OpenGLTests/src/objects/Shader.hpp

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#pragma once
#define SHADER_DIR "assets/shaders/"
class Shader
{
public:
static void LoadShaderSource(const char* filepath, char** buffer);
public:
Shader(const char* vertShader, const char* fragShader);
~Shader();
void Use();
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void SetUniformInt(const char* uniform, int value) const;
void SetUniformFloat(const char* uniform, float value) const;
void SetUniformMat4(const char* uniform, const float* ptrToMatrix) const;
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private:
unsigned int program;
};