OpenGLTests/assets/shaders/cube.frag
2020-09-04 21:13:22 +02:00

13 lines
179 B
GLSL

#version 460 core
out vec4 fragmentColor;
in vec2 textureCoords;
in vec3 vertexCoords;
uniform sampler2D lauch;
void main()
{
fragmentColor = texture(lauch, textureCoords);
}