18 lines
326 B
GLSL
18 lines
326 B
GLSL
#version 460 core
|
|
|
|
layout (location = 0) in vec3 aPos;
|
|
layout (location = 1) in vec2 aTex;
|
|
|
|
uniform mat4 model;
|
|
uniform mat4 view;
|
|
uniform mat4 projection;
|
|
|
|
out vec3 vertexCoords;
|
|
out vec2 textureCoords;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = projection * view * model * vec4(aPos, 1.0f);
|
|
textureCoords = aTex;
|
|
vertexCoords = aPos;
|
|
} |