#pragma once #define SHADER_DIR "assets/shaders/" class Shader { public: static void LoadShaderSource(const char* filepath, char** buffer); public: Shader(const char* vertShader, const char* fragShader); ~Shader(); void Use(); void SetUniformInt(const char* uniform, int value) const; void SetUniformFloat(const char* uniform, float value) const; void SetUniformMat4(const char* uniform, const float* ptrToMatrix) const; private: unsigned int program; };