+ RenderImage

+ RenderWindow.flush()
+ View.reset()
+ Window.waitEvent()
* moved TextStyle to module text
* Sprite was strangefully missing base constructor call
* changed Rect to be a struct instead of a class

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1335 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
trass3r 2010-01-07 18:07:22 +00:00
parent 2f2fc5d4fa
commit be3741de5b
15 changed files with 664 additions and 390 deletions

View file

@ -31,6 +31,7 @@ import dsfml.system.vector2;
import dsfml.graphics.color,
dsfml.graphics.blendmode,
dsfml.graphics.renderwindow,
dsfml.graphics.renderimage,
dsfml.graphics.shader;
@ -290,4 +291,21 @@ interface IDrawable
* shader = Shader to use
*/
void renderWithShader(RenderWindow window, Shader shader);
/**
* Render the specific geometry of the object
*
* Params:
* image = Target into which render the object
*/
void render(RenderImage image);
/**
* Render the specific geometry of the object with a shader
*
* Params:
* image = Render target
* shader = Shader to use
*/
void renderWithShader(RenderImage image, Shader shader);
}