2021-04-23 13:08:51 +00:00
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#pragma once
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#include <graphics/Graphics.hpp>
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#include <structures/Mouse.hpp>
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2021-04-23 14:29:26 +00:00
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#include <structures/Cursor.hpp>
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2021-04-24 12:35:49 +00:00
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#include <structures/Time.hpp>
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2021-04-23 23:21:15 +00:00
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#include <structures/Clock.hpp>
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2021-04-23 13:08:51 +00:00
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namespace sdlu {
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// TODO: Eventually we should initialize things once the object gets created
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extern int Initialize();
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extern void Quit();
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2021-04-24 12:35:49 +00:00
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}
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