13 lines
179 B
GLSL
13 lines
179 B
GLSL
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#version 460 core
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out vec4 fragmentColor;
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in vec2 textureCoords;
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in vec3 vertexCoords;
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uniform sampler2D lauch;
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void main()
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{
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fragmentColor = texture(lauch, textureCoords);
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}
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