SDLU/include/SDLU.hpp
2021-04-24 14:35:49 +02:00

14 lines
320 B
C++

#pragma once
#include <graphics/Graphics.hpp>
#include <structures/Mouse.hpp>
#include <structures/Cursor.hpp>
#include <structures/Time.hpp>
#include <structures/Clock.hpp>
namespace sdlu {
// TODO: Eventually we should initialize things once the object gets created
extern int Initialize();
extern void Quit();
}