Basic utility macros, typedefs...
uint8_t Uint8
Definition: Util.hpp:17
#define SDLU_BEGIN
Definition: Util.hpp:32
Provides a structure for simple vector calculations.
Definition: Cursor.hpp:12
bool LoadFromSurface(SDL_Surface *surface, Vector2u hotspot)
bool LoadFromPixels(const Uint8 *pixels, Vector2u size, Vector2u hotspot)
Type
Definition: Cursor.hpp:14
bool LoadFromSystem(Type type)
Cursor(Cursor &&other) noexcept
Cursor(const Cursor &other)=delete
Stores information about a window. You probably want RenderWindow.
Definition: Window.hpp:26
A struct to handle basic 2D vector operations.
Definition: Vector2.hpp:22