i forgot
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6 changed files with 34 additions and 19 deletions
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@ -57,13 +57,18 @@ namespace oglu
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void Camera::LookAt(GLfloat x, GLfloat y, GLfloat z)
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{
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transformation = glm::lookAt(translation, glm::vec3(x, y, z), glm::vec3(0.0f, 1.0f, 0.0f));
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glm::decompose(transformation, scale, orientation, translation, skew, perspective);
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LookAt(glm::vec3(x, y, z));
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}
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void Camera::LookAt(const GLfloat* target)
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{
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LookAt(target[0], target[1], target[2]);
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LookAt(glm::make_vec3(target));
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}
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void Camera::LookAt(const glm::vec3& target)
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{
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transformation = glm::lookAt(translation, target, glm::vec3(0.0f, 1.0f, 0.0f));
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glm::decompose(transformation, scale, orientation, translation, skew, perspective);
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}
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void Camera::LookAt(const Transformable& target)
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@ -9,6 +9,8 @@
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#include <texture.hpp>
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#include <transformable.hpp>
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#include <glm/gtc/type_ptr.hpp>
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namespace oglu
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{
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AbstractShader::AbstractShader(const AbstractShader& other) :
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@ -254,7 +256,7 @@ namespace oglu
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void AbstractShader::SetUniform(GLint location, Transformable& v0, GLboolean transpose)
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{
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glUniformMatrix4fv(location, 1, transpose, v0.GetMatrix());
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glUniformMatrix4fv(location, 1, transpose, glm::value_ptr(v0.GetMatrix()));
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}
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void AbstractShader::SetUniform1fv(const GLchar* name, GLsizei count, const GLfloat* value)
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@ -161,23 +161,23 @@ namespace oglu
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glm::decompose(transformation, this->scale, orientation, translation, skew, perspective);
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}
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const float* Transformable::GetMatrix()
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const glm::mat4& Transformable::GetMatrix()
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{
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return glm::value_ptr(transformation);
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return transformation;
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}
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const float* Transformable::GetPosition() const
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const glm::vec3& Transformable::GetPosition() const
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{
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return glm::value_ptr(translation);
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return translation;
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}
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const float* Transformable::GetRotation() const
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const glm::quat& Transformable::GetRotation() const
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{
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return glm::value_ptr(orientation);
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return orientation;
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}
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const float* Transformable::GetScaling() const
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const glm::vec3& Transformable::GetScaling() const
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{
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return glm::value_ptr(scale);
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return scale;
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}
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}
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