+ RenderImage

+ RenderWindow.flush()
+ View.reset()
+ Window.waitEvent()
* moved TextStyle to module text
* Sprite was strangefully missing base constructor call
* changed Rect to be a struct instead of a class

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1335 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
trass3r 2010-01-07 18:07:22 +00:00
parent 2f2fc5d4fa
commit be3741de5b
15 changed files with 664 additions and 390 deletions

View file

@ -234,4 +234,17 @@ public:
sfRenderWindow_ConvertCoords(m_ptr, windowX, windowY, &vec.x, &vec.y, targetView is null ? null : targetView.getNativePointer);
return vec;
}
/**
* Make sure that what has been drawn so far is rendered
* Use this function if you use OpenGL rendering commands, and you want to make sure that things will appear on top
* of all the SFML objects that have been drawn so far. This is needed because SFML doesn't use immediate rendering,
* it first accumulates drawables into a queue and trigger the actual rendering afterwards.
*
* You don't need to call this function if you're not dealing with OpenGL directly.
*/
void flush()
{
sfRenderWindow_Flush(m_ptr);
}
}