OpenGLTests/assets/shaders/textured.frag
2020-09-07 10:44:51 +02:00

12 lines
161 B
GLSL

#version 460 core
in vec2 vertexUV;
out vec4 fragmentColor;
uniform sampler2D modelTexture;
void main()
{
fragmentColor = texture(modelTexture, vertexUV);
}