OpenGLTests/assets/shaders/cube.frag

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2020-09-04 19:13:22 +00:00
#version 460 core
out vec4 fragmentColor;
in vec2 textureCoords;
in vec3 vertexCoords;
uniform sampler2D lauch;
void main()
{
fragmentColor = texture(lauch, textureCoords);
}