Extracted RenderTarget from RenderWindow

This commit is contained in:
Robert 2020-05-20 15:37:43 +02:00
parent 0f3b796b50
commit 0292a167c0
7 changed files with 170 additions and 537 deletions

View file

@ -9,25 +9,24 @@ class MyWindow :
public:
MyWindow(Uint32 width, Uint32 height, const char* title) :
RenderWindow(sdlu::Vector2u(width, height), title,
SDL_WINDOW_RESIZABLE,
NULL)
SDL_WINDOW_RESIZABLE)
{
// Empty
}
};
void sdlu::RenderWindow::OnCreate()
void sdlu::Window::OnCreate()
{
std::cout << "Window was Created!" << std::endl;
}
bool sdlu::RenderWindow::OnResize()
bool sdlu::Window::OnResize()
{
std::cout << "Window was Resized!" << std::endl;
return true;
}
void sdlu::RenderWindow::OnClose()
void sdlu::Window::OnClose()
{
std::cout << "Window was Closed!" << std::endl;
}