Added blocking event function, updated documentation
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@ -63,4 +63,9 @@ namespace sdlu
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event = NULL;
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event = NULL;
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return false;
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return false;
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}
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}
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bool RenderWindow::WaitEvent(SDL_Event& event)
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{
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while (!PollEvent(event)) continue;
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}
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}
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}
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@ -28,8 +28,8 @@ namespace sdlu
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/**
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/**
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* @brief Creates a window and renderer with the given parameters
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* @brief Creates a window and renderer with the given parameters
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*
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*
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* @param dimension A vector containing the width and height
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* @param[in] dimension A vector containing the width and height
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* @param title The title of the create window
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* @param[in] title The title of the create window
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*/
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*/
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RenderWindow(Vector2u dimension, const std::string& title,
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RenderWindow(Vector2u dimension, const std::string& title,
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Uint32 windowFlags, Uint32 rendererFlags);
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Uint32 windowFlags, Uint32 rendererFlags);
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@ -46,8 +46,8 @@ namespace sdlu
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* they were already created the function does nothing and returns.
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* they were already created the function does nothing and returns.
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* If it fails to create either, an ObjectCreationException is thrown.
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* If it fails to create either, an ObjectCreationException is thrown.
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*
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*
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* @param dimension A vector containing the width and height
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* @param[in] dimension A vector containing the width and height
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* @param title The title of the create window
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* @param[in] title The title of the create window
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*/
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*/
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void Create(Vector2u dimension, const std::string& title,
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void Create(Vector2u dimension, const std::string& title,
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Uint32 windowFlags, Uint32 rendererFlags);
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Uint32 windowFlags, Uint32 rendererFlags);
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@ -64,8 +64,22 @@ namespace sdlu
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*/
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*/
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bool IsOpen();
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bool IsOpen();
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/**
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* @brief A non-blocking event polling function
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*
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* @param[out] event An object to write the latest event to
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* @return True if there was an event, False if there wasn't
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*/
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bool PollEvent(SDL_Event& event);
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bool PollEvent(SDL_Event& event);
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/**
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* @brief A blocking event polling function
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*
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* @param[out] event An object to write the latest event to
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* @return True if there was an event, False if there wasn't
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*/
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bool WaitEvent(SDL_Event& event);
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protected:
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protected:
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SDL_Window* m_pWindow; ///< A pointer to the window object
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SDL_Window* m_pWindow; ///< A pointer to the window object
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SDL_Renderer* m_pRenderer; ///< A pointer to the renderer object
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SDL_Renderer* m_pRenderer; ///< A pointer to the renderer object
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