SDL Utility
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12]
 Nsdlu
 CRectangle
 CClockEssentially a timer
 CColorA structure holding color data
 CCursor
 CDrawableEverything that can be rendered derives from this class
 CMouseA static class that contains/handles data about mouse position and button states
 CRenderTargetActs as a wrapper for SDL_Renderer*. You can't (and shouldn't) instantiate this, but rather derive from it
 CRenderWindowA class that handles window related functionality
 CShapeThe non-instantiable base class for all SDLU shapes
 CTimeThis class wraps std::chrono::duration and defines some conversions for commonly used times
 CTransformableA class that stores locational information
 CVector2A struct to handle basic 2D vector operations
 CWindowStores information about a window. You probably want RenderWindow