connection was accepted
*
* Params:
* data = array to fill (make sure it is big enough)
* sizeReceived = Number of bytes received
*
* Returns:
* Status code
*
* Remarks:
* Assert if data is null or length == 0
*
*/
SocketStatus receive(byte[] data, out size_t sizeReceived)
{
if (data && data.length > 0)
return cast(SocketStatus)sfSocketTCP_Receive(m_ptr, data.ptr, data.length, &sizeReceived);
}
/**
* Send a packet of data to the host (must be connected first)
*
* Params:
* packetToSend = Packet to send
*
* Returns:
* Status code
*
*/
SocketStatus send(Packet packetToSend)
{
byte[] dataArray = packetToSend.onSend();
m_intermediatePacket.append(dataArray);
SocketStatus stat = cast(SocketStatus)sfSocketTCP_SendPacket(m_ptr, m_intermediatePacket.getNativePointer);
m_intermediatePacket.clear();
return stat;
}
/**
* Send a packet of data to the host (must be connected first)
*
* Params:
* packetToSend = Packet to send
*
* Returns:
* Status code
*
*/
SocketStatus send(Packet packetToSend)
{
byte[] dataArray = packetToSend.onSend();
m_intermediatePacket.append(dataArray);
SocketStatus stat = cast(SocketStatus)sfSocketTCP_SendPacket(m_ptr, m_intermediatePacket.getNativePointer);
m_intermediatePacket.clear();
return stat;
}
/**
* Receive a packet from the host (must be connected first).
* This function will block if the socket is blocking
*
* Params:
* packetToReceive = Packet to fill with received data
*
* Returns:
* Status code
*
*/
SocketStatus receive(Packet packetToReceive)
{
SocketStatus stat = cast(SocketStatus)sfSocketTCP_ReceivePacket(m_ptr, m_intermediatePacket.getNativePointer);
packetToReceive.onReceive(m_intermediatePacket.getData);
m_intermediatePacket.clear();
return stat;
}
/**
* Receive a packet from the host (must be connected first).
* This function will block if the socket is blocking
*
* Params:
* packetToReceive = Packet to fill with received data
*
* Returns:
* Status code
*
*/
SocketStatus receive(Packet packetToReceive)
{
SocketStatus stat = cast(SocketStatus)sfSocketTCP_ReceivePacket(m_ptr, m_intermediatePacket.getNativePointer);
packetToReceive.onReceive(m_intermediatePacket.getData);
m_intermediatePacket.clear();
return stat;
}
/**
* Check if the socket is in a valid state ; this function
* can be called any time to check if the socket is OK
*
* Returns:
* True if the socket is valid
*
*/
bool isValid()
{
return cast(bool)sfSocketTCP_IsValid(m_ptr);
}
/**
* Check if the socket is in a valid state ; this function
* can be called any time to check if the socket is OK
*
* Returns:
* True if the socket is valid
*
*/
bool isValid()
{
return cast(bool)sfSocketTCP_IsValid(m_ptr);
}
///
bool opEquals(SocketTCP other)
{
return (other.getNativePointer == this.getNativePointer);
}
///
bool opEquals(SocketTCP other)
{
return (other.getNativePointer == this.getNativePointer);
}
package:
this (void* ptr)
{
super(ptr);
m_intermediatePacket = new Packet();
}
this (void* ptr)
{
super(ptr);
m_intermediatePacket = new Packet();
}
private:
Packet m_intermediatePacket;
Packet m_intermediatePacket;
// External ====================================================================
extern (C)
{
typedef void* function() pf_sfSocketTCP_Create;
typedef void function(void*) pf_sfSocketTCP_Destroy;
typedef int function(void*, ushort, IPAddress, float) pf_sfSocketTCP_Connect;
typedef int function(void*, ushort) pf_sfSocketTCP_Listen;
typedef SocketStatus function(void*, void**, IPAddress*) pf_sfSocketTCP_Accept;
typedef SocketStatus function(void*, byte*, size_t) pf_sfSocketTCP_Send;
typedef SocketStatus function(void*, byte*, size_t, size_t*) pf_sfSocketTCP_Receive;
typedef SocketStatus function(void*, void*) pf_sfSocketTCP_SendPacket;
typedef SocketStatus function(void*, void*) pf_sfSocketTCP_ReceivePacket;
typedef int function(void*) pf_sfSocketTCP_IsValid;
static pf_sfSocketTCP_Create sfSocketTCP_Create;
static pf_sfSocketTCP_Destroy sfSocketTCP_Destroy;
static pf_sfSocketTCP_Connect sfSocketTCP_Connect;
static pf_sfSocketTCP_Listen sfSocketTCP_Listen;
static pf_sfSocketTCP_Accept sfSocketTCP_Accept;
static pf_sfSocketTCP_Send sfSocketTCP_Send;
static pf_sfSocketTCP_Receive sfSocketTCP_Receive;
static pf_sfSocketTCP_SendPacket sfSocketTCP_SendPacket;
static pf_sfSocketTCP_ReceivePacket sfSocketTCP_ReceivePacket;
static pf_sfSocketTCP_IsValid sfSocketTCP_IsValid;
}
extern (C)
{
typedef void* function() pf_sfSocketTCP_Create;
typedef void function(void*) pf_sfSocketTCP_Destroy;
typedef int function(void*, ushort, IPAddress, float) pf_sfSocketTCP_Connect;
typedef int function(void*, ushort) pf_sfSocketTCP_Listen;
typedef SocketStatus function(void*, void**, IPAddress*) pf_sfSocketTCP_Accept;
typedef SocketStatus function(void*, byte*, size_t) pf_sfSocketTCP_Send;
typedef SocketStatus function(void*, byte*, size_t, size_t*) pf_sfSocketTCP_Receive;
typedef SocketStatus function(void*, void*) pf_sfSocketTCP_SendPacket;
typedef SocketStatus function(void*, void*) pf_sfSocketTCP_ReceivePacket;
typedef int function(void*) pf_sfSocketTCP_IsValid;
static pf_sfSocketTCP_Create sfSocketTCP_Create;
static pf_sfSocketTCP_Destroy sfSocketTCP_Destroy;
static pf_sfSocketTCP_Connect sfSocketTCP_Connect;
static pf_sfSocketTCP_Listen sfSocketTCP_Listen;
static pf_sfSocketTCP_Accept sfSocketTCP_Accept;
static pf_sfSocketTCP_Send sfSocketTCP_Send;
static pf_sfSocketTCP_Receive sfSocketTCP_Receive;
static pf_sfSocketTCP_SendPacket sfSocketTCP_SendPacket;
static pf_sfSocketTCP_ReceivePacket sfSocketTCP_ReceivePacket;
static pf_sfSocketTCP_IsValid sfSocketTCP_IsValid;
}
static this()
{
static this()
{
debug
DllLoader dll = DllLoader.load("csfml-network-d");
else
DllLoader dll = DllLoader.load("csfml-network");
sfSocketTCP_Accept = cast(pf_sfSocketTCP_Accept)dll.getSymbol("sfSocketTCP_Accept");
sfSocketTCP_Connect = cast(pf_sfSocketTCP_Connect)dll.getSymbol("sfSocketTCP_Connect");
sfSocketTCP_Create = cast(pf_sfSocketTCP_Create)dll.getSymbol("sfSocketTCP_Create");
sfSocketTCP_Destroy = cast(pf_sfSocketTCP_Destroy)dll.getSymbol("sfSocketTCP_Destroy");
sfSocketTCP_IsValid = cast(pf_sfSocketTCP_IsValid)dll.getSymbol("sfSocketTCP_IsValid");
sfSocketTCP_Listen = cast(pf_sfSocketTCP_Listen)dll.getSymbol("sfSocketTCP_Listen");
sfSocketTCP_Receive = cast(pf_sfSocketTCP_Receive)dll.getSymbol("sfSocketTCP_Receive");
sfSocketTCP_ReceivePacket = cast(pf_sfSocketTCP_ReceivePacket)dll.getSymbol("sfSocketTCP_ReceivePacket");
sfSocketTCP_Send = cast(pf_sfSocketTCP_Send)dll.getSymbol("sfSocketTCP_Send");
sfSocketTCP_SendPacket = cast(pf_sfSocketTCP_SendPacket)dll.getSymbol("sfSocketTCP_SendPacket");
}
sfSocketTCP_Accept = cast(pf_sfSocketTCP_Accept)dll.getSymbol("sfSocketTCP_Accept");
sfSocketTCP_Connect = cast(pf_sfSocketTCP_Connect)dll.getSymbol("sfSocketTCP_Connect");
sfSocketTCP_Create = cast(pf_sfSocketTCP_Create)dll.getSymbol("sfSocketTCP_Create");
sfSocketTCP_Destroy = cast(pf_sfSocketTCP_Destroy)dll.getSymbol("sfSocketTCP_Destroy");
sfSocketTCP_IsValid = cast(pf_sfSocketTCP_IsValid)dll.getSymbol("sfSocketTCP_IsValid");
sfSocketTCP_Listen = cast(pf_sfSocketTCP_Listen)dll.getSymbol("sfSocketTCP_Listen");
sfSocketTCP_Receive = cast(pf_sfSocketTCP_Receive)dll.getSymbol("sfSocketTCP_Receive");
sfSocketTCP_ReceivePacket = cast(pf_sfSocketTCP_ReceivePacket)dll.getSymbol("sfSocketTCP_ReceivePacket");
sfSocketTCP_Send = cast(pf_sfSocketTCP_Send)dll.getSymbol("sfSocketTCP_Send");
sfSocketTCP_SendPacket = cast(pf_sfSocketTCP_SendPacket)dll.getSymbol("sfSocketTCP_SendPacket");
}
}

View file

@ -1,27 +1,27 @@
/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.network.socketudp;
@ -33,126 +33,126 @@ import dsfml.network.socketstatus;
import dsfml.system.common;
/**
* SocketUDP wraps a socket using UDP protocol to
* send data fastly (but with less safety)
* SocketUDP wraps a socket using UDP protocol to
* send data fastly (but with less safety)
*/
class SocketUDP : DSFMLObject
{
/**
* Default constructor
*/
this()
/**
* Default constructor
*/
this()
{
super(sfSocketUDP_Create());
m_intermediatePacket = new Packet();
}
override void dispose()
override void dispose()
{
sfSocketUDP_Destroy(m_ptr);
}
/**
* Bind the socket to a specific port
*
* Params:
* port = Port to bind the socket to
*
* Returns:
* True if operation has been successful
*
*/
bool bind(ushort port)
/**
* Bind the socket to a specific port
*
* Params:
* port = Port to bind the socket to
*
* Returns:
* True if operation has been successful
*
*/
bool bind(ushort port)
{
m_port = port;
return cast(bool)sfSocketUDP_Bind(m_ptr, port);
}
/**
* Unbind the socket from its previous port, if any
*
* Returns: True if operation has been successful
*
*/
bool unbind()
/**
* Unbind the socket from its previous port, if any
*
* Returns: True if operation has been successful
*
*/
bool unbind()
{
m_port = 0;
return cast(bool)sfSocketUDP_Unbind(m_ptr, m_port);
}
/**
* Send an array of bytes
*
* Params:
* data = bytes array to send
* address = Address of the computer to send the packet to
* port = Port to send the data to
*
* Returns:
* Status code
*
*/
SocketStatus send(byte[] data, IPAddress address, ushort port)
/**
* Send an array of bytes
*
* Params:
* data = bytes array to send
* address = Address of the computer to send the packet to
* port = Port to send the data to
*
* Returns:
* Status code
*
*/
SocketStatus send(byte[] data, IPAddress address, ushort port)
{
return cast(SocketStatus) sfSocketUDP_Send(m_ptr, data.ptr, data.length, address, port);
}
/**
* Receive an array of bytes.
* This function is blocking.
*
* Params:
* data = Pointer to a byte array to fill (make sure it is big enough)
* sizeReceived = Number of bytes received
* address = Address of the computer which sent the data
*
* Returns:
* Status code
*
* Remarks:
* Assert if data is null or length == 0
*
*/
SocketStatus receive(byte[] data, out size_t sizeReceived, out IPAddress address)
/**
* Receive an array of bytes.
* This function is blocking.
*
* Params:
* data = Pointer to a byte array to fill (make sure it is big enough)
* sizeReceived = Number of bytes received
* address = Address of the computer which sent the data
*
* Returns:
* Status code
*
* Remarks:
* Assert if data is null or length == 0
*
*/
SocketStatus receive(byte[] data, out size_t sizeReceived, out IPAddress address)
{
SocketStatus ret = sfSocketUDP_Receive(m_ptr, data.ptr, data.length, &sizeReceived, &address);
return ret;
}
/**
* Send a packet of data
*
* Params:
* packetToSend = Packet to send
* address = Address of the computer to send the packet to
* port = Port to send the data to
*
* Returns:
* Status code
*
*/
SocketStatus send(Packet packetToSend, IPAddress address, ushort port)
/**
* Send a packet of data
*
* Params:
* packetToSend = Packet to send
* address = Address of the computer to send the packet to
* port = Port to send the data to
*
* Returns:
* Status code
*
*/
SocketStatus send(Packet packetToSend, IPAddress address, ushort port)
{
byte[] dataArray = packetToSend.onSend();
m_intermediatePacket.append(dataArray);
byte[] dataArray = packetToSend.onSend();
m_intermediatePacket.append(dataArray);
SocketStatus stat = cast(SocketStatus)sfSocketUDP_SendPacket(m_ptr, m_intermediatePacket.getNativePointer, address, port);
m_intermediatePacket.clear();
return stat;
}
/**
* Receive a packet.
* This function is blocking.
*
* Params:
* packetToReceive = Packet to fill with received data
* address = Address of the computer which sent the packet
*
* Returns:
* Status code
*
*/
SocketStatus receive(Packet packetToReceive, out IPAddress address)
/**
* Receive a packet.
* This function is blocking.
*
* Params:
* packetToReceive = Packet to fill with received data
* address = Address of the computer which sent the packet
*
* Returns:
* Status code
*
*/
SocketStatus receive(Packet packetToReceive, out IPAddress address)
{
SocketStatus ret = sfSocketUDP_ReceivePacket(m_ptr, m_intermediatePacket.getNativePointer, &address);
packetToReceive.onReceive(m_intermediatePacket.getData);
@ -161,87 +161,87 @@ class SocketUDP : DSFMLObject
}
/**
* Check if the socket is in a valid state ; this function
* can be called any time to check if the socket is OK
*
* Returns:
* True if the socket is valid
*
*/
bool isValid()
/**
* Check if the socket is in a valid state ; this function
* can be called any time to check if the socket is OK
*
* Returns:
* True if the socket is valid
*
*/
bool isValid()
{
return cast(bool)sfSocketUDP_IsValid(m_ptr);
}
/**
* Get the port the socket is currently bound to
*
* Returns:
* Current port (0 means the socket is not bound)
*/
ushort getPort()
/**
* Get the port the socket is currently bound to
*
* Returns:
* Current port (0 means the socket is not bound)
*/
ushort getPort()
{
return m_port;
}
///
bool opEquals(SocketUDP other)
///
bool opEquals(SocketUDP other)
{
return (other.getNativePointer == this.getNativePointer);
}
package:
this (void* ptr)
{
super(ptr);
m_intermediatePacket = new Packet();
}
this (void* ptr)
{
super(ptr);
m_intermediatePacket = new Packet();
}
private:
Packet m_intermediatePacket;
Packet m_intermediatePacket;
ushort m_port;
// External ====================================================================
extern (C)
{
typedef void* function() pf_sfSocketUDP_Create;
typedef void function(void*) pf_sfSocketUDP_Destroy;
typedef int function(void*, ushort) pf_sfSocketUDP_Bind;
typedef int function(void*, ushort) pf_sfSocketUDP_Unbind;
typedef SocketStatus function(void*, byte*, size_t, IPAddress, ushort) pf_sfSocketUDP_Send;
typedef SocketStatus function(void*, byte*, size_t, size_t*, IPAddress*) pf_sfSocketUDP_Receive;
typedef SocketStatus function(void*, void*, IPAddress, ushort) pf_sfSocketUDP_SendPacket;
typedef SocketStatus function(void*, void*, IPAddress*) pf_sfSocketUDP_ReceivePacket;
typedef int function(void*) pf_sfSocketUDP_IsValid;
static pf_sfSocketUDP_Create sfSocketUDP_Create;
static pf_sfSocketUDP_Destroy sfSocketUDP_Destroy;
static pf_sfSocketUDP_Bind sfSocketUDP_Bind;
static pf_sfSocketUDP_Unbind sfSocketUDP_Unbind;
static pf_sfSocketUDP_Send sfSocketUDP_Send;
static pf_sfSocketUDP_Receive sfSocketUDP_Receive;
static pf_sfSocketUDP_SendPacket sfSocketUDP_SendPacket;
static pf_sfSocketUDP_ReceivePacket sfSocketUDP_ReceivePacket;
static pf_sfSocketUDP_IsValid sfSocketUDP_IsValid;
}
extern (C)
{
typedef void* function() pf_sfSocketUDP_Create;
typedef void function(void*) pf_sfSocketUDP_Destroy;
typedef int function(void*, ushort) pf_sfSocketUDP_Bind;
typedef int function(void*, ushort) pf_sfSocketUDP_Unbind;
typedef SocketStatus function(void*, byte*, size_t, IPAddress, ushort) pf_sfSocketUDP_Send;
typedef SocketStatus function(void*, byte*, size_t, size_t*, IPAddress*) pf_sfSocketUDP_Receive;
typedef SocketStatus function(void*, void*, IPAddress, ushort) pf_sfSocketUDP_SendPacket;
typedef SocketStatus function(void*, void*, IPAddress*) pf_sfSocketUDP_ReceivePacket;
typedef int function(void*) pf_sfSocketUDP_IsValid;
static pf_sfSocketUDP_Create sfSocketUDP_Create;
static pf_sfSocketUDP_Destroy sfSocketUDP_Destroy;
static pf_sfSocketUDP_Bind sfSocketUDP_Bind;
static pf_sfSocketUDP_Unbind sfSocketUDP_Unbind;
static pf_sfSocketUDP_Send sfSocketUDP_Send;
static pf_sfSocketUDP_Receive sfSocketUDP_Receive;
static pf_sfSocketUDP_SendPacket sfSocketUDP_SendPacket;
static pf_sfSocketUDP_ReceivePacket sfSocketUDP_ReceivePacket;
static pf_sfSocketUDP_IsValid sfSocketUDP_IsValid;
}
static this()
{
static this()
{
debug
DllLoader dll = DllLoader.load("csfml-network-d");
else
DllLoader dll = DllLoader.load("csfml-network");
sfSocketUDP_Bind = cast(pf_sfSocketUDP_Bind)dll.getSymbol("sfSocketUDP_Bind");
sfSocketUDP_Create = cast(pf_sfSocketUDP_Create)dll.getSymbol("sfSocketUDP_Create");
sfSocketUDP_Destroy = cast(pf_sfSocketUDP_Destroy)dll.getSymbol("sfSocketUDP_Destroy");
sfSocketUDP_IsValid = cast(pf_sfSocketUDP_IsValid)dll.getSymbol("sfSocketUDP_IsValid");
sfSocketUDP_Receive = cast(pf_sfSocketUDP_Receive)dll.getSymbol("sfSocketUDP_Receive");
sfSocketUDP_ReceivePacket = cast(pf_sfSocketUDP_ReceivePacket)dll.getSymbol("sfSocketUDP_ReceivePacket");
sfSocketUDP_Send = cast(pf_sfSocketUDP_Send)dll.getSymbol("sfSocketUDP_Send");
sfSocketUDP_SendPacket = cast(pf_sfSocketUDP_SendPacket)dll.getSymbol("sfSocketUDP_SendPacket");
sfSocketUDP_Unbind = cast(pf_sfSocketUDP_Unbind)dll.getSymbol("sfSocketUDP_Unbind");
}
sfSocketUDP_Bind = cast(pf_sfSocketUDP_Bind)dll.getSymbol("sfSocketUDP_Bind");
sfSocketUDP_Create = cast(pf_sfSocketUDP_Create)dll.getSymbol("sfSocketUDP_Create");
sfSocketUDP_Destroy = cast(pf_sfSocketUDP_Destroy)dll.getSymbol("sfSocketUDP_Destroy");
sfSocketUDP_IsValid = cast(pf_sfSocketUDP_IsValid)dll.getSymbol("sfSocketUDP_IsValid");
sfSocketUDP_Receive = cast(pf_sfSocketUDP_Receive)dll.getSymbol("sfSocketUDP_Receive");
sfSocketUDP_ReceivePacket = cast(pf_sfSocketUDP_ReceivePacket)dll.getSymbol("sfSocketUDP_ReceivePacket");
sfSocketUDP_Send = cast(pf_sfSocketUDP_Send)dll.getSymbol("sfSocketUDP_Send");
sfSocketUDP_SendPacket = cast(pf_sfSocketUDP_SendPacket)dll.getSymbol("sfSocketUDP_SendPacket");
sfSocketUDP_Unbind = cast(pf_sfSocketUDP_Unbind)dll.getSymbol("sfSocketUDP_Unbind");
}
}

View file

@ -1,37 +1,37 @@
/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.system.all;
version (linux)
{
version (build)
{
pragma(link, "dl"); //Link libdl.so (dlopen, dlsym)
}
version (build)
{
pragma(link, "dl"); //Link libdl.so (dlopen, dlsym)
}
}
@ -43,4 +43,4 @@ public import
dsfml.system.sleep,
// dsfml.system.thread, // thread isn't used anywhere in the library and D threading is nice, so the user can safely use standard threads
dsfml.system.vector2,
dsfml.system.vector3;
dsfml.system.vector3;

View file

@ -1,84 +1,84 @@
/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.system.alloc;
version (Tango)
{
public import tango.core.Memory;
public import tango.core.Memory;
}
else
{
public import core.memory;
public import core.memory;
}
/*
struct GC
{
static void* malloc(uint size)
{
return std.c.stdlib.malloc(size);
}
static void free(void* ptr)
{
std.c.stdlib.free(ptr);
}
static void addRange(void* ptr, uint size)
{
std.gc.addRange(ptr, ptr + size);
}
static void removeRange(void* ptr)
{
std.gc.removeRange(ptr);
}
}
struct GC
{
static void* malloc(uint size)
{
return std.c.stdlib.malloc(size);
}
static void free(void* ptr)
{
std.c.stdlib.free(ptr);
}
static void addRange(void* ptr, uint size)
{
std.gc.addRange(ptr, ptr + size);
}
static void removeRange(void* ptr)
{
std.gc.removeRange(ptr);
}
}
*/
/*
* Template for native non-GCed allocation for interaction between C and D threads.
* Template for native non-GCed allocation for interaction between C and D threads.
*/
template Alloc()
{
new (uint size)
{
void* p = GC.malloc(size);
if (!p)
assert(0, "Memory allocation failed");
GC.addRange(p, size);
return p;
}
new (uint size)
{
void* p = GC.malloc(size);
if (!p)
assert(0, "Memory allocation failed");
GC.addRange(p, size);
return p;
}
delete(void* p)
{
GC.removeRange(p);
GC.free(p);
}
delete(void* p)
{
GC.removeRange(p);
GC.free(p);
}
}

View file

@ -1,27 +1,27 @@
/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.system.clock;
@ -33,69 +33,69 @@ import dsfml.system.common;
*/
class Clock : DSFMLObject
{
/**
* Default constructor
*/
this()
{
super(sfClock_Create());
}
/**
* Default constructor
*/
this()
{
super(sfClock_Create());
}
/**
* Destructor
*/
override void dispose()
{
sfClock_Destroy(m_ptr);
}
/**
* Destructor
*/
override void dispose()
{
sfClock_Destroy(m_ptr);
}
/**
* Return the time elapsed since the last reset
* Returns:
* Elapsed Time in seconds
*/
float getElapsedTime()
{
return sfClock_GetTime(m_ptr);
}
/**
* Return the time elapsed since the last reset
* Returns:
* Elapsed Time in seconds
*/
float getElapsedTime()
{
return sfClock_GetTime(m_ptr);
}
/**
* Restart the timer
*/
void reset()
{
sfClock_Reset(m_ptr);
}
/**
* Restart the timer
*/
void reset()
{
sfClock_Reset(m_ptr);
}
private:
// External ====================================================================
extern (C)
{
typedef void* function() pf_sfClock_Create;
typedef void function(void*) pf_sfClock_Destroy;
typedef float function(void*) pf_sfClock_GetTime;
typedef void function(void*) pf_sfClock_Reset;
static pf_sfClock_Create sfClock_Create;
static pf_sfClock_Destroy sfClock_Destroy;
static pf_sfClock_GetTime sfClock_GetTime;
static pf_sfClock_Reset sfClock_Reset;
static this()
{
extern (C)
{
typedef void* function() pf_sfClock_Create;
typedef void function(void*) pf_sfClock_Destroy;
typedef float function(void*) pf_sfClock_GetTime;
typedef void function(void*) pf_sfClock_Reset;
static pf_sfClock_Create sfClock_Create;
static pf_sfClock_Destroy sfClock_Destroy;
static pf_sfClock_GetTime sfClock_GetTime;
static pf_sfClock_Reset sfClock_Reset;
static this()
{
debug
DllLoader dll = DllLoader.load("csfml-system-d");
else
DllLoader dll = DllLoader.load("csfml-system");
sfClock_Create = cast(pf_sfClock_Create)dll.getSymbol("sfClock_Create");
sfClock_Destroy = cast(pf_sfClock_Destroy)dll.getSymbol("sfClock_Destroy");
sfClock_GetTime = cast(pf_sfClock_GetTime)dll.getSymbol("sfClock_GetTime");
sfClock_Reset = cast(pf_sfClock_Reset)dll.getSymbol("sfClock_Reset");
}
}
sfClock_Create = cast(pf_sfClock_Create)dll.getSymbol("sfClock_Create");
sfClock_Destroy = cast(pf_sfClock_Destroy)dll.getSymbol("sfClock_Destroy");
sfClock_GetTime = cast(pf_sfClock_GetTime)dll.getSymbol("sfClock_GetTime");
sfClock_Reset = cast(pf_sfClock_Reset)dll.getSymbol("sfClock_Reset");
}
}
}

View file

@ -1,27 +1,27 @@
/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.system.common;
@ -47,7 +47,7 @@ string loadFromSharedLib(string fname)
}
/**
* Base class for all DSFML classes.
* Base class for all DSFML classes.
*/
class DSFMLObject
{
@ -60,32 +60,32 @@ protected:
public:
this(void* ptr, bool preventDelete = false)
{
m_ptr = ptr;
}
~this()
{
if (!m_preventDelete)
dispose();
m_ptr = m_ptr.init;
}
abstract void dispose();
void* getNativePointer()
{
return m_ptr;
}
{
m_ptr = ptr;
}
~this()
{
if (!m_preventDelete)
dispose();
m_ptr = m_ptr.init;
}
abstract void dispose();
void* getNativePointer()
{
return m_ptr;
}
void setHandled(bool handled)
{
m_preventDelete = handled;
}
protected invariant()
{
assert(m_ptr !is null, "Problem occurs with a null pointer in " ~ this.toString);
}
void setHandled(bool handled)
{
m_preventDelete = handled;
}
protected invariant()
{
assert(m_ptr !is null, "Problem occurs with a null pointer in " ~ this.toString);
}
}

View file

@ -1,27 +1,27 @@
/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.system.dllloader;
@ -30,161 +30,161 @@ import dsfml.system.stringutil;
version (Tango)
{
import tango.io.Console;
import tango.sys.SharedLib;
import tango.io.Console;
import tango.sys.SharedLib;
}
else
{
import std.stdio;
version (Windows)
{
import std.c.windows.windows;
alias HMODULE MODULEHANDLE;
}
version (linux)
{
import std.c.linux.linux;
alias void* MODULEHANDLE;
const int RTLD_NOW = 0x00002;
const int RTLD_GLOBAL = 0x00100;
}
import std.stdio;
version (Windows)
{
import std.c.windows.windows;
alias HMODULE MODULEHANDLE;
}
version (linux)
{
import std.c.linux.linux;
alias void* MODULEHANDLE;
const int RTLD_NOW = 0x00002;
const int RTLD_GLOBAL = 0x00100;
}
}
static this()
{
version (Tango)
{
SharedLib.throwExceptions = false;
}
version (Tango)
{
SharedLib.throwExceptions = false;
}
}
private void report(string msg, string lib, string symb)
{
string str = "Loading error. Reason : " ~ msg ~ " (library : " ~ lib ~ ", symbol : " ~ symb ~ ")";
version (Tango)
{
Cerr(str).newline;
}
else
{
stderr.writeln(str);
}
string str = "Loading error. Reason : " ~ msg ~ " (library : " ~ lib ~ ", symbol : " ~ symb ~ ")";
version (Tango)
{
Cerr(str).newline;
}
else
{
stderr.writeln(str);
}
}
/**
* Simple Dll loader.
* Simple Dll loader.
*/
class DllLoader
{
static DllLoader load(string library)
{
version (Windows)
{
string libraryName = library ~ ".dll";
}
version (linux)
{
string libraryName = "lib" ~ library ~ ".so";
}
if (libraryName in alreadyLoaded)
{
return alreadyLoaded[libraryName];
}
else
{
DllLoader temp = new DllLoader(libraryName);
alreadyLoaded[libraryName] = temp;
return temp;
}
}
~this()
{
close();
}
static DllLoader load(string library)
{
version (Windows)
{
string libraryName = library ~ ".dll";
}
version (linux)
{
string libraryName = "lib" ~ library ~ ".so";
}
if (libraryName in alreadyLoaded)
{
return alreadyLoaded[libraryName];
}
else
{
DllLoader temp = new DllLoader(libraryName);
alreadyLoaded[libraryName] = temp;
return temp;
}
}
~this()
{
close();
}
void* getSymbol(string symbolName)
{
void* symb;
version (Tango)
{
symb = m_lib.getSymbol(toStringz(symbolName));
}
else
{
version (Windows)
{
symb = GetProcAddress(m_lib, toStringz(symbolName));
}
version (linux)
{
symb = dlsym(m_lib, toStringz(symbolName));
}
}
if (symb is null)
report( "Symbol cannot be found in specified library", m_libPath, symbolName);
return symb;
}
void* getSymbol(string symbolName)
{
void* symb;
version (Tango)
{
symb = m_lib.getSymbol(toStringz(symbolName));
}
else
{
version (Windows)
{
symb = GetProcAddress(m_lib, toStringz(symbolName));
}
version (linux)
{
symb = dlsym(m_lib, toStringz(symbolName));
}
}
if (symb is null)
report( "Symbol cannot be found in specified library", m_libPath, symbolName);
return symb;
}
void close()
{
version (Tango)
{
m_lib.unload();
}
else
{
version (Windows)
{
FreeLibrary(m_lib);
}
version (linux)
{
dlclose(m_lib);
}
alreadyLoaded.remove(this.m_libPath);
}
}
void close()
{
version (Tango)
{
m_lib.unload();
}
else
{
version (Windows)
{
FreeLibrary(m_lib);
}
version (linux)
{
dlclose(m_lib);
}
alreadyLoaded.remove(this.m_libPath);
}
}
private:
this(string libraryPath)
{
m_libPath = libraryPath;
version (Tango)
{
m_lib = SharedLib.load(libraryPath);
}
else
{
version (Windows)
{
m_lib = LoadLibraryA(toStringz(libraryPath));
}
version (linux)
{
m_lib = dlopen(toStringz(libraryPath), RTLD_NOW | RTLD_GLOBAL);
}
}
if (m_lib is null)
report("Cannot open library", m_libPath, null);
}
version (Tango)
{
SharedLib m_lib;
}
else
{
MODULEHANDLE m_lib;
}
static DllLoader[string] alreadyLoaded;
string m_libPath;
this(string libraryPath)
{
m_libPath = libraryPath;
version (Tango)
{
m_lib = SharedLib.load(libraryPath);
}
else
{
version (Windows)
{
m_lib = LoadLibraryA(toStringz(libraryPath));
}
version (linux)
{
m_lib = dlopen(toStringz(libraryPath), RTLD_NOW | RTLD_GLOBAL);
}
}
if (m_lib is null)
report("Cannot open library", m_libPath, null);
}
version (Tango)
{
SharedLib m_lib;
}
else
{
MODULEHANDLE m_lib;
}
static DllLoader[string] alreadyLoaded;
string m_libPath;
}

View file

@ -1,43 +1,43 @@
/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.system.exception;
class LoadingException : Exception
{
this(string msg)
{
super(msg);
}
this(string msg)
{
super(msg);
}
}
class NullParameterException : Exception
{
this(string msg)
{
super(msg);
}
this(string msg)
{
super(msg);
}
}

View file

@ -1,103 +1,103 @@
/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.system.linkedlist;
/*
* Trivial implementation of Queue linked list (for internal use)
* Trivial implementation of Queue linked list (for internal use)
*/
class LinkedList(T)
{
Node!(T) head;
Node!(T) tail;
private size_t m_count;
void enqueue(T object)
{
if (empty)
head = tail = new Node!(T)(object);
else
{
tail.Next = new Node!(T)(object);
tail = tail.Next;
}
m_count++;
}
T dequeue()
{
T o;
if (empty)
o = T.init;
else
{
o = head.Data;
head = head.Next;
m_count--;
}
return o;
}
bool empty()
{
return (head is null);
}
Node!(T) head;
Node!(T) tail;
private size_t m_count;
void enqueue(T object)
{
if (empty)
head = tail = new Node!(T)(object);
else
{
tail.Next = new Node!(T)(object);
tail = tail.Next;
}
m_count++;
}
T dequeue()
{
T o;
if (empty)
o = T.init;
else
{
o = head.Data;
head = head.Next;
m_count--;
}
return o;
}
bool empty()
{
return (head is null);
}
size_t getCount()
{
return m_count;
}
size_t getCount()
{
return m_count;
}
void clear()
{
T data;
while ((data = dequeue()) !is T.init) {}
}
void clear()
{
T data;
while ((data = dequeue()) !is T.init) {}
}
int opApply(int delegate(ref T) dg)
{
T data;
int result;
while ((data = dequeue) !is T.init)
{
if ((result = dg(data)) != 0)
break;
}
return result;
}
int opApply(int delegate(ref T) dg)
{
T data;
int result;
while ((data = dequeue) !is T.init)
{
if ((result = dg(data)) != 0)
break;
}
return result;
}
}
private class Node(T)
{
Node Next;
T Data;
this(T data)
{
Data = data;
}
Node Next;
T Data;
this(T data)
{
Data = data;
}
}

View file

@ -1,27 +1,27 @@
/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.system.lock;
@ -29,38 +29,38 @@ module dsfml.system.lock;
import dsfml.system.mutex;
/**
* Encapsulation of an critical section. Unlocking is guaranteed when the Lock goes out of scope, even on exception.
*
* Remarks:
* Lock is a scope class, you need to mark Lock object as scope :
*
* -----------------
* Mutex m = new Mutex;
* //..
* {
* scope Lock l = new Lock(m);
* // Critical section
* } // End of critical (Destructor called and mutex unlocked)
* //..
* Encapsulation of an critical section. Unlocking is guaranteed when the Lock goes out of scope, even on exception.
*
* Remarks:
* Lock is a scope class, you need to mark Lock object as scope :
*
* -----------------
* Mutex m = new Mutex;
* //..
* {
* scope Lock l = new Lock(m);
* // Critical section
* } // End of critical (Destructor called and mutex unlocked)
* //..
*
* -----------------
* -----------------
*/
scope class Lock
{
/**
* Construct the lock and lock the mutex
*/
this(Mutex m)
{
m_mutex = m;
m_mutex.lock();
}
~this()
{
m_mutex.unlock();
}
/**
* Construct the lock and lock the mutex
*/
this(Mutex m)
{
m_mutex = m;
m_mutex.lock();
}
~this()
{
m_mutex.unlock();
}
private:
Mutex m_mutex;
Mutex m_mutex;
}

View file

@ -1,27 +1,27 @@
/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.system.mutex;
@ -29,70 +29,70 @@ module dsfml.system.mutex;
import dsfml.system.common;
/**
* Provide portable implementation of Mutual Exclusion object.
*
* Uses CriticalSection on Windows and pthread mutexes on linux.
* Provide portable implementation of Mutual Exclusion object.
*
* Uses CriticalSection on Windows and pthread mutexes on linux.
*/
final class Mutex : DSFMLObject
{
/**
* Constructor
*/
this()
{
super(sfMutex_Create());
}
/**
* Constructor
*/
this()
{
super(sfMutex_Create());
}
override void dispose()
{
sfMutex_Destroy(m_ptr);
}
override void dispose()
{
sfMutex_Destroy(m_ptr);
}
/**
* Lock the mutex
*
* Can be called multiples times, but each lock must be unlocked with unlock()
*/
void lock()
{
sfMutex_Lock(m_ptr);
}
/**
* Unlock the mutex
*/
void unlock()
{
sfMutex_Unlock(m_ptr);
}
/**
* Lock the mutex
*
* Can be called multiples times, but each lock must be unlocked with unlock()
*/
void lock()
{
sfMutex_Lock(m_ptr);
}
/**
* Unlock the mutex
*/
void unlock()
{
sfMutex_Unlock(m_ptr);
}
private:
// External ====================================================================
extern (C)
{
typedef void* function() pf_sfMutex_Create;
typedef void function(void*) pf_sfMutex_Destroy;
typedef void function(void*) pf_sfMutex_Lock;
typedef void function(void*) pf_sfMutex_Unlock;
static pf_sfMutex_Create sfMutex_Create;
static pf_sfMutex_Destroy sfMutex_Destroy;
static pf_sfMutex_Lock sfMutex_Lock;
static pf_sfMutex_Unlock sfMutex_Unlock;
}
extern (C)
{
typedef void* function() pf_sfMutex_Create;
typedef void function(void*) pf_sfMutex_Destroy;
typedef void function(void*) pf_sfMutex_Lock;
typedef void function(void*) pf_sfMutex_Unlock;
static pf_sfMutex_Create sfMutex_Create;
static pf_sfMutex_Destroy sfMutex_Destroy;
static pf_sfMutex_Lock sfMutex_Lock;
static pf_sfMutex_Unlock sfMutex_Unlock;
}
static this()
{
static this()
{
debug
DllLoader dll = DllLoader.load("csfml-system-d");
else
DllLoader dll = DllLoader.load("csfml-system");
sfMutex_Create = cast(pf_sfMutex_Create)dll.getSymbol("sfMutex_Create");
sfMutex_Destroy = cast(pf_sfMutex_Destroy)dll.getSymbol("sfMutex_Destroy");
sfMutex_Lock = cast(pf_sfMutex_Lock)dll.getSymbol("sfMutex_Lock");
sfMutex_Unlock = cast(pf_sfMutex_Unlock)dll.getSymbol("sfMutex_Unlock");
}
sfMutex_Create = cast(pf_sfMutex_Create)dll.getSymbol("sfMutex_Create");
sfMutex_Destroy = cast(pf_sfMutex_Destroy)dll.getSymbol("sfMutex_Destroy");
sfMutex_Lock = cast(pf_sfMutex_Lock)dll.getSymbol("sfMutex_Lock");
sfMutex_Unlock = cast(pf_sfMutex_Unlock)dll.getSymbol("sfMutex_Unlock");
}
}

View file

@ -1,27 +1,27 @@
/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.system.randomizer;
@ -29,64 +29,64 @@ module dsfml.system.randomizer;
import dsfml.system.common;
/**
* Randomizer is an utility class for generating pseudo-random
* numbers
*
* Examples:
* -----------------------------------------------------------
* int randI = Randomizer.Random(1, 100);
* float randF = Randomizer.Random(1.0, 10.0)
* -----------------------------------------------------------
* Randomizer is an utility class for generating pseudo-random
* numbers
*
* Examples:
* -----------------------------------------------------------
* int randI = Randomizer.Random(1, 100);
* float randF = Randomizer.Random(1.0, 10.0)
* -----------------------------------------------------------
*/
class Randomizer
{
/**
* Set the seed for the generator. Using a known seed
* allows you to reproduce the same sequence of random number
*
* Params:
* seed = Number to use as the seed
*
*/
/**
* Set the seed for the generator. Using a known seed
* allows you to reproduce the same sequence of random number
*
* Params:
* seed = Number to use as the seed
*
*/
static void setSeed(uint seed)
{
sfRandom_SetSeed(seed);
}
/**
* Get the seed used to generate random numbers the generator.
*
* Returns:
* Current seed
*/
/**
* Get the seed used to generate random numbers the generator.
*
* Returns:
* Current seed
*/
static uint getSeed()
{
return sfRandom_GetSeed();
}
/**
* Get a random float number in a given range
*
* Params:
* begin = Start of the range
* end = End of the range
* Returns:
* Random number in [Begin, End]
*/
/**
* Get a random float number in a given range
*
* Params:
* begin = Start of the range
* end = End of the range
* Returns:
* Random number in [Begin, End]
*/
static float random(float begin, float end)
{
return sfRandom_Float(begin, end);
}
/**
* Get a random integral number in a given range
*
* Params:
* begin = Start of the range
* end = End of the range
* Returns:
* Random number in [Begin, End]
*/
/**
* Get a random integral number in a given range
*
* Params:
* begin = Start of the range
* end = End of the range
* Returns:
* Random number in [Begin, End]
*/
static int random(int begin, int end)
{
return sfRandom_Int(begin, end);
@ -95,40 +95,40 @@ class Randomizer
private:
/*
* Prevent instanciation
*/
this()
{
}
/*
* Prevent instanciation
*/
this()
{
}
// External ====================================================================
extern (C)
{
typedef void function(uint) pf_sfRandom_SetSeed;
typedef uint function() pf_sfRandom_GetSeed;
typedef float function(float, float) pf_sfRandom_Float;
typedef int function(int, int) pf_sfRandom_Int;
static pf_sfRandom_SetSeed sfRandom_SetSeed;
static pf_sfRandom_GetSeed sfRandom_GetSeed;
static pf_sfRandom_Float sfRandom_Float;
static pf_sfRandom_Int sfRandom_Int;
}
extern (C)
{
typedef void function(uint) pf_sfRandom_SetSeed;
typedef uint function() pf_sfRandom_GetSeed;
typedef float function(float, float) pf_sfRandom_Float;
typedef int function(int, int) pf_sfRandom_Int;
static pf_sfRandom_SetSeed sfRandom_SetSeed;
static pf_sfRandom_GetSeed sfRandom_GetSeed;
static pf_sfRandom_Float sfRandom_Float;
static pf_sfRandom_Int sfRandom_Int;
}
static this()
{
static this()
{
debug
DllLoader dll = DllLoader.load("csfml-system-d");
else
DllLoader dll = DllLoader.load("csfml-system");
sfRandom_SetSeed = cast(pf_sfRandom_SetSeed)dll.getSymbol("sfRandom_SetSeed");
sfRandom_GetSeed = cast(pf_sfRandom_GetSeed)dll.getSymbol("sfRandom_GetSeed");
sfRandom_Float = cast(pf_sfRandom_Float)dll.getSymbol("sfRandom_Float");
sfRandom_Int = cast(pf_sfRandom_Int)dll.getSymbol("sfRandom_Int");
}
sfRandom_SetSeed = cast(pf_sfRandom_SetSeed)dll.getSymbol("sfRandom_SetSeed");
sfRandom_GetSeed = cast(pf_sfRandom_GetSeed)dll.getSymbol("sfRandom_GetSeed");
sfRandom_Float = cast(pf_sfRandom_Float)dll.getSymbol("sfRandom_Float");
sfRandom_Int = cast(pf_sfRandom_Int)dll.getSymbol("sfRandom_Int");
}
}

View file

@ -1,27 +1,27 @@
/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.system.sleep;
@ -42,17 +42,17 @@ static this()
else
DllLoader dll = DllLoader.load("csfml-system");
sfSleep = cast(pf_sfSleep)dll.getSymbol("sfSleep");
sfSleep = cast(pf_sfSleep)dll.getSymbol("sfSleep");
}
/**
* Make the current thread sleep for a given time
* Make the current thread sleep for a given time
*
* Params:
* duration = Time to sleep, in seconds
* Params:
* duration = Time to sleep, in seconds
*/
void sleep(float duration)
{
sfSleep(duration);
sfSleep(duration);
}

View file

@ -1,27 +1,27 @@
/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.system.stringutil;
@ -40,43 +40,43 @@ else
*/
T* toStringz(T)(T[] str)
{
if (str is null)
return null;
else if (str.length && str[$ - 1] is T.init)
return str.ptr;
T* toStringz(T)(T[] str)
{
if (str is null)
return null;
else if (str.length && str[$ - 1] is T.init)
return str.ptr;
auto ret = new Unqual!(T)[str.length + 1];
ret[0 .. str.length] = str[0 .. $];
ret[str.length] = 0;
return cast(T*) ret.ptr;
}
auto ret = new Unqual!(T)[str.length + 1];
ret[0 .. str.length] = str[0 .. $];
ret[str.length] = 0;
return cast(T*) ret.ptr;
}
size_t stringLength(T)(T* p)
{
if (p is null || *p == T.init)
return 0;
size_t length;
while (*(p + length))
{
length++;
}
return length;
}
size_t stringLength(T)(T* p)
{
if (p is null || *p == T.init)
return 0;
size_t length;
while (*(p + length))
{
length++;
}
return length;
}
T[] fromStringz(T)(T* ptr)
{
auto ret = new Unqual!(T)[stringLength(ptr)];
ret[0..$] = ptr[0..ret.length];
return cast(T[]) ret;
}
T[] fromStringz(T)(T* ptr)
{
auto ret = new Unqual!(T)[stringLength(ptr)];
ret[0..$] = ptr[0..ret.length];
return cast(T[]) ret;
}

View file

@ -1,158 +1,158 @@
/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.system.vector2;
/**
* Vector2 is an utility class for manipulating 2 dimensional
* vectors. Template parameter defines the type of coordinates
* (integer, float, ...)
* Vector2 is an utility class for manipulating 2 dimensional
* vectors. Template parameter defines the type of coordinates
* (integer, float, ...)
*/
struct Vector2(T)
{
T x;
T y;
T x;
T y;
static Vector2 opCall(T x, T y)
{
Vector2!(T) ret;
ret.x = x;
ret.y = y;
return ret;
}
static Vector2 opCall(T x, T y)
{
Vector2!(T) ret;
ret.x = x;
ret.y = y;
return ret;
}
/// unary (-) overload
Vector2 opNeg()
{
return Vector2!(T)(-x, -y);
}
/// unary (-) overload
Vector2 opNeg()
{
return Vector2!(T)(-x, -y);
}
/// (+=) overload
Vector2 opAddAssign(Vector2 other)
{
x += other.x;
y += other.y;
return this;
}
/// (+=) overload
Vector2 opAddAssign(Vector2 other)
{
x += other.x;
y += other.y;
return this;
}
/// (-=) overload
Vector2 opSubAssign(Vector2 other)
{
x -= other.x;
y -= other.y;
return this;
}
/// (-=) overload
Vector2 opSubAssign(Vector2 other)
{
x -= other.x;
y -= other.y;
return this;
}
/// (+) overload
Vector2 opAdd(Vector2 other)
{
return Vector2!(T)( (x + other.x), (y + other.y) );
}
/// (+) overload
Vector2 opAdd(Vector2 other)
{
return Vector2!(T)( (x + other.x), (y + other.y) );
}
/// (-) overload
Vector2 opSub(Vector2 other)
{
return Vector2!(T) ( (x - other.x), (y - other.y) );
}
/// (*) overload
Vector2 opMul(int i)
{
return Vector2!(T) ( (x * i), (y * i) );
}
/// (-) overload
Vector2 opSub(Vector2 other)
{
return Vector2!(T) ( (x - other.x), (y - other.y) );
}
/// (*) overload
Vector2 opMul(int i)
{
return Vector2!(T) ( (x * i), (y * i) );
}
/// (*=) overload
Vector2 opMulAssign(int i)
{
x *= i;
y *= i;
return this;
}
/// (*=) overload
Vector2 opMulAssign(int i)
{
x *= i;
y *= i;
return this;
}
/// (/) overload
Vector2 opDiv(int i)
{
return Vector2!(T) ( (x / i), (y / i));
}
/// (/) overload
Vector2 opDiv(int i)
{
return Vector2!(T) ( (x / i), (y / i));
}
/// (/=) overload
Vector2 opDivAssign(int i)
{
x /= i;
y /= i;
return this;
}
/// (/=) overload
Vector2 opDivAssign(int i)
{
x /= i;
y /= i;
return this;
}
///
const bool opEquals(ref const(Vector2) other)
{
return (x == other.x) && (y == other.y);
}
///
const bool opEquals(ref const(Vector2) other)
{
return (x == other.x) && (y == other.y);
}
}
version (UnitTest)
{
unittest
{
Vector2f main = Vector2f(10f, 10f);
Vector2f other = Vector2f(10f, 10f);
Vector2f result;
result = -main;
assert (result == Vector2f(-10.f, -10.f) );
result = main;
result += other;
assert (result == Vector2f(20.f, 20.f));
result = main;
result -= other;
assert (result == Vector2f(0.f, 0.f));
result = main + other;
assert (result == Vector2f(20.f, 20.f));
result = main - other;
assert (result == Vector2f(0.f, 0.f));
result = main * 10;
assert (result == Vector2f(100.f, 100.f));
result *= 2;
assert (result == Vector2f(200.f, 200.f));
result = main / 2;
assert (result == Vector2f(5.f, 5.f));
result = main;
result /= 2;
assert (result == Vector2f(5.f, 5.f));
}
unittest
{
Vector2f main = Vector2f(10f, 10f);
Vector2f other = Vector2f(10f, 10f);
Vector2f result;
result = -main;
assert (result == Vector2f(-10.f, -10.f) );
result = main;
result += other;
assert (result == Vector2f(20.f, 20.f));
result = main;
result -= other;
assert (result == Vector2f(0.f, 0.f));
result = main + other;
assert (result == Vector2f(20.f, 20.f));
result = main - other;
assert (result == Vector2f(0.f, 0.f));
result = main * 10;
assert (result == Vector2f(100.f, 100.f));
result *= 2;
assert (result == Vector2f(200.f, 200.f));
result = main / 2;
assert (result == Vector2f(5.f, 5.f));
result = main;
result /= 2;
assert (result == Vector2f(5.f, 5.f));
}
}
/// Aliases

View file

@ -1,164 +1,164 @@
/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.system.vector3;
/**
* Vector3 is an utility class for manipulating 3 dimensional
* vectors. Template parameter defines the type of coordinates
* (integer, float, ...)
* Vector3 is an utility class for manipulating 3 dimensional
* vectors. Template parameter defines the type of coordinates
* (integer, float, ...)
*/
struct Vector3(T)
{
T x;
T y;
T z;
T x;
T y;
T z;
static Vector3 opCall(T x, T y, T z)
{
Vector3!(T) ret;
ret.x = x;
ret.y = y;
ret.z = z;
return ret;
}
static Vector3 opCall(T x, T y, T z)
{
Vector3!(T) ret;
ret.x = x;
ret.y = y;
ret.z = z;
return ret;
}
/// unary (-) overload
Vector3 opNeg()
{
return Vector3!(T)(-x, -y, -z);
}
/// unary (-) overload
Vector3 opNeg()
{
return Vector3!(T)(-x, -y, -z);
}
/// (+=) overload
Vector3 opAddAssign(Vector3 other)
{
x += other.x;
y += other.y;
z += other.z;
return this;
}
/// (+=) overload
Vector3 opAddAssign(Vector3 other)
{
x += other.x;
y += other.y;
z += other.z;
return this;
}
/// (-=) overload
Vector3 opSubAssign(Vector3 other)
{
x -= other.x;
y -= other.y;
z -= other.z;
return this;
}
/// (-=) overload
Vector3 opSubAssign(Vector3 other)
{
x -= other.x;
y -= other.y;
z -= other.z;
return this;
}
/// (+) overload
Vector3 opAdd(Vector3 other)
{
return Vector3!(T)( (x + other.x), (y + other.y), (z + other.z) );
}
/// (+) overload
Vector3 opAdd(Vector3 other)
{
return Vector3!(T)( (x + other.x), (y + other.y), (z + other.z) );
}
/// (-) overload
Vector3 opSub(Vector3 other)
{
return Vector3!(T) ( (x - other.x), (y - other.y), (z - other.z) );
}
/// (-) overload
Vector3 opSub(Vector3 other)
{
return Vector3!(T) ( (x - other.x), (y - other.y), (z - other.z) );
}
/// (*) overload
Vector3 opMul(int i)
{
return Vector3!(T) ( (x * i), (y * i), (z * i) );
}
/// (*) overload
Vector3 opMul(int i)
{
return Vector3!(T) ( (x * i), (y * i), (z * i) );
}
/// (*=) overload
Vector3 opMulAssign(int i)
{
x *= i;
y *= i;
z *= i;
return this;
}
/// (*=) overload
Vector3 opMulAssign(int i)
{
x *= i;
y *= i;
z *= i;
return this;
}
/// (/) overload
Vector3 opDiv(int i)
{
return Vector3!(T) ( (x / i), (y / i), (z / i) );
}
/// (/) overload
Vector3 opDiv(int i)
{
return Vector3!(T) ( (x / i), (y / i), (z / i) );
}
/// (/=) overload
Vector3 opDivAssign(int i)
{
x /= i;
y /= i;
z /= i;
return this;
}
/// (/=) overload
Vector3 opDivAssign(int i)
{
x /= i;
y /= i;
z /= i;
return this;
}
///
const bool opEquals(ref const(Vector3) other)
{
return (x == other.x) && (y == other.y) && (z == other.z) ;
}
///
const bool opEquals(ref const(Vector3) other)
{
return (x == other.x) && (y == other.y) && (z == other.z) ;
}
}
version (UnitTest)
{
unittest
{
Vector3f main = Vector3f(10f, 10f, 10.f);
Vector3f other = Vector3f(10f, 10f, 10.f);
Vector3f result;
result = -main;
assert (result == Vector3f(-10.f, -10.f, -10.f) );
result = main;
result += other;
assert (result == Vector3f(20.f, 20.f, 20.f));
result = main;
result -= other;
assert (result == Vector3f(0.f, 0.f, 0.f));
result = main + other;
assert (result == Vector3f(20.f, 20.f, 20.f));
result = main - other;
assert (result == Vector3f(0.f, 0.f, 0.f));
result = main * 10;
assert (result == Vector3f(100.f, 100.f, 100.f));
result *= 2;
assert (result == Vector3f(200.f, 200.f, 200.f));
result = main / 2;
assert (result == Vector3f(5.f, 5.f, 5.f));
result = main;
result /= 2;
assert (result == Vector3f(5.f, 5.f, 5.f));
}
unittest
{
Vector3f main = Vector3f(10f, 10f, 10.f);
Vector3f other = Vector3f(10f, 10f, 10.f);
Vector3f result;
result = -main;
assert (result == Vector3f(-10.f, -10.f, -10.f) );
result = main;
result += other;
assert (result == Vector3f(20.f, 20.f, 20.f));
result = main;
result -= other;
assert (result == Vector3f(0.f, 0.f, 0.f));
result = main + other;
assert (result == Vector3f(20.f, 20.f, 20.f));
result = main - other;
assert (result == Vector3f(0.f, 0.f, 0.f));
result = main * 10;
assert (result == Vector3f(100.f, 100.f, 100.f));
result *= 2;
assert (result == Vector3f(200.f, 200.f, 200.f));
result = main / 2;
assert (result == Vector3f(5.f, 5.f, 5.f));
result = main;
result /= 2;
assert (result == Vector3f(5.f, 5.f, 5.f));
}
}
/// Aliases

View file

@ -1,33 +1,33 @@
/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.window.all;
public import
dsfml.window.event,
dsfml.window.event,
dsfml.window.input,
dsfml.window.videomode,
dsfml.window.window,

View file

@ -1,27 +1,27 @@
/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.window.common;

View file

@ -1,26 +1,26 @@
/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2010 Andreas Hollandt
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.window.context;
@ -49,7 +49,7 @@ class Context : DSFMLObject
/**
*
* Params:
* active =
* active =
*/
void setActive(bool active)
{

View file

@ -1,329 +1,329 @@
/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.window.event;
/**
* Definition of key codes for keyboard events
*
* $(B Possibles values:)$(BR)
* Except letters and numbers, you can use :$(BR)
* * LCONTROL, LSHIFT, LALT, LSYSTEM, RCONTROL, RSHIFT, RALT, RSYSTEM.$(BR)
* * LBRACKET, RBRACKET, SEMICOLON, COMMA, PERIOD, QUOTE, SLASH, BACKSLASH, TILDE, EQUAL, DASH.$(BR)
* * SPACE, RETURN, BACK, TAB, PAGEUP, PAGEDOWN, END, HOME, INSERT, DELETE.$(BR)
* * ADD, SUBTRACT, MULTIPLY, DIVIDE, LEFT, RIGHT, UP, DOWN.$(BR)
* * NUMPAD0, NUMPAD1, NUMPAD2, NUMPAD3, NUMPAD4, NUMPAD5, NUMPAD6, NUMPAD7, NUMPAD8, NUMPAD9.$(BR)
* * F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15.$(BR)
* Definition of key codes for keyboard events
*
* $(B Possibles values:)$(BR)
* Except letters and numbers, you can use :$(BR)
* * LCONTROL, LSHIFT, LALT, LSYSTEM, RCONTROL, RSHIFT, RALT, RSYSTEM.$(BR)
* * LBRACKET, RBRACKET, SEMICOLON, COMMA, PERIOD, QUOTE, SLASH, BACKSLASH, TILDE, EQUAL, DASH.$(BR)
* * SPACE, RETURN, BACK, TAB, PAGEUP, PAGEDOWN, END, HOME, INSERT, DELETE.$(BR)
* * ADD, SUBTRACT, MULTIPLY, DIVIDE, LEFT, RIGHT, UP, DOWN.$(BR)
* * NUMPAD0, NUMPAD1, NUMPAD2, NUMPAD3, NUMPAD4, NUMPAD5, NUMPAD6, NUMPAD7, NUMPAD8, NUMPAD9.$(BR)
* * F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15.$(BR)
*/
enum KeyCode
{
A = 'a',
B = 'b',
C = 'c',
D = 'd',
E = 'e',
F = 'f',
G = 'g',
H = 'h',
I = 'i',
J = 'j',
K = 'k',
L = 'l',
M = 'm',
N = 'n',
O = 'o',
P = 'p',
Q = 'q',
R = 'r',
S = 's',
T = 't',
U = 'u',
V = 'v',
W = 'w',
X = 'x',
Y = 'y',
Z = 'z',
NUM0 = '0',
NUM1 = '1',
NUM2 = '2',
NUM3 = '3',
NUM4 = '4',
NUM5 = '5',
NUM6 = '6',
NUM7 = '7',
NUM8 = '8',
NUM9 = '9',
ESCAPE = 256,
LCONTROL,
LSHIFT,
LALT,
LSYSTEM,
RCONTROL,
RSHIFT,
RALT,
RSYSTEM,
MENU,
LBRACKET,
RBRACKET,
SEMICOLON,
COMMA,
PERIOD,
QUOTE,
SLASH,
BACKSLASH,
TILDE,
EQUAL,
DASH,
SPACE,
RETURN,
BACK,
TAB,
PAGEUP,
PAGEDOWN,
END,
HOME,
INSERT,
DELETE,
ADD,
SUBTRACT,
MULTIPLY,
DIVIDE,
LEFT,
RIGHT,
UP,
DOWN,
NUMPAD0,
NUMPAD1,
NUMPAD2,
NUMPAD3,
NUMPAD4,
NUMPAD5,
NUMPAD6,
NUMPAD7,
NUMPAD8,
NUMPAD9,
F1,
F2,
F3,
F4,
F5,
F6,
F7,
F8,
F9,
F10,
F11,
F12,
F13,
F14,
F15,
PAUSE,
A = 'a',
B = 'b',
C = 'c',
D = 'd',
E = 'e',
F = 'f',
G = 'g',
H = 'h',
I = 'i',
J = 'j',
K = 'k',
L = 'l',
M = 'm',
N = 'n',
O = 'o',
P = 'p',
Q = 'q',
R = 'r',
S = 's',
T = 't',
U = 'u',
V = 'v',
W = 'w',
X = 'x',
Y = 'y',
Z = 'z',
NUM0 = '0',
NUM1 = '1',
NUM2 = '2',
NUM3 = '3',
NUM4 = '4',
NUM5 = '5',
NUM6 = '6',
NUM7 = '7',
NUM8 = '8',
NUM9 = '9',
ESCAPE = 256,
LCONTROL,
LSHIFT,
LALT,
LSYSTEM,
RCONTROL,
RSHIFT,
RALT,
RSYSTEM,
MENU,
LBRACKET,
RBRACKET,
SEMICOLON,
COMMA,
PERIOD,
QUOTE,
SLASH,
BACKSLASH,
TILDE,
EQUAL,
DASH,
SPACE,
RETURN,
BACK,
TAB,
PAGEUP,
PAGEDOWN,
END,
HOME,
INSERT,
DELETE,
ADD,
SUBTRACT,
MULTIPLY,
DIVIDE,
LEFT,
RIGHT,
UP,
DOWN,
NUMPAD0,
NUMPAD1,
NUMPAD2,
NUMPAD3,
NUMPAD4,
NUMPAD5,
NUMPAD6,
NUMPAD7,
NUMPAD8,
NUMPAD9,
F1,
F2,
F3,
F4,
F5,
F6,
F7,
F8,
F9,
F10,
F11,
F12,
F13,
F14,
F15,
PAUSE,
}
/**
* Definition of button codes for mouse events
* Definition of button codes for mouse events
*/
enum MouseButtons
{
LEFT, ///
RIGHT, ///
MIDDLE, ///
XBUTTON1, ///
XBUTTON2 ///
LEFT, ///
RIGHT, ///
MIDDLE, ///
XBUTTON1, ///
XBUTTON2 ///
}
/**
* Definition of joystick axis for joystick events
* Definition of joystick axis for joystick events
*/
enum JoyAxis
{
AXISX, ///
AXISY, ///
AXISZ, ///
AXISR, ///
AXISU, ///
AXISV, ///
AXISPOV ///
AXISX, ///
AXISY, ///
AXISZ, ///
AXISR, ///
AXISU, ///
AXISV, ///
AXISPOV ///
}
/**
* Event defines a system event and its parameters
* Event defines a system event and its parameters
*/
align(1) struct Event
{
enum EventType
{
CLOSED,
RESIZED,
LOSTFOCUS,
GAINEDFOCUS,
TEXTENTERED,
KEYPRESSED,
KEYRELEASED,
MOUSEWHEELMOVED,
MOUSEBUTTONPRESSED,
MOUSEBUTTONRELEASED,
MOUSEMOVED,
MOUSEENTERED,
MOUSELEFT,
JOYBUTTONPRESSED,
JOYBUTTONRELEASED,
JOYMOVED
}
enum EventType
{
CLOSED,
RESIZED,
LOSTFOCUS,
GAINEDFOCUS,
TEXTENTERED,
KEYPRESSED,
KEYRELEASED,
MOUSEWHEELMOVED,
MOUSEBUTTONPRESSED,
MOUSEBUTTONRELEASED,
MOUSEMOVED,
MOUSEENTERED,
MOUSELEFT,
JOYBUTTONPRESSED,
JOYBUTTONRELEASED,
JOYMOVED
}
/**
* Enumeration of the different types of events. Accessing a value of another event that the one received (e.g. Event.Size.Width when receiving an KEYPRESSED event) will result in undefined behavior.
* $(UL
* $(LI CLOSED)
* $(LI LOSTFOCUS)
* $(LI GAINEDFOCUS)
* $(LI RESIZED
* $(UL
* $(LI Event.Size.Width : new Width, in pixels.)
* $(LI Event.Size.Height : new height, in pixels.)
* )
* )
* $(LI TEXTENTERED
* $(UL
* $(LI Event.Text.Unicode : dchar entered.)
* )
* )
* $(LI KEYPRESSED, KEYRELEASED
* $(UL
* $(LI Event.Key.Code : Key code of the key.)
* $(LI Event.Key.Alt : Alt pressed ?)
* $(LI Event.Key.Control : Control pressed ?)
* $(LI Event.Key.Shift : Shift pressed ?)
* )
* )
* $(LI MOUSEWHEELMOVED
* $(UL
* $(LI Event.MouseWheel.Delta : Wheel move (positive if forward, negative else.) )
* )
* )
* $(LI MOUSEBUTTONPRESSED, MOUSEBUTTONRELEASED
* $(UL
* $(LI Event.MouseButton.Button : Mouse button pressed.)
* $(LI Event.MouseButton.X : Cursor X position.)
* $(LI Event.MouseButton.Y : Cursor X position.)
* )
* )
* $(LI MOUSEMOVED
* $(UL
* $(LI Event.MouseMove.X : Cursor X position. Local coordinates.)
* $(LI Event.MouseMove.Y : Cursor Y position. Local coordinates.)
* )
* )
* $(LI MOUSEENTERED)
* $(LI MOUSELEFT)
* $(LI JOYBUTTONPRESSED, JOYBUTTONRELEASED
* $(UL
* $(LI Event.JoyButton.JoystickId : Id of the joystick.)
* $(LI Event.JoyButton.Button : Joystick button pressed.)
* )
* )
* $(LI JOYMOVED
* $(UL
* $(LI Event.JoyMove.JoystickId : Id of the joystick.)
* $(LI Event.JoyMove.Axis : Moved axis.)
* $(LI Event.JoyMove.Position : Actual position of the axis [-100, 100], except for POV [0, 360].)
* )
* )
* )
*/
EventType Type;
union
{
struct SText
{
dchar Unicode;
}
SText Text;
struct SKey
{
KeyCode Code;
bool Alt;
byte[3] Filler1;
bool Control;
byte[3] Filler2;
bool Shift;
byte[3] Filler3;
}
SKey Key;
struct SMouseMove
{
int X;
int Y;
}
SMouseMove MouseMove;
struct SMouseButton
{
MouseButtons Button;
int X;
int Y;
}
SMouseButton MouseButton;
struct SMouseWheel
{
int Delta;
}
SMouseWheel MouseWheel;
struct SJoyMove
{
uint JoystickId;
JoyAxis Axis;
float Position;
}
SJoyMove JoyMove;
struct SJoyButton
{
uint JoystickId;
uint Button;
}
SJoyButton JoyButton;
struct SSize
{
uint Width;
uint Height;
}
SSize Size;
}
/**
* Enumeration of the different types of events. Accessing a value of another event that the one received (e.g. Event.Size.Width when receiving an KEYPRESSED event) will result in undefined behavior.
* $(UL
* $(LI CLOSED)
* $(LI LOSTFOCUS)
* $(LI GAINEDFOCUS)
* $(LI RESIZED
* $(UL
* $(LI Event.Size.Width : new Width, in pixels.)
* $(LI Event.Size.Height : new height, in pixels.)
* )
* )
* $(LI TEXTENTERED
* $(UL
* $(LI Event.Text.Unicode : dchar entered.)
* )
* )
* $(LI KEYPRESSED, KEYRELEASED
* $(UL
* $(LI Event.Key.Code : Key code of the key.)
* $(LI Event.Key.Alt : Alt pressed ?)
* $(LI Event.Key.Control : Control pressed ?)
* $(LI Event.Key.Shift : Shift pressed ?)
* )
* )
* $(LI MOUSEWHEELMOVED
* $(UL
* $(LI Event.MouseWheel.Delta : Wheel move (positive if forward, negative else.) )
* )
* )
* $(LI MOUSEBUTTONPRESSED, MOUSEBUTTONRELEASED
* $(UL
* $(LI Event.MouseButton.Button : Mouse button pressed.)
* $(LI Event.MouseButton.X : Cursor X position.)
* $(LI Event.MouseButton.Y : Cursor X position.)
* )
* )
* $(LI MOUSEMOVED
* $(UL
* $(LI Event.MouseMove.X : Cursor X position. Local coordinates.)
* $(LI Event.MouseMove.Y : Cursor Y position. Local coordinates.)
* )
* )
* $(LI MOUSEENTERED)
* $(LI MOUSELEFT)
* $(LI JOYBUTTONPRESSED, JOYBUTTONRELEASED
* $(UL
* $(LI Event.JoyButton.JoystickId : Id of the joystick.)
* $(LI Event.JoyButton.Button : Joystick button pressed.)
* )
* )
* $(LI JOYMOVED
* $(UL
* $(LI Event.JoyMove.JoystickId : Id of the joystick.)
* $(LI Event.JoyMove.Axis : Moved axis.)
* $(LI Event.JoyMove.Position : Actual position of the axis [-100, 100], except for POV [0, 360].)
* )
* )
* )
*/
EventType Type;
union
{
struct SText
{
dchar Unicode;
}
SText Text;
struct SKey
{
KeyCode Code;
bool Alt;
byte[3] Filler1;
bool Control;
byte[3] Filler2;
bool Shift;
byte[3] Filler3;
}
SKey Key;
struct SMouseMove
{
int X;
int Y;
}
SMouseMove MouseMove;
struct SMouseButton
{
MouseButtons Button;
int X;
int Y;
}
SMouseButton MouseButton;
struct SMouseWheel
{
int Delta;
}
SMouseWheel MouseWheel;
struct SJoyMove
{
uint JoystickId;
JoyAxis Axis;
float Position;
}
SJoyMove JoyMove;
struct SJoyButton
{
uint JoystickId;
uint Button;
}
SJoyButton JoyButton;
struct SSize
{
uint Width;
uint Height;
}
SSize Size;
}
}

View file

@ -1,27 +1,27 @@
/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.window.input;
@ -31,136 +31,136 @@ import dsfml.system.common;
import dsfml.window.event;
/**
* Input handles real-time input from keyboard and mouse.
* Use it instead of events to handle continuous moves and more
* game-friendly inputs
* Input handles real-time input from keyboard and mouse.
* Use it instead of events to handle continuous moves and more
* game-friendly inputs
*/
class Input : DSFMLObject
{
/**
* Get the state of a key
*
* Params:
* key = Key to check
*
* Returns:
* True if key is down, false if key is up
*/
bool isKeyDown(KeyCode key)
/**
* Get the state of a key
*
* Params:
* key = Key to check
*
* Returns:
* True if key is down, false if key is up
*/
bool isKeyDown(KeyCode key)
{
return cast(bool)sfInput_IsKeyDown(m_ptr, key);
}
/**
* Get the state of a mouse button
*
* Params:
* button = Button to check
*
* Returns:
* True if button is down, false if button is up
*/
bool isMouseButtonDown(MouseButtons button)
/**
* Get the state of a mouse button
*
* Params:
* button = Button to check
*
* Returns:
* True if button is down, false if button is up
*/
bool isMouseButtonDown(MouseButtons button)
{
return cast(bool)sfInput_IsMouseButtonDown(m_ptr, button);
}
/**
* Get the state of a joystick button
*
* Params:
* joyId = Identifier of the joystick to check (0 or 1)
* button = Button to check
*
* Returns:
* True if button is down, false if button is up
*/
bool isJoystickButtonDown(uint joyId, uint button)
/**
* Get the state of a joystick button
*
* Params:
* joyId = Identifier of the joystick to check (0 or 1)
* button = Button to check
*
* Returns:
* True if button is down, false if button is up
*/
bool isJoystickButtonDown(uint joyId, uint button)
{
return cast(bool)sfInput_IsJoystickButtonDown(m_ptr, joyId, button);
}
/*
* Get the mouse X position
*
* Returns:
* Current mouse left position, relative to owner window
*/
int getMouseX()
/*
* Get the mouse X position
*
* Returns:
* Current mouse left position, relative to owner window
*/
int getMouseX()
{
return sfInput_GetMouseX(m_ptr);
}
/**
* Get the mouse Y position
*
* Returns:
* Current mouse top position, relative to owner window
*
*/
int getMouseY()
/**
* Get the mouse Y position
*
* Returns:
* Current mouse top position, relative to owner window
*
*/
int getMouseY()
{
return sfInput_GetMouseY(m_ptr);
}
/**
* Get a joystick axis position
*
* Params:
* joyId = Identifier of the joystick to check (0 or 1)
* axis = Axis to get
*
* Returns:
* Current axis position, in the range [-100, 100] (except for POV, which is [0, 360])
*/
float getJoystickAxis(uint joyId, JoyAxis axis)
/**
* Get a joystick axis position
*
* Params:
* joyId = Identifier of the joystick to check (0 or 1)
* axis = Axis to get
*
* Returns:
* Current axis position, in the range [-100, 100] (except for POV, which is [0, 360])
*/
float getJoystickAxis(uint joyId, JoyAxis axis)
{
return sfInput_GetJoystickAxis(m_ptr, joyId, axis);
}
this(void* input)
this(void* input)
{
super(input, true);
}
override void dispose()
{
// nothing to do
}
override void dispose()
{
// nothing to do
}
private:
// External ====================================================================
extern (C)
{
typedef int function(void*, KeyCode) pf_sfInput_IsKeyDown;
typedef int function(void*, MouseButtons) pf_sfInput_IsMouseButtonDown;
typedef int function(void*, uint, uint) pf_sfInput_IsJoystickButtonDown;
typedef uint function (void*) pf_sfInput_GetMouseX;
typedef uint function(void*) pf_sfInput_GetMouseY;
typedef float function(void*, uint, JoyAxis) pf_sfInput_GetJoystickAxis;
static pf_sfInput_IsKeyDown sfInput_IsKeyDown;
static pf_sfInput_IsMouseButtonDown sfInput_IsMouseButtonDown;
static pf_sfInput_IsJoystickButtonDown sfInput_IsJoystickButtonDown;
static pf_sfInput_GetMouseX sfInput_GetMouseX;
static pf_sfInput_GetMouseY sfInput_GetMouseY;
static pf_sfInput_GetJoystickAxis sfInput_GetJoystickAxis;
}
extern (C)
{
typedef int function(void*, KeyCode) pf_sfInput_IsKeyDown;
typedef int function(void*, MouseButtons) pf_sfInput_IsMouseButtonDown;
typedef int function(void*, uint, uint) pf_sfInput_IsJoystickButtonDown;
typedef uint function (void*) pf_sfInput_GetMouseX;
typedef uint function(void*) pf_sfInput_GetMouseY;
typedef float function(void*, uint, JoyAxis) pf_sfInput_GetJoystickAxis;
static pf_sfInput_IsKeyDown sfInput_IsKeyDown;
static pf_sfInput_IsMouseButtonDown sfInput_IsMouseButtonDown;
static pf_sfInput_IsJoystickButtonDown sfInput_IsJoystickButtonDown;
static pf_sfInput_GetMouseX sfInput_GetMouseX;
static pf_sfInput_GetMouseY sfInput_GetMouseY;
static pf_sfInput_GetJoystickAxis sfInput_GetJoystickAxis;
}
static this()
{
static this()
{
debug
DllLoader dll = DllLoader.load("csfml-window-d");
else
DllLoader dll = DllLoader.load("csfml-window");
sfInput_IsKeyDown = cast(pf_sfInput_IsKeyDown)dll.getSymbol("sfInput_IsKeyDown");
sfInput_IsMouseButtonDown = cast(pf_sfInput_IsMouseButtonDown)dll.getSymbol("sfInput_IsMouseButtonDown");
sfInput_IsJoystickButtonDown = cast(pf_sfInput_IsJoystickButtonDown)dll.getSymbol("sfInput_IsJoystickButtonDown");
sfInput_GetMouseX = cast(pf_sfInput_GetMouseX)dll.getSymbol("sfInput_GetMouseX");
sfInput_GetMouseY = cast(pf_sfInput_GetMouseY)dll.getSymbol("sfInput_GetMouseY");
sfInput_GetJoystickAxis = cast(pf_sfInput_GetJoystickAxis)dll.getSymbol("sfInput_GetJoystickAxis");
}
sfInput_IsKeyDown = cast(pf_sfInput_IsKeyDown)dll.getSymbol("sfInput_IsKeyDown");
sfInput_IsMouseButtonDown = cast(pf_sfInput_IsMouseButtonDown)dll.getSymbol("sfInput_IsMouseButtonDown");
sfInput_IsJoystickButtonDown = cast(pf_sfInput_IsJoystickButtonDown)dll.getSymbol("sfInput_IsJoystickButtonDown");
sfInput_GetMouseX = cast(pf_sfInput_GetMouseX)dll.getSymbol("sfInput_GetMouseX");
sfInput_GetMouseY = cast(pf_sfInput_GetMouseY)dll.getSymbol("sfInput_GetMouseY");
sfInput_GetJoystickAxis = cast(pf_sfInput_GetJoystickAxis)dll.getSymbol("sfInput_GetJoystickAxis");
}
}

View file

@ -1,27 +1,27 @@
/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.window.videomode;
@ -29,9 +29,9 @@ module dsfml.window.videomode;
import dsfml.system.common;
/**
* VideoMode defines a video mode (width, height, bpp, frequency)
* and provides static functions for getting modes supported
* by the display device
* VideoMode defines a video mode (width, height, bpp, frequency)
* and provides static functions for getting modes supported
* by the display device
*/
align(1) struct VideoMode
{
@ -39,81 +39,81 @@ align(1) struct VideoMode
uint Height; /// Video mode height, in pixels
uint BitsPerPixel = 32; /// Video mode pixel depth, in bits per pixels
/**
* Get the current desktop video mode
*
* Returns:
* Current desktop video mode
*/
static VideoMode getDesktopMode()
{
return sfVideoMode_GetDesktopMode();
}
/**
* Get the current desktop video mode
*
* Returns:
* Current desktop video mode
*/
static VideoMode getDesktopMode()
{
return sfVideoMode_GetDesktopMode();
}
/**
* Get a valid video mode
* Index must be in range [0, GetModesCount()[
* Modes are sorted from best to worst
*
* Params:
* index = Index of video mode to get
*
* Returns:
* Corresponding video mode (invalid mode if index is out of range)
*/
static VideoMode getMode(size_t index)
{
return sfVideoMode_GetMode(index);
}
/**
* Get a valid video mode
* Index must be in range [0, GetModesCount()[
* Modes are sorted from best to worst
*
* Params:
* index = Index of video mode to get
*
* Returns:
* Corresponding video mode (invalid mode if index is out of range)
*/
static VideoMode getMode(size_t index)
{
return sfVideoMode_GetMode(index);
}
/**
* Get valid video modes count
*
* Returns:
* Number of valid video modes available
*/
static size_t getModesCount()
{
return sfVideoMode_GetModesCount();
}
/**
* Get valid video modes count
*
* Returns:
* Number of valid video modes available
*/
static size_t getModesCount()
{
return sfVideoMode_GetModesCount();
}
/**
* Tell whether or not the video mode is supported
*
* Returns:
* True if video mode is supported, false otherwise
*/
bool isValid()
{
return cast(bool)sfVideoMode_IsValid(this);
}
/**
* Tell whether or not the video mode is supported
*
* Returns:
* True if video mode is supported, false otherwise
*/
bool isValid()
{
return cast(bool)sfVideoMode_IsValid(this);
}
/**
* Comparison operator overload -- tell if two video modes are equal
*
* Params:
* Other : Video mode to compare
*
* Returns:
* True if modes are equal
*/
const bool opEquals(ref const(VideoMode) other)
{
return ((other.Width == Width) && (other.Height == Height) && (other.BitsPerPixel == BitsPerPixel));
}
/**
* Comparison operator overload -- tell if two video modes are equal
*
* Params:
* Other : Video mode to compare
*
* Returns:
* True if modes are equal
*/
const bool opEquals(ref const(VideoMode) other)
{
return ((other.Width == Width) && (other.Height == Height) && (other.BitsPerPixel == BitsPerPixel));
}
}
extern (C)
{
typedef VideoMode function() pf_sfVideoMode_GetDesktopMode;
typedef VideoMode function(size_t) pf_sfVideoMode_GetMode;
typedef size_t function() pf_sfVideoMode_GetModesCount;
typedef int function(VideoMode) pf_sfVideoMode_IsValid;
pf_sfVideoMode_GetDesktopMode sfVideoMode_GetDesktopMode;
pf_sfVideoMode_GetMode sfVideoMode_GetMode;
pf_sfVideoMode_GetModesCount sfVideoMode_GetModesCount;
pf_sfVideoMode_IsValid sfVideoMode_IsValid;
typedef VideoMode function() pf_sfVideoMode_GetDesktopMode;
typedef VideoMode function(size_t) pf_sfVideoMode_GetMode;
typedef size_t function() pf_sfVideoMode_GetModesCount;
typedef int function(VideoMode) pf_sfVideoMode_IsValid;
pf_sfVideoMode_GetDesktopMode sfVideoMode_GetDesktopMode;
pf_sfVideoMode_GetMode sfVideoMode_GetMode;
pf_sfVideoMode_GetModesCount sfVideoMode_GetModesCount;
pf_sfVideoMode_IsValid sfVideoMode_IsValid;
}
static this()
@ -122,11 +122,11 @@ static this()
DllLoader dll = DllLoader.load("csfml-window-d");
else
DllLoader dll = DllLoader.load("csfml-window");
sfVideoMode_GetDesktopMode = cast(pf_sfVideoMode_GetDesktopMode)dll.getSymbol("sfVideoMode_GetDesktopMode");
sfVideoMode_GetMode = cast(pf_sfVideoMode_GetMode)dll.getSymbol("sfVideoMode_GetMode");
sfVideoMode_GetModesCount = cast(pf_sfVideoMode_GetModesCount)dll.getSymbol("sfVideoMode_GetModesCount");
sfVideoMode_IsValid = cast(pf_sfVideoMode_IsValid)dll.getSymbol("sfVideoMode_IsValid");
sfVideoMode_GetDesktopMode = cast(pf_sfVideoMode_GetDesktopMode)dll.getSymbol("sfVideoMode_GetDesktopMode");
sfVideoMode_GetMode = cast(pf_sfVideoMode_GetMode)dll.getSymbol("sfVideoMode_GetMode");
sfVideoMode_GetModesCount = cast(pf_sfVideoMode_GetModesCount)dll.getSymbol("sfVideoMode_GetModesCount");
sfVideoMode_IsValid = cast(pf_sfVideoMode_IsValid)dll.getSymbol("sfVideoMode_IsValid");
}

View file

@ -1,27 +1,27 @@
/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.window.window;
@ -36,15 +36,15 @@ import dsfml.system.stringutil;
/**
* Window style
* Window style
*/
enum Style
{
NONE = 0, /// No border / title bar (this flag and all others are mutually exclusive)
TITLEBAR = 1 << 0, /// Title bar + fixed border
RESIZE = 1 << 1, /// Titlebar + resizable border + maximize button
CLOSE = 1 << 2, /// Titlebar + close button
FULLSCREEN = 1 << 3 /// Fullscreen mode (this flag and all others are mutually exclusive)
NONE = 0, /// No border / title bar (this flag and all others are mutually exclusive)
TITLEBAR = 1 << 0, /// Title bar + fixed border
RESIZE = 1 << 1, /// Titlebar + resizable border + maximize button
CLOSE = 1 << 2, /// Titlebar + close button
FULLSCREEN = 1 << 3 /// Fullscreen mode (this flag and all others are mutually exclusive)
}
@ -53,412 +53,412 @@ enum Style
*/
struct ContextSettings
{
uint DepthBits = 24; /// Bits of the depth buffer
uint StencilBits = 8; /// Bits of the stencil buffer
uint AntialiasingLevel = 0; /// Level of antialiasing
uint DepthBits = 24; /// Bits of the depth buffer
uint StencilBits = 8; /// Bits of the stencil buffer
uint AntialiasingLevel = 0; /// Level of antialiasing
uint MajorVersion = 3; /// Major number of the context version to create
uint MinorVersion = 0; /// Minor number of the context version to create
}
/**
* Window is a rendering window ; it can create a new window
* or connect to an existing one
* Window is a rendering window ; it can create a new window
* or connect to an existing one
*/
class Window : DSFMLObject
{
/**
* Construct a new window
*
* Params:
* mode = Video mode to use
* title = Title of the window
* windowStyle = Window style (Resize | Close by default)
* settings = Context settings (default is default ContextSettings values)
*/
this(VideoMode mode, string title, Style windowStyle = Style.RESIZE | Style.CLOSE, ContextSettings settings = ContextSettings())
{
super(sfWindow_Create(mode, toStringz(title), windowStyle, settings));
}
{
/**
* Construct a new window
*
* Params:
* mode = Video mode to use
* title = Title of the window
* windowStyle = Window style (Resize | Close by default)
* settings = Context settings (default is default ContextSettings values)
*/
this(VideoMode mode, string title, Style windowStyle = Style.RESIZE | Style.CLOSE, ContextSettings settings = ContextSettings())
{
super(sfWindow_Create(mode, toStringz(title), windowStyle, settings));
}
/**
* Construct the window from an existing control
*
* Params:
* handle = Platform-specific handle of the control
* settings = Context settings (default is default ContextSettings values)
*/
this(WindowHandle handle, ContextSettings settings = ContextSettings())
{
super(sfWindow_CreateFromHandle(handle, settings));
}
/**
* Construct the window from an existing control
*
* Params:
* handle = Platform-specific handle of the control
* settings = Context settings (default is default ContextSettings values)
*/
this(WindowHandle handle, ContextSettings settings = ContextSettings())
{
super(sfWindow_CreateFromHandle(handle, settings));
}
override void dispose()
{
m_input = null;
sfWindow_Destroy(m_ptr);
}
override void dispose()
{
m_input = null;
sfWindow_Destroy(m_ptr);
}
/**
* Create (or recreate) the window
*
* Input created with getInput becomes invalid.
*
* Params:
* mode = Video mode to use
* title = Title of the window
* windowStyle = Window style (Resize | Close by default)
* settings = Context settings (default is default ContextSettings values)
*/
void create(VideoMode mode, string title, Style windowStyle = Style.RESIZE | Style.CLOSE, ContextSettings settings = ContextSettings())
{
if (m_ptr !is null)
dispose();
/**
* Create (or recreate) the window
*
* Input created with getInput becomes invalid.
*
* Params:
* mode = Video mode to use
* title = Title of the window
* windowStyle = Window style (Resize | Close by default)
* settings = Context settings (default is default ContextSettings values)
*/
void create(VideoMode mode, string title, Style windowStyle = Style.RESIZE | Style.CLOSE, ContextSettings settings = ContextSettings())
{
if (m_ptr !is null)
dispose();
m_ptr = sfWindow_Create(mode, toStringz(title), windowStyle, settings);
}
m_ptr = sfWindow_Create(mode, toStringz(title), windowStyle, settings);
}
/**
* Create (or recreate) the window from an existing control
*
* Input created with getInput becomes invalid.
*
* Params:
* handle = Platform-specific handle of the control
* settings = Context settings (default is default ContextSettings values)
*/
void create(WindowHandle handle, ContextSettings settings = ContextSettings())
{
if (m_ptr !is null)
dispose();
/**
* Create (or recreate) the window from an existing control
*
* Input created with getInput becomes invalid.
*
* Params:
* handle = Platform-specific handle of the control
* settings = Context settings (default is default ContextSettings values)
*/
void create(WindowHandle handle, ContextSettings settings = ContextSettings())
{
if (m_ptr !is null)
dispose();
m_ptr = sfWindow_CreateFromHandle(handle, settings);
}
m_ptr = sfWindow_CreateFromHandle(handle, settings);
}
/**
* Close (destroy) the window.
* You can call create to recreate a valid window
*/
void close()
{
sfWindow_Close(m_ptr);
}
/**
* Close (destroy) the window.
* You can call create to recreate a valid window
*/
void close()
{
sfWindow_Close(m_ptr);
}
/**
* Tell whether or not a window is opened
*
* Returns:
* True if window is currently open.
*/
bool isOpened()
{
return cast(bool) sfWindow_IsOpened(m_ptr);
}
/**
* Get the width of the rendering region of the window
*
* Returns:
* Width in pixels
*/
uint getWidth()
{
return sfWindow_GetWidth(m_ptr);
}
/**
* Tell whether or not a window is opened
*
* Returns:
* True if window is currently open.
*/
bool isOpened()
{
return cast(bool) sfWindow_IsOpened(m_ptr);
}
/**
* Get the width of the rendering region of the window
*
* Returns:
* Width in pixels
*/
uint getWidth()
{
return sfWindow_GetWidth(m_ptr);
}
/**
* Get the height of the rendering region of the window
*
* Returns:
* Height in pixels
*/
uint getHeight()
{
return sfWindow_GetHeight(m_ptr);
}
/**
* Get the height of the rendering region of the window
*
* Returns:
* Height in pixels
*/
uint getHeight()
{
return sfWindow_GetHeight(m_ptr);
}
/**
* Get the creation settings of a window
*
* Returns:
* Settings used to create the window
*/
ContextSettings getSettings()
{
return sfWindow_GetSettings(m_ptr);
}
/**
* Get the creation settings of a window
*
* Returns:
* Settings used to create the window
*/
ContextSettings getSettings()
{
return sfWindow_GetSettings(m_ptr);
}
/**
* Get the event on top of events stack, if any, and pop it
*
* Params:
* eventReceived = Event to fill, if any
*
* Returns:
* True if an event was returned, false if events stack was empty
*/
bool getEvent(ref Event eventReceived)
{
return cast(bool)sfWindow_GetEvent(m_ptr, &eventReceived);
}
/**
* Get the event on top of events stack, if any, and pop it
*
* Params:
* eventReceived = Event to fill, if any
*
* Returns:
* True if an event was returned, false if events stack was empty
*/
bool getEvent(ref Event eventReceived)
{
return cast(bool)sfWindow_GetEvent(m_ptr, &eventReceived);
}
/**
* Enable / disable vertical synchronization
*
* Params:
* enabled : True to enable v-sync, false to deactivate
*/
void useVerticalSync(bool enabled)
{
sfWindow_UseVerticalSync(m_ptr, enabled);
}
/**
* Enable / disable vertical synchronization
*
* Params:
* enabled : True to enable v-sync, false to deactivate
*/
void useVerticalSync(bool enabled)
{
sfWindow_UseVerticalSync(m_ptr, enabled);
}
/**
* Show or hide the mouse cursor
*
* Params:
* show : True to show, false to hide
*/
void showMouseCursor(bool show)
{
sfWindow_ShowMouseCursor(m_ptr, show);
}
/**
* Show or hide the mouse cursor
*
* Params:
* show : True to show, false to hide
*/
void showMouseCursor(bool show)
{
sfWindow_ShowMouseCursor(m_ptr, show);
}
/**
* Change the position of the mouse cursor
*
* Params:
* left = Left coordinate of the cursor, relative to the window
* top = Top coordinate of the cursor, relative to the window
*/
void setCursorPosition(uint left, uint top)
{
sfWindow_SetCursorPosition(m_ptr, left, top);
}
/**
* Change the position of the mouse cursor
*
* Params:
* left = Left coordinate of the cursor, relative to the window
* top = Top coordinate of the cursor, relative to the window
*/
void setCursorPosition(uint left, uint top)
{
sfWindow_SetCursorPosition(m_ptr, left, top);
}
/**
* Change the position of the window on screen.
* Only works for top-level windows
*
* Params:
* left = Left position
* top = Top position
*/
void setPosition(int left, int top)
{
sfWindow_SetPosition(m_ptr, left, top);
}
/**
* change the size of the rendering region of the window
*
* Params:
* width : new width
* height : new height
*/
void setSize(uint width, uint height)
{
sfWindow_SetSize(m_ptr, width, height);
}
/**
* Change the position of the window on screen.
* Only works for top-level windows
*
* Params:
* left = Left position
* top = Top position
*/
void setPosition(int left, int top)
{
sfWindow_SetPosition(m_ptr, left, top);
}
/**
* change the size of the rendering region of the window
*
* Params:
* width : new width
* height : new height
*/
void setSize(uint width, uint height)
{
sfWindow_SetSize(m_ptr, width, height);
}
/**
* Show or hide the window
*
* Params:
* state = True to show, false to hide
*
*/
void show(bool state)
{
sfWindow_Show(m_ptr, state);
}
/**
* Show or hide the window
*
* Params:
* state = True to show, false to hide
*
*/
void show(bool state)
{
sfWindow_Show(m_ptr, state);
}
/**
* Enable or disable automatic key-repeat for keydown events.
* Automatic key-repeat is enabled by default.
*
* Params:
* enabled = true to enable, false to disable
*/
void enableKeyRepeat(bool enabled)
{
sfWindow_EnableKeyRepeat(m_ptr, enabled);
}
/**
* Change the window's icon
*
* Params:
* width = Icon's width, in pixels
* height = Icon's height, in pixels
* data = array of pixels in memory, format must be RGBA 32 bits
*
*/
void setIcon(size_t width, size_t height, ubyte[] data)
{
sfWindow_SetIcon(m_ptr, width, height, data.ptr);
}
/**
* Enable or disable automatic key-repeat for keydown events.
* Automatic key-repeat is enabled by default.
*
* Params:
* enabled = true to enable, false to disable
*/
void enableKeyRepeat(bool enabled)
{
sfWindow_EnableKeyRepeat(m_ptr, enabled);
}
/**
* Change the window's icon
*
* Params:
* width = Icon's width, in pixels
* height = Icon's height, in pixels
* data = array of pixels in memory, format must be RGBA 32 bits
*
*/
void setIcon(size_t width, size_t height, ubyte[] data)
{
sfWindow_SetIcon(m_ptr, width, height, data.ptr);
}
/**
* Set the window as the current target for rendering
*
* Params:
* active = True to activate, false to deactivate
* Returns:
* True if operation was successful, false otherwise
*/
bool setActive(bool active = true)
{
return cast(bool)sfWindow_SetActive(m_ptr, active);
}
/**
* Set the window as the current target for rendering
*
* Params:
* active = True to activate, false to deactivate
* Returns:
* True if operation was successful, false otherwise
*/
bool setActive(bool active = true)
{
return cast(bool)sfWindow_SetActive(m_ptr, active);
}
/**
* Display the window on screen
*/
void display()
{
sfWindow_Display(m_ptr);
}
/**
* Display the window on screen
*/
void display()
{
sfWindow_Display(m_ptr);
}
/**
* Get the input manager of the window
*
* Returns:
* An input manager
* See_Also :
* Input
*/
Input getInput()
{
if (m_input is null)
m_input = new Input(sfWindow_GetInput(m_ptr));
return m_input;
}
/**
* Get the input manager of the window
*
* Returns:
* An input manager
* See_Also :
* Input
*/
Input getInput()
{
if (m_input is null)
m_input = new Input(sfWindow_GetInput(m_ptr));
return m_input;
}
/**
* Limit the framerate to a maximum fixed frequency
*
* Params:
* limit : Framerate limit, in frames per seconds (use 0 to disable limit)
*/
void setFramerateLimit(uint limit)
{
sfWindow_SetFramerateLimit(m_ptr, limit);
}
/**
* Limit the framerate to a maximum fixed frequency
*
* Params:
* limit : Framerate limit, in frames per seconds (use 0 to disable limit)
*/
void setFramerateLimit(uint limit)
{
sfWindow_SetFramerateLimit(m_ptr, limit);
}
/**
* Get time elapsed since last frame
*
* Returns:
* Time elapsed, in seconds
*/
float getFrameTime()
{
return sfWindow_GetFrameTime(m_ptr);
}
/**
* Get time elapsed since last frame
*
* Returns:
* Time elapsed, in seconds
*/
float getFrameTime()
{
return sfWindow_GetFrameTime(m_ptr);
}
/**
* Change the joystick threshold, ie. the value below which
* no move event will be generated
*
* Params:
* threshold : New threshold, in range [0, 100]
*/
void setJoystickThreshold(float threshold)
{
sfWindow_SetJoystickThreshold(m_ptr, threshold);
}
/**
* Change the joystick threshold, ie. the value below which
* no move event will be generated
*
* Params:
* threshold : New threshold, in range [0, 100]
*/
void setJoystickThreshold(float threshold)
{
sfWindow_SetJoystickThreshold(m_ptr, threshold);
}
protected:
this(void* ptr)
{
super(ptr);
}
this(void* ptr)
{
super(ptr);
}
Input m_input;
Input m_input;
private:
// External ====================================================================
extern (C)
{
typedef void* function(VideoMode, cchar*, uint, ContextSettings) pf_sfWindow_Create;
typedef void* function(WindowHandle, ContextSettings) pf_sfWindow_CreateFromHandle;
typedef void function(void*) pf_sfWindow_Destroy;
typedef void function(void*) pf_sfWindow_Close;
typedef int function(void*) pf_sfWindow_IsOpened;
typedef uint function(void*) pf_sfWindow_GetWidth;
typedef uint function(void*) pf_sfWindow_GetHeight;
typedef ContextSettings function(void* Window) pf_sfWindow_GetSettings;
typedef int function(void*, Event*) pf_sfWindow_GetEvent;
typedef void function(void*, int) pf_sfWindow_UseVerticalSync;
typedef void function(void*, int) pf_sfWindow_ShowMouseCursor;
typedef void function(void*, uint, uint) pf_sfWindow_SetCursorPosition;
typedef void function(void*, int, int) pf_sfWindow_SetPosition;
typedef void function(void*, uint, uint) pf_sfWindow_SetSize;
typedef void function(void*, int) pf_sfWindow_Show;
typedef void function(void*, int) pf_sfWindow_EnableKeyRepeat;
typedef void function(void*, size_t, size_t, ubyte*) pf_sfWindow_SetIcon;
typedef int function(void*, int) pf_sfWindow_SetActive;
typedef void function(void*) pf_sfWindow_Display;
typedef void* function(void*) pf_sfWindow_GetInput;
typedef void function(void*, uint) pf_sfWindow_SetFramerateLimit;
typedef float function(void*) pf_sfWindow_GetFrameTime;
typedef void function(void*, float) pf_sfWindow_SetJoystickThreshold;
static pf_sfWindow_Create sfWindow_Create;
static pf_sfWindow_CreateFromHandle sfWindow_CreateFromHandle;
static pf_sfWindow_Destroy sfWindow_Destroy;
static pf_sfWindow_Close sfWindow_Close;
static pf_sfWindow_IsOpened sfWindow_IsOpened;
static pf_sfWindow_GetWidth sfWindow_GetWidth;
static pf_sfWindow_GetHeight sfWindow_GetHeight;
static pf_sfWindow_GetSettings sfWindow_GetSettings;
static pf_sfWindow_GetEvent sfWindow_GetEvent;
static pf_sfWindow_UseVerticalSync sfWindow_UseVerticalSync;
static pf_sfWindow_ShowMouseCursor sfWindow_ShowMouseCursor;
static pf_sfWindow_SetCursorPosition sfWindow_SetCursorPosition;
static pf_sfWindow_SetPosition sfWindow_SetPosition;
static pf_sfWindow_SetSize sfWindow_SetSize;
static pf_sfWindow_Show sfWindow_Show;
static pf_sfWindow_EnableKeyRepeat sfWindow_EnableKeyRepeat;
static pf_sfWindow_SetIcon sfWindow_SetIcon;
static pf_sfWindow_SetActive sfWindow_SetActive;
static pf_sfWindow_Display sfWindow_Display;
static pf_sfWindow_GetInput sfWindow_GetInput;
static pf_sfWindow_SetFramerateLimit sfWindow_SetFramerateLimit;
static pf_sfWindow_GetFrameTime sfWindow_GetFrameTime;
static pf_sfWindow_SetJoystickThreshold sfWindow_SetJoystickThreshold;
}
extern (C)
{
typedef void* function(VideoMode, cchar*, uint, ContextSettings) pf_sfWindow_Create;
typedef void* function(WindowHandle, ContextSettings) pf_sfWindow_CreateFromHandle;
typedef void function(void*) pf_sfWindow_Destroy;
typedef void function(void*) pf_sfWindow_Close;
typedef int function(void*) pf_sfWindow_IsOpened;
typedef uint function(void*) pf_sfWindow_GetWidth;
typedef uint function(void*) pf_sfWindow_GetHeight;
typedef ContextSettings function(void* Window) pf_sfWindow_GetSettings;
typedef int function(void*, Event*) pf_sfWindow_GetEvent;
typedef void function(void*, int) pf_sfWindow_UseVerticalSync;
typedef void function(void*, int) pf_sfWindow_ShowMouseCursor;
typedef void function(void*, uint, uint) pf_sfWindow_SetCursorPosition;
typedef void function(void*, int, int) pf_sfWindow_SetPosition;
typedef void function(void*, uint, uint) pf_sfWindow_SetSize;
typedef void function(void*, int) pf_sfWindow_Show;
typedef void function(void*, int) pf_sfWindow_EnableKeyRepeat;
typedef void function(void*, size_t, size_t, ubyte*) pf_sfWindow_SetIcon;
typedef int function(void*, int) pf_sfWindow_SetActive;
typedef void function(void*) pf_sfWindow_Display;
typedef void* function(void*) pf_sfWindow_GetInput;
typedef void function(void*, uint) pf_sfWindow_SetFramerateLimit;
typedef float function(void*) pf_sfWindow_GetFrameTime;
typedef void function(void*, float) pf_sfWindow_SetJoystickThreshold;
static pf_sfWindow_Create sfWindow_Create;
static pf_sfWindow_CreateFromHandle sfWindow_CreateFromHandle;
static pf_sfWindow_Destroy sfWindow_Destroy;
static pf_sfWindow_Close sfWindow_Close;
static pf_sfWindow_IsOpened sfWindow_IsOpened;
static pf_sfWindow_GetWidth sfWindow_GetWidth;
static pf_sfWindow_GetHeight sfWindow_GetHeight;
static pf_sfWindow_GetSettings sfWindow_GetSettings;
static pf_sfWindow_GetEvent sfWindow_GetEvent;
static pf_sfWindow_UseVerticalSync sfWindow_UseVerticalSync;
static pf_sfWindow_ShowMouseCursor sfWindow_ShowMouseCursor;
static pf_sfWindow_SetCursorPosition sfWindow_SetCursorPosition;
static pf_sfWindow_SetPosition sfWindow_SetPosition;
static pf_sfWindow_SetSize sfWindow_SetSize;
static pf_sfWindow_Show sfWindow_Show;
static pf_sfWindow_EnableKeyRepeat sfWindow_EnableKeyRepeat;
static pf_sfWindow_SetIcon sfWindow_SetIcon;
static pf_sfWindow_SetActive sfWindow_SetActive;
static pf_sfWindow_Display sfWindow_Display;
static pf_sfWindow_GetInput sfWindow_GetInput;
static pf_sfWindow_SetFramerateLimit sfWindow_SetFramerateLimit;
static pf_sfWindow_GetFrameTime sfWindow_GetFrameTime;
static pf_sfWindow_SetJoystickThreshold sfWindow_SetJoystickThreshold;
}
static this()
{
debug
static this()
{
debug
DllLoader dll = DllLoader.load("csfml-window-d");
else
DllLoader dll = DllLoader.load("csfml-window");
sfWindow_Create = cast(pf_sfWindow_Create)dll.getSymbol("sfWindow_Create");
sfWindow_CreateFromHandle = cast(pf_sfWindow_CreateFromHandle)dll.getSymbol("sfWindow_CreateFromHandle");
sfWindow_Destroy = cast(pf_sfWindow_Destroy)dll.getSymbol("sfWindow_Destroy");
sfWindow_Close = cast(pf_sfWindow_Close)dll.getSymbol("sfWindow_Close");
sfWindow_IsOpened = cast(pf_sfWindow_IsOpened)dll.getSymbol("sfWindow_IsOpened");
sfWindow_GetWidth = cast(pf_sfWindow_GetWidth)dll.getSymbol("sfWindow_GetWidth");
sfWindow_GetHeight = cast(pf_sfWindow_GetHeight)dll.getSymbol("sfWindow_GetHeight");
sfWindow_GetSettings = cast(pf_sfWindow_GetSettings)dll.getSymbol("sfWindow_GetSettings");
sfWindow_GetEvent = cast(pf_sfWindow_GetEvent)dll.getSymbol("sfWindow_GetEvent");
sfWindow_UseVerticalSync = cast(pf_sfWindow_UseVerticalSync)dll.getSymbol("sfWindow_UseVerticalSync");
sfWindow_ShowMouseCursor = cast(pf_sfWindow_ShowMouseCursor)dll.getSymbol("sfWindow_ShowMouseCursor");
sfWindow_SetCursorPosition = cast(pf_sfWindow_SetCursorPosition)dll.getSymbol("sfWindow_SetCursorPosition");
sfWindow_SetPosition = cast(pf_sfWindow_SetPosition)dll.getSymbol("sfWindow_SetPosition");
sfWindow_SetSize = cast(pf_sfWindow_SetSize)dll.getSymbol("sfWindow_SetSize");
sfWindow_Show = cast(pf_sfWindow_Show)dll.getSymbol("sfWindow_Show");
sfWindow_EnableKeyRepeat = cast(pf_sfWindow_EnableKeyRepeat)dll.getSymbol("sfWindow_EnableKeyRepeat");
sfWindow_SetIcon = cast(pf_sfWindow_SetIcon)dll.getSymbol("sfWindow_SetIcon");
sfWindow_SetActive = cast(pf_sfWindow_SetActive)dll.getSymbol("sfWindow_SetActive");
sfWindow_Display = cast(pf_sfWindow_Display)dll.getSymbol("sfWindow_Display");
sfWindow_GetInput = cast(pf_sfWindow_GetInput)dll.getSymbol("sfWindow_GetInput");
sfWindow_SetFramerateLimit = cast(pf_sfWindow_SetFramerateLimit)dll.getSymbol("sfWindow_SetFramerateLimit");
sfWindow_GetFrameTime = cast(pf_sfWindow_GetFrameTime)dll.getSymbol("sfWindow_GetFrameTime");
sfWindow_SetJoystickThreshold = cast(pf_sfWindow_SetJoystickThreshold)dll.getSymbol("sfWindow_SetJoystickThreshold");
}
sfWindow_Create = cast(pf_sfWindow_Create)dll.getSymbol("sfWindow_Create");
sfWindow_CreateFromHandle = cast(pf_sfWindow_CreateFromHandle)dll.getSymbol("sfWindow_CreateFromHandle");
sfWindow_Destroy = cast(pf_sfWindow_Destroy)dll.getSymbol("sfWindow_Destroy");
sfWindow_Close = cast(pf_sfWindow_Close)dll.getSymbol("sfWindow_Close");
sfWindow_IsOpened = cast(pf_sfWindow_IsOpened)dll.getSymbol("sfWindow_IsOpened");
sfWindow_GetWidth = cast(pf_sfWindow_GetWidth)dll.getSymbol("sfWindow_GetWidth");
sfWindow_GetHeight = cast(pf_sfWindow_GetHeight)dll.getSymbol("sfWindow_GetHeight");
sfWindow_GetSettings = cast(pf_sfWindow_GetSettings)dll.getSymbol("sfWindow_GetSettings");
sfWindow_GetEvent = cast(pf_sfWindow_GetEvent)dll.getSymbol("sfWindow_GetEvent");
sfWindow_UseVerticalSync = cast(pf_sfWindow_UseVerticalSync)dll.getSymbol("sfWindow_UseVerticalSync");
sfWindow_ShowMouseCursor = cast(pf_sfWindow_ShowMouseCursor)dll.getSymbol("sfWindow_ShowMouseCursor");
sfWindow_SetCursorPosition = cast(pf_sfWindow_SetCursorPosition)dll.getSymbol("sfWindow_SetCursorPosition");
sfWindow_SetPosition = cast(pf_sfWindow_SetPosition)dll.getSymbol("sfWindow_SetPosition");
sfWindow_SetSize = cast(pf_sfWindow_SetSize)dll.getSymbol("sfWindow_SetSize");
sfWindow_Show = cast(pf_sfWindow_Show)dll.getSymbol("sfWindow_Show");
sfWindow_EnableKeyRepeat = cast(pf_sfWindow_EnableKeyRepeat)dll.getSymbol("sfWindow_EnableKeyRepeat");
sfWindow_SetIcon = cast(pf_sfWindow_SetIcon)dll.getSymbol("sfWindow_SetIcon");
sfWindow_SetActive = cast(pf_sfWindow_SetActive)dll.getSymbol("sfWindow_SetActive");
sfWindow_Display = cast(pf_sfWindow_Display)dll.getSymbol("sfWindow_Display");
sfWindow_GetInput = cast(pf_sfWindow_GetInput)dll.getSymbol("sfWindow_GetInput");
sfWindow_SetFramerateLimit = cast(pf_sfWindow_SetFramerateLimit)dll.getSymbol("sfWindow_SetFramerateLimit");
sfWindow_GetFrameTime = cast(pf_sfWindow_GetFrameTime)dll.getSymbol("sfWindow_GetFrameTime");
sfWindow_SetJoystickThreshold = cast(pf_sfWindow_SetJoystickThreshold)dll.getSymbol("sfWindow_SetJoystickThreshold");
}
}

View file

@ -1,34 +1,34 @@
/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.window.windowhandle;
/**
* Define a low-level window handle type, specific to
* each platform
* Define a low-level window handle type, specific to
* each platform
*/
version(Windows)
{
@ -37,7 +37,7 @@ version(Windows)
}
else version(linux)
{
// Unix - X11 defines an unsigned integer handle (Window)
typedef ulong WindowHandle;
// Unix - X11 defines an unsigned integer handle (Window)
typedef ulong WindowHandle;
}