Started working on lighting
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12 changed files with 156 additions and 57 deletions
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assets/shaders/textured.frag
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12
assets/shaders/textured.frag
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#version 460 core
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in vec2 vertexUV;
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out vec4 fragmentColor;
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uniform sampler2D modelTexture;
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void main()
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{
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fragmentColor = texture(modelTexture, vertexUV);
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}
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