Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12]
▼Nsdlu | |
CRectangle | |
CClock | Essentially a timer |
CColor | A structure holding color data |
CCursor | |
CDrawable | Everything that can be rendered derives from this class |
CMouse | A static class that contains/handles data about mouse position and button states |
CRenderTarget | Acts as a wrapper for SDL_Renderer*. You can't (and shouldn't) instantiate this, but rather derive from it |
CRenderWindow | A class that handles window related functionality |
CShape | The non-instantiable base class for all SDLU shapes |
CTime | This class wraps std::chrono::duration and defines some conversions for commonly used times |
CTransformable | A class that stores locational information |
CVector2 | A struct to handle basic 2D vector operations |
CWindow | Stores information about a window. You probably want RenderWindow |