OpenGLTests/assets/shaders/textured.vert

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#version 460 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec2 aTex;
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out vec2 vertexUV;
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uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
void main()
{
gl_Position = projection * view * model * vec4(aPos, 1.0f);
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vertexUV = aTex;
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}