18 lines
326 B
GLSL
18 lines
326 B
GLSL
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#version 460 core
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layout (location = 0) in vec3 aPos;
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layout (location = 1) in vec2 aTex;
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uniform mat4 model;
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uniform mat4 view;
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uniform mat4 projection;
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out vec3 vertexCoords;
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out vec2 textureCoords;
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void main()
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{
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gl_Position = projection * view * model * vec4(aPos, 1.0f);
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textureCoords = aTex;
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vertexCoords = aPos;
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}
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