OpenGLTests/assets/shaders/textured.vert
2020-09-07 10:44:51 +02:00

17 lines
272 B
GLSL

#version 460 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec2 aTex;
out vec2 vertexUV;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
void main()
{
gl_Position = projection * view * model * vec4(aPos, 1.0f);
vertexUV = aTex;
}